Starfield:Andreja

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AndrejaFollower
(000059A9, 000059A7)
(lore page)
Location SF-mapicon-The Lodge.svg The Lodge (map)
Editor ID Companion_Andreja
Race Human Gender Female
Skills
SF-skill-Stealth 4.png

Stealth 4
Follower gains a Chameleon-like effect when motionless and sneaking.
SF-skill-Particle Beams 3.png

Particle Beams 3
Particle Weapons do 30% more damage.
SF-skill-Energy Weapon Systems 2.png

Energy Weapon Systems 2
10% increased Ship-Based Energy Weapon Damage and Recharge speed.
SF-skill-Theft 1.png

Theft 1
The companion will occasionally give you credits.
RefID 000059A9 BaseID 000059A7
Other Information
Faction(s) AvailableCompanionFaction, COM_PersonalCrimeFaction_Andreja, ConstellationFaction, CurrentCompanionFaction, LodgeInvisibleDoorsFaction, Allied
Andreja at The Lodge
Andreja
(0010A3DA)
(lore page)
Editor ID LC165_Lodge_Andreja
Race Human Gender Female
RefID N/A BaseID 0010A3DA

Andreja is a member of Constellation and a potential companion. She grew up on the fringes of the settled systems. She has strong ties to House Va'ruun, but rarely chooses to elaborate on them. She was a House Va'ruun smuggler.

Andreja is a reserved woman with a somber demeanor, who is clearly at odds with the common customs and habits of the settled systems. Many of her interactions with the other members of Constellation revolve around her social inadequacies and misunderstanding of innocuous aspects of life, from turns of phrases to various traditions. Due to her education and past life, she is cold and practical. In spite of her pragmatism, she is nonetheless welcoming of support and strives to be a better person.

By the recommendation of Vladimir Sall, she joined Constellation in 2328 (two years before the events of the game). Upon joining, Vlad gave her his room at the Lodge before moving to the Eye full-time.

Andreja wears unique Constellation garb. Her default weapon is a (non-inventory) companion variant Va'ruun Inflictor (a late game weapon), and her related weapon skills provide considerable help in early combat encounters. She is particularly well suited for stealth. She frequently directs the player to loot corpses for valuables. Occasionally, she will provide the player with credits as a gift.

Related missions[edit]

New Game Plus[edit]

Should the player opt to skip the Main Quest, Andreja will be found in the Lodge once all the artifacts have been completed as part of Among the Stars. She can be recruited as a companion from there on.

Introduction[edit]

Key Meaning
🗣︎ talk more, loop
X End and Exit scene
[QB###] set quest flag ### before beginning
[QE###] set quest flag ### after ending
[Q:###?] quest flag ### is set?
[¬Q:###?] quest flag ### is not set?

Introduction identity[edit]

"Don't come any closer! Identify yourself!"
... Player Response
My name is <Alias=Player>. I'm not here to hurt you. You are from Constellation. Vladimir said someone might be coming.
I'm with Constellation. Vladimir Sall sent me to find you. Ah, good. I suppose I should have guessed. It has been too long since I checked in.
🗣︎ Are you okay? I am fine. He was clumsy. Made far too much noise. Easy to deal with.
You have not answered my question. Who are you?
Companion Comment
Barrett Andreja! Good to see you. Looking a little more... murder-y than usual... but let's just say they had it coming.
Sam Well, uh, guess making sure you were all right was a bit of an over-reaction. Judging by the dead body and all...
Sarah I'm just glad we found you unharmed, Andreja. Vladimir and I were worried.
Vasco We were instructed to provide backup in case of unforeseen difficulties. That appears to no longer be necessary.
"You are the newest member, yes? Do they often send you to check up on other, more senior members?"
... Player Response Reaction
Looks like maybe they had good reason. [QE11] Perhaps. I suspect Vladimir worried you might find me on the ground, instead of this one.
I'm just doing what I was asked. [QE12] Dutifully following orders. I should not be frustrated with you. It is good that you have their trust.
I'm sure they meant well. [QE13] I suppose. And yet you are here, instead of checking up on Barrett, or Noel...
[QE50] "We waste time. We should complete our mission, and then we can talk."

Introduction finish[edit]

"You are back. You did not respond when I called to you after you pulled out the Artifact."
"Does that mean Barrett's theory and experience were correct? The Artifact grants the first person who touches it a vision?"
... Player Response
Yes. Not that I've been able to make any sense of them. The fact that it has happened to both you and Barrett is already more than we had before.
Just count yourself lucky you didn't have to do that yourself. Barrett told me the headaches afterwards were immense. I see he did not exaggerate.
I don't want to talk about it. Very well. But there is something else to talk about...
"I think it is important that we discuss what you saw back there."
"That man. What I had done."
... Player Response Reaction
It was either you or him, right? It was, yes. I appreciate that you see it that way. A very practical outlook. Not one I find is shared amongst members of Constellation. May I ask what your background is?
Bet he deserved it. I might say that many do.
It is surprising to find someone else from Constellation who agrees with me. They tend to avoid conflict where possible.
What experience lead you to that belief? What did you do before Constellation?
I'm not really comfortable having a conversation about it. I understand. It is not my intent to distress you. Is this your first time in such a situation? What experience did you have before Constellation?
... Player Response Reaction
I was a miner. Argos Extractors. [QB60] Argos... I have heard of this company. Small, reckless. Interesting... I do not have experience with this profession, but I have my own experiences with... risk.
I've done all sorts of things.
  • [Q:12?] [QB61] You prefer answers that do not require you to commit to a position. I find this curious. [or]
  • [QB61] Have you now?
I have also seen a great many things in my time. Some quite dangerous.
It's not really any of your business.
  • #Bugs [QB62] Again, I assure you I am not trying to make you uncomfortable. [or]
  • [QB62] No, I suppose it is not.
I am just trying to find common ground. If we will be working together in the future, that is... useful.
"We both seem to be... unusual additions to Constellation."

--

"Please, I would ask that you not mention to Vladimir the circumstances in which you found me."
"This is not the first time that Va'ruun zealots have attempted to corner me. If it is known that this has happened again..."
"Well, it has been a while since I was given an assignment on my own. I would not want it to be even longer in the future. Do you understand?"
... Player Response
You've got it. Mum's the word. [QB90] "Mum?" This means we are in agreement? Thank you. That is good to know.
I'm not making any promises. [QB91] I would not expect you to. I have simply asked. You will do what you feel is necessary, and that will be all right.
Now I feel like I need to say something. [QB92] If that is the case, so be it. I am just trying to avoid... complications. Unnecessary worry for Vladimir.
It should be clear by now that I am more than able to take care of myself.
🗣︎ They've come after you before? Yes. It would seem they have not yet learned how much it will cost them.
But then, that is their fundamental problem, is it not? An inability to see anything other than the path which they have created for themselves.
🗣︎ Va'ruun Zealots? You are unfamiliar? This is a surprise. Few have not heard of them.
They are fanatics, having taken the teachings of House Va'ruun and twisted them into a belief that the galaxy must be wiped clean before the Great Serpent's return.
So, in this I would say I have done the galaxy a favor.
[QE100] "I will finish here, and return to New Atlantis when I can. You should go now, as they will be expecting us."

