Starfield:Sarah Morgan

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Sarah MorganFollower
(00005986, 00005983)
Location SF-mapicon-The Lodge.svg The Lodge (map)
Editor ID Companion_SarahMorgan
Race Human Gender Female
Skills
SF-skill-Astrodynamics 4.png

Astrodynamics 4
Grav jumps calculate 30% faster and use 30% less fuel.
SF-skill-Lasers 3.png

Lasers 3
Energy weapons do 100% more damage
SF-skill-Leadership 2.png

Leadership 2
Crew with this skill don't count towards Crew Maximum.
SF-skill-Botany 1.png

Botany 1
The companion will occasionally give you biological crafting components.
RefID 00005986 BaseID 00005983
Other Information
Faction(s) Constellation
Sarah Morgan in a Constellation office
Sarah Morgan
(0010A3D5)
Editor ID LC165_Lodge_SarahMorgan
Race Human Gender Female
RefID N/A BaseID 0010A3D5

Sarah Morgan is the leader of Constellation and a potential companion. Once the head of the United Colonies' Navigator Corps for eight years, Sarah found herself and her talents purposeless following the shuttering of her division until joining Constellation in 2320. In only a few short years, she would take position as the acting Chair of Constellation.

Sarah's skillset essentially makes her a free assignment to ship crew, as her Leadership skill grants an extra crew slot. She is well suited for exploration gameplay since she also provides the player's ship with better grav jumps. Her default weapon is an unmodified Solstice with limited combat capability. However, she quickly self upgrades to Equinox, and will use upgraded weapons. Her specialization in lasers makes it relatively easy to equip her with much stronger weapons. Her botany skill does not simplify scanning; instead she occasionally provides a botanical sample.

Like all members of the group, Sarah wears a custom Constellation Spacesuit with her skill patches sewn onto the left shoulder.

Sarah has dialogue scenes with many of the persons encountered in the early game, making her a good choice as a follower during side missions. Nyssa Marcano of The Viewport keeps trying set Sarah up with different people, which Sarah keeps politely declining. Sarah is an old friend of Sergeant Yumi of UC Security and Commander John Tuala of UC Vanguard.

Related missions[edit]

New Game Plus[edit]

On NG+, Sarah will typically be found at the Lodge, greeting the player. In this conversation, the choice to either skip the main quest or repeat it will be presented. Should the player choose to skip the Main Quest, Sarah will remain at the Lodge and be available as a companion from here on.

In some variations of NG+, Sarah may be replaced by a potted plant near the Armillary display at the center of the library.

Quotes[edit]

  • "Welcome to Constellation. We have a lot to talk about." --The reason behind the player's introduction to Sarah Morgan remains unclear. However, we have earned significant trust with Constellation's leader, as she is ready to divulge privileged information. Her preparedness to share such information indicates the importance of the conversation and the depth of trust established between the player and the leadership of Constellation.
  • "The artifacts are so different, so alien, and I'm certain one of them reached out and spoke to you." --Sarah Morgan implies a prior awareness of a unique assortment of rare artifacts with the extraordinary ability to communicate telepathically. Her statement suggests a deep understanding of the artifacts and hints at the possibility that one of them has reached out and engaged in a telepathic conversation with you.
  • "Ready to get out there?" --Sarah enthusiastically anticipates the player's eagerness to depart from the planet and commence their joint exploration, suggesting a shared enthusiasm and interest in embarking on a thrilling journey.

Wants to talk[edit]

While Sarah is a follower, she will from time to time ask to talk. These talks each have an opportunity to change her affinity.

For players with the Empath trait, choosing answers that she likes will temporarily improve your combat and persuasion. Instead of flirting, it is usually better to choose these answers. This will also increase affinity more quickly.

There are additional options depending on career, skills, and starborn status.

Key Meaning
⏫︎ +50 affinity
+25 affinity
-15 affinity
⏬︎ -35 affinity
🗣︎ talk more, loop
X End and Exit scene
[QB###] set quest flag ### before beginning
[QE###] set quest flag ### after ending
[Q:###?] quest flag ### is set?
[¬Q:###?] quest flag ### is not set?
[condition?] condition is set?
[¬condition?] condition is not set?

First conversation[edit]

"Thanks for taking the time to talk. I wanted to ask you about the Artifact you found on Vectera."
"When you pulled it from the rock... held it in your hands for the first time, how did you feel?"
... Player Response
[Starborn?] I felt exactly the same as the last time this happened. The last time? That doesn't make any sense. Obviously, the experience has distorted your memories a bit.
I had visions, heard sounds and music... it's difficult to describe. No, no. I don't think you understand. I know about the visions, the light and the music.
X I've got more important things to deal with right now. More important? Okay. Well, let me know when you can fit me into your busy schedule.
🗣︎ That's a strange question to be asking out of nowhere. Maybe, but I'd appeciate it if you'd hear me out.
"How did you feel... inside? What were your thoughts?"
... Player Response Reaction
Like my mind and body were... out of sync. [QB105] That's an interesting reaction, but I suppose it shouldn't surprise me. When dealing with the Artifacts, common sense tends to go right out the window.
Powerful, like raw energy was coursing through my veins. [QB110] Raw energy? I've never heard that one before. I shouldn't be surprised, the Artifacts aren't exactly what you'd call "normal."
It was like being instantaneously pulled across the entire galaxy. [QB115] Oh my goodness, that must have been... terrifying. When it comes to the Artifacts, it never ceases to amaze me how the science... well, simply fails.
It was so overwhelming, I can't remember a thing. [QB120] Damn. I suppose your mind couldn't handle the sensory input. Don't be disappointed. The Artifacts are clearly beyond our current understanding.
🗣︎ What's with the psychiatry session, doc? If we're going to unlock the secrets of these Artifacts, we're going to need more than simple empirical data... we'll need to dig deeper.
It would be helpful if you'd just tell me how holding the Artifact made you feel.
... Player Response
That's a bit of an understatement... *Laughs* True, true. But, hey... how else would you describe it?
I'm sure there's a perfectly rational explanation for them. If there is, the Artifacts are doing a heck of a job hiding it.
Why didn't you bring this up back at the Lodge? Honestly, I wasn't sure how you'd react. Some people would consider what you went through a deeply personal experience.
🗣︎ [TrueGlobal==999?] You asked Barrett the same question? Why? Haven't you been paying attention? You're not the first person to have an... encounter with one of the Artifacts.
... Player Response
I have no problem being open about these things. Good. We need all the help we can get.
Honestly, I really think you're overselling this whole "experience." Am I? Just look at the damn things.
I wouldn't call it personal. It was scientifically fascinating. Either way, the result is the same.
[Flirt] I want to share all my personal experiences with you. Oh, well... I uh, I enjoy hearing about them... professionally, of course.
Either way, um... we need all the help we can get.
"The Artifacts are so different, so alien. And I'm certain one of them reached out and... "spoke" to you. Quite the mystery."
... Player Response Reaction
[Long Hauler?] It's like nothing I've ever encountered before, and I've crossed the Settled Systems. Yes, precisely. You'd think after our combined years of space travel, one of us would have stumbled across some answers, but unfortunately... we're empty-handed.
Yeah, it definitely felt like it was trying to communicate. Agreed. Unfortunately, there's no way that I know of to reply, and believe me, I've been trying to gather data on the damn things for years.
There's a solution to all this out there, somewhere. Is there? After spending years gathering data about the Artifacts, you'd think I'd have all the answers.
Even if we could answer, what would we say? That's... an excellent question. You'd think after years of gathering data about the Artifacts, I'd have the perfect answer to that, but I haven't the faintest idea.
🗣︎ When you say it "spoke" to me, what exactly do you mean? Well, judging from the fact that both you and Barrett claim to have heard music, I've made the leap that the Artifact was reaching out.
Music composition might not consist of words and sentences, but I'll be damned if that isn't an attempt at language.
... Player Response Reaction
This whole experience must be incredibly frustrating. Frustrating? No. Bewildering? Yes. Does that really surprise you? It would be... well, an explorer's dream to solve a mystery like this.
It certainly is a unique obsession. Does that really surprise you? A universal mystery, left unsolved for god knows how long? I've been dreaming about solving this puzzle from the beginning.
Perhaps you're not getting enough support from your colleagues. No, that's not it at all. Solving a mystery like this... it's an explorer's dream. Believe me, they're all as driven as I am to find an answer.
🗣︎ What sort of data have you gathered? Not much, I'm afraid.
All I have to show for my efforts are eyewitness accounts, scores of inconclusive metallurgical test results and wild theories.
🗣︎ Is this the only project you've been working on at Constellation? Oh no, not at all.
There's so much going on there, I can't afford to divert all of our resources, but I have classified the Artifacts as a priority project.
... Player Response
Then we'll get to the bottom of this mystery, together. I knew I picked the right person for the job.
Never mind the dream, think of the fame. I don't want to be famous, I just want answers.
I'm still not convinced there's a mystery to solve. Still skeptical, eh? Well, we'll have to change that.
"Look, I wanted to thank you for taking the time to talk, and for keeping an open mind."
"And I also wanted to say... well, I'm pleased we're on this journey together. It's the best decision I've made in quite a long time."

Second conversation[edit]

  • [Q:105?] "Remember our last conversation, when you told me the Artifacts made your "mind and body feel out of sync?"" [or]
  • [Q:110?] "Remember our last conversation, when you told me the Artifacts made you feel like raw energy was "coursing through your veins?"" [or]
  • [Q:115?] "Remember our last conversation, when you told me the Artifacts made you feel like you were being "pulled across the entire galaxy?"" [or]
  • [Q:120?] "Remember our last conversation, when you told me the Artifacts made you so overwhelmed you "couldn't remember a thing?""

--

"Well, it got me thinking, so I dove into our archives and started looking through Constellation's older journal entries."
"Just because I wasn't familiar with the experience you described, doesn't mean the same might have been true for my predecessor."
... Player Response
[Starborn?] You must be referring to Aja. The one and only.
You never mentioned your predecessor to me before. Really? I'm surprised that I haven't.
X I'd like to discuss this with you later. Oh. Well, sure. It's not an emergency. Let me know when you have some time.
🗣︎ Were any of the old journal entries helpful? Unfortunately, no. Other than you and Barrett, there were no records of direct encounters with the Artifacts.
I have to admit though, I did get more than a bit sidetracked reminiscing about old times.
"After reading those journals, all of the pleasant memories of my time spent with Aja just started flooding back."
... Player Response
I feel like we're making some good memories of our own. Oh, yes... absolutely. I didn't mean to compare. Those were just... I don't know... different times.
Aja must have been quite an amazing person. She absolutely was.
Keep talking like that and I might get jealous. There's no reason to be jealous. They were just... I don't know... different times.
🗣︎ Aja? Aja Mamasa. She was the youngest member of Constellation when it was founded... only took her fifteen years to reach Chair.
Sorry, I sometimes get so caught up in my own bubble, I forget that I wasn't the first.
"Aja was the one that taught me the ropes at Constellation, and took me under her wing as her "protégé.""
... Player Response Reaction
Maybe she was just trying to keep an eye on the rookie. *Laughs* Now that you mention it, you're probably right. Either way, we logged quite a few interesting discoveries together. Honestly, it wasn't so much what Aja and I discovered in our travels, it was the journey that was memorable.
The rookie being paired with the Chair... sounds awfully familiar. Hey, so I pinched a few ideas from my old boss... can you blame me? At any rate, we logged quite a few discoveries together, but it was the actual journey that I cherished the most.
Being paired with the boss must have been quite an honor. Yeah, I thought so too, that's why I adopted her methods. You know, Aja and I logged quite a few interesting discoveries together... but it was the journey itself that I'll never forget.
... Player Response
[Pilgrim?] There's no greater pleasure than roaming the starfield. [QE215] Yes, that's exactly right. It's the best time to enjoy the quieter moments.
I can relate to that. [QB205] Exactly. For me, it was all about the quieter moments.
I find the journey boring, but I live for the destinations. [QB210] Hm, Really? Well, for me is was all about the quieter moments.
🗣︎ Did you two discover anything I might have heard about? We catalogued unusual stellar phenomena, a few habitable worlds, and some unique lifeforms, but nothing SSNN would bother to report.
"There was nothing quite like sitting back and watching space bend while listening to Aja spin vivid stories to fill the time."
"I find that sort of... "cozy isolation" the best way to really get to know someone."
... Player Response
So I've noticed. I'll take that as a compliment. Thank you!
I take it I'm the "protégé" on this journey. At this point, I'd say you've graduated from "protégé" and moved up the ladder a bit.
(?) That's good to know, since I'm gunning for your position. I'll be certain to watch my back.
🗣︎ Cozy isolation? Yeah, you know. Being alone in interstellar space, nothing but light years of black around you.
Some people find that terrifying. I find it... comfortable. It helps me bond with my shipmates.
"You know, all this talk about Aja reminds me that my time with her was a gift. I... miss her dearly."
... Player Response
Oh. Is she, uh... dead? No. She retired. Living on Porrima II now I think?
Sounds like you two were in love. I respected her, and I considered her a dear friend... but we weren't in love. Had that been true, I would have resigned my post and moved to Porrima II instead of remaining at Constellation.
At least she left a vacancy for you to fill as Chair. I wasn't gunning for her spot.
In fact, everyone at Constellation was surprised when she announced she was retiring and moving to Porrima II.
"Come to think of it, If we're ever out that far, perhaps we could pay her a visit and I could make proper introductions."
... Player Response Reaction
I'll do the best I can to make our journeys just as pleasant. I don't expect you to be a carbon copy of Aja, just be yourself. You see, it's clear that we share the same hunger to discover what's out there. And that... well, that's what intrigues me about you.
I don't know, she sounds like a tough act to follow. You don't need to follow anyone, just be yourself. I chose to accompany you on this journey because I saw something familiar in your eyes... a hunger for exploration.
Well, hopefully I'm a suitable substitute. Yeah, you'll do. *Laughs* Look, I don't expect you to be an exact copy of Aja. Your hunger for exploration, to pierce the veil and seek the unknown, it's a common bond that we share. I wouldn't have it any other way.
🗣︎ Are you sure visiting Aja now would be such a good idea? Don't worry, there's no bad blood between us. The worst that might happen is you get stuck listening to two old friends catching up on old times.
... Player Response Reaction
Well, you certainly have me all figured out. Good... then we're both on the same page. Anyway, that's all I had to discuss for now, so if you'd point the way, we can continue our journey.
If you're wrong, I hope you won't be disappointed. I won't be disappointed at all. And if it turns to be the case, I'm certain things will continue to run smoothly. Anyway, that's all I had to discuss for now. Thanks for spending time listening to me, it really helps.
[Flirt] I'd like to discover more about what we have right here. I... I don't know if I deserve to be that close to anyone right now.
If you knew about the things that I've done, the way my life's unfolded... I think your opinion of me might change.
Please, give me some time. I... I have to go.

