Starfield:Exorcism

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End the threat to the Eleos Retreat
Location(s): The Eleos Retreat
ID: City_ER_Exorcism
Rewards
XP: 100
Credits ?: Misc Large
Other Rewards: None
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Ghost Hunt Peacemaker
   

Companion Affinity[edit]

Sarah Morgan likes it if you try to persuade the trackers to leave the retreat alone.


Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to try and talk to them, rather than just attacking them.[affinity 1]

The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to attack them, rather than try and talk to them.[affinity 2]

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  1. The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to try and talk to them, rather than just attacking them.
  2. The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to attack them, rather than try and talk to them.

Mission Stages[edit]

Exorcism (City_ER_Exorcism)
Stage Finishes Mission Mission Entry
1(DEBUG: Drop the player into the Retreat right after Ghost Hunt)
2(DEBUG: Jump the player to the turn-in.)
3(DEBUG: Return the player to the Retreat post solution.)
4(DEBUG: Get the player in place to meet the Trackers)
5(DEBUG: Give the player all the backgrounds to progress in this quest and unlock all the speech challenge options.)
19(DEBUG: Stage to always set)
100(P1: Quest started from ER_Ghost. Direct the player towards the base.)
I've agreed to confront the Trackers who've been harassing the Eleos Retreat on their behalf. Sloan's suggested that I speak to the staff to get their ideas.
110(P2: Player spoke to Sloan about her suggestion. If the player already spoke to the hunters about their fears, open up her special speech challenge option)
120(P2: Player asked Monika her advice. Unlock her SC for the player)
130(P2: Player asked Nevan his advice and he gave them credits. Change up that option next time through.)
140(P2: Player asked Greg his advice on the situation.)
145(P3: Player triggered Greg's line)
150(P2: Player has spoken to everyone at the Retreat on how to deal with the Trackers. Close out objectives. Set from stages 110-130)
Everyone at the Retreat has chimed in on how to deal with the Trackers. Time to confront them.
290(P1: Player approached the wait trigger. Direct them to activate it.)
I've arrived at the Tracker's hideout. Now I just need to wait until they arrive.
300(P1: Player activated the lantern. Fade down, make 'em wait for a moment, then bring 'em back with our hunters in place.)
301(P2: Player hit second player dialogue optin in Hunter scene. Get the player back there.)
305(P1: Fade down engaged. Let's get those trackers turned on.)
307(P3: The Trackers spotted the player. Update the objectives.)
310(P1: Fade up complete! Have the hunters confront the player.)
The Trackers are here. Time to confront them about the Eleos Retreat.
315(P1: Tracker scene started. Turn off the forcegreet package.)
320(P3: Player asked the Trackers how much it'll cost to get them to walk. Unlocks the very, very high bribe option.)
330(P2: Player asked the hunters what they're afraid of. Unlock Sloan's special SC if the player asked her her advice.)
350(P2: Sloan's special speech challenge option open.)
400(P1: Player succeeded at the speech challenge. They've beaten the trackers.)
405(P1: Player attempted to negotiate with the Trackers (used to change up dialogue in Peacemaker))
410(P1: The player failed their speech challenge)
420(P3: Player successfully bribed the Trackers.)
430(P3: Player Starborn'ed their way through this beat.)
450(P1: Player entered combat with the Trackers (or threatened them). Make them permanently hostile.)
470(P1: Tracker M01 dead. Check to see if Track F01 is also dead (and if so, proceed).)
480(P1: Tracker F01 dead. Check to see if M01 is dead and then proceed.)
490(P1: Both Trackers dead. Mark this section complete.)
500(P1: Hunters dealt with by any means. Direct the player back to the Retreat)
I've managed to convince the Trackers to back off. I should return to the Retreat and let Sloan know the good news.
550(P3: Hunters unloaded after a decision. If they're still alive, disable them.)
  • The following empty mission stages were omitted from the table: 6.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage City_ER_Exorcism stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest City_ER_Exorcism.
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