Wants to talk[edit]

While Andreja is a follower, she will from time to time ask to talk. These talks each have an opportunity to change her affinity.

For players with the Empath trait, choosing answers that she likes will temporarily improve your combat and persuasion. Instead of flirting, it is usually better to choose these answers. This will also increase affinity more quickly.

There are additional options depending on career, skills, and starborn status.

Note that there are fewer such opportunities than other companions. Her affinity is dominated by actions during missions.

Key Meaning
+25 affinity
-15 affinity
🗣︎ talk more, loop
X End and Exit scene
[QB###] set quest flag ### before beginning
[QE###] set quest flag ### after ending
[Q:###?] quest flag ### is set?
[¬Q:###?] quest flag ### is not set?
[condition?] condition is set?
[¬condition?] condition is not set?

First Conversation[edit]

"I was saying that I was concerned that I have not been fully accepted by the members of Constellation."

--

"I wanted to thank you for giving me the chance to work with you. I know we met under... unusual circumstances."

--

"You seem to be acclimating well to Constellation. Are you enjoying working with them?"
... Player Response
[Starborn?] It's always good to work with old friends. Ah, you were acquainted with some of the members before? I was not. This is all new to me.
It's certainly not like anything I've done before. I think none of us were expecting what we have found. Well, perhaps Matteo...
I'm starting to think I should've kept my day job.
  • [Q:60?] You would prefer mining to this? It must be far more exciting than I have been led to believe. [or]
  • It is certainly a less normal experience than most are used to, but I think that is a good thing.
The pay isn't great, but the people are all right. None of us are in this for the credits.
"You have certainly become a vital part of the organization. That is a credit to your abilities."

--

"If I may... from what you have seen... Do you think I fit in well with the rest of Constellation?"
... Player Response Reaction
If you're asking, I assume you feel like you don't. [QE150] No, I do not. But I find it hard to quantify. Many of the other members are polite, but distant. I worry that my background, and my actions, concern them.
Fitting in is overrated. [QE150] Perhaps, but it is still important to me. I feel as though I am often looking in at the rest of the group. I do not like this feeling. I would like to feel that I am a valued member of the organization, but I am concerned that I am off-putting, or my actions have alienated me.
You're certainly very unique. [QE150] I cannot tell if that is a compliment or an attempt to avoid the question. I will assume the former. I have a very different background from the rest of Constellation. I carry myself differently. I worry that some of the others are unable to see past this.
X Let's talk about this some other time. [QE150] Yes, of course. I just... I was just wondering.
"I have not shared much, but everyone knows I worked with smugglers for years. I am no stranger to violence and death."
... Player Response
You don't seem to be bothered by your past. Why should I be? It was necessary for survival. I would not be here otherwise.
Accepting the unfamiliar can be hard for people. I know.
I'm sure you did what you had to. Yes, exactly. I survived. That was the only goal.
Sounds like fun! Ha. I might not admit it to the others, but at times... it was. I do not regret this, but I know how it makes me seem.
"For those that have not lived it, it can be difficult to imagine, or accept. Others here have seen conflict, but for more noble causes."
"Vladimir is the only one here who can begin to understand. He was the one who pressed the group to include me."
"I lack his... charm. He puts others at ease. I fear my presence does the opposite."
... Player Response
Charm isn't everything. [QB155] No, but it seems to make things much, much easier. I envy that.
You've had my back, and that's all that matters. [QB160] Of course. You have given me an opportunity the others have not. Perhaps I just need more time.
Don't worry so much about what others think of you. [QB165] It is strange. I admit it has never been an issue before now.
[Flirt] Trust me. You have a lot going for you. That is kind of you. You also... have a lot... going. I am... I find expressing affection difficult. But truly, thank you.
🗣︎ Have you tried telling more jokes? Jokes do not come naturally to me, the way they do to others. If I try, it only makes things awkward.
"I know this seems trivial, perhaps childish. I have just always relied only on myself. I have never been surrounded by people like this."
"By a group I wish to be a part of. Does that make sense?"
... Player Response
I've always been a loner myself. And yet here we are, working together. And that has, I think, gone very well.
I don't think what you're saying is childish. Thank you. That is reassuring.
People love me, so being included has never really been a problem. Yes, you carry yourself well. Perhaps more time with you will allow that to "rub off" on me.
You should really stop worrying about this. Yes, perhaps I should. They have taken me in, after all.
  • [Q:95?] "Discussing these things is challenging for me. I hope now you can better understand why I wanted to keep the circumstances of our meeting quiet." [or]
  • [¬Q:95?] "Discussing these things can be challenging for me. I find it difficult to "open up" to people."

--

  • [Q:90 & Q:101?] "I know that you talked to Vladimir, even after you said you would not." [or]
  • [Q:101?] "I know that you spoke to Vladimir." [or]
  • "I wanted to thank you for not saying anything to Vladimir."

--

  • [Q:90 & ¬Q:101?] "I know that you said you wouldn't, but it is still a relief. I would like my contributions to Constellation to amount to more than violence." [or]
  • [Q:91 & ¬Q:101?] "You were unsure about it, and I can understand that. I am glad that you decided against it. It would only give me more to worry about." [or]
  • [Q:92 & ¬Q:101?] "You said you were considering it, and I appreciate that you decided against it. I do not wish to be seen as a source of violence, and nothing else." [or]
  • [Q:92 & Q:101?] "You were honest and said that you might. I do not hold that against you. It is just one more instance of violence I worry will color the others' view of me." [or]
  • [Q:91 & ¬Q:101?] #Bugs "I knew you were unsure about it, so at least I was prepared for the possibility. It just becomes one more thing attached to me."
... Player Response
[Q:101?] Honesty is the best policy. I... am not sure I agree with that. But I can accept that we disagree.
[¬Q:101?] It wasn't a big deal. It would have been to some.
[Q:101?] It wasn't anything personal. I understand that, and did not take it as such. It put you in an unpleasant position.
[¬Q:101?] And now you owe me one. Again, I am not always good with humor. I am unsure if you are joking. But I will absolutely remember that you did that for me.
[Q:101?] I did what I thought was right. Yes, I know. That is why I do not hold it against you.
[¬Q:101?] It was clearly important to you that I not say anything. Indeed it was, and now I hope you can see why.
"Thank you for talking this over with me. It is good to know that at least one member of Constellation understands me."