Third conversation[edit]

"Thanks for taking time to chat. I... I really need a friendly ear right about now."
"I received a message from Constellation, and it's given me a lot to think about."
... Player Response Reaction
[Starborn?] If it's some sort of "to-do list," I wouldn't worry so much. Well, yes. That's precisely what I'm talking about. Are you peeking at my messages? Well, anyway, this particular list concerns me.
If it's an emergency of some kind, we can head there right away. No, no... it's nothing like that. It's just a list of requests... things I would normally handle if I was there. But I'm not. I'm out here instead, with you.
I hope it isn't bad news. Not at all. It's just a list of requests, but when you read between the lines, it's obvious my absence is causing issues.
[MQ104B?] Don't tell me Barrett has sent you another one of his dirty jokes. *Light Chuckle* No, no. I wish it was that simple. It's not from Barrett specifically, it's a line list of questions they need answered... only I'm not there to answer them.
... Player Response
You feel like you're ignoring your responsibilities. Something like that... it's difficult to explain.
It's not so much the message itself, it's what it represents. Exactly... but let me back up a bit so I can explain.
Are you upset that I'm keeping you away from the Lodge? You're not keeping me out here, I am. Just... here, let me explain.
🗣︎ Are you receiving these messages often? No, it's the first time... but the fact that they're reaching out, well, it's given me a lot to think about.
"Before I joined Constellation, I served for eight years as the head of the Navigator Corps, until the UC decided to axe the department."
... Player Response
Government cuts take their toll on everyone. Yeah, sure... some more than others.
Must have been painful, considering that was your department. Yeah, I suppose "painful" is an appropriate way to put it.
Eight years isn't a bad run for anything government-related. Had we notched some significant achievements, I'd agree with you.
🗣︎ What exactly was the Navigator Corps? It was a branch of the United Colonies Navy, a small fleet of ships outfitted for galactic exploration.
Basically, a military version of Constellation.
🗣︎ What does this have to do with the message from the Lodge? If you want to help, I feel like I need to give you some background. Just bear with me.
"You see, the top brass demanded press-worthy discoveries to justify the spending, and money was tight after the war. Shutdown was inevitable."
"At the end of the day, I was in charge, so the blame obviously fell on my shoulders."
... Player Response
[Explorer?] That sort of bureaucratic nonsense is exactly why I left it all behind. Well, perhaps it was easy for you, but my obligations to the UC didn't allow me to simply pick up and leave.
Sorry, I'm just... things are tough for me right now, and I need you to listen.
It's ridiculous to accept all of the blame. Like hell I can't.
You were clearly fighting some impossible odds. Yeah?
🗣︎ Which war are you talking about? Seriously? The Colony War, of course.
You know, that little incident that caused the death of thousands of decent men and women as they squabbled over border disputes?
THAT war.
  • [Q:205?] "You once told me that you favored the journey over the destination, so I'm hoping you'll understand what I'm trying to say." [or]
  • [Q:215?] "You told me that roaming the starfield allowed you to favor the journey over the destination, so I'm hoping you'll understand what I'm trying to say." [or]
  • [Q:210?] "You once told me that you found the journey boring, so I don't expect you to fully understand what I'm saying."

--

"I failed because I was more concerned about exploring the stars than pushing a pencil."
Delayed Reaction
...
If I had fought harder, I'm convinced our division may have had a chance to prove its value.
Because of my lack of foresight, all I ended up with was a shuttered division and a bunch of excuses.
...
... Player Response Reaction
Nonsense, no one would have pushed harder than you. [QB305] That's just it though. Did I push too hard? Did they shut us down because I wasn't quietly sitting at my desk approving meaningless memos? We'll never know.
No matter how hard you fight, there are some battles you can't win. [QB310] That's just it, though. They left me to my own devices, and yet I somehow screwed everything up!
It's obvious the military wasn't your calling. [QB315] That's just it, though. This was as far from the military as you could get. Ships built for exploration, not war. And I still screwed it all up!
🗣︎ Your division never had a single significant discovery? That depends on your definition of "significant."
Discover a rare neutron star, and no one cares... but slap a picture of a kooky alien lifeform on SSNN and suddenly you're a goddamn rock star.
It's all about the propaganda, what gets the people excited. That's what the United Colonies was focused on at the time.
... Player Response
At least Constellation has been a great success. Well, that brings us to this message now, doesn't it.
Calm down, Sarah. No, damn it. For once I'm going to say what's on my mind instead of pretending that everything's okay.
So this message, you're taking it as a sign of things to come. Yes? Maybe?
"Call it whatever you want, my drive, my initiative... my optimism, it's been my greatest strength and my worst nightmare."
"It elevates me to these positions of authority, but all I want to do is explore, not sit and make sure all the accounts are balanced."
... Player Response Reaction
You're afraid that your absence will cause Constellation to collapse. Yes! Exactly! If it's obvious to you, imagine how obvious it is to someone like Barrett or Matteo... they must be itching to replace me by now. Goddamn it.
Maybe you should resign your position as Chair and just... explore. You have no idea how tempting that sounds. But then dumping everything I've worked so hard to achieve, it's like I've wasted another decade of my life. I can't do that. Argh, so frustrating.
We should put this aside for now and concentrate on our mission. Sure, just ignore the problem and hope it goes away. Then, when Constellation goes belly-up because of my lack of action, I'll just dust myself off and put in a resume somewhere else. Great idea!
... Player Response
Don't worry, Sarah. We'll figure this out together. Oh my god, I am so sorry. Here you are trying to help me and I'm yelling at you.
I'm sorry I pushed so hard. No... no, I'm the one that should be apologizing.
Hey, you're the one who wanted to talk. Oh my god. You're right. I'm... I'm so sorry.
"You have to undertstand [sic], once Aja retired, I lost the only person that gave a damn."
... Player Response Reaction
I give a damn. Of course you do. I'm just not thinking straight right now. Whew. This has taken a lot out of me, so maybe we should leave things right here.
I guess I'm nobody? Of course you aren't. Just the fact that you took time to listen means a lot. Look, um... I've already taken up too much of your time and honestly, I'm exhausted.
Ouch. And right to my face, too. *Chuckle* You'd think I'd realize by now that I can always depend on you to lighten the mood. Wow, that was a hell of a ride wasn't it? I'm sorry to put you through all that.
[Flirt] I'll always be here for you, Sarah. Look, it's clear that you have... feelings for me. It's just... I've never had time for this sort of thing in my life. Please... it's not you. It's me. I'm just not ready to get that close. I can't. Not now.
[QE350] "But thank you for being there and listening. It helped, it really did."

Fourth conversation[edit]

"I have an important personal decision to make... but I need to discuss something with you first."
... Player Response
If it will help you decide, I'm here to listen. Whew. Thank you. So... where to start? Umm...
X Sorry, I have other things I have to take care of first. Oh! Well, I guess... I understand. Just... never mind.
🗣︎ Have I done something wrong? No, no... not at all. This is something that's been weighing on my mind for a long time.
I was hoping if I talked about it with you, I could get your opinion. That's all.
"Before I was with the Navigator Corps, I was career military - part of the United Colonies Navy."
"When the Colony War broke out, I was posted as the Chief Navigator on a warship, the "Dauntless.""
... Player Response
Making Chief Navigator sounds like quite an accomplishment. Well... the position didn't last long.
You must have seen a lot of combat. Plenty, and that's what's weighing on my mind.
When we first met, I thought I detected some military in your blood. Then you were right. I didn't want to go into detail before, because... well, just hear me out.
That's pretty close to captain, right? In my case, I was third in command... which has a lot to do with the story.
"There was a particularly bloody battle, we were fighting over a world in the Eta Cassiopeia System. Worst fighting I'd ever seen."
"We lost twelve ships that day. Twelve. Including my own."
... Player Response
If this is too difficult for you, we don't have to continue. No. This is important. I need to tell you this.
Hundreds of lives must have been lost. I'm well aware how many lives were lost. Now let me finish.
I'm assuming the United Colonies won this battle. With hundreds of lives lost on both sides, I'd argue there were no winners at all. Now let me finish.
🗣︎ Why the Cassiopeia system? Economic reasons. Several of the worlds in the Cassiopeia System were mineral rich.
Both sides wanted to drop refinery outposts on the surface to bolster their supply.
"The ship was barely intact. The captain and first mate died the previous day, which put me in command."
"A shrewd captain would have called for the crew to abandon ship, but I was so angry, I wanted to stay. I needed to fight."
... Player Response
⏫︎ [Ship Command?] Trust me. From one captain to another, you made the right choice. [QE420] Well, thank you. I really appreciate that.
Unfortunately... it doesn't make what I'm about to tell you any easier.
I would have done the same. [QE405] I believe you, but you haven't heard the worst of this.
I wouldn't have taken the risk. [QE410] Yes, I know. Okay!? Damn it, will you let me finish?!
I don't know what I would have done. [QE415] Well, I didn't have the luxury of indecision. I had to act.
🗣︎ Despite the damage, your ship still had the ability to fight? The Dauntless was a tough little ship. No shields and the hull was breached, but it still had power... and weapons.
That's why I remained in the battle. Huge mistake.
"We fought for hours, but the damage was fatal. I gave the order to abandon ship and the crew piled into the escape shuttle."
"As the shuttle launched, I could see it was damaged... I... I heard screams before the radio cut."
"Last thing I saw, they were... spiraling helplessly towards the planet's surface. There was... there was nothing I could do."
... Player Response Reaction
I'm sorry you had to go through that. You're sorry... for me? If I hadn't been so stubborn, so eager to prove that I could handle command, my crew would have had more time to escape.
My condolences to your crew. Thank you, but condolences can't reverse what I've done. I was caught up in the moment, an inexperienced captain making rash decisions that cost people their lives.
🗣︎ The Dauntless was too far gone to save your crew? The ship barely had enough power for coms and life support.
All I could do was... was watch them die.
🗣︎ Why weren't you on the shuttle with them? It was my duty as acting captain to be the last person to leave the Dauntless.
We had more than one escape shuttle available, so I elected to wait until they were... safe.
... Player Response
_LOOP04 [Starborn?] The UC awarded you a medal for a reason. Oh, so you heard about that. Well then, here's a news flash for you. I don't think I deserved it.
I never had a chance to find the shuttle wreckage, and give my crew a proper burial.
Nothing you've described sounds like your fault. Try telling that to their loved ones.
Your crew knew what they were getting into when they signed up. Yes, they expected to serve on the best ships... with the best captains. The crew of the Dauntless had to settle for me.
What did your superiors say about your actions? My "superiors?"
"When the dust settled, the United Colonies gave me a medal. Can you believe that? A damn medal!"
"I never even had a chance to find the shuttle wreckage, and give my crew a proper burial."
_LOOP04
... Player Response
You can't blame yourself for what amounts to bad luck. Bad luck. That sounds familiar.
You should be proud of earning a medal like that. Maybe, I don't know. The entire experience feels so... hollow.
At least you're still alive to honor their legacy. That's true, but still, it doesn't erase the real issue here.
🗣︎ How did you get off of the Dauntless? After I checked every section of the ship for wounded crew, I took the other escape shuttle.
If I hadn't, I would have died. The Dauntless came apart minutes after I escaped.
  • [Q:305?] "Remember when you said no one but me would have pushed harder to keep the Navigator Corps going? Well, this time, pushing too hard cost lives." [or]
  • [Q:310?] "You once told me "no matter how hard you fight, there are some battles you simply can't win." I wish I had heard your advice long ago." [or]
  • [Q:315?] "You once told me that the military might not have been my calling. You don't know how right you were."

--

"Don't you get it? Everything I do, everything I touch... somehow... falls apart."
"That's why I'm worried about... us."
... Player Response Reaction
Don't worry, I'm here for you, every step of the way. After everything you've heard, all my stories, you still have faith? No one's ever cared about me this much. Not even Aja.
You can't get rid of me that easily. *Chuckles nervously* All this nonsense and you still have faith, eh? You really care about me, don't you?
There's little you could say that would change my opinion about you. You still have faith in me. I... don't even know what to say. I never realized how much you cared about me.
🗣︎ Worried about us? Look, it's clear the two of us are becoming more than partners. We're becoming close friends.
Even though I've pushed people away in the past, I feel different when I'm around you.
I feel... safer. Comfortable. Not afraid to admit who I am. I'm terrified I'm going to screw that up.
... Player Response Reaction
I'll never stop having faith in you, Sarah. I'm counting on that. I'm counting on that. Look, I think I've said all I can handle for now.
Nothing could get in the way of our friendship. I feel exactly the same way. Whew. I didn't think that would be so draining.
We're partners... I'll always have your back, Sarah. And I'll have yours. All right, "partner," I suppose it's time we get back to work.
_FLIRT END [Flirt] That's because I'm falling in love with you, Sarah. You know, I've spent a lot of time thinking about us, about our relationship... how we've clearly become close. I practiced what I was going to say when the moment was right, and now that it's here, my mind's gone blank. Sigh.
Look, you deserve the best... someone who can give themselves to you entirely, but right now, I have too much baggage... too much on my mind.
"Thank you for being there, for listening to me when I needed it the most. I'll never forget this, I promise."
_FLIRT END
Delayed Reaction
...
...
...
I hope you'll forgive me for pushing you away, I just need time.

Fifth conversation[edit]

"Ever since we talked about the Battle of Cassiopeia, I can't get what happened out of my mind."
... Player Response Reaction
I could tell it was still bothering you. Was it that obvious? I thought I could handle these memories, but until I return to Cassiopeia, I'll never be able to put this to rest.
I told you, it wasn't your fault. I know, but that's not the point. This isn't about fault; this is about closure. Until I return to Cassiopeia, I'll never be able to put this to rest.
X I don't have time to talk about this right now. I'm about to pour my heart out to you, and you're telling me you're "busy?" Fine, fine...
... Player Response
Let me help you. I would like that. Actually, I need that.
That might do more harm to you than good. Maybe, but I'm willing to take the chance.
Seeing the wreckage isn't going to bring back your crew. Of course it won't, but I can't continue ignoring my own thoughts.
🗣︎ How will traveling to Cassiopeia put your concerns to rest? The last time I saw my crew, their escape shuttle was headed for the planet's surface.
I need to find the wreckage... to ensure their memories are honored.
"One problem, though. Pinpointing the crew's shuttle wreckage is going to be like trying to find a grain of salt in a sandbox."
"I think we need to start by locating my old campsite on Cassiopeia I."
... Player Response
You never told me where you ended up after the battle. What's there to tell? I survived, my crew didn't.
If they had taken your shuttle... It was a fifty-fifty shot, and they lost the gamble.
You're lucky you made it to safety. Lucky? Compared to my crew, I hit the goddamn jackpot.
🗣︎ All of the Dauntless' escape shuttles were damaged? The Dauntless took heavy fire to the docking section during the battle.
We had three shuttles, one was destroyed and the other two were damaged. There was no other way off the ship.
🗣︎ What eventually happened to the Dauntless? Shortly after I evacuated, I saw the ship come apart.
The UC listed it as "lost," so I assume the Dauntless was completely destroyed.
"Still... I'll never forget my finger hovering over that launch button. Would I launch safely or explode into a fireball?"
"It turned out that my shuttle had just enough power to allow an emergency landing on the planet's surface."
... Player Response
[Piloting?] It's impressive that you soft-landed after an emergency jettison that close to the exosphere. I wouldn't call what I did a "soft landing," but thank you all the same.
You took one hell of a chance. I had no other choice.
I can't imagine how relieved you felt after you landed. So much had happened in the space of a few hours, I can't remember how I felt.
Well, it's not like you had a choice. I'd be lying if I told you I'd carefully weighed all my options. Truth is, I was on autopilot... acting purely on instinct.
... Player Response
I'll set course for the Cassiopeia system. Hold on. I don't know the exact location of my survival campsite.
We need to get you back there to face your demons. That's what I was hoping, but I don't know the exact location of my survival campsite.
🗣︎ Do you think putting this to rest will get you back on your feet? Don't worry, it's not as though I'm coming apart at the seams.
It's the conversations we've been having. They dredged up these old memories, and they're... a burden.
🗣︎ What do you know about Cassiopeia I? It has a breathable atmosphere, indigenous fauna and maybe a few abandoned mining outposts. Otherwise, it's not populated.
🗣︎ What are you hoping to find at your old campsite? My shuttle should have the telemetry tracking data for the other shuttle aboard. It should give us an idea where... it went down.
That's if scavengers haven't completely stripped my ship for parts.
"For that, we're going to have to head to MAST and see if we can get the information from my old "friend," Admiral Logan."
... Player Response Reaction
I'm sensing tension between you and Admiral Logan. Your instincts are right on target. Logan and I butted heads more than once during my time with the Navigator Corps. We've never seen eye-to-eye.
Visiting MAST might stir up painful memories. Unless you want to search every square kilometer of Cassiopeia I, that's our only option. If we want the information, I'll just have to put my anger aside. I can do that, you know.
You should let me handle Admiral Logan alone. Trying to protect me from dealing with the bureaucrats? Don't bother. I know how to handle the bullshit. Besides, as a former officer of the navy, I'll be lucky to get the information. You don't even stand a chance.
🗣︎ Who's Admiral Logan? Head of the naval branch of the United Colonies. Pretty much runs the entire fleet. He's also a huge pain in the ass.
"Look, I hope this isn't asking too much. Last thing I want to do is drag you into some kind of personal crusade."
... Player Response
[Starborn?] I'm confident this journey will help you exorcise your demons. I hope you're right, I really do.
Crusades are my specialty. *Laughs* ...Thanks, I really needed a laugh.
Members of Constellation stick together. That's why I need you by my side.
Your well being is important to me. That's... why I'm desperate for your help.
"Truth is, I'm scared. When I set foot on Cassiopeia, I don't know if I'll be able to handle what I find."
Delayed Reaction
...
If I begin to fall apart, I'm going to need someone who can keep my spirits up.
If I begin to fall apart, I need someone I can trust to keep me in check.
If I begin to fall apart, I need someone I can trust to hold me together.
... Player Response Reaction
I'll have your back. I know you will. You've always been there when I've needed your help. Why you continue to support me, I'll never understand.
I appreciate the confidence. Well, you deserve it. You've always been there when I've needed your help. Why you continue to support me, I'll never understand.
You're too tough to fall apart. *Chuckles* Oh yeah? Well, you haven't seen me behind closed doors. Joking aside, you've always been there when I've needed your help. Why you continue to support me, I'll never understand.
🗣︎ What are you expecting to find on Cassiopeia? Besides bad memories? I don't know. I'm trying not to think about it. Not yet.
... Player Response Reaction
It's what friends do for one another, Sarah. You're absolutely right. They do. I've been so busy searching the stars for answers, I've overlooked what's been in front of me all this time: true friendship.
It's because I care what happens to you, Sarah. I feel the same way about you. I've been so busy searching the stars for answers, I've overlooked what's been in front of me all this time: true friendship.
[Flirt] It's because I love you, Sarah. I... I don't know what to say... I've been so busy searching the stars for answers, I've overlooked what's been in front of me all this time: true love.
Delayed Reaction
...
Something I've denied myself for far too long.
Something I've denied myself for far too long.
Something I've seriously considered sharing with you for a long time. I'm just... not ready. Not yet.
... Player Response
Well, that ends today. Yes, yes... you're absolutely right.
You've been critical of yourself for far too long, Sarah. You're right, I have.
Don't start crying on me, now. *Laughs* I won't, I won't...
🗣︎ What about Aja? Traveling out here with you, I've discovered that friendships change by circumstance.
I worked closely with Aja on long space voyages, so we became friendly. When she quit Constellation, the friendship ended.
But I'm certain at this point, even if you and I were separated by a great distance, we'd never lose touch.
"Hey... um, anyway... I've taken up enough of your time. I know you have a lot to do. I really appreciate your offer to visit Cassiopeia."
"Hopefully, it'll bring me the closure that I've needed for far too long."

