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|Stage||Finishes Mission||Mission Entry|
|1||(DEBUG: Drop the player into the Retreat right after Ghost Hunt)|
|2||(DEBUG: Jump the player to the turn-in.)|
|3||(DEBUG: Return the player to the Retreat post solution.)|
|4||(DEBUG: Get the player in place to meet the Trackers)|
|5||(DEBUG: Give the player all the backgrounds to progress in this quest and unlock all the speech challenge options.)|
|19||(DEBUG: Stage to always set)|
|100||(P1: Quest started from ER_Ghost. Direct the player towards the base.)|
I've agreed to confront the Trackers who've been harassing the Eleos Retreat on their behalf. Sloan's suggested that I speak to the staff to get their ideas.
|110||(P2: Player spoke to Sloan about her suggestion. If the player already spoke to the hunters about their fears, open up her special speech challenge option)|
|120||(P2: Player asked Monika her advice. Unlock her SC for the player)|
|130||(P2: Player asked Nevan his advice and he gave them credits. Change up that option next time through.)|
|140||(P2: Player asked Greg his advice on the situation.)|
|145||(P3: Player triggered Greg's line)|
|150||(P2: Player has spoken to everyone at the Retreat on how to deal with the Trackers. Close out objectives. Set from stages 110-130)|
Everyone at the Retreat has chimed in on how to deal with the Trackers. Time to confront them.
|290||(P1: Player approached the wait trigger. Direct them to activate it.)|
I've arrived at the Tracker's hideout. Now I just need to wait until they arrive.
|300||(P1: Player activated the lantern. Fade down, make 'em wait for a moment, then bring 'em back with our hunters in place.)|
|301||(P2: Player hit second player dialogue optin in Hunter scene. Get the player back there.)|
|305||(P1: Fade down engaged. Let's get those trackers turned on.)|
|307||(P3: The Trackers spotted the player. Update the objectives.)|
|310||(P1: Fade up complete! Have the hunters confront the player.)|
The Trackers are here. Time to confront them about the Eleos Retreat.
|315||(P1: Tracker scene started. Turn off the forcegreet package.)|
|320||(P3: Player asked the Trackers how much it'll cost to get them to walk. Unlocks the very, very high bribe option.)|
|330||(P2: Player asked the hunters what they're afraid of. Unlock Sloan's special SC if the player asked her her advice.)|
|350||(P2: Sloan's special speech challenge option open.)|
|400||(P1: Player succeeded at the speech challenge. They've beaten the trackers.)|
|405||(P1: Player attempted to negotiate with the Trackers (used to change up dialogue in Peacemaker))|
|410||(P1: The player failed their speech challenge)|
|420||(P3: Player successfully bribed the Trackers.)|
|430||(P3: Player Starborn'ed their way through this beat.)|
|450||(P1: Player entered combat with the Trackers (or threatened them). Make them permanently hostile.)|
|470||(P1: Tracker M01 dead. Check to see if Track F01 is also dead (and if so, proceed).)|
|480||(P1: Tracker F01 dead. Check to see if M01 is dead and then proceed.)|
|490||(P1: Both Trackers dead. Mark this section complete.)|
|500||(P1: Hunters dealt with by any means. Direct the player back to the Retreat)|
I've managed to convince the Trackers to back off. I should return to the Retreat and let Sloan know the good news.
|550||(P3: Hunters unloaded after a decision. If they're still alive, disable them.)|
- The following empty mission stages were omitted from the table: 6.