Second Conversation[edit]

"I was saying that I believe it is necessary to have a purpose in life."

--

"I have been curious. I know that your role in Constellation was thrust upon you in an unusual way, but that experience does not demand that you stay."

--

"You could have delivered the Artifact, and then left. Why do you stay?"
... Player Response
[Starborn?] Finding the artifacts is very, very important to me personally. Yes, the idea of what they might represent has been motivating for many of the members. This is, after all, what Constellation is for.
The artifacts mean something. It's important we find out what. It does seem to be a unique situation with serious consequences.
That is what keeps me here as well.
It's a good group of people, and they need my help. They are dedicated in their cause. This is rare and admirable, I think.
I love a good mystery. One that hopefully will soon be solved.
There isn't much else going on this week. Why are people so quick to use humor to deflect from serious questions?
The work being done here is unique, and important. That is reason enough.
X Let's talk about this some other time. Of course.
  • [Lodge?] "My past is... complicated, and anyone here will tell you I do not speak much of it." [or]
  • "My past is... complicated, and anyone in Constellation will tell you I do not speak much of it."

--

"But my family always stressed the importance of having a purpose in life. You must have a reason for being."
"That has guided me throughout my years. No matter what it was in the past, Constellation is now my purpose."
... Player Response
You've got to have a reason to get out of bed in the morning. [QB205] Yes, that is one way of putting it.
I am often surprised at how reluctant some are to agree with the idea. They sometimes seem offended I would suggest such a thing.
I think having goals is important. [QB210] A goal is something you work towards, an expectation of achievement. That is not the same.
I believe it is sometimes phrased as "the destination is not as important as the journey."
Hopefully you leave a little time for fun, too. [QB215] "Fun" is not a consideration.
I... am not saying I am incapable of it. It just should never be a priority over other things.
🗣︎ Why is Constellation meaningful to you? This group of people, who by rights would never associate with one another, has come together for a common cause.
That is impressive on its own, before considering the magnitude of the work they have undertaken, the possibilities it holds.
"When I first came to New Atlantis, I was shocked at how many people go about their business every day like drones."
"They do their jobs, eat their food, sleep in their beds... All seemingly without concern for anything around them. Complacent."
"Their experience is so different from much of the Settled Systems. They do not know how good they have it."
... Player Response
Your experiences must've been very different, then. Yes, they were. I did not grow up amidst such luxury.
There's no way to know what someone else is going through. You believe I am too quick to judge. Perhaps that is so.
You think people need to struggle to live. I think if there is no struggle, people can forget what living really means.
🗣︎ How are things different for them? There is no struggle to survive here, no great risk in daily life.
I am sure you have seen for yourself that is not the case for much of the Settled Systems.
Hostile environments, dangerous creatures... Not to mention the threats posed by other humans.
None of that touches these people.
"Purpose cuts through adversity. I know that all too well, and these people seem to have no idea."
... Player Response
You've obviously been through a lot. I have. There have been times where I wondered whether it was worth it.
I'm sorry life has been hard for you. I am not asking for pity. I have done what is necessary to bear my burdens, and it has led me here.
Feeling sorry for yourself never helped anyone. No, it has not. We do what we must to carry on.
"My family is... unique within the Settled Systems. I grew up outside the bounds of the United Colonies or the Freestar Collective."

--

"My parents, and their parents before them, did not believe anyone outside our family could be trusted or relied upon."

--

"You can imagine, I am sure, how existence without ties to others is challenging in space."
... Player Response
Getting by on your own is admirable. It has certainly proven valuable. Saved me a few times, without question.
It's not a life I'd choose for myself. Choice had nothing to do with it. Not for me. But looking back, I understand their concern.
That sounds like a terrible way to live. Difficult, yes. But not terrible.
🗣︎ Why did your family insist on independence? They believed - and still do - that anyone who was not part of our family did not share our values, our goals, and was ultimately a potential threat.
My time in the Settled Systems has mostly lead me to agree with them.
"For now, though, it would seem you and I have found purpose in Constellation."
"For now, that is enough."
"I am pleased that we have common cause, and have enjoyed our time together. Thank you."

Third Conversation[edit]

"We were talking about the importance of relationships with others."

--

"I have been thinking about what we talked about before - the idea of purpose in one's life."

--

  • [Q:205?] "You agreed with me that true purpose can be a driving force in life. I found that comforting, but something has been nagging at me since." [or]
  • [Q:210?] "We spoke of the difference between having a purpose and having goals. I believed myself right in the moment, and dismissed what you were saying.
    But thinking more, perhaps I have been arrogant to assume I am right."
    [or]
  • [Q:215?] "You told me that fun was important. I assumed you were joking, and dismissed it out of hand.
    But having thought about it, I wonder now if you were right. Or at least, if I were too quick to reject the idea."