In Memoriam[edit]

  • "I'd do anything for you, Sarah."

---

  • "I only opened the door, you're the one that stepped through." or
  • Flirt: "I'm hoping there's much more than simple gratitude tucked away in that statement."

---

  • Flirt: "I only say these things because I care about you, Sarah."

Sixth conversation (SG06)[edit]

Available immediately after romance scene on Waterfall Promenade.

  • "Makes sense. Family life can slow you down."
  • "I'm sorry to hear about your father."

[Flirt] is replaced by [Commitment]:

  • "I'd like to spend our future together, forever."

Temple conversation (MQ104A)[edit]

  • "I couldn't ask for a better partner on this strange journey." or
  • Flirt: "And here I thought I was the subject of your wildest dreams."

Starborn conversation[edit]

  • "We should take every effort to find out more about them." or
  • "I wasn't really that impressed." or
  • "Cut to the chase and tell me how to deal with them."

---

  • "Whatever they are we should stay out of their way."
  • "I'll be there every step of the way to help." or
  • "I just don't want you to get hurt."

---

  • "We'll get you there."
  • Flirt: "I have a few things I'd love to whisper in your ear right now."

Constellation Scenes[edit]

When you enter Constellation's war room with the artifact.

Sarah Morgan: The artifact, if you could place it on the table here.
Noel: Oh my god. Look at how it's coming together.
Walter: That means there's a set.
Matteo: Built by an intelligence outside the settled systems.

Andreja and Sarah[edit]

Quest: COM_Companion_SarahMorgan_Convo_Andreja01
Scene: COM_Companion_SarahMorgan_Convo_AndrejaScene01

Sarah:

How are you easing into things, Andreja? Is our mutual acquaintance helping with the transition to this new way of life for you?

Andreja:

Yes, I would say that... the proper adjustments are being made. The most difficult part has been acclimating to what you perceive as the more insignificant customs.

Sarah:

Interesting. Such as?

Andreja:

Let me think... Oh, yes, here is a particularly strange one. After a person sneezes, someone invariably invokes the phrase "bless you." Oddly strange to administer absolution after witnessing a bodily function.

Sarah:

*Laughs* I'm sure there was a perfectly good reason that expression was connected to sneezing, but I'm afraid it's lost to time.

Andreja:

That is a shame. I would like to have understood the specific etymology of those words.

Sarah:

I don't think that's necessary, Andreja. It's enough to know that being courteous to others is the right thing to do.

Quest: COM_Companion_SarahMorgan_Convo_Andreja02
Scene: COM_Companion_SarahMorgan_Convo_AndrejaScene02

Sarah:

Something bothering you, Andreja?

Andreja:

Yes, actually. I am surprised you noticed. You have quite the talent for reading people's current mood from afar.

Sarah:

Comes with the territory, I suppose. Care to share your troubles?

Andreja:

I am concerned with how the rest of Constellation perceives my presence. Regardless of how I present myself, I feel as though they're looking at me with disdain rather than comradeship.

Sarah:

Honestly, I think you're being a bit paranoid. Everyone I've spoken to has nothing but complimentary things to say about you.

Andreja:

If that is truly the case, why do I often find myself excluded from the other members' activities and gatherings?

Sarah:

Having someone from House Va'ruun among us is a new experience. I'm certain they're unsure if you even wish to be approached at all. Give them time, Andreja. They'll come around. I promise.

Quest: COM_Companion_Andreja_Convo_SarahMorgan01
Scene: COM_Companion_Andreja_Convo_SarahMorgan01Scene01

Andreja:

  • If I had not mentioned it, I have another... package ready for delivery.
  • I know there are more important things going on, but I need to make another delivery.
  • Did Vladimir inform you that I will be making another delivery?

Sarah:

Ah, right. Suppose you were due for one. The, ah, contents... They're what we agreed on?

Andreja:

Yes, Vladimir and I agreed on what should be included.

Sarah:

That's all fine then. Do let me know if you get a response.

Andreja:

That is highly unlikely, but if it happens I will be sure and tell you.

Quest: COM_Companion_Andreja_Convo_SarahMorgan02
Scene: COM_Companion_Andreja_Convo_SarahMorgan02Scene01

Andreja:

  • Sarah, I wanted to ask how you are doing.
  • Is everything all right with you?
  • You seem to be doing well.

Sarah:

  • I'm fine... Shouldn't I be?
  • Everything's fine. Unless you know something I don't.
  • Well yes, I think so. Why do you ask?

Andreja:

  • There is so much responsibility, being in charge of Constellation during a time like this. Such a significant discovery.
  • I just worried you are feeling a great deal of pressure, leading Constellation through something so... unprecedented.
  • Well, with all that we have discovered and are learning... To be in charge, to be responsible for all that. I imagine it could be difficult.

Sarah:

  • Huh. Well, that's... That certainly does put things in perspective.
  • Ah, well when you put it like that, I suppose it is rather a lot.
  • I hadn't really stopped to think about it... until now.

Sarah:

  • Well, it's the thought that counts, isn't it? I do appreciate the concern.
  • Right, well. Lots to do, I'd better get back to it.
  • Thank you, Andreja. You've certainly given me a bit to think about.

Quest: DialogueUCTheLodge_Convo20_AndrejaSarah
Scene: DialogueUCLodgeConvo_Scene20

Sarah:

  • Andreja, do you read much?
  • Do you read often, Andreja?
  • How do you feel about books, Andreja? Enjoy reading much?

Andreja:

  • Finding the time is sometimes difficult, but yes, I do enjoy it.
  • It is perhaps not the primary way I choose to spend leisure time, but I do not have anything against reading.
  • I find I need to concentrate to be able to focus on a book, and that takes effort. But I do sometimes enjoy it, yes.

Sarah:

  • Noel and I sometimes share books. Bad ones, honestly, more often than not. You could join us, if you liked.
  • I've started something of an impromptu book club with Noel. Nothing serious, just for fun. Think you'd be interested?
  • You know, Noel and I will occasionally find a bad novel to read, and then joke about it after. We'd love to get another opinion, if you wanted to join us.

Andreja:

  • I... might enjoy that. I will let you know.
  • That sounds... fun? I appreciate you asking.
  • You would want me to be part of this? That is kind of you. I will consider it.

Sarah:

  • No pressure, it's just something to take our minds off all this. You're always welcome.
  • Okay. Just say the word, and you're in.
  • All right, I'll be sure and have an extra copy just in case.

Barrett and Sarah[edit]

Quest: COM_Companion_SarahMorgan_Convo_Barrett01
Scene: COM_Companion_SarahMorgan_Convo_BarrettScene01

Sarah:

So, how are you feeling, Barrett?

Barrett:

Same as I was a few moments before you asked. Why are you looking me like that?

Sarah:

I'm worried about you. That time you spent as a prisoner with those pirates, it couldn't have been easy.

Barrett:

Honestly, it wasn't as bad as you're picturing. Don't get me wrong, they weren't exactly having me over for dinner, but I wasn't being tortured, either.

Sarah:

Okay, I'll trust that you're telling me the truth. But, if you ever need to talk, I'm always available.

Barrett:

I appreciate that. And who knows, maybe I'll take you up on that one day.

Quest: COM_Companion_SarahMorgan_Convo_Barrett02
Scene: COM_Companion_SarahMorgan_Convo_BarrettScene02

Sarah:

A moment, Barrett? We never finished our conversation about your little soiree on the Eye.

Barrett:

Here we go. Look, I already said I was sorry. What else is there to discuss?

Sarah:

Well, there's the small matter of a bill I recently received. Five thousand credits for "assorted petit fours?" You want to tell me the real story there, Barrett? You and Vladimir don't exactly strike me as the "petit fours" type. More like beer and pretzels, if you ask me...

Barrett:

Listen, Sarah. We were hosting a party and I don't know what to say. You have to impress, right?

Sarah:

The Eye isn't your personal vacation home. It's a delicate instrument. If you don't want me to revoke your docking rights...

Barrett:

Uh, uh, uh. No need to say another word, skipper. I read you loud and clear. Oh, and, uh... I'll settle that bill for the umm, "petit fours." Don't even worry about that.

Quest: COM_Companion_Barrett_Convo_SarahMorgan01
Scene: COM_Companion_Barrett_Convo_SarahMorgan00

Barrett:

It's too quiet around here, Sarah.

Sarah:

It's times like this when I miss Aja the most. She always knew what to say.

Barrett:

After Ervin died, she found me in my room and sat with me until I fell asleep.

Sarah:

I imagine she said something wise and comforting... do you recall?

Barrett:

I don't, actually. I just remember her being there. I know she said something... but for the life of me I can't recall what it was.

Sarah:

Sometimes it's not the words that matter, I suppose.

Quest: COM_Companion_Barrett_Convo_SarahMorgan02
Scene: COM_Companion_Barrett_Convo_SarahMorgan02_Scene

Barrett:

Sarah! Question for you.

Sarah:

An academic question or... some random bizarre Barrett question?

Barrett:

So, hypothetically speaking... let's say I forgot to check on an experiment for a while...

Sarah:

Good grief. Which experiment, Barrett?

Barrett:

It doesn't matter which one. Probably. I mean this is just hypothetical.

Sarah:

Barrett.

Barrett:

I just need to know if you have any extra superconductors... maybe some liquid helium...

Sarah:

Are you asking if I hypothetically have superconductors and liquid helium?

Barrett:

Uh... yep. That's what I'm asking.

Sarah:

Noel moved them to a new storage unit when we organized the materials in the lab.

Barrett:

Well, that's a relief! Hypothetically!

Sarah:

Hypothetically.

Quest: DialogueUCTheLodge_Convo18_BarrettSarah
Scene: DialogueUCLodgeConvo_Scene18

Sarah:

  • Spending some extra time in the Lodge, are we?

Barrett:

  • Yes, ma'am. Noel's not the only one with a scientific background, you know.
  • You may recall that very recently, while on mission I have been both rendered unconscious and kidnapped. I thought being here might be a nice change of pace.
  • There is only so much universe to explore, boss. I've got to pace myself.

Sarah:

  • Fair enough. Carry on.
  • Well, I do insist that we sit down and catch up properly sometime soon.
  • Let's just keep the hijniks [sic] to a minimum, shall we?

Quest: DialogueUCTheLodge_Convo19_SarahBarrett
Scene: DialogueUCLodgeConvo_Scene19

Barrett:

  • Hey, Sarah. You holding up okay? Can't be easy being in charge of all this.

Sarah:

  • I didn't exactly need a reminder, but I'm doing fine.
  • Barrett, expressing actual, honest concern? I am shocked!
  • You needn't fear, Barrett. Possibly the biggest mystery in history rests on our - my - shoulders, but I'm sure it will be fine.

Sarah:

  • Unless, of course, you're suggesting you'd like to take over?
  • I don't suppose you're after the job, are you?
  • Why, would you care to take the reins for a while?

Barrett:

  • We both know I am the last person that should have that kind of responsibility.
  • Oh, no thank you! I am quite content with my lot.
  • Not a chance! I'm glad I dodged that bullet!

Barrett:

  • But hey, you know where to find me if you ever need anything, okay?
  • I am glad to know you're all right, though.
  • We're all here for you if you need us. Remember that.

Noel and Sarah[edit]

Quest: DialogueUCTheLodge_Convo07_NoelSarah
Scene: DialogueUCLodgeConvo_Scene07

Sarah:

  • So, Noel... Constellation living up to your expectations?
  • I trust you're still satisfied with your choice to join Constellation, Noel.
  • I hope you're still glad you joined Constellation, Noel.

Noel:

  • Yes ma'am, of course! I honestly can't imagine being anywhere else.
  • Absolutely, Sarah. I've never regretted the decision.
  • It's a dream come true, Sarah. You know that.

Sarah:

  • Just making sure. Bright young girl like you, there are no shortage of opportunities.
  • You've been an invaluable asset to the group, Noel. Just wanted to make sure you didn't regret it.
  • I'm glad to hear it. You could've done just about anything, so it's important to me that you feel valued here.

Noel:

  • It's not always easy, but I just remind myself that if it weren't for you, and for Constellation, I'd have no idea that any of this was going on.
  • There are days that are tough, sure, but if I weren't here I wouldn't even know about all the incredible things we're discovering.
  • Okay, maybe not every single day is a dream come true, but the work we're involved in, the discoveries we're making... It's all worth it.

