This page is currently being completed as part of the Starfield Mission Project.
The page is being written in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.
Detail
Basic Info: not present

Image: Checked by Digmaster

Quick Walkthrough: Checked by Digmaster

Walkthrough: Checked by Digmaster

Links: Checked by Digmaster
 
SF-qico-Constellation.svg
Unravel the ancient mystery of the Unity.
Mission Giver: Matteo Khatri
Location(s): New Atlantis, Indum II, Hyla II
ID: MQ206B
Rewards
XP: 800
Credits ?: 0
Other Rewards: (?)
← Previous Concurrent Next →
High Price to Pay In Their Footsteps
 
The Scorpion's Sting Ancient Ruin

Quick WalkthroughEdit

  1. Talk to Matteo.
  2. Talk to Keeper Aquilus.
  3. Talk to Andy Singh.
  4. Talk to Mir'za.
  5. Talk to Keeper Aquilus again.
  6. Travel to Pilgrim's Rest.
  7. Find all 5 of the Pilgrim's Writings, access the personal room by answering the questions correctly, and read the final writing.
    1. The question to ask is "What Is Unity".
    2. The burden of people is "People are necessary. But people are madness".
    3. Your most formidable opponent is "Myself".
    4. Enduring contentment is "Embracing Compassion".
  8. Go to the Ancient Ruins on Hyla II in the Hyla System.
  9. Using the Glyph, move the light to leftmost end of the constellation on the pad.

WalkthroughEdit

Investigate The Meaning Of UnityEdit

Talk to Matteo to discuss the word The Emissary used, "Unity". He says that he believes that Keeper Aquilus may know more. Talking to him at Sanctum Universum in New Atlantis, he believes there was a Pilgrim who kept the truth about "Unity" in a location hidden in stories told to the Sanctum Universum, the House of Enlightenment, and House Va'ruun. To find the truth, you will need to talk to members of all these faiths. The Sanctum Universum story is that of a pilgrim.

Talking to Andy Singh at House of the Enlightened in The Well, he reveals a story about "The Drifter", which contains many mentions of the number two and the word "Second".

Talking to Mir'za in the UC Security Office in New Atlantis Spaceport, he reveals a story about "The Unbeliever" who fought Jinan Va'ruun four times over one hundred twenty days.

Returning to Keeper Aquilus, he pieces together the information to determine that the pilgrim is location at the coordinates 120/4 on Indum II in the Indum System.

Pilgrim's RestEdit

Travel to Pilgrim's Rest on Indum II in the Indum System to find an abandoned camp. Search it to find 5 Pilgrim's writings scattered about, as well as a temrinal locked door which asks questions to be unlocked.

  1. Pilgrim's Writing 1 is found in the grey concrete building
  2. Pilgrim's Writing 2 is found outside under a white and gold structure
  3. Pilgrim's Writing 3 is found in the botanical building
  4. Pilgrim's Writing 4 is found in the botanical building
  5. Pilgrim's Writing 5 is found in the grey concrete building

The answers to the questions for the door can be found in the writings:

  1. The question to ask is "What Is Unity".
  2. The burden of people is "People are necessary. But people are madness".
  3. Your most formidable opponent is "Myself".
  4. Enduring contentment is "Embracing Compassion".

Once opened, the room contains Pilgrim's Final Writing, which reveals that the Scorpion's Sting on Hyla II hides the truth.

Scorpion's StingEdit

Travel to Hyla II in the Hyla System and land at The Scorpion's Sting. There you discover a structure with a black pad with a constellation on it, a beam of light, and a glyph which can move the beam of light. Use the glyph to move the beam of light to the leftmost end of the constellation, to reveal that the truth is located at Oborum III in the Oborum Prime System.

Companion AffinityEdit

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player argues that Matteo is grasping at straws.[affinity 1]

-

-

Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player uses their Raised Universal trait to say the Keeper uses Unity as a concept, not a tangible thing.[affinity 2]

-

-

The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they joined when they were young.[affinity 3]

-

-

-

The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they were rebelling and the Enlightened gave them a place to be themselves.[affinity 4]

-

-

The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. The player says they saw too much to believe in god, so they joined the Enlightened.[affinity 5]

-

-

-

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player jokes that the Zealot looks lonely.[affinity 6]

-

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player asks about Aquilus's story of the Pilgrim.[affinity 7]

-

-

-

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player argues that a cosmic snake is a poor answer to the universe's problem.[affinity 8]

-

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player says they admire the Zealot's conviction.[affinity 9]

-

The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. The player talks about finding the Great Serpent in the cold of space.[affinity 10]

-

The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player says the received a vision from the Great Serpent directly.[affinity 11]

-

-

The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player avoids telling the Zealot how they joined.[affinity 12]

-

-

-

The Player and Keeper Aquilus talk about the nature of divinity. Player says gravity is a miracle just like life itself.[affinity 13]

⏬︎

The Player and Keeper Aquilus talk about the nature of divinity. Player argues that the Unity is greater than any natural force.[affinity 14]