--

"I have been single-minded in my pursuits. I have always believed the decisions I made were necessary, that there was no other option."
"I have sacrificed much to be where I am now. And... I am starting to wonder if it has been worth it."
... Player Response
You're the only one who can answer that. I know.
It doesn't matter. There's no way to change the past. I am not necessarily asking to change what I've done.
If it got you here, then it was right. Thank you. I have always believed... No, hoped that is true.
It's okay to have doubts. Just don't let them paralyze you. Doubts have never been something I would consider.
X We should have this discussion some other time. Yes, perhaps that would be best.
"I have told you I am not one to discuss my past, and yet..."
"I find myself increasingly compelled to do so, to make sense of myself."
... Player Response
[Starborn?] You'll tell me when you're ready, and it'll be fine. Perhaps now is a good time to start, then.
Whatever you've done, I won't hold it against you. No, that is not what I am trying to say...
You don't have to talk about anything you don't want to. Thank you. I appreciate the reassurance, but I would like to try.
We've all done things we regret. I would not presume to think we have had similar experiences. I would hope you would do the same.
Our past should never define us. I... am not sure I believe that.
"I promised to provide for my family. That meant working with smugglers to procure supplies we could not acquire any other way."
"I have spent my adult life away from my home, jumping from one planet to the next, living in dangerous conditions, often surrounded by violence."
... Player Response
Everyone's had their share of hardships. This is true. But I have only experienced my own.
It's clearly taken a toll on you. It certainly influenced the way I see the universe.
Hard to believe your family would put you through that. We were taught from a very young age that family always comes first, and no price is too great to pay to ensure its survival.
"I was convinced from the beginning that it was unwise to let anyone get too close. I had... maybe not quite friends, but people I cared about. Yet there was always a distance I could not reach across."
"I often find other people complicated and confusing. It seemed easier to not become attached, especially when circumstances meant I might never see them again with no warning."
... Player Response
Going it alone has always worked for me. [QB305] And yet, here we are. I find we work better together.
We're social creatures. Life is better when we're surrounded by others. [QB310] Until now I have disagreed strongly with that idea.
But therein lies my concern.
I've never paid much attention to who else is around. [QB315] Under different circumstances, I might find that insulting.
Perhaps you and I both need to reconsider what is important.
"What I am trying to say is that I now wonder whether it has been the right decision to distance myself from others."
"Being a part of Constellation, traveling with you... I have been questioning a great many things."
... Player Response
I'm here for you if you need me. [QE350] I appreciate that more than you know.
Don't let this get in the way of our mission. [QE350] No, of course not. The mission comes first.
I suppose we should get back to it, then.
Everybody has baggage. It's how you deal with it that matters. [QE350] I suppose this is true.
Thank you for listening to me. These are not easy conversations for me.
Keeping things bottled up isn't a good idea. [QE350] Yes, I know, which is why I am trying to... to open up about this.
I am grateful for your patience, and your willingness to listen.

Fourth Conversation[edit]

"I was trying to explain that I am from House Va'ruun, and how I came to be here with you."

--

"I have something I wanted to say, but... I confess I am afraid of how you will react."
... Player Response
[Starborn?] Don't worry. Nothing is going to change between us. You seem very sure of that. I am... less so.
If it's that bad, maybe you shouldn't say anything. Without a doubt, I should not say anything. I have known that much all along.
Despite that, it is important. We should be honest with one another.
Nothing would change my opinion of you. I am reluctant to put that to the test, but it is necessary that we are honest with each other.
  • [Q:160?] I've told you, all that matters is that you have my back. [or]
  • The only thing that matters to me is that I can count on you.
I know. That is part of the reason why I feel it necessary to be honest.
X I'd rather talk about this later. Yes. It can wait.
  • [Q:305?] "You told me that you believe in "going it alone," as you put it. But we have traveled together for a while now.
    I feel I must honor that time with the truth."
    [or]
  • [Q:310?] "I know that you said you prefer to be surrounded by others, unlike me. But Constellation means something to us both, and I must be honest about why." [or]
  • [Q:315?] "You told me that it does not matter to you whether you're alone or with others. But we have traveled together enough that it matters to me.
    And that time, the bond that we have begun to create... That deserves honesty."

--

"The little I have spoken of my history has been nothing but truth. I worked with smugglers, I have caused my share of pain and suffering."
"What I have left out, until now, is that all of that was done on behalf of House Va'ruun, my people. My family."
... Player Response
[Serpent's Embrace?] I am very familiar with House Va'ruun, my sister. I serve the Great Serpent as well. I had no idea...
I had heard that there were those who believed, but were not born Va'ruun. It is good to meet one of you face to face.
I can explain why I have not revealed myself...
If that were coming from anyone else, I'd think it was a joke. I am not joking.
I thought House Va'ruun had vanished. They have retreated from open relations with the United Colonies and the Freestar Collective, but they still exist.
So you're a member of that cult. "Cult" is such a dismissive word. The faithless run to it so quickly. I have grown so tired of hearing it, and all that it implies.
Explain to me how this makes any sense. I will do my best.
🗣︎ House Va'ruun? What's that? You have not heard the name? I am surprised.
Generations ago, our founder, Jinan Va'ruun, he... He had an experience while grav jumping. He made contact with an immortal being beyond time and space, beyond our universe.
The Great Serpent told Jinan Va'ruun that our universe is his dominion, and while he has been away for millennia, he will return soon. And when he does, we must be prepared.
My people have worked to that end for many years now, and it has caused conflict with the rest of the Settled Systems.
"I was born in the great city of Dazra, and raised with the teachings of Jinan Va'ruun. I underwent the Rite of Kre'jar when I came of age."
"I am of the Promised, those who know the truth of the Great Serpent and his inevitable return."
... Player Response
I can't believe you didn't tell me this until now. [QE405] You must understand: my being here is secret. No one is supposed to know.
That sounds really impressive. [QE405] Thank you. I doubt many would see it that way. There is a reason I am only just revealing this now.
I don't care about your past. [QE405] I appreciate that, but it is still important that you know.
I hope this isn't one of those "Now I have to kill you" scenarios. [QE405] Your ability to find the humor in a situation is remarkable.
No, I will not kill you for knowing. But you must understand that this is privileged information.
"Several years ago, I intercepted requests from Constellation to access Va'ruun space, speaking only of "exploration.""
"I passed these requests to the High Council, and it was decided that more needed to be known about Constellation. Their intentions needed to be understood, and their potential threat assessed."

--

"I was sent to infiltrate Constellation, posing as a former smuggler looking for a new purpose in life."
"I approached Vladimir, and was allowed into the orgranization [sic]."
... Player Response
So you lied. I withheld certain information. Everything I told Vladimir was, and is, true.
It seemed to be enough, for a short time.
That makes you an undercover agent. That was the intent, yes. The reality is... more complicated.
I thought there was more to you than you let on. Yes, well... You were not the only one.
I've always wanted to meet a spy! I am... pleased to have fulfilled that wish for you, I suppose.
But certainly not everyone shares that view.
"Several weeks after I arrived, I attempted to access secure records within Constellation's archives. Vladimir and Sarah were waiting for me."
... Player Response
[Stealth?] If it were me, I wouldn't have been caught. I thought the same. And yet, there they were.
They didn't trust you. Seems like a good call on their part. I admit that stings a bit, but yes.
That must've been a surprise. Quite an understatement.
They weren't as gullible as you'd hoped. That is not how I saw them.
You're still here, so it couldn't have been that bad. I had no idea what to think.
"I was horrified - my failure would be reported to the High Council and the penalty would be... severe."
"Except... Sarah did not cast me out. I was allowed to stay, on the condition that any information I sent to the High Council was first shown to her."
"She made no attempt to interfere, and promised not to tell the others."
... Player Response
I'm not surprised. Sarah's a good person. Yes, she is. I cannot imagine anyone else in her position doing the same.
So you're actually a double agent. I... suppose that is one way of looking at it. Sarah has not asked me much about House Va'ruun, but the information I send them could be seen as valuable to her.
I'm guessing you haven't told anyone else this. You are now the third person within Constellation to know.
House Va'ruun knows about the Artifacts, then. ...They do not. I have, for now, kept that information to myself.
🗣︎ What information are you sending to House Va'ruun? The history of Constellation, where expeditions are sent, data on star systems House Va'ruun has not explored.
Some information on their members and goals. As you have seen, there is relatively little that would be considered "classified."
"You and I have spent so much time together. It has been increasingly difficult to keep this from you, and I am sorry for that."
"Telling you this violates so many of the orders I was given, but... It was the right thing to do. I can feel that."
... Player Response
[Serpent's Embrace?] You have done the right thing, and the Great Serpent will reward you. I hope that is true.
This is a lot to absorb. I know.
You didn't trust me with any of this. That's hard to accept. I am truly sorry.
X You're still just Andreja, far as I'm concerned. You have no idea what a relief that is. Thank you for trusting me.
"I understand that this may change what you think of me. I know that you may no longer wish to associate with me."
"I believe that in this moment, honesty is more important than anything."
"No matter what happens next, I have appreciated the time with you, and I thank you for trusting me."