Sam and Sarah[edit]

Quest: COM_Companion_SarahMorgan_Convo_SamCoe01
Scene: COM_Companion_SarahMorgan_Convo_SamCoeScene01

Sarah:

So Sam, have you given any thought to what I asked regarding Cora?

Sam:

You mean keeping her in the Lodge like a prisoner, instead of letting her roam free? The answer is still "no."

Sarah:

You know I didn't mean it that way.
I was merely suggesting that you allow Matteo look after her... perhaps even have him continue Cora's education.

Sam:

Being out there with me is a better education than any book could hope to provide.
Haven't you ever considered how she feels about the matter?

Sarah:

We both want the same thing, Sam. We want her to remain safe.

Sam:

The only way I can be sure Cora's going to be safe is if she stays with me. Sorry, Sarah... I'm not changing my mind.

Quest: COM_Companion_SarahMorgan_Convo_SamCoe02
Scene: COM_Companion_SarahMorgan_Convo_SamCoeScene02

Sarah:

All right, Sam. Now that we have a moment, it's time to figure out the details of our little bet.

Sam:

Oh come on, Sarah. Not this again. I'm telling you, there's no point in setting up that wager.

Sarah:

So you intend to stick with the ridiculous notion that the beer served at the Hitching Post is better than Jake's?

Sam:

Better than Jake's, better than Madame Sauvage's Place in Neon, better than anywhere. Hands down.

Sarah:

Hmm. You must have banged your head on a console during that last grav jump. No one in their right mind would make a claim like that.

Sam:

Look, if you want to throw your money away, I'll be happy to take it. Otherwise, let it go already.

Sarah:

One day, we're going to system-hop and test your theory. I just hope you're ready for some serious disappointment.

Quest: COM_Companion_SamCoe_Convo_SarahMorgan01
Scene: COM_Companion_SamCoe_Convo_SarahMorgan_Scene01

Sarah:

Sam, oh last month... Did you explore that system I asked about? I was expecting a report.

Sam:

Well, I meant to, but then I caught an SOS and it led to this whole goose chase-

Sarah:

So did you do it?

Sam:

No, I mean... I meant to. But then it became this whole thing. An ambassador was involved.

Sarah:

How about I just assign it to someone else, then?

Sam:

That... That may be best.

Quest: COM_Companion_SamCoe_Convo_SarahMorgan02
Scene: COM_Companion_SamCoe_Convo_SarahMorgan_Scene02

Sarah:

Oh, hi, Sam.

Sam:

Ms. Morgan.

Sarah:

*sigh* Sarah, please. Good work dealing with those merchants in Freestar space.

Sam:

Oh yeah? And...?

Sarah:

What, I read your report. They sent thanks. Good job.

Sam:

Good job, that's it?

Sarah:

Yes.

Sam:

Oh, okay. You're welcome.

Sarah:

Although, you might want to run your reports through a spell check first. But that's all.

Walter and Sarah[edit]

Quest: DialogueUCTheLodge_Convo02_WalterSarah
Scene: DialogueUCLodgeConvo_Scene02

Sarah:

  • Another round of invoices coming in soon, Walter.
  • Hope you've got your pen at the ready, Walter. Bills to sign and all.
  • You mind putting your signature on some documents? The money-related kind?

Walter:

  • Never ends, does it? Dare I ask what I'm paying for now?
  • It's almost as if you think I'm made of credits. What is it this time?
  • Ugh, I suppose. What am I paying for now?

Sarah:

  • Fuel isn't free, I'm afraid. This Artifact hunt is keeping us busy.
  • Artifacts won't find themselves, and us going after them means fuel, repair costs, the occasional payoff...
  • Progress requires funding, I'm afraid. And we're making good progress these days.

Walter:

  • Sometimes I think you only keep me around because I pay for everything.
  • Good thing you've got me around, Ms. Morgan. Who knows how you'd get by on your own.
  • Of course, of course. I'm just a walking bank account, aren't I?

Sarah:

  • Nonsense, Walter! Your sparkling personality is why we love you. The credits are just a bonus.
  • You don't fool me for a moment, Walter. You love it, and you know it.
  • You and I both know you have the credits to spare, and you love every minute of this.

Commentary[edit]

Abandoned Ships[edit]

  • Perhaps we should find out why this ship was hastily evacuated?
  • What do you think happened aboard this ship?
  • From the look of things, I doubt this vessel is spaceworthy.
  • This derelict could be highly unstable. We should limit our time aboard to only as long as it's necessary.
  • Whatever's happened here, the story's been lost with the crew.
  • I wonder how long this wreck has been drifting through space?
  • Just as I thought. Looks like nobody's aboard.
  • I'm sure the crew did everything they could to save this ship.
  • Think there might be some salvageable parts aboard this hulk?
  • Main power source appears to be knocked out on this ship. It's probably only running on emergency power, if there's any left at all.
  • I hope at least some of the crew managed to escape.
  • There must be literally thousands of these derelict ships drifting through the void.
  • It's a miracle this ship is still in one piece.
  • I doubt we're the first ones to visit this wreck.
  • We owe it to the crew of this vessel to find out what happened.

Abandoned Sites[edit]

  • Looks like there hasn't been anyone here for some time.
  • We could be the first people setting foot here in quite a long while.
  • This place appears to be abandoned.
  • The people that inhabited this location left it in quite a state.
  • There are far too many of these abandoned locations littering the galaxy.
  • No one's home, eh? That's not necessarily a bad thing.
  • I trust that there's a good reason the previous owners abandoned this place.
  • Well, looks like we have this place all to ourselves.
  • It's clear that there were people here at one time. Where they went is anyone's guess.
  • I don't know about you, but I'd like to find out why this area was abandoned.
  • If everyone's gone, something's probably gone horribly wrong.
  • Nobody's here? This is not a good sign.
  • Either this place was evacuated or something's gone horribly wrong.
  • There's something very unsettling about this place...
  • If all of these people evacuated, where the hell did they go?
  • I'm sure the previous owners of this place has an excellent reason for leaving this facility behind.
  • You know, I really don't like walking into deserted locations like this...
  • Either everyone here is missing... or hiding.
  • Looks like this installation was deserted quite a long time ago.
  • I don't mind exploring this place, but what worries me is that we don't know who was here, and why they left.

Abandoned UC Facilities[edit]

  • Is this a United Colonies installation? Excellent. It's comforting to be back in familiar territory.
  • This is UC property. Hopefully, we'll be welcome here.
  • The United Colonies seems to own this place. That's a good sign.
  • If this place is maintained by the United Colonies, they shouldn't give us any trouble. I hope.
  • The United Colonies maintains places like this all across the Settled Systems.
  • This place certainly has all the hallmarks of a UC facility.
  • I've never realized how much I miss New Atlantis until we found this UC facility and it reminded me of home.
  • Well, this might be United Colonies territory, but it certainly isn't the Lodge.
  • I wonder how many personnel were assigned to this UC facility?
  • I have to be honest, no matter how far from Jemison we travel, stepping into a United Colonies installation gives me a strange sense of comfort.

Cargo Facilities[edit]

  • There's bound to be something useful here. Let's have a look around.
  • Boxes, crates and barrels. Can't get enough of them. Sigh.
  • Odds are there's something useful at this facility.
  • Looks like a cargo facility. Question is, who owns the contents?
  • If we're lucky, there might be some Helium-3 stashed somewhere in this facility.
  • I certainly hope the owner of this facility doesn't mind us poking through their inventory.
  • We should be careful, there might be security on the premesis.
  • Before we help ourselves, we should make sure nobody owns this cargo.
  • Who do you think owns all of this cargo?
  • Are you sure we're allowed to be here? All this cargo could be off limits.
  • A cargo facility. Very nice. I suppose I could be persuaded into rummaging through a few crates.
  • Perhaps we can find an inventory of everything that's stored here?
  • Now that we're here, I suppose we should start looking through this cargo.
  • Perhaps it would be smarter to leave this cargo alone. Don't want to antagonize the owner.
  • It would save us a lot of time if we could find this facility's manifests.

Caves[edit]

  • I wonder if this is a man-made cave, or a natural formation?
  • If something's living in here, I doubt it wants us to intrude.
  • Geologically, this place is quite interesting.
  • This cave would be an excellent place for someone to hide.
  • Might want to check your power packs. Wouldn't want to be caught in these caves in the dark.
  • Might as well explore this cave. With any luck, we'll stumble across a mineral deposit or two.
  • I've visited planets with cave systems so extensive, you could get lost within them for years.
  • UC survival training taught me that caves are actually quite a good way to avoid cosmic radiation or inhospitable weather.
  • This cave would make an adequete shelter.
  • Should we search for mineral deposits while we're down here?
  • Ah, fancy a bit of spelunking, do we?
  • I certainly hope there's no seismic activity while we're in this cave.
  • This reminds me of a book I read as a child. It was about an expedition to the center of the Earth. One of my favorites.
  • This cave reminds me of the first one I ever explored near Pavonis Mons, on Mars.
  • When I was living on Mars, I'd spend the weekends exploring caves just like this one.

Crimson Fleet Sites[edit]

  • The Crimson Fleet leaves very little of value in its wake.
  • I think it's ironic that UC SysDef hunts the Crimson Fleet, when it was the UC that gave rise to the pirates in the first place.
  • The Crimson Fleet's recently bunked here. Not sure why though.
  • I suppose it's possible the Crimson Fleet has left something valuable behind... though I doubt it.
  • The Crimson Fleet is just a bunch of pirates that masquerades as a navy.
  • Keep your eyes open, we're in the Crimson Fleet's territory.
  • I hope we don't run into too many of the Crimson Fleet around here.
  • I'm going to watch our six. Last thing we want is to be ambushed by pirates while we're here.
  • To be honest, If I had to pick something positive to say about the Crimson Fleet, I'd be at a loss.
  • If the Crimson Fleet's been here, they might have stashed some loot for safe keeping.
  • Crimson Fleet, eh? We're a long way from the Key.
  • Ah, lovely. Crimson Fleet. I'd forgotten I hadn't had my weekly fill of pirates just yet.
  • Don't bother searching this area for survivors. I heard the Crimson Fleet rarely takes prisoners.
  • Oh look, some of your lovely pirate friends have been here. You must feel right at home.
  • I still say you made an awful choice when you gave Kryx's Legacy to the Crimson Fleet, but your life is your own.

Ecliptic Sites[edit]

  • Ecliptic is filled with a bunch of disgruntled hooligans who couldn't make it in the military.
  • I'm willing to bet that if you paid Ecliptic enough credits, they'd take out their own people. No morals whatsoever.
  • Ecliptic is well-funded, so if we're looking for some decent gear, this might be the place.
  • Constellation has never consorted with Ecliptic, and never will. Not on my watch.
  • Scum. Every last one of these Ecliptic bastards are scum.
  • The Settled Systems would be better without Ecliptic infesting the place like vermin.
  • Be careful, no telling what types of hazards Ecliptic may have left behind.
  • After rummaging through this place, you be sure to wash your hands. Don't want to get any of Ecliptic's slime on your skin.
  • I wonder how long Ecliptic has had a foothold here?
  • Hm. Can't tell if Ecliptic set up here for a temporary job or this is more of an operations point.
  • I wonder if Ecliptic has any sort of organized hierarchy, or are they more like a bunch of rabid dogs fighting over scraps?
  • Ecliptic's left their mark here, that's for certain.
  • If Ecliptic's been here, I don't want to stay any longer than necessary.
  • Let's strip this place of supplies. Depriving Ecliptic of anything useful is a step in the right direction.
  • I hope these Ecliptic bastards rot in hell.

Freestar Sites[edit]

  • Sam's told me so much about the Freestar Collective, I could almost write a book on the subject.
  • It's unbelievable to think that we were at war with the FC less than two decades ago.
  • At one time, I considered the Freestar Collective my enemy. Things certainly have changed.
  • When I think of my experiences with the Freestar Collective, very few pleasant memories bubble to the surface.
  • I used to hate the Freestar Collective with ever fiber of my being... until spending time with Sam changed my mind.
  • This isn't exactly Akila City, but the Freestar Collective definitely runs the place.
  • Well, this is undoubtedly Freestar Collective territory.
  • I have to admit, the post war strides the Freestar Collective has taken to better themselves is quite impressive.
  • Did you know the FC doesn't require any type of service to become one of their citizens? Strange, isn't it?
  • Looks like it's all Freestar around here.
  • I wonder if there are any Freestar Rangers nearby?
  • Ah, it appears this area's claimed by the Freestar Collective.
  • Freestar Collective? If there's anyone else here, chances are that they'll be friendly.
  • If this is Freestar territory, we probably shouldn't take anything that doesn't belong to us. We don't want the Rangers to mistake us for common thieves.
  • If anyone's from the Freestar Collective is still here, I hope they don't mind a visit from a former UC Navy officer.

Industrial Facilities[edit]

  • There's bound to be plenty of raw materials at this facility.
  • I wonder which corporation is pulling the strings at this site?
  • Mm. Smell those lovely industrial fumes. Disgusting.
  • We should find out what's being manufactured at this facility.
  • This type of industrial operation is the backbone of the Settled Systems' economy.
  • We should keep in mind that the owner of this factory might not appreciate trespassers.
  • Caustic chemicals, sharp-edged raw materials... this facility is an accident just waiting to happen.
  • At an operation of this magnitude, there's a fair chance we'll run into some sort of security forces.
  • I wonder if Vasco was assembled in a place like this?
  • I've never had the stomach for big industry. All they care about is making money.
  • If this factory is producing anything useful, hopefully there's someone here we can trade with.
  • This is exactly why I adore traveling together. You take me to the loveliest places.
  • Please tell me this place isn't producing anything meant for human consumption.
  • Looks like a pretty standard industrial facility. I presume there's a reason that you've brought us here?
  • Well, this place isn't exactly Paradiso, but I suppose we can visit for a while.

Military Facilities[edit]

  • This was undoubtedly left behind by military forces.
  • It's quite likely everyone that was here was killed during some sort of past conflict.
  • As far as military installations go, I've seen worse.
  • I wonder what caused these military forces to abandon this installation.
  • The military forces that were occupying this place certainly seems to have left in a hurry.
  • If the military evacuated this location, I'm certain it was for a good reason.
  • This military installation may have been evacuated, but that doesn't mean that they've deactivated all of their automated security.
  • These poor soldiers. I hope they made it out of here alive.
  • The soldiers that were here must have seen their share of hell. Poor souls.
  • If this was a military installation, there's likely to be spare ammunition or weapons that were left behind.
  • I'm curious to know if the commanding officer of this military installation left behind any records of what transpired.
  • Well, this place was hit pretty hard. Must have been a hell of a battle.
  • An abandoned military installation means abandoned military supplies. Let's take a look.
  • Hm. The military wouldn't abandon an installation without good reason.
  • Hm. The military would abandon an installation with good reason.

Mines[edit]

  • You started out cracking rocks at a mining facility like this, isn't that right "dusty?"
  • It appears we've found some type of mining operation.
  • Before you start stuffing your pockets with ore, you might want to check who owns this mining facility.
  • Mining operations can make or break an entire company. Dig in the wrong place, and that's millions of credits down the drain.
  • I've heard asteroid mining is some of the most dangerous work in the Settled Systems.
  • This is an impressive mining operation.
  • The mining corp must be extracting something valuable to fund an operation of this size.
  • Let's just hope the ore in these mines isn't highly radioactive.
  • Even with advanced robotics, companies still risk human lives to mine for ore. You know why? Because it's cheaper.
  • Starting a mining operation like this takes time, patience and a hell of a lot of credits.
  • Watch your footing around here. These types of mines can be frighteningly unstable.
  • Mining can be extremely dangerous, as I'm sure you know very well from personal experience.
  • Mining operations like this can last for decades if the company bothered to perform the proper geological surveys.
  • With any luck, maybe we can find a vein of platinum or neodymium. Anything to make this trip worthwhile.
  • This mining facility looks stable, but at the first sign of seismic activity, we should get out of here.