The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the benefit of science is that thoughts can be tested.[affinity 15]

⏫︎

The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the Unity cannot be defined until it is observed.[affinity 16]

⏫︎

-

-

The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says they won't find answers if they doubt themselves.[affinity 17]

-

The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says conviction carries the doubtful to the truth.[affinity 18]

-

-

-

  1. Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player argues that Matteo is grasping at straws.
  2. Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player uses their Raised Universal trait to say the Keeper uses Unity as a concept, not a tangible thing.
  3. The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they joined when they were young.
  4. The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they were rebelling and the Enlightened gave them a place to be themselves.
  5. The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. The player says they saw too much to believe in god, so they joined the Enlightened.
  6. The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player jokes that the Zealot looks lonely.
  7. The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player asks about Aquilus's story of the Pilgrim.
  8. The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player argues that a cosmic snake is a poor answer to the universe's problem.
  9. The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player says they admire the Zealot's conviction.
  10. The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. The player talks about finding the Great Serpent in the cold of space.
  11. The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player says the received a vision from the Great Serpent directly.
  12. The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player avoids telling the Zealot how they joined.
  13. The Player and Keeper Aquilus talk about the nature of divinity. Player says gravity is a miracle just like life itself.
  14. The Player and Keeper Aquilus talk about the nature of divinity. Player argues that the Unity is greater than any natural force.
  15. The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the benefit of science is that thoughts can be tested.
  16. The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the Unity cannot be defined until it is observed.
  17. The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says they won't find answers if they doubt themselves.
  18. The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says conviction carries the doubtful to the truth.

MapsEdit

 
1
2
3
4
5
Pilgram's Rest Writings locations
  1. Pilgrim's Writing 1
  2. Pilgrim's Writing 2
  3. Pilgrim's Writing 3
  4. Pilgrim's Writing 4
  5. Pilgrim's Writing 5

Notable LootEdit

Mission StagesEdit

Unity ()
Stage Finishes Mission Mission Entry
0(DEBUG)
1(DEBUG - talk to the faiths)
2(DEBUG - On Indum II)
3(DEBUG - Hyla Scorpius Puzzle)
5(Run on Start)
10(Intro Scene Started)
15(Matteo unloads or player moves outside the Lodge, move him to Marker)
100(Matteo asks you to talk to Keeper Aquilus)
Matteo believes the word "Unity" may have hidden meanings to the Sanctum Universum. We should talk to Keeper Aquilus at the Sanctum.
110(Player starts talking to Aquilus, move external scene forward)
120(Scene with Matteo and Aquilus done)
130(Aquilus asks you to go inside)
140(Player is inside the church)
150(Player sits down)
200(Aquilus tells you to talk to the other faiths)
Keeper Aquilus believes there was a Pilgrim who kept the truth about "Unity" in a location hidden in stories told to the Sanctum Universum, the House of Enlightenment, and House Va'ruun.
210(Raised Universal Gift)
220(Enlightened Gift)
230(Varuun Gift)
300(Player has talked to Andy Singh)
400(Player has talked to the Va'ruun Zealot)
500(Talked to the other faiths)
I now have three clues to the Pilgrim's final resting place. "Infinitum addendum," "Second," and "Four and One-Hundred Twenty."
505(player tells Aquilus about House of Enlightenment)
510(player tells Aquilus about Va'ruun)
515(player repeats Sanctum Universum)
600(Aquilus points you to the Hermit's House)
I think I know the Unity Pilgrim's final resting place. It's on the second planet of the Indum system.
605(Close enough to Writing 01)
610(Picked up Writing 01)
615(Close enough to Writing 02)
620(Picked up Writing 02)
625(Close enough to Writing 03)
630(Picked up Writing 03)
635(Close enough to Writing 04)
640(Picked up Writing 04)
645(Close enough to Writing 05)
650(Picked up Writing 05)
655(Player close enough to the Locked Door)
660(Player unlocks the door to the Pilgrim's Room)
670(Player arrives in Orbit around Indum II)
I think I know the Unity Pilgrim's final resting place. It's on the second planet of the Indum system.
680(Player within the location of Pilgrim's Rest)
I think I've found the resting place of the Pilgrim that Keeper Aquilus spoke about. I should look around and see if he's left anything that tells me about Unity.
690(Player picks up the Ancient book)
700(Player reads the Ancient Book)
"On Hyla II, the island hides the scorpion, and the scorpion's sting hides the truth."
710(Player in range of boss creature)
720(Player near Puzzle)
800(Player completes the Scorpius statue puzzle)
The "scorpion" of Hyla is actually a statue of the Scorpius constellation. A light is shining through the point representing the star of Oborum.
810(New Game Plus Skip)
It is time to meet with the Hunter and the Emissary. I know the way.
900(Player arrives at Oborum III-b)
2000(Quest Complete)
There are two ships at Oborum, the Scorpius and the Helix. They're hailing me.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage mission stage, where mission is the internal name of the mission, and stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest mission, where mission is the internal name of the mission.