Fifth conversation (SG05_QuestIntro)[edit]

  • [Flirt] I would do anything for you, Andreja.

Temple conversation (MQ104A)[edit]

  • "When this is over, we're all going to be rich beyond our dreams." or
  • "We've only gotten this far by working together."

Starborn conversation[edit]

  • "No one is going to stop us. We've come too far."

Dialogue[edit]

Barrett and Andreja[edit]

Quest: DialogueUCTheLodge_Convo26_BarrettAndreja
Scene: DialogueUCLodgeConvo_Scene26_BarrettAndreja

Barrett:

  • Hey, Andreja. I hope all is well with you?
  • Andreja. Everything going okay?
  • Andreja! Hey. Having a good day, I hope?
  • Aha! Andreja. Are you doing all right?

Andreja:

  • It is.
  • Indeed.
  • Yes.
  • I am.

Barrett:

  • Good, good.
    So, I've got some new board games... Vasco and I could use another player if you're interested?
  • So, once a month or so we like to have a movie night around here... you can pick the next movie if you want?
  • So I was thinking about cooking a big meal for everybody... if you're interested, I'd love an extra hand?
  • Noel and I are going to set up an experiment to artificially simulate metallic hydrogen under extreme pressure. You in?

Andreja:

  • I am not.
  • I decline.
  • No.
  • I do not want to be involved.

Barrett:

  • No worries, no worries.
    Maybe another time, right?
  • Hey it's okay, we do this a lot. Maybe next week instead?
  • That's quite all right. Maybe another time then.
  • If you feel up to it later, let me know.

Andreja:

  • I will not change my mind about this.
  • I doubt it.
  • No. I do not think so.
  • I appreciate the attempt to pull me into your activity. But no.

Andreja
Barrett, I know you have explained it before, but I still do not understand... I still do not "get it." Could you try explaining one more time?
Barrett
This again? Okay, let me try one more time. All I'm saying is that I consider it a win if I can talk my way out of a fight. Outwit my opponent.
I don't know how else I can explain it to you. It's pretty simple: If I can use my wits and charm to avoid a fight, that's how I prefer to do things.
Does the phrase "agree to disagree" ring a bell? Okay, I'll give it one more shot. It's better to talk things out than to slug them out. I'd rather outwit someone than out... punch them.
Andreja
But why would you avoid a fight?
You have the chance to prove yourself the superior combatant, and you do not take it?
But fighting is so much simpler...
Barrett
I knew this wasn't going to get us anywhere.
You are something else, you know that?
Well, I gave it a shot. I'm sure we'll do this again sometime.

Andreja
All right, Barrett. I have a new one.
Barrett, I would like to make another attempt.
Barrett, would you like to hear a joke?
Barrett
Okay, I'm going to stop you right there. If it starts with "knock knock"... Just don't even.
Now hang on a second. Is it a pun? It's a pun, isn't it. Probably a terrible one.
Wait, wait! Don't say a word. It better not have something to do with an animal crossing a road.
Andreja
Argh. Never mind, then.
Well, then just forget it.
How do you always know?
Barrett
Ha!
Ha ha!
Ha ha... Oh, wow.

Barrett
Okay, Andreja. I've got an idea. You're going to love it.
Andreja! Hey... so, I want to try something out. Got a second?
Andrejaaaaa!
Andreja!
I've got the perfect plan this time. I promise.
Andreja
From our previous interactions, I can only assume this will be a frustrating experience.
I am not certain that I believe you based on similar conversations that we've had.
I cannot fathom where this conversation is going.
Barrett
Okay. I'm going to teach you how to dance. Take my hand.
We're going to listen to some old Earth music. Jazz. You're going to love it.
I'm going to show you how to make a margarita. I even got little umbrellas! They're adorable!
Andreja
What is the purpose of this activity?
Barrett
It's... fun?
Everybody loves this stuff!
I dunno, I'm bored. Why not?
Andreja
I decline.
No.
I opt out.
Barrett
Well, you know where to find me if you change your mind.
Well, the offer never expires.
I'll check back with you later, if you want.

Barrett
Andrejaaa!
Andreja
Why do you draw out the vowels of my name in such a prolonged manner?
Barrett
It's like say "hey" and your name at the same time! It's friendly!
Andreja
I do not see how that would be friendly. My name is my name and it should not be altered without my permission.
Barrett
You know, I hadn't thought about it that way, but that's entirely fair.
Andreja
Did you have a question for me or did you just want to attempt to say my name?
Barrett
I just wanted to check in with you and make sure all was well.
Andreja
I appreciate that. All is well. Thank you... Baaaaarreeeett.
Barrett
Okay, point made, Andreja.

Matteo and Andreja[edit]

Quest: DialogueUCTheLodge_Convo03_AndrejaMatteo
Scene: DialogueUCLodgeConvo_Scene03

Matteo:

  • So, Andreja... Where did you say you were from?
  • Hey, I forget... Where in the Settled Systems did you say you grew up?
  • We were talking that one time, and you said you were from... where? I can't remember.

Andreja:

  • I have never mentioned that. Ever.
  • Where I grew up has never been a subject of discussion.
  • I have never discussed that.

Matteo:

  • Oh, okay... Sorry, must've confused you with someone else. If you ever want to swap stories, though...
  • Ah, my fault. Bit of a mixup, then. Well, if you ever want to sit down and laugh about the good old days...
  • No? Huh. I must have mis-remembered. Well, if you ever did want to talk about it, I'd be happy to lend an ear.