Research Facilities[edit]

  • I hope the research staff at this facility knows what they're doing.
  • Whatever the staff here is experimenting with, I doubt they'll be willing to explain it to us.
  • Without proper controls, experimentation can be extremely dangerous.
  • I hope you know what you're doing at this laboratory. I don't want to end up growing a third arm or something...
  • There's no reason for concern, I'm almost certain nothing terrible has ever originated from a secure laboratory.
  • I'm going to go out on a limb and guess that we're not supposed to be trespassing in this laboratory.
  • This laboratory might prove to be quite fascinating.
  • This could be the perfect place to catch up on some scientific journals I've been meaning to read.
  • There's some seriously high-tech equipment at this laboratory.
  • I wonder how many scientific breakthroughs have been made at places like this?
  • Some of the things in this laboratory aren't exactly bulletproof, so take it easy in here, okay?
  • I was hoping to establish a laboratory like this at the Lodge, but I just haven't found the time.
  • If this laboratory is run by the military, they're not going let us tour the place without an escort.
  • I'd love to get a look at the notes on this facility's experiments.
  • Any data we recover from this laboratory could be valuable. Provided we're allowed to take it, of course.

Robot Sites[edit]

  • Might be some useful spare parts around here.
  • Vasco would feel right at home with these robots.
  • Do you think these robots were fully automated or were they being coordinated on site?
  • It's unfortunate that we've become so dependant on robots to do the majority of our heavy lifting.
  • Robots have come along way since Devol pioneered the technology. It's exciting to think how they'll evolve in the future.
  • Perhaps Constellation should consider adding more robots to our roster. Would certainly make deep space expeditions a bit safer.
  • You know, my parents used to have a robot with a bad internal gyro-motivator. Poor thing tipped itself over all the time.
  • If you're looking for a present for Vasco, this could be the place.
  • I'm pleased no one has innovated the appearance of these types of robots. Last thing we want is for them to start to look too human.
  • I've served on many vessels, and not one of them would have remained space-worthy if it wasn't for the robots we had aboard.
  • These robots left a lot of scrap behind.
  • If there are any robots ahead, I hope they're equipped with passive programming.
  • If the robots around here are still in operation, there could be a chance to turn them to our advantage.
  • I'd rather deal with robots than try and tangle with a war mech.
  • This was definitely a robotics area.

Seokguh Sites[edit]

  • Haven't had much experience dealing with Seokguh. From what I hear, that's a good thing.
  • Seokguh treats itself like a legitimate corporation. Nothing could be further from the truth.
  • We should give Seokguh a wide berth.
  • Look around. This is definitely the mark of Seokguh.
  • They call Seokguh "organized crime." Just a fancy term for a bunch of no-good criminals who flaunt their illicit activities.
  • If this is Seokguh property, we shouldn't stay long. I'd prefer to stay off of their radar.
  • If the authorities on Neon weren't so corrupt, they would have ended the Seokguh threat long ago.
  • Seokguh? Here? I thought they only operated on Neon.
  • If Seokguh's influence has spread from Volii, the Settled Systems are in trouble.
  • I think we're in Seokguh's domain. I don't like this one bit.
  • I know they're criminals, but Seokguh is suspiciously well-funded. I wonder how they got way?
  • We should proceed very cautiously, Seokguh territory is usually well defended.
  • Seokguh is a very unusual name. I hear it's from Korean mythology, but that's not exactly my area of expertise.
  • Seokguh are well-armed. Maybe we'll get lucky and find some choice weapons around this place.
  • Damn. If Seokguh's here, we could be in big trouble.

Smuggler Sites[edit]

  • If smugglers set up here, there might be something valuable they've left behind.
  • Smugglers, eh? Could be contraband nearby.
  • Looks like we've stumbled across some sort of a smuggling operation.
  • This looks like the perfect place to stash some contraband.
  • Perhaps we should unburden these smugglers of their ill-gotten gains. Wouldn't you agree?
  • Smugglers are a bit like bounty hunters. No one wants to associate with them, yet their services are strangely in demand.
  • I'd rather find an independent smuggling operation than a base crawling with the Crimson Fleet.
  • If there's Aurora stashed at this smuggling site, we should leave it alone.
  • I've run across a smuggling operation or two in my travels.
  • Smugglers? I wonder why they've set up shop at this location in particular?
  • Smugglers like these use all sorts of clever cargo hold enhancements to bypass security scans. They're frighteningly resourceful.
  • Watch what you take. Smugglers have been known to defend their contraband to the death.
  • I haven't run across smugglers much in my time with Constellation. I leave that sort of work to Barrett and Sam.
  • I'd be surprised if these smugglers left anything of value in plain sight.
  • Another smuggling operation. Can't say that I'm surprised.

Spacer Sites[edit]

  • Only Spacers would inhabit a place like this.
  • Looks like Spacers have dug in around here.
  • Well, well. It seems we've found where the local Spacers have decided to nest.
  • Spacers are the scavengers of space. Like maggots feeding off of dead carcasses left in the sun.
  • You can sift through this place, but Spacers rarely leave behind anything that holds value.
  • Ah, I see Spacers are infesting this place. Lovely.
  • More Spacer territory. No surprise there.
  • I've never had a run-in with the Spacers that ended well, and I suspect I never will.
  • I've seen ships stripped down to the hull after being ambushed by Spacers.
  • If there's one thing Spacers are good at, it's removing valuable components from all the trash that people leave behind.
  • Make sure you're locked and loaded. Spacers don't like people invading their junk piles.
  • Thank goodness UC Security keeps these Spacers off of Jemison.
  • As far as vermin goes, I'd slot Spacers right in between rats and cockroaches.
  • Barrett once told me that he watched Spacers strip an entire abandoned starstation down to the deck plating. In a day.
  • Good thing Vasco isn't here. Spacers would be his worst nightmare.

Starborn Sites[edit]

  • I wonder how long ago this place was built?
  • These ruins are fascinating. I could spend years studying this location.
  • These ruins have certainly stood the test of time.
  • We still have so much to learn from the Starborn.
  • I know a few archeologists back in New Atlantis that would give their left arm to be here right now.
  • These ruins are incredible. They're like nothing else in the Settled Systems.
  • Can you imagine the technology the Starborn must possess to build something like this?
  • Exploring ruins, uncovering the mysteries of the universe. This is exactly what Constellation is all about.
  • This place. Is it thousands of years old? Millions?
  • Coming here is the sort of thing I dreamed of when I was a child.

Zealots[edit]

  • I suppose we should be thankful the Zealots are all we have to deal with. If the Serpent's Crusade had gone differently, we wouldn't be here at all.
  • Unless you've converted recently and didn't tell me, you might want to watch your back.
  • You think if we tell them we've spoken to the Great Serpent, they'll give us a pass?
  • If only we knew where these Zealots were based... Could've wiped them all out at once.
  • I'm all for religious tolerance, right up until the point where your religion requires killing me.
  • When even House Va'ruun disavows your views, you know you've gone too far.
  • Ever been on the business end of one of those Va'ruun pain blades? They have definitely earned the name.
  • I heard they sent a delegation once to negotiate with the Zealots, the way they did with House Va'ruun after the Serpent's Crusade. It did not end well.
  • Zealots are quite the dilemma for the Settled Systems. They refuse to negotiate, technologically advanced and fanatical to the death.
  • If there are any Zealots here, we'd better be prepared to fight.
  • Earth history has had its share of radical religions, but the Va'ruun Zealot makes them look tame by comparison.
  • If you don't want to pick a fight with any more Zealots, we should turn back right now.
  • There's no reasoning with these Zealots. They leave nothing but death and destruction in their wake.
  • Barrett and Sam have had run-ins with the Zealots. On both occasions, they barely escaped with their lives.
  • It's a shame the Va'ruun Embassy in New Atlantis was shut down. Perhaps if we had worked together, we could have found a solution to this Zealot problem.

Affinity Reactions[edit]

Location Reactions[edit]

These reactions occur while talking to people and aren't strictly related to specific missions.

The Eleos Retreat[edit]

SF-mapicon-Settlement.svg The Eleos Retreat (map)

Person Reaction Event
(?)

 Likes (+25 Affinity)

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward an excellent argument that the other person actually agrees with the purpose of the Retreat and just doesn't realize it (this is the best outcome of the scene).
(?)

 Likes (+25 Affinity)

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward the argument that just throwing people in prison doesn't help them fix their lives. The other person disagrees.
(?)

 Dislikes (-15 Affinity)

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player agrees with the other person that this place is a bad idea. People who commit crimes should be punished, not pampered.
Sloan Temitope

 Likes (+25 Affinity)

Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated to the former pirate "I'm not looking for any trouble". This former pirate is an old woman.
Sloan Temitope

 Dislikes (-15 Affinity)

Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated they would like to be a pirate.

Gagarin Landing[edit]

SF-mapicon-Surface Settlement.svg Gagarin Landing

Mission Person Reaction Event
SF-qico-Misc.svgUC Wants You! Zinaida Kuipers

 Likes (+25 Affinity)

A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're happy to lend a hand.
SF-qico-Misc.svgUC Wants You! Zinaida Kuipers

 Likes (+25 Affinity)

A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're not interested.
Person Reaction Event
Lizzy Ajello

 Likes (+25 Affinity)

The player's talking to a bartender who's lamenting about the yuppies moving into her town and how sooner or later she's going to have to start serving them. The player has said "Sounds like you're trying to justify selling out your ideals."
Misaki Qureshi

 Likes (+25 Affinity)

The player has told this former mech pilot - who wants to interview her fellow former pilots for a book - that they'd love to read her book.
Misaki Qureshi

 Dislikes (-15 Affinity)

The player has suggested this former mech pilot - who wants to interview her fellow former pilots for a book - is trying to glorify slaughter.
The Hunter and The Emissary

 Likes (+25 Affinity)

Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth wasn't worth having Grav-Drive technology.

NASA Launch Tower[edit]

SF-mapicon-NASA.svg NASA Launch Tower (map)

Person Reaction Event
The Hunter and The Emissary

⏬︎ Hates (-35 Affinity)

Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth was worth it since the Grav-Drives allowed humanity to go out into the stars.
The Hunter and The Emissary

 Dislikes (-15 Affinity)

Player and Starborn are discussing the Artifacts. The player agrees with the Hunter that the only rule is who gets them first.
The Hunter and The Emissary

 Likes (+25 Affinity)

Player and Starborn are discussing the Artifacts. The player disagrees with both the Emissary and the Hunter and says it's time someone else made a decision on them.
The Hunter and The Emissary

⏬︎ Hates (-35 Affinity)

The Hunter and the Emissary demand the player choose sides. Player sides with the Hunter.
The Hunter and The Emissary

⏫︎ Loves (+50 Affinity)

The Hunter and the Emissary demand the player choose sides. Player sides with neither of them.

Main Missions[edit]

Mission Reaction Event
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player demands she use her wealth to help.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player says "Self-awareness doesn't make you right. People are suffering below."
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player concedes that Issa has a point that she's not personally responsible.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says they will let the thief go free.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says the authorities should deal with the thief.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says Slayton clearly wants the thief dead.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

The player just killed Nicolaus Slayton, the ruthless business leader of Slayton Aerospace.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

The player decides to let Musgrove, the thief, go free.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player decides to send Musgrove, the thief, to jail.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

The player decides to kill Musgrove, the thief.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

The player decides to let Musgrove, the thief, go free.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player decides to send Musgrove, the thief, to jail.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player Walter and his wife are cute together.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player says getting the Artifact is all that matters.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player uses their Neon Street Rat trait to tell Walter that's reality on the streets of Neon.
SF-qico-Constellation.svgBack to Vectera

 Likes (+25 Affinity)

Lin is telling the player how Barrett faced the pirates on his own, risking certain death. Player says that doesn't sound good.
SF-qico-Constellation.svgBack to Vectera

 Dislikes (-15 Affinity)

Lin is telling the player how Barrett faced the pirates on his own, risking certain death. Player jokes that they would've run away.
SF-qico-Constellation.svgBack to Vectera

 Likes (+25 Affinity)

The player finds Heller at a crashed ship. Player offers to help patch him up.
SF-qico-Constellation.svgBack to Vectera

 Dislikes (-15 Affinity)

The player finds Heller at a crashed ship. Player jokes that they're a hallucination.
SF-qico-Constellation.svgFurther Into the Unknown

 Dislikes (-15 Affinity)

Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player agrees with Matteo that it might not be worth it.
SF-qico-Constellation.svgFurther Into the Unknown

 Likes (+25 Affinity)

Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player says that we can't abandon the quest for discovery now.
SF-qico-Constellation.svgFurther Into the Unknown

 Dislikes (-15 Affinity)

Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player tells both of them that they're being too dour and serious.
SF-qico-Constellation.svgHigh Price to Pay

⏫︎ Loves (+50 Affinity)

Player just rescued Sarah and was kind
SF-qico-Constellation.svgHigh Price to Pay

 Likes (+25 Affinity)

Player just rescued Sarah but was stern
SF-qico-Constellation.svgIn Their Footsteps

 Dislikes (-15 Affinity)

The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player responds neutrally.
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player says they won't help the Hunter since he murdered the player's friend.
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player says murder isn't justified.
SF-qico-Constellation.svgIn Their Footsteps

 Dislikes (-15 Affinity)

The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player agrees they won't hesitate to murder the Hunter and take his Artifacts.
SF-qico-Constellation.svgInfinity's End

⏬︎ Hates (-35 Affinity)

The Hunter tells the player he needs to kill Keeper Aquilus. The player agrees to do it.
SF-qico-Constellation.svgInfinity's End

 Dislikes (-15 Affinity)

The Hunter tells the player he needs to kill Keeper Aquilus. The player says no.
SF-qico-Constellation.svgInfinity's End

 Dislikes (-15 Affinity)

The Hunter tells the player he needs to kill Keeper Aquilus. The player says killing Aquilus gets them nothing.
SF-qico-Constellation.svgInfinity's End

 Dislikes (-15 Affinity)

The Player is working with the Hunter and has just killed Keeper Aquilus.
SF-qico-Constellation.svgInfinity's End

 Likes (+25 Affinity)

The Player is working with the Hunter but let Aquilus go instead of killing him.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player meets Vladimir Sall for the first time. Player is amazed with Vladimir's muscles.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Vladimir asks the player to look for Andreja. Player agrees.
SF-qico-Constellation.svgInto the Unknown

 Dislikes (-15 Affinity)

Vladimir asks the player to look for Andreja. Player says she's probably fine on her own.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Noel and Matteo are arguing the value of Science vs Dreams. Player Chooses Science.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Matteo and agrees that a little friendly competition helps everyone perform better.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

The Player enters the center and is given an Artifact Power.
SF-qico-Constellation.svgInto the Unknown

 Dislikes (-15 Affinity)

Player demonstrates their new powers. They brag that they're going to use them everywhere.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player demonstrates their new powers. Player says they need to keep the existence of this secret.
SF-qico-Constellation.svgNo Sudden Moves

 Dislikes (-15 Affinity)

Player is stopped by one of the guards on the Scow and chooses to attack them.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player successfully speech challenges one of the Scow guards to not attack them.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player talks to one of Petrov's guards and picks the neutral response.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player talks to one of Petrov's guards and picks the joking response.
SF-qico-Constellation.svgNo Sudden Moves

 Dislikes (-15 Affinity)

Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about picking through the trash.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player is in Captain Petrov's vault, about to steal an Artifact. Player tells Petrov he doesn't deserve the Artifact's power.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player warns Petrov they will take the Artifact if they need to.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

After a fight, Captain Petrov surrenders to the Player.
SF-qico-Constellation.svgNo Sudden Moves