Andreja:

  • Thank you, but that is not a subject I wish to discuss.
  • No thank you. But I appreciate your... curiosity.
  • I do not think so. But thank you for your interest.

Matteo:

  • Okay. Gotcha. Good talk.
  • Right, then. I'll just... go.
  • Mmm-hmm. Some other time, then...

Matteo and Sam[edit]

Quest: DialogueUCTheLodge_Convo09_SamMatteo
Scene: DialogueUCLodgeConvo_Scene09

Matteo:

  • She still won't tell me, Sam!
  • No luck, Sam! I can't get it out of her!
  • I got nothing, Sam. Nothing! She won't tell me!

Sam:

  • Absolutely. Totally. Uhm, who are you talking about?
  • Hang on. I think you're missing a noun there. Who is "she"?
  • That's one way to start a conversation. So... who is this mysterious "she"?

Matteo:

  • Andreja. I keep asking where she's from, and she keeps dodging the question. It's driving me crazy!
  • Come on, you know... I've asked Andreja where she came from, and she just won't tell me. At all. I can't take it!
  • I have asked where Andreja comes from, like a hundred times, and she just will not even give me a hint!

Sam:

  • With tack [sic] like yours, it's a wonder she hasn't told you all her secrets by now.
  • She's one of us, Matteo. No need to give her the third degree.
  • Again with this? Matteo, you've... You've gotta let this go. It's getting unhealthy.

Matteo:

  • No, I just... Something about her story just doesn't add up for me.
  • I'm just saying... We don't really know a lot about her. It's weird, right?
  • Come on, seriously. She's beyond secretive. It's weird!

Sam:

  • You gotta let this go. Everybody's got things they'd rather keep to themselves.
  • We all got a past here. Constellation works because everyone respects each other and let's [sic] the good ol' days stay in the good ol' days.
  • If she didn't have secrets, that would be even weirder. Give her space.

Sam:

  • Vladimir has vouched for her time and time again, and she's come through for us every time. It's okay to not know every little thing but still trust someone.
  • From everything I've seen she's been a pure positive for Constellation. Heck, Sarah vouched for her. Good enough for me.
  • Vladimir and Sarah both brought her in, and have never had a bad thing to say. So she likes to keep her distance - her prerogative. Just relax.

Matteo:

  • Yeah, I guess you're right.
  • Okay, yeah. You're right. I'll try and let it go.
  • Yeah, I suppose. I'll try to not let it bother me... But no promises.

Sam and Andreja[edit]

Quest: DialogueUCTheLodge_Convo14_AndrejaSam
Scene: DialogueUCLodgeConvo_Scene14

Sam:

  • Hey, Andreja. Had another run-in with Zealots, huh?

Andreja:

  • Indeed I did.

Sam:

  • Guess you handled it all right, since you're here and not at Reliant Medical.

Andreja:

  • I did what I needed to do.

Sam:

  • I'm sure you did.

Quest: DialogueUCTheLodge_Convo15_SamAndreja
Scene: DialogueUCLodgeConvo_Scene15

Andreja:

  • Sam, I do not know if you recall my suggestion, but if Cora ever needs self-defense training...

Sam:

  • Oh, yeah. I remember all right. Very aware of the offer.

Andreja:

  • Well, I am still available if you are interested.

Sam:

  • Okay, uh-huh. Sure. Got it. Thanks again.

Andreja
Sam, I know you have explained it, but I am still having trouble.
Sam, could you explain it one more time?
Sam, I apologize for bringing it up once more...
Sam Coe
Oh my gosh, this again?
Still can't wrap your head around it, can you?
Ha! I saw it on your face last time. Knew we'd be doing this again.
Andreja
I do not wish to be a nuisance. I just do not understand.
I hope it is not annoying. It just does not make sense to me.
I have tried to understand it, but I just do not "get it."
Sam Coe
Don't know what to tell you, kid. It's pretty simple. All I'm saying is that, given a choice, I'd much rather talk my way out of a fight than slug it out.
I don't know how else I can phrase it for you. Some of us prefer avoiding a fight if we can talk our way out of it. That's it.
Okay, let's try it one more time. I just consider it a victory, however minor, if I can use my mouth to get me out of a fight instead of into one.
Andreja
But fighting is so much easier.
But it is so much simpler to demonstrate strength through force.
But why would you wish to avoid a fight?
Sam Coe
Oh, you. Don't ever change, Andreja.
Hey, you do whatever works for you.
Okay. We'll do this again some time, I'm sure.

Sam Coe
Sooo... craziest bar fight?
Andreja
Three spacers got the drop on me. Flipped a table. Found a good use for a butter knife. Dull, but surprisingly effective.
Sam Coe
Haha. Was on an outpost and then a predator burst in. It was all jaws and fur and spit. Everyone freaked out. Two shots and I went back to my sandwich.
Andreja
Nice. But still... Butter knife?
Sam Coe
Yeah... You win this round, Andreja.

Sam Coe
Sarah Ms. Perfect Morgan. I swear, she must have radar.
Andreja
What do you mean?
Sam Coe
Every single time I make a mistake. Before I can say "oops" she's there and very politely, and ever so patiently, telling me I made a mistake. You know what I mean?
Andreja
No, I do not.
Sam Coe
Thanks, Andreja. Now I feel better. *chuckle*

Andreja
Sam, have you considered what kind of combat training your daughter might require?
You know, it is never too early for Cora to learn some basic combat tactics. Have you discussed it with her?
Has Cora ever mentioned what kind of type of weapons she might prefer? A particular fighting style, perhaps?
Sam Coe
Uhh, no... Because she's twelve.
Oh, wow, you're actually being serious. No, that has not come up.
Ha, no. That won't be an issue for a while. Maybe ever.
Andreja
I trained at an early age. It has served me well over the years.
It is never too soon to begin training. Skills take time to develop.
She could make a very skilled fighter. The sooner she begins learning, the better.
Sam Coe
Are you... offering to train her?
Just so I'm clear what's happening right now: You are offering to train Cora to be a.... what? Warrior? Soldier?
This is one of the weirder conversations I've had lately.
Andreja
I would be happy to show her a few things.
I believe some of the things I have learned about close combat could be useful to her.
If she is willing, I would be pleased to work with her.
Sam Coe
I will... consider that. Maybe. Thanks, I think.
Well, that's certainly something to think about. Thanks for the offer.
Okay, that's an interesting idea. Let's just keep that between us for now, and if the time comes, I know where to find you.