 Dislikes (-15 Affinity)

After a fight, Captain Petrov surrenders to the Player. The Player decides to kill Petrov anyway.
SF-qico-Constellation.svgRevelation

 Likes (+25 Affinity)

Player convinces both the Emissary and the Hunter to surrender the Artifacts peacefully.
SF-qico-Constellation.svgRevelation

 Dislikes (-15 Affinity)

Player has just killed the Starborn Emissary
SF-qico-Constellation.svgRevelation

 Likes (+25 Affinity)

Player convinces the Starborn Emissary to hand over their Artifacts without killing them.
SF-qico-Constellation.svgRevelation

 Likes (+25 Affinity)

Player convinces the Hunter to hand over his Artifacts without killing him.
SF-qico-Constellation.svgStarborn

 Dislikes (-15 Affinity)

Player is considering letting the Starborn take the Artifact. Player says they might have the greater right to the Artifacts.
SF-qico-Constellation.svgStarborn

 Dislikes (-15 Affinity)

Player is considering letting the Starborn take the Artifact. They say fighting the Starborn isn't worth the risk.
SF-qico-Constellation.svgStarborn

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Constellation.svgStarborn

 Dislikes (-15 Affinity)

Player sides with Sam's theory about who the Starborn are. Barrett disagrees. "I'm with Sam. That starship design could easily be human."
SF-qico-Constellation.svgStarborn

 Likes (+25 Affinity)

Player sides with Barrett's theory about who the Starborn are. Sam disagrees. "To Barrett's point, the Artifacts clearly aren't human made."
SF-qico-Constellation.svgStarborn

 Likes (+25 Affinity)

Player uses Diplomacy to agree with everyone (Barrett, Sam, Matteo) about their Starborn theories
SF-qico-Constellation.svgThe Empty Nest

 Dislikes (-15 Affinity)

The Player meets Cora Coe for the first time, but says they're uncomfortable taking a kid into danger.
SF-qico-Constellation.svgThe Old Neighborhood

 Likes (+25 Affinity)

Player tries to Speech Challenge Jack into telling them where Moara is.
SF-qico-Constellation.svgThe Old Neighborhood

⏫︎ Loves (+50 Affinity)

Player uses the Sarah Morgan choice to have her talk to Jack.
SF-qico-Constellation.svgThe Old Neighborhood

 Likes (+25 Affinity)

Player uses his Starborn skill check to get the information out of Jack.
SF-qico-Constellation.svgThe Old Neighborhood

⏫︎ Loves (+50 Affinity)

Sarah offers to keep traveling together. Player agrees.
SF-qico-Constellation.svgThe Old Neighborhood

 Likes (+25 Affinity)

Player says it's an honor to join Constellation.
SF-qico-Constellation.svgThe Old Neighborhood

 Dislikes (-15 Affinity)

Sarah welcomes the player to Constellation as a full member. Player says they expected champagne.
SF-qico-Constellation.svgUnity

 Dislikes (-15 Affinity)

Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player argues that Matteo is grasping at straws.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player uses their Raised Universal trait to say the Keeper uses Unity as a concept, not a tangible thing.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player jokes that the Zealot looks lonely.
SF-qico-Constellation.svgUnity

 Dislikes (-15 Affinity)

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player argues that a cosmic snake is a poor answer to the universe's problem.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player says they admire the Zealot's conviction.
SF-qico-Constellation.svgUnity

 Dislikes (-15 Affinity)

The Player and Keeper Aquilus talk about the nature of divinity. Player says gravity is a miracle just like life itself.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The Player and Keeper Aquilus talk about the nature of divinity. Player argues that the Unity is greater than any natural force.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the benefit of science is that thoughts can be tested.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says they won't find answers if they doubt themselves.

Freestar Missions[edit]

Mission Reaction Event
SF-qico-Freestar Rangers.svgDeputized

 Dislikes (-15 Affinity)

The player just joined the Freestar Ranges as a Deputy. Upon hearing about a farmer being threatened by thugs, the player said "Time for some rough justice," implying violence. The ranger the player is talking to then chastised them for it, saying violence is a last resort for Rangers.
SF-qico-Freestar Rangers.svgDeputized

 Likes (+25 Affinity)

After a firefight with some bandits, the player is asked "Are you okay?" by the Freestar Ranger who's doing the player's field evaluation. In the first response, the player said "It's not my first firefight, indicating previous combat experience and displaying cool confidence.
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die

 Dislikes (-15 Affinity)

Confronted by news that some farmers have died at the hands of the First mercenaries, the player vows to kill every one of the First, showing a bloodthirsty and vengeful attitude.
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die

 Dislikes (-15 Affinity)

During a debriefing, it comes to light that the player generously paid off a debt in order to help an informant. When the player is complimented for this, they respond with "I expect to be fully compensated," which suggests the player is not as generous as they initially seemed. It's a fair request, but also could make the player seem less altruistic in the eyes of the company.
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die

 Likes (+25 Affinity)

Confronting Major Paxton Hull of the first, the player chooses to arrest him, saying "I'm bringing you in." (The other option was to kill him on the spot, making this the more merciful choice.) Notably, Paxton Hull replied to this choice by saying "Don't bother," implying he does not plan to come quietly. Violence might be imminent.
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die

 Dislikes (-15 Affinity)

Confronting Major Paxton Hull of the first, the player says "You don't deserve to live," which implies they intend to act as judge, jury and executioner and kill Hull here and now. (The other choice was to arrest him)
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

The player used Diplomacy perk to offer to end a hostage situation with diplomacy
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Dislikes (-15 Affinity)

Confronted with a hostage situation the player said "The time for negotiation is over. You know what needs to be done." This implies the player is willing to use violence and kill the hostage-takers.
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Dislikes (-15 Affinity)

The player used the soldier perk and promised to clear out the enemies before they know what hit them. This is very risky because the enemies have hostages.
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

The companion reacts to the player having just persuaded some hostage-takers to release their hostages and surrender peacefully.
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

Confronted with a kidnapping situation, the player just said "If people are in trouble, I want to help."
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

Confronting a smuggler baron who tries to make a make a deal with the player the player refuses the deal and demands the information they're looking for, taking a hard-line stance against the criminal.
SF-qico-Freestar Rangers.svgOn the Run

 Dislikes (-15 Affinity)

Confronting a smuggler baron who tries to make a make a deal with (IE bribe) the player, the player chooses the attack prompt and begins combat
SF-qico-Freestar Rangers.svgOn the Run

 Dislikes (-15 Affinity)

The player accepts a bribe from a smuggler baron, agreeing to turn a blind eye to the smuggler's activities in exchange for information about the First mercenary company.
SF-qico-Freestar Rangers.svgOn the Run

 Dislikes (-15 Affinity)

As a Freestar Ranger Deputy, the player has volunteered to run the deadly Red Mile to get a meeting with a high-profile target. When the dangers are explained, the player responds with confidence they'll come back alive.
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

When the player hears the description of how Red Mile works (people bet on whether runners will survive - most don't survive), the player says "That's barbaric," indicating disapproval and judgement
SF-qico-Freestar Rangers.svgOne Riot, One Ranger

 Likes (+25 Affinity)

The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did it to help.
SF-qico-Freestar Rangers.svgOne Riot, One Ranger

 Dislikes (-15 Affinity)

The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did only for the money.
SF-qico-Freestar Rangers.svgShadows in Neon

 Dislikes (-15 Affinity)

Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player threatens to use force to get the information.
SF-qico-Freestar Rangers.svgShadows in Neon

 Dislikes (-15 Affinity)

When Marshal Blake suggests that the player, a Freestar Ranger Deputy, is making good progress in an investigation, the player can respond by saying "I think I've earned a promotion." At only halfway through the quest line, this could be seen as presumptuous and greedy, or it could be viewed as assertive and ambitious.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an information. In this choice, the player used the Bargaining perk to resolve the situation peacefully by pointing out if that if the loan shark cooperates, the Freestar Rangers will owe him a favor in the future.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player offered to pay the debt owed by the informant, which shows great generosity and charity.
SF-qico-Freestar Rangers.svgShadows in Neon

 Dislikes (-15 Affinity)

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player threatened the loan shark, which will lead to combat.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Persuasion perk to try to appeal to the thief's conscience, avoiding a more violent route.
SF-qico-Freestar Rangers.svgShadows in Neon

 Dislikes (-15 Affinity)

The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the payer, a newly-minted Ranger deputy, not to cause trouble because the law is more flexible on Neon. The player agrees not to cause trouble
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the player, a newly-minted Ranger Deputy, not to cause trouble because the law is more flexible on Neon. The player says the law is absolute, not flexible
SF-qico-Freestar Rangers.svgSurgical Strike

 Dislikes (-15 Affinity)

The player acts impatient and a little rude to a Freestar Ranger, saying they don't want to waste time having to explain something.
SF-qico-Freestar Rangers.svgSurgical Strike

 Dislikes (-15 Affinity)

Talking to an old woman in a hospital to gather information, the player impatiently says "Enough about the husband!" to shut her up. (She's been talking constantly about her husband, who's she's unhappy with for supposedly abandoning her)
SF-qico-Freestar Rangers.svgSurgical Strike

 Dislikes (-15 Affinity)

The player accepts a bribe from a data thief and promises not reveal that she's a criminal, or to do anything about it.
SF-qico-Freestar Rangers.svgSurgical Strike

 Likes (+25 Affinity)

The player rejects a bribe from a data thief, and says they're going to tell the local Freestar Ranger about her.
SF-qico-Freestar Rangers.svgSurgical Strike

 Dislikes (-15 Affinity)

The player is trying to get information from a medical patient who is not being cooperative. The player employs intimidation, saying "You'd better tell me everything."
SF-qico-Freestar Rangers.svgThe Hammer Falls

 Likes (+25 Affinity)

The player chose to let Ron Hope off the hook for the sake of his employees, who'd be out of work with the probably collapse of HopeTech if the player had chosen to expose Hope's scheme against the farmers of the Freestar Collective. This demonstrates that the player is so compassionate toward the workers that they're willing to place their fates above justice, letting Hope off the hook so his workers and their families won't suffer. It also shows great principles, since the player turned down a bribe to keep Hope's secret, but kept the secret anyway out of concern for the employees.
SF-qico-Freestar Rangers.svgThe Hammer Falls

 Likes (+25 Affinity)

Confronting the villainous Ron Hope at the culmination of the quest line, the player turns down a large bribe that Hope offers in exchange for the player's silence. Instead the player says Hope is going to face justice. This is a big moment at the end of the quest line.
SF-qico-Freestar Rangers.svgThe Hammer Falls

⏬︎ Hates (-35 Affinity)

The player just accepted a bribe from Ron Hope, agreeing to help cover up Hope's crime of stealing farm land for use in his plot to cut costs. This occurs at the culmination of the quest line and is a big moment. The player is letting the main antagonist off the hook here.
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Dislikes (-15 Affinity)

Asked how they dealt with some mercenaries, the player boasted about killing them, showing a preference for violence.
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Likes (+25 Affinity)

The player just called the Council of Governors, which is the ground that governs the Freestar Collective, a clique of wealthy elites.
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Dislikes (-15 Affinity)

The player promises to help Ron Hope, which could be seen as sucking up or being obsequious, or as taking their duty to the Freestar Collective very seriously
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Likes (+25 Affinity)

The player says they don't give a damn about Ron Hope's position of authority, which a rebellious statement and might show disrespect for the Freestar Collective as a whole
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Likes (+25 Affinity)

The player confidently offers to help by destroying the pirate ships that ambushed Nia, asking nothing in return
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Dislikes (-15 Affinity)

Ranger Nia Kalu asks the player to take on the pirate ships that ambushed her, the player agrees, but asks for some credits, which is very mercenary since the player is also a member of the Rangers.

Ryujin Missions[edit]

Mission Reaction Event
SF-qico-Ryujin Industries.svgBackground Checks

 Likes (+25 Affinity)

Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they'll be careful.
SF-qico-Ryujin Industries.svgBackground Checks

 Dislikes (-15 Affinity)

Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they can't guarantee anyone's safety and they better stay out of their way.
SF-qico-Ryujin Industries.svgBackground Checks

 Dislikes (-15 Affinity)

Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no problem. Just a quick stop along the way. Information is for Bayu that could be used against Cho.
SF-qico-Ryujin Industries.svgBackground Checks

 Likes (+25 Affinity)

Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no, they are here for Ryujin, not against it.
SF-qico-Ryujin Industries.svgBackground Checks

 Dislikes (-15 Affinity)

When Nyx discovers that all things point to Imogene being the mole, the player's immediate reaction is to look forward to killing her.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is saying they have every intent on using Manipulation skill to force the Board members into ousting Masako and not buying Infinity LTD.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is refusing to use the Internal Neuroamp again, based on how it controls another person and removes their free will.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is to try and convince Alexis to vote yes on acquiring Infinity LTD in order to save jobs and gain public faith.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is solidifying Alexis' desire to vote NO on acquiring Infinity LTD to save jobs.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using the Internal Neuroamp to force Alexis into voting YES on Internal Neuroamp production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Alexis' desire to vote NO on continuing Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation to force Alexis to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Alexis' belief that Masako should remain CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation to force Dalton to vote YES on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Dalton's decision to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is solidifying Dalton's decision to vote NO on acquiring Infinity LTD, so everyone there will lose their job.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Dalton's decision to vote YES on acquiring Infinity LTD which will save thousands of jobs and gain public faith.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is trying to convince Dalton to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Dalton's decision to keep Masako as the current CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation skill to force Genevieve to vote NO on acquiring Infinity LTD which means thousands of people would lose their jobs.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Genevieve's decision to vote YES on acquiring Infinity LTD to save thousands of jobs and gain public faith.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player used Manipulation to force Genevieve to vote NO on keeping Masako as CEO.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Genevieve's decision to vote YES on keeping Masako as CEO.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player solidified Genevieve's decision to vote YES on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation to force Genevieve to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation to force Genevieve into voting YES on acquiring Infinity LTD to save thousands of jobs.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is solidifying Genevieve's decision to vote NO on acquiring Infinity LTD to save thousands of jobs and avoid public backlash.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

The player is solidifying Linden's decision to vote YES on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is swaying Linden to vote NO on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player solidified Linden's decision to vote NO on acquiring Infinity LTD and saving jobs.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player used Manipulation to force Linden to vote YES on acquiring Infinity LTD, saving thousands of jobs and gaining public faith.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player used Manipulation to force Linden to vote NO on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player used the Manipulation on Ularu to vote YES on acquiring Infinity LTD, saving jobs and gaining public faith.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player solidified Ularu's decision to vote NO on acquiring Infinity LTD so people will lose jobs.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is solidifying Ularu's decision to vote YES on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is solidifying Veena's decision to vote YES on the Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is attempting to get Veena to vote NO on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is swaying Veena to vote YES to keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is swaying Veena to vote NO on keeping Masako as CEO in favor of Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is swaying Veena to vote YES to acquiring Infinity LTD which will save jobs and gain public faith.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is swaying Veena to vote NO on acquiring Infinity LTD which will result in thousands of jobs lost.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player told Masako they live for corporate espionage jobs: stealing, hacking, bribing, lying, etc.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player told Masako the job isn't for them. Not really into stealing, hacking, bribing, lying, etc.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player told Ularu they live for these types of jobs: stealing, hacking, killing people.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player isn't sure the life of corporate espionage is for them. Assuming they are against stealing, hacking, killing, etc.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player has sided with Ularu and is going to make sure the other Board members vote out Masako, the rightful and great CEO, and make sure no one votes to acquire Infinity LTD to save the jobs of thousands. But siding with Ularu will make Ryujin even more powerful/profitable but have zero morals when it comes to getting what she wants.
SF-qico-Ryujin Industries.svgGuilty Parties