Sarah and Andreja[edit]

Quest: COM_Companion_SarahMorgan_Convo_Andreja01
Scene: COM_Companion_SarahMorgan_Convo_AndrejaScene01

Sarah:

How are you easing into things, Andreja? Is our mutual acquaintance helping with the transition to this new way of life for you?

Andreja:

Yes, I would say that... the proper adjustments are being made. The most difficult part has been acclimating to what you perceive as the more insignificant customs.

Sarah:

Interesting. Such as?

Andreja:

Let me think... Oh, yes, here is a particularly strange one. After a person sneezes, someone invariably invokes the phrase "bless you." Oddly strange to administer absolution after witnessing a bodily function.

Sarah:

*Laughs* I'm sure there was a perfectly good reason that expression was connected to sneezing, but I'm afraid it's lost to time.

Andreja:

That is a shame. I would like to have understood the specific etymology of those words.

Sarah:

I don't think that's necessary, Andreja. It's enough to know that being courteous to others is the right thing to do.

Quest: COM_Companion_SarahMorgan_Convo_Andreja02
Scene: COM_Companion_SarahMorgan_Convo_AndrejaScene02

Sarah:

Something bothering you, Andreja?

Andreja:

Yes, actually. I am surprised you noticed. You have quite the talent for reading people's current mood from afar.

Sarah:

Comes with the territory, I suppose. Care to share your troubles?

Andreja:

I am concerned with how the rest of Constellation perceives my presence. Regardless of how I present myself, I feel as though they're looking at me with disdain rather than comradeship.

Sarah:

Honestly, I think you're being a bit paranoid. Everyone I've spoken to has nothing but complimentary things to say about you.

Andreja:

If that is truly the case, why do I often find myself excluded from the other members' activities and gatherings?

Sarah:

Having someone from House Va'ruun among us is a new experience. I'm certain they're unsure if you even wish to be approached at all. Give them time, Andreja. They'll come around. I promise.

Quest: COM_Companion_Andreja_Convo_SarahMorgan01
Scene: COM_Companion_Andreja_Convo_SarahMorgan01Scene01

Andreja:

  • If I had not mentioned it, I have another... package ready for delivery.
  • I know there are more important things going on, but I need to make another delivery.
  • Did Vladimir inform you that I will be making another delivery?

Sarah:

Ah, right. Suppose you were due for one. The, ah, contents... They're what we agreed on?

Andreja:

Yes, Vladimir and I agreed on what should be included.

Sarah:

That's all fine then. Do let me know if you get a response.

Andreja:

That is highly unlikely, but if it happens I will be sure and tell you.

Quest: COM_Companion_Andreja_Convo_SarahMorgan02
Scene: COM_Companion_Andreja_Convo_SarahMorgan02Scene01

Andreja:

  • Sarah, I wanted to ask how you are doing.
  • Is everything all right with you?
  • You seem to be doing well.

Sarah:

  • I'm fine... Shouldn't I be?
  • Everything's fine. Unless you know something I don't.
  • Well yes, I think so. Why do you ask?

Andreja:

  • There is so much responsibility, being in charge of Constellation during a time like this. Such a significant discovery.
  • I just worried you are feeling a great deal of pressure, leading Constellation through something so... unprecedented.
  • Well, with all that we have discovered and are learning... To be in charge, to be responsible for all that. I imagine it could be difficult.

Sarah:

  • Huh. Well, that's... That certainly does put things in perspective.
  • Ah, well when you put it like that, I suppose it is rather a lot.
  • I hadn't really stopped to think about it... until now.

Sarah:

  • Well, it's the thought that counts, isn't it? I do appreciate the concern.
  • Right, well. Lots to do, I'd better get back to it.
  • Thank you, Andreja. You've certainly given me a bit to think about.

Quest: DialogueUCTheLodge_Convo20_AndrejaSarah
Scene: DialogueUCLodgeConvo_Scene20

Sarah:

  • Andreja, do you read much?
  • Do you read often, Andreja?
  • How do you feel about books, Andreja? Enjoy reading much?

Andreja:

  • Finding the time is sometimes difficult, but yes, I do enjoy it.
  • It is perhaps not the primary way I choose to spend leisure time, but I do not have anything against reading.
  • I find I need to concentrate to be able to focus on a book, and that takes effort. But I do sometimes enjoy it, yes.

Sarah:

  • Noel and I sometimes share books. Bad ones, honestly, more often than not. You could join us, if you liked.
  • I've started something of an impromptu book club with Noel. Nothing serious, just for fun. Think you'd be interested?
  • You know, Noel and I will occasionally find a bad novel to read, and then joke about it after. We'd love to get another opinion, if you wanted to join us.

Andreja:

  • I... might enjoy that. I will let you know.
  • That sounds... fun? I appreciate you asking.
  • You would want me to be part of this? That is kind of you. I will consider it.

Sarah:

  • No pressure, it's just something to take our minds off all this. You're always welcome.
  • Okay. Just say the word, and you're in.
  • All right, I'll be sure and have an extra copy just in case.

Akila City[edit]

Eloise Reed[edit]

Eloise Reed: "Oh, no. Not you again."
Andreja: "I have already apologized for the misunderstanding."
Eloise Reed: "You insulted our cooking. You made Kate cry."
Andreja: "I only meant to suggest some alternative ingredients to improve the flavor. I assure you, it will not happen again."
Eloise Reed: "Yeah, well... It better not."

Belle Rowland[edit]

Belle Rowland: "You're Andreja, right? I've seen you in here before."
Andreja: "Yes... How do you know that?"
Belle Rowland: "Fella down at Aggie's used to talk about you... Described you to a tee. I hear you're good in a fight."
Andreja: "I see."
Belle Rowland: "I also hear you're trouble, so I'll be keeping an eye on you. I don't need trouble in my shop."

Neon[edit]

James Newill[edit]

James Newill: "Andreja?! Quite a surprise. Thought you were out of the business, didn't need any information anymore.
Andreja: "You remember correctly. We are simply browsing.
James Newill: "Oh! Oh, so sorry. You were just a very reliable customer when it came to needing to know things...
Andreja: "As you say, I am no longer in the position of requiring that service.
James Newill: "Right. Well, good to see you again all the same.

Kosmos Bakas[edit]

Kosmos Bakas: "Andreja! Good to see you.
Andreja: "Hello Kosmos. What is new on the menu?
Kosmos Bakas: "Ah, nothing new, I'm afraid. Still, our usuals are pretty good...
Andreja: "Your usuals are excellent. I am glad to see you are still selling.
Kosmos Bakas: "We're hanging in there, thanks to customers like you.