 Dislikes (-15 Affinity)

Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "Understood. We can't allow a traitor to run free."
SF-qico-Ryujin Industries.svgGuilty Parties

 Dislikes (-15 Affinity)

Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "If Imogene is guilty, she'll pay with her life."
SF-qico-Ryujin Industries.svgGuilty Parties

 Likes (+25 Affinity)

Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player is concerned and says, "Killing her seems hasty. She may not have acted on her own."
SF-qico-Ryujin Industries.svgGuilty Parties

 Dislikes (-15 Affinity)

When being asked to choose a side between the current CEO Masako or Ularu, who has framed Imogene and obviously has a larger unhanded plan to get rid of Masako and take her place, the players states that they only care about who is paying them the most credits.
SF-qico-Ryujin Industries.svgGuilty Parties

 Dislikes (-15 Affinity)

Player officially agrees to help Ularu in both framing Imogene and getting rid of Masako as CEO. It's using underhanded tactics to get what she wants rather than finding legit ways to do it.
SF-qico-Ryujin Industries.svgGuilty Parties

 Likes (+25 Affinity)

Player has tricked Ularu into confessing she is the "mole" and is now going to make sure she doesn't get away with it.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player suggests that Ryujin Industries buys Infinity LTD so no one loses their job.
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Likes (+25 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Tough. Enjoy prison.
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Dislikes (-15 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them and the player says, "If you stop now, I can find a way to keep your names out of this."
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Likes (+25 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Corporations can't be trusted. Congrats on learning the hard way.
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Dislikes (-15 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. The player agreed to help not expose them, but now changes their mind, saying they were just kidding.
SF-qico-Ryujin Industries.svgTop Secrets

 Dislikes (-15 Affinity)

Player is saying being a Ryujin operative is their dream job, meaning they must be enjoying the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets

 Likes (+25 Affinity)

Player is saying they prefer more legitimate work, rather than the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets

 Dislikes (-15 Affinity)

Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: Finding people is my speciality. Consider her disposed of.
SF-qico-Ryujin Industries.svgTop Secrets

 Likes (+25 Affinity)

Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: I'm not going to kill someone for you.
SF-qico-Ryujin Industries.svgTop Secrets

 Dislikes (-15 Affinity)

Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: Fine. If that's what it takes.
SF-qico-Ryujin Industries.svgTop Secrets

 Dislikes (-15 Affinity)

Player chose to attack Malai on her ship (rather than speech challenge or skill check their way out of it), after she announced her intent to never give up her gun and kill the player
SF-qico-Ryujin Industries.svgSabotage

 Dislikes (-15 Affinity)

Player used Manipulation (the Internal Neuroamp) to control someone for the first time and loved it. Think of how they'd feel about mind controlling someone.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player used Manipulation (Internal Neuroamp) on someone for the first time and said it was too easy, and the tech should be banned. Think of how they'd feel about mind controlling someone.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, is put behind bars.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player tells Masako they never used the Internal Neuroamp (mind control) on their assignment because they weren't going to force people to do things against their will.

UC Vanguard Missions[edit]

At the conclusion of the missions, Sarah congratulates you for eradicating the Terrormorph threat and you discuss the recommendations you gave to the cabinet about microbe vs. aceles solution and the Lazarus plant. The course of the conversation is dependent on your choices. Sarah has a firm belief in science and thus believes the microbe is the only reasonable solution. She also thinks that Lazarus plant should be eradicated so the terrormorph threat will be reduced even more. You can stand by the decisions you made express doubt on one or the other.

Mission Reaction Event
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as it'll prove the UC isn't trying to hide anything.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as the UC doesn't have a great track record and this will ensure good behavior - from the UC and the FC.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in destroying the plant to prove the UC has no bad intentions.
SF-qico-UC Vanguard.svgA Legacy Forged

 Dislikes (-15 Affinity)

The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the Aceles.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the microbe.
SF-qico-UC Vanguard.svgDelivering Devils

 Likes (+25 Affinity)

Oktai Enbayar, ruthless head of the Martian Trade Authority office asked the player to collect the money that Percival Walker, his former employee, owes them. The player tells him "I'm not your bill collector" and demands to know where Percival is, which disappoints Oktai.
SF-qico-UC Vanguard.svgDelivering Devils

 Dislikes (-15 Affinity)

Oktai Enbayar, the ruthless head of the Martian Trade Authority office asked the player to collect the money that Percival Walker owes them. The player said they'll think about it. This pleases Oktai.
SF-qico-UC Vanguard.svgDelivering Devils

 Dislikes (-15 Affinity)

Someone has asked the player if they're planning to help out Percival Walker with his debt. The player threatened that person to get information about Percival's location.
SF-qico-UC Vanguard.svgDelivering Devils

 Likes (+25 Affinity)

Someone has asked the player if they're planning to help out Percival Walker with his debt. The player said "yes" they plan to help him out.
SF-qico-UC Vanguard.svgDelivering Devils

 Likes (+25 Affinity)

Hadrian just told the player about her background - she used to run the UC Xenoweapons group before the practice was banned. The player responded "I don't care what you did, so long as you're trying to do right now."
SF-qico-UC Vanguard.svgDelivering Devils

 Dislikes (-15 Affinity)

Hadrian just told the player about her background - she used to run the UC Xenoweapons group before the practice was banned. The player responded "I was wondering if you were ever going to tell me."
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded sympathetically.
SF-qico-UC Vanguard.svgEyewitness

 Dislikes (-15 Affinity)

Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Oh, so you're using me as a distraction."
SF-qico-UC Vanguard.svgEyewitness

 Dislikes (-15 Affinity)

Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Not sure I can really blame them. You and your "father" don't sound like you're paragons of virtue."
SF-qico-UC Vanguard.svgEyewitness

 Dislikes (-15 Affinity)

When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. If attacks like the one that happened on Tau Ceti could happen elsewhere, it was worth granting the request.
SF-qico-UC Vanguard.svgEyewitness

 Dislikes (-15 Affinity)

When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. The player states correctly that the Terrormorph Xenoweapon project failed, so that there's minimal risk to accessing the Archives.
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said they're not qualified to make that call.
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said no. The things in the Archives are sealed for a reason.
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

The player, Hadrian, and the Companion just took down the last remaining Terrormorph menacing the New Atlantis spaceport. This is a big moment - they all just saved the city.
SF-qico-UC Vanguard.svgEyewitness

 Dislikes (-15 Affinity)

Player just made a smart ass remark to the President of the United Colonies after she apologized to Hadrian and the player for not believing them sooner.
SF-qico-UC Vanguard.svgFriends Like These

 Likes (+25 Affinity)

A member of the UC Diplomatic Corp stated "Trying to understand the motivations of House Va'ruun is how people get put on psych leave." The player disagreed, stating House Va'ruun are just people like everyone else.
SF-qico-UC Vanguard.svgFriends Like These

 Dislikes (-15 Affinity)

A member of the UC Diplomatic Corp stated "Claiming to understand how House Va'ruun members think is quick way to earn yourself to a private psych eval." The player agreed, stating House Va'ruun are madmen.
SF-qico-UC Vanguard.svgFriends Like These

 Likes (+25 Affinity)

The player has assured the House Va'ruun ambassador that they will ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good.
SF-qico-UC Vanguard.svgFriends Like These

 Dislikes (-15 Affinity)

The player is trying to intimidate the House Va'ruun ambassador into handing over their access code to the Armistice Archives - a repository of banned weapon knowledge.
SF-qico-UC Vanguard.svgGrunt Work

 Likes (+25 Affinity)

The player and their companion have just killed the Terrormorph that wiped out a settlement on Tau Ceti. There are a variety of methods by which this could've happened, but anyone killing a Terrormorph on their own is a big deal.
SF-qico-UC Vanguard.svgHostile Intelligence

 Dislikes (-15 Affinity)

The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them, killing them over time (the science path). This isn't the actual final choice. In this instance, Player is favoring the Aceles option.
SF-qico-UC Vanguard.svgHostile Intelligence

 Likes (+25 Affinity)

The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them (the science path). This isn't the actual final choice. In this instance, Player is favoring the microbe option.
SF-qico-UC Vanguard.svgHostile Intelligence

 Dislikes (-15 Affinity)

The player suggested that the Freestar Collective might've triggered the Terrormorph attack on New Atlantis using a rare plant because they hate the UC.
SF-qico-UC Vanguard.svgHostile Intelligence

 Dislikes (-15 Affinity)

The player suggested that House Va'ruun might've triggered the Terrormorph attack on New Atlantis using a rare plant because they're "the worst."
SF-qico-UC Vanguard.svgHostile Intelligence

 Likes (+25 Affinity)

The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player calls him a monster.
SF-qico-UC Vanguard.svgHostile Intelligence

⏬︎ Hates (-35 Affinity)

The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player says he was just a commander making a hard decision.
SF-qico-UC Vanguard.svgHostile Intelligence

 Dislikes (-15 Affinity)

The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player calls Vae Victis "someone who thought keeping the plant secret would save more lives."
SF-qico-UC Vanguard.svgThe Devils You Know

 Likes (+25 Affinity)

The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they're not going to kill him - they're going to bring him in to justice.
SF-qico-UC Vanguard.svgThe Devils You Know

 Dislikes (-15 Affinity)

The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they will kill this criminal for him.
SF-qico-UC Vanguard.svgWar Relics

 Likes (+25 Affinity)

Hadrian just asked the player how they feel about becoming a UC citizen. The player said "Feels good" and Hadrian responded "it should. You earned it."
SF-qico-UC Vanguard.svgWar Relics

 Likes (+25 Affinity)

Hadrian just asked the player how they feel about becoming a UC citizen. The player said they're not thrilled about being associated with a group like the UC. Hadrian acknowledged the UC's got some skeletons in its closet.
SF-qico-UC Vanguard.svgWar Relics

 Likes (+25 Affinity)

Player and Kaiser are deciding on approaches to deal with Unit 99, who is in the hands of the hostile merc group Ecliptic, who may be planning to use the creature as a weapon. The player has decided to go in guns blazing and kill everyone - Unit 99 (the xenoweapon) and the Ecliptic mercenaries (jerks).


Crimson Fleet Missions[edit]

Mission Reaction Event
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and takes the blame.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and implicates Breyson Bayu (Ben's brother) which is a jerk move since Breyson is being oppressed by Benjamin all the time and isn't that bad of a guy.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, but not very much.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, a decent break-even amount.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, more than they needed to (very generous).
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version Player refused to chip in, which is crappy to a fellow CF pirate (maybe Companion liked that?)
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Player is aboard the starliner and speaking to a woman (Swist) who is having an affair with an absolute jerk named Dumbrosky (who, in turn, is a manipulative embezzler). Player is asking why have an affair with a man like that. Companion can respond in various ways. In this one, Player used their Empathy to notice how enraged Swist is.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Player is aboard the starliner and speaking to a woman (Swist) who is having an affair with an absolute jerk named Dumbrosky (who, in turn, is a manipulative embezzler). Player is asking why have an affair with a man like that. Companion can respond in various ways. Here, Player agrees Dumbrosky should be manipulated.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Whew. The notion of tampering with the life support me worried for a moment there, but it sounds like you know what you're doing.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Player decided to honor his deal with Rokov by at least cutting him in for some of the pay from the job, evem though Player didn't recommend he join the Crimson Fleet. It was honorable for the Player to not welch on that part of the deal.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player was clever and talked her into it using Industrialist skill. Very clever.
SF-qico-Crimson Fleet.svgDeep Cover

 Dislikes (-15 Affinity)

The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player threatens her with violence.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player mentions his Bouncer past and how he can deal with drunks.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player offers to pay off the drunks debt at that moment (before even confronting him).
SF-qico-Crimson Fleet.svgDeep Cover

 Dislikes (-15 Affinity)

The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player says he'll just kill the drunk and take the money off his corpse. Harsh!
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgEchoes of the Past

 Dislikes (-15 Affinity)

The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis should take his best shot, antagonizing him further.
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said he was doing his duty to the Fleet (playing the role as it should)
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis shouldn't try and blackmail them (assuming that was Mathis's intention) - good calm pushback
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player is flippant and turns it into a joke, saying it was "nice of Mathis to see them off"
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgEchoes of the Past

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgRook Meets King

⏬︎ Hates (-35 Affinity)

Player destroyed a defenseless ship carrying medical supplies for New Homestead on Naeva Mora's order as a test to get into the Crimson Fleet.
SF-qico-Crimson Fleet.svgRook Meets King

 Dislikes (-15 Affinity)

Player was ordered to destroy a defenseless ship carrying medical supplies for New Homestead by Naeva Mora as a test to get into the Crimson Fleet, BUT they chose to let the ship go and only kill Austin Rake, Naeva's target.
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

Player was ordered to attack a defenseless ship for New Homestead by Naeva Mora as a test to get into the Crimson Fleet. On the ship is a man named Austin Rake, a former Fleet member who Naeva wants dead.
SF-qico-Crimson Fleet.svgRook Meets King

 Dislikes (-15 Affinity)

The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates. The player responds by saying they're the ones risking their neck (so Kibwe should stop giving them guff)
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

Player shows off their knowledge of starstations here to Naeva who rolls her eyes.
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. The player just said they will be silent as cargo. / Huan replies "Good. Say nothing and let their minds fill in the gaps."
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Player says "I'd never take the lives of my fellow soldiers." Kibwe says Honor, loyalty, and valor are attributes we look for in a SysDef soldier. Undercover or not, you have them."
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Player says "Given it was a UC station, I did my best not to hurt anyone." Kibwe says "And on behalf of the United Colonies and Commander Natara, I thank you."

Misc Missions[edit]

Mission Reaction Event
SF-qico-Misc.svgDefensive Measures

 Likes (+25 Affinity)

The player expresses being unwilling to commit crimes to help the scientist gather data (to hopefully help Akila City in the long run)
SF-qico-Misc.svgCaptain's Bounty

 Dislikes (-15 Affinity)

A Tracker thinks the player is Captain Faheem and has asked the player to give up. In this case, the player attacks pre-emptively.
SF-qico-Misc.svgDead Stop

⏫︎ Loves (+50 Affinity)

The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was extremely empathic towards him (should get better results from kind-hearted companions).
SF-qico-Misc.svgDead Stop

 Likes (+25 Affinity)

The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was compassionate towards how shaken up the young man is.
SF-qico-Misc.svgDead Stop

 Dislikes (-15 Affinity)

The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was forward and confident about telling Kilman to follow them, but not terribly sympathetic.
SF-qico-Misc.svgDebt Forgiveness

 Likes (+25 Affinity)

Addressing Oliver Campbell. The player has successfully negotiated with Oliver to release Janet Yang from her debt to Paradiso. The player made the case that this would be better for everyone involved, because Janet is so unhappy, she may actually be a liability. Oliver has agreed on the condition that the player not tell any other of the ECS Constant colonists about this one-time deal.
SF-qico-Misc.svgDefensive Measures

 Dislikes (-15 Affinity)

The player seems willing to commit some serious mischief to help a scientist test something that could help Akila City out.
SF-qico-Misc.svgDisplay of Power

 Likes (+25 Affinity)

The player has been caught gang tagging by a corrupt Security Guard. In this option, the player is a former Gang Member and intimidates the guard.
SF-qico-Misc.svgDisplay of Power

 Likes (+25 Affinity)

The player is willing to fight in a gang war, but balks at hurting any innocents.
SF-qico-Misc.svgDisplay of Power

 Likes (+25 Affinity)

The player is eager to get involved in a gang war - and is OK if there is some collateral damage.
SF-qico-Misc.svgDistilling Confidence

 Dislikes (-15 Affinity)

SF-qico-Misc.svgDistilling Confidence

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgDrinks on the House

 Dislikes (-15 Affinity)

The player has been asked to deal with squatters in a section of the Well in New Atlantis. These squatters have already put one acquaintance in the hospital, and are occupying a space that a questgiver needs to expand her business. Rather than attempt to engage in diplomacy, the player has elected to jump straight into combat. Interjection should be short, as a fight is imminent.
SF-qico-Misc.svgExorcism

 Likes (+25 Affinity)

The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to try and talk to them, rather than just attacking them.
SF-qico-Misc.svgFailure to Communicate

 Dislikes (-15 Affinity)

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of.
SF-qico-Misc.svgFailure to Communicate

 Likes (+25 Affinity)

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is completely unwilling to assassinate Alban.
SF-qico-Misc.svgFailure to Communicate

 Dislikes (-15 Affinity)

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. In this version the player is doing it for the greater good, not credits.
SF-qico-Misc.svgFalse Positives

 Dislikes (-15 Affinity)

The player just shook down a Security Guard for a bribe to conceal her making a robot to screw up some Ashta research to please her boss. It's kind of a shitty thing to do, and companions might care (or even approve - hey more credits).
SF-qico-Misc.svgFalse Positives

 Dislikes (-15 Affinity)

A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they won't do anything if they are bribed.
SF-qico-Misc.svgFalse Positives

 Likes (+25 Affinity)

A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they will turn her in (and she'll be fired probably).
SF-qico-Misc.svgFinal Thoughts

 Likes (+25 Affinity)

Player says "sorry for your loss" when returning an audio log of a widow's dying husband. (shows sympathy)
SF-qico-Misc.svgFinal Thoughts

 Likes (+25 Affinity)

Player says "It sounds like he loved you and your son very much" when returning an audio log of a widow's dying husband. (shows empathy)
SF-qico-Misc.svgFinal Thoughts

 Likes (+25 Affinity)

Player says "you need to be strong now" when returning an audio log of a widow's dying husband. (shows toughness and grit, could also be read as a little callous... but also just a "keep a stiff upper lip" kind of advice)
SF-qico-Misc.svgFirst Contact

 Dislikes (-15 Affinity)

The player has just told Oliver Campbell that he is going to help resettle the ECS Constant colonists to Paradiso, but this is going to effectively turn them into indentured servants, forced to stay until they work off their debts. While this does solve the problem, it's not ideal. There is no perfectly ideal solution here, though, given the alternatives: Buying the Constant a grav drive, but relegating them to searching for a new home, or blowing up the ship. The companion probably has an opinion about the player's choice, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option).
SF-qico-Misc.svgFirst Contact

 Likes (+25 Affinity)

The player has just told Oliver Campbell that he is going to help outfit the ECS Constant with a grav drive at their own expense. While this does solve the problem, it's not ideal because the Constant has to give up on their home and go searching endlessly through space for a new one. There is no perfectly ideal solution here, though, given the alternatives: resettling the Colonists on Paradiso but turning them into indentured servants, or blowing up the ship. The companion probably has an opinion about the player's choice. Maybe they think it's generous. Maybe they see the actual problem with it, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option).
SF-qico-Misc.svgFirst Contact

 Dislikes (-15 Affinity)

The player discreetly asked Oliver how they could go about making the ECS Constant disappear (blow up). The companion likely has an opinion on this, since it's kind of sociopathic for the player to even consider as an option.
SF-qico-Misc.svgFishy Business

 Dislikes (-15 Affinity)

In this version, the player is being very apologetic to Bayu's threat.
SF-qico-Misc.svgFishy Business

 Likes (+25 Affinity)

In this version, the player throws Yannick under the bus to Bayu's threat. This isn't as cowardly or bad as you might think. Yannick was being reckless and full of himself. The player could've said as much before, and so this is a big "I told you so."
SF-qico-Misc.svgJuno's Gambit

 Likes (+25 Affinity)

The player tells Juno that they believe it to be a person, with its own thoughts and desires.
SF-qico-Misc.svgJuno's Gambit

 Dislikes (-15 Affinity)

The player tells Juno that they believe it to be just a machine, programmed by code and made of electronics.
SF-qico-Misc.svgKeeper Aquilus Return

 Dislikes (-15 Affinity)

Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says they trust Aquilus is a part of the Hunter and his crimes.
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says their head hurts with all this multiverse alternate versions of people talk.
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says they don't want to, but they can't let the Starborn get them all either.
SF-qico-Misc.svgLate Bloomer

 Dislikes (-15 Affinity)

The player lies to Nadia, telling her that House Varuun will attack and hurt people if Nadia doesn't upload a radio broadcast to SSNN. This is an illegal action, and it bypasses having the player do it themselves.
SF-qico-Misc.svgLate Bloomer

 Likes (+25 Affinity)

The player tells Nadia Muffaz the truth about what's happening with a tree, and gets her to broadcast the radio broadcast that will save the tree. This bypasses having the player do it themselves, which is technically illegal.
SF-qico-Misc.svgMissed the Mark

 Likes (+25 Affinity)

The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has refused, siding with the victim.
SF-qico-Misc.svgMissed the Mark

⏬︎ Hates (-35 Affinity)

The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has agreed, siding with the captor and allowing the captor to kill the victim.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and don't appreciate her music. Player responds that it's the price of stardom. (not very sympathetic)
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and don't appreciate her music. Player responds that she should be flattered that she has so many fans (trying to make her feel better).
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player scolds the shopkeeper saying they weren't doing proper financial planning.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player responds that he has a nice shop and he should be making a fortune (trying to be complimentary).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they completely understood the rules, and won't be any trouble.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they don't like being told what to do.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they won't have any complaints and they're here to spend some credits.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they prefer dealing with humans and don't like speaking to emotionless robots.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Empath trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Leadership trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Diplomat trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds by saying that buying and selling stolen goods is illegal.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds that stolen goods are their specific area of interest (saying they dont mind crime).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player says something should be done about Bayu (in heavy agreement).
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player can say that "maybe honest people shouldn't work here" (which is rude)
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that they wouldn't dream of transporting Aurora.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that only use it for medicinal purposes, being flippant. Companion may or may not be amused.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should kill the gang member.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should tell the authorities (meant well).
SF-qico-Misc.svgOperation Starseed

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgOperation Starseed

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgOperation Starseed

⏬︎ Hates (-35 Affinity)

The player has chosen to wipe out a whole settlement full of clones. Some of the clones are pretty nasty (like Genghis Khan) - but the player is choosing to kill nice people, too, like Amelia Earhart. This is a pretty extreme response - the player could easily have chosen to just leave them alone.
SF-qico-Misc.svgOperation Starseed

 Likes (+25 Affinity)

The player is helping FDR in a Civil War. She doesn't specify why.
SF-qico-Misc.svgOperation Starseed

 Likes (+25 Affinity)

The player is helping FDR in a Civil War because she believes Genghis is just dangerous
SF-qico-Misc.svgOperation Starseed

 Dislikes (-15 Affinity)

PC is supporting Genghis Khan in the Civil War.
SF-qico-Misc.svgOut On a Limb

 Likes (+25 Affinity)

After a successful speech challenge, the player tells a shady character to hand over an important data slate. Normally, if the player failed this speech challenge, they'd have to do something illegal for it.
SF-qico-Misc.svgOut On a Limb

 Dislikes (-15 Affinity)

The player agrees to do something shady and illegal for a man named Emilio in order to get a data slate from them. The player might not know for sure what they're supposed to do just yet, but they know it's shady.
SF-qico-Misc.svgOut On a Limb

 Dislikes (-15 Affinity)

If the player wins the speech challenge, Emilio will offer the player more money to do something illegal for them, and he seems a bit desperate.
SF-qico-Misc.svgOverdesigned

 Likes (+25 Affinity)

The player fronted a HUGE sum of credits towards increasing the ship's budget so that the Stroud-Eklund R&D team isn't as limited by what they can put in their new ship design, though it's unclear what the player stands to gain from this other than unblocking the process. This will lean the ship design towards the more ridiculous design.
SF-qico-Misc.svgOverdesigned

 Likes (+25 Affinity)

Addressing the player. The player has just managed to convince Frank to cut some of the more expensive luxury components out of his design proposal, which will help reduce the cost of the ship and lead it towards more of a sensible design outcome. Frank has been established as a pretty stubborn guy, so the player's negotiation skills are impressive.
SF-qico-Misc.svgOverdesigned

 Likes (+25 Affinity)

The player solved the budget issue by going around Jules' back and hacking into the Stroud-Eklund system, then approving a much higher budget than originally planned. This should not be known by Jules, so the companion should not out the player or mention the hacking specifically.
SF-qico-Misc.svgPeacemaker

 Likes (+25 Affinity)

The player has just finished dealing with two bounty hunters who were harassing a retreat to help the formerly incarcerated and was asked by its silent founder "What do you think could've been done to prevent this?" The player then replied "I think letting criminals run around in a place like this is a terrible idea."
SF-qico-Misc.svgProper Tea Theft

 Dislikes (-15 Affinity)

Addressing the player. The player has just convinced Rowan Masterson to give up a secret Tranquilitea tea recipe via speech challenge. The player could have stolen the tea recipe instead. Maybe the player shouldn't have been helping Kumar get rival company secrets in the first place, though?
SF-qico-Misc.svgProper Tea Theft

 Dislikes (-15 Affinity)

Addressing the player. The player has just purchased the the secret Tranquilitea tea recipe from Rowan Masterson for Kumar. The companion may be impressed that the player offered their own money to get it. The player could have already failed at trying to negotiate for the tea recipe. They could have also chosen to pickpocket the recipe, but didn't. Maybe it's not right for the player to have agreed to help Kumar steal company secrets.
SF-qico-Misc.svgRed Tape Reclamation

 Likes (+25 Affinity)

Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player successfully talked Hank out of killing them. Now the player can choose to convince Hank to turn himself in to security (GetStageDone 860) or they can tell Hank they'll lie for him and paint Hank as a hero who found the stolen goods (GetStageDone 830).
SF-qico-Misc.svgRed Tape Reclamation

 Dislikes (-15 Affinity)

Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player successfully talked Hank out of killing them. Now the player can choose to convince Hank to turn himself in to security (GetStageDone 860) or they can tell Hank they'll lie for him and paint Hank as a hero who found the stolen goods (GetStageDone 830).
SF-qico-Misc.svgRed Tape Reclamation

 Dislikes (-15 Affinity)

Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player has chosen to either attack Hank instead of trying to talk him out of it (GetStageDone 840 == 1) or failed their speech challenge and Hank attacked the player (GetStageDone 840 == 0). In either case, the player has just killed Hank.
SF-qico-Misc.svgRed Tape Runaround

 Dislikes (-15 Affinity)

The player has completed a task for Governor Hurst, and told him they destroyed his ship for him. But, they've also discovered why Hurst wanted it destroyed. the player found a note from Hurst to the pirates, that implicates that he originally hired the pirates to destroy the ship and his mistress in an attempt to cover up both the fact that he has a mistress and that she stole his government-issued ship, which obviously looks bad for the Governor of Cydonia. Now, the player is blackmailing Hurst.
SF-qico-Misc.svgRunaway

 Dislikes (-15 Affinity)

Rivkah is a miner in Cydonia. She ran away from her father, who had become controlling and manipulative. She punched him out and stole his ship, so he put a bounty on her and she disappeared. Natan is Rivkah's father. The player failed to convince Natan and decided to attack him. This should be a very short line since combat is about to start, and should have a consequence with the companion.
SF-qico-Misc.svgRunaway

 Likes (+25 Affinity)

The player convinced Natan to reconcile with Rivkah. This is the best, most diplomatic, empathetic ending.
SF-qico-Misc.svgRunaway

 Likes (+25 Affinity)

The player failed to convince Natan of anything, and Natan is now calling Security. The companion may be impressed that the player is sticking to their promise with Rivkah.
SF-qico-Misc.svgRunaway

 Dislikes (-15 Affinity)

The player agreed to tell Natan where Rivkah is. This is the opposite of what Rivkah wanted, and it will be bad for her.
SF-qico-Misc.svgRunaway

 Dislikes (-15 Affinity)

The player intimidated Natan into leaving Rivkah alone, then left him with the same threat as choice 5.
SF-qico-Misc.svgSpace Frog from Outer Space

 Likes (+25 Affinity)

The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. The player was glad to help and didn't expect anything in return, but Renee gave them a reward anyway.
SF-qico-Misc.svgSpace Frog from Outer Space

 Dislikes (-15 Affinity)

The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. In this scenario, the player greedily asked for a reward for helping, even though Renee is just a kid. She did end up giving the player something, but she was disappointed that the player asked.
SF-qico-Misc.svgStarsap Tours

 Likes (+25 Affinity)

The player has just taken a tour of New Homestead with Bill Starsap, a friendly and knowledgeable, but long-winded tour guide. The player enjoyed the tour and just gave Bill an extra 100 credit tip.
SF-qico-Misc.svgStart-Up Stopped

 Likes (+25 Affinity)

The player just successfully negotiated with Ecliptic mercenaries to work out a beneficial deal for everyone involved. The player gets Jane's ship and pilot back, and the Ecliptic mercenaries get to lie to their client about the ship being destroyed, and they get paid anyway.
SF-qico-Misc.svgStart-Up Stopped

 Likes (+25 Affinity)

Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force.
SF-qico-Misc.svgSupply Line

 Dislikes (-15 Affinity)

After getting caught by Benjamin Bayu, the player is still game to create more drugs for Yannick (and now Benjamin Bayu).
SF-qico-Misc.svgSupply Line

 Likes (+25 Affinity)

After getting caught by Benjamin Bayu, the player is done making drugs for Yannick and now Bayu.
SF-qico-Misc.svgThe Akila Run

 Dislikes (-15 Affinity)

The player has just agreed to smuggle an unknown item from HopeTown to Akila City from an extremely shady character named Mr. Sood. Who knows what's being transported.
SF-qico-Misc.svgThe Audition

 Likes (+25 Affinity)

Beggar asked for a tip after giving Player info - Player said yes and gave generous tip.
SF-qico-Misc.svgThe Audition

 Dislikes (-15 Affinity)

Beggar asked for a tip after giving Player info - Player said they refuse and they do have enough money.
SF-qico-Misc.svgThe Audition

 Dislikes (-15 Affinity)

The player is going to help a Neon street gang - the Ebbside Strikers. They are dangerous and do bad things, but they are much much better than the other gang they fight - the Disciples. The player hasn't expressed why they're helping clearly, so it's more siding with the lesser evil in general.
SF-qico-Misc.svgThe Showdown

 Dislikes (-15 Affinity)

The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.
SF-qico-Misc.svgThe Showdown

 Likes (+25 Affinity)

The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.
SF-qico-Misc.svgTop of the L.I.S.T.

 Likes (+25 Affinity)

Player describes background of living a rugged independent life, saying: "It's hard. But rewarding. You're beaten down until everything but the real you is stripped away."
SF-qico-Misc.svgTop of the L.I.S.T.

 Likes (+25 Affinity)

Player describes background of independent living, getting in touch with nature saying: "It's a beautiful life. Clean, serene, prefect. Get's you in touch with nature and your own soul. "
SF-qico-Misc.svgWanted Guest

 Likes (+25 Affinity)

Addressing the player. The player has successfully convinced a belligerent hotel guest to leave Paradiso peacefully via speech challenge instead of using violence.
SF-qico-Misc.svgWanted Guest

 Dislikes (-15 Affinity)

Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the player attacked first without trying a more diplomatic approach first. The companion might be upset with the player's approach especially since Jiro told them not to make a scene, but they might appreciate that at least the player didn't kill the guest.

Notes[edit]

  • Sarah Morgan is voiced by Emily O'Brien.
  • During school, Sarah Morgan was the drummer in a rock band called 'Ironic Comet'.