New Atlantis[edit]

Talia O'Shea[edit]

Talia O'Shea: "Well, Miss Andreja. It's nice to see you on your feet. Much better than the last time you were here.
Andreja: "Yes. Thank you again for your assistance.
Talia O'Shea: "I'm just glad I was able to help. A stab wound like that, I would've expected you'd have gone to Reliant Medical. Far more resources there.
Andreja: "No, it is fine. Your medical care was more than adequate.

Royce Elgin[edit]

Royce Elgin: "Ah, she returns! It is so good to see you again.
Andreja: "Please, I have told you I do not want a fuss...
Royce Elgin: "Nonsense! You have a gift, and it must be celebrated! I gave your suggestion to the chef, and the panache is so, so much better for it. I cannot make it fast enough.
Andreja: "I am glad, but you do not need to mention it every time I come in.
Royce Elgin: "I will thank you until the stars themselves burn out, my dear. Truly, you have a gift.

Antonio Bianchi[edit]

Antonio Bianchi: "Hey, Andreja! How did those knives work out for you?
Andreja: "Disappointing, Antonio. The blades chip too easily. Tend to get stuck in bones.
Antonio Bianchi: "Yikes. That's... Uhh, that's too bad.
Andreja: "Agreed. I would talk to your supplier, if I were you.
Antonio Bianchi: "Right, well... You know how it is. No real "supplier" here, just whatever I can scrounge up. But I'll keep it in mind.

Anya Griffon[edit]

Anya Griffon: "Miss Andreja, back again. Just window shopping?
Andreja: "Yes. I just like to see my options, especially if there is anything new.
Anya Griffon: "Oh, I know. You're more than welcome to look around, and if anything new does come in, I'll be sure and tell you.
Andreja: "Thank you.
Anya Griffon: "More than welcome. I always appreciate a customer who knows what they want, even if they look more than they buy.

Jake[edit]

Jake: "You. What'd I tell you last time?
Andreja: "...To stop breaking your customers arms?
Jake: "Yeah, something like that. Bad for business.
Andreja: "It was only the once. Okay, no, twice. Still, I did not start it.
Jake: "Yeah, yeah. Just... Quit it.

Red Mile[edit]

Sati Chandra[edit]

Sati Chandra: "Andreja! Don't tell me today is the day!
Andreja: "I am sorry to disappoint, but no.
Sati Chandra: "Oh, come on! You've gotta run the Red Mile! If half the stories our mutual friend told me are true, you'd win it no problem!
Andreja: "Perhaps someday, but not right now.
Sati Chandra: "Okay, I'm gonna hold you to that. One of these days...

Affinity Reactions[edit]

Main Mission Reactions[edit]

Mission Reaction Event
SF-qico-Constellation.svgUnity

 Dislikes (-15 Affinity)

The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. The player says they saw too much to believe in god, so they joined the Enlightened.
SF-qico-Constellation.svgUnity

 Dislikes (-15 Affinity)

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player argues that a cosmic snake is a poor answer to the universe's problem.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player says they admire the Zealot's conviction.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. The player talks about finding the Great Serpent in the cold of space.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player avoids telling the Zealot how they joined.
SF-qico-Constellation.svgUnity

 Dislikes (-15 Affinity)

The Player and Keeper Aquilus talk about the nature of divinity. Player says gravity is a miracle just like life itself.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The Player and Keeper Aquilus talk about the nature of divinity. Player argues that the Unity is greater than any natural force.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the benefit of science is that thoughts can be tested.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the Unity cannot be defined until it is observed.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says they won't find answers if they doubt themselves.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The Player and Keeper Aquilus talk about the nature of conviction vs belief. Player says conviction carries the doubtful to the truth.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says they will let the thief go free.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says the authorities should deal with the thief.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player decides to send Musgrove, the thief, to jail.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

The player decides to kill Musgrove, the thief.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player decides to send Musgrove, the thief, to jail.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player Walter and his wife are cute together.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player is stopped by one of the guards on the Scow and chooses to attack them.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player successfully speech challenges one of the Scow guards to not attack them.
SF-qico-Constellation.svgNo Sudden Moves

 Dislikes (-15 Affinity)

Player talks to one of Petrov's guards and picks the joking response.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player is in Captain Petrov's vault, about to steal an Artifact. Player tells Petrov he doesn't deserve the Artifact's power.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player is in Captain Petrov's vault, about to steal an Artifact. Player chooses to attack Petrov.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player warns Petrov they will take the Artifact if they need to.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player attacks Petrov.
SF-qico-Constellation.svgNo Sudden Moves

 Dislikes (-15 Affinity)

After a fight, Captain Petrov surrenders to the Player. Player lets Petrov go and apologies.
SF-qico-Constellation.svgInfinity's End

 Dislikes (-15 Affinity)

The Hunter tells the player he needs to kill Keeper Aquilus. The player agrees to do it.
SF-qico-Constellation.svgInfinity's End

 Dislikes (-15 Affinity)

The Hunter tells the player he needs to kill Keeper Aquilus. The player says no.
SF-qico-Constellation.svgInfinity's End

 Dislikes (-15 Affinity)

The Hunter tells the player he needs to kill Keeper Aquilus. The player says killing Aquilus gets them nothing.
SF-qico-Constellation.svgInfinity's End

 Dislikes (-15 Affinity)

The Player is working with the Hunter and has just killed Keeper Aquilus.
SF-qico-Constellation.svgInfinity's End

 Likes (+25 Affinity)

The Player is working with the Hunter but let Aquilus go instead of killing him.
Starborn

 Dislikes (-15 Affinity)

Player is considering letting the Starborn take the Artifact. Player says they might have the greater right to the Artifacts.
Starborn

 Dislikes (-15 Affinity)

Player is considering letting the Starborn take the Artifact. They say fighting the Starborn isn't worth the risk.
Starborn Hates
-35
Player is considering letting the Starborn take the Artifact. The player says they'll somehow get the Artifact back.
Starborn

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
Starborn

 Likes (+25 Affinity)

Player uses Diplomacy to agree with everyone (Barrett, Sam, Matteo) about their Starborn theories
SF-qico-Constellation.svgIn Their Footsteps

 Dislikes (-15 Affinity)

The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player responds neutrally.
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player says they won't help the Hunter since he murdered the player's friend.
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player says murder isn't justified.
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player agrees they won't hesitate to murder the Hunter and take his Artifacts.
SF-qico-Constellation.svgHigh Price to Pay

⏫︎ Loves (+50 Affinity)

Player just rescued Andreja and was kind.
SF-qico-Constellation.svgHigh Price to Pay

 Likes (+25 Affinity)

Player just rescued Andreja but was stern.
SF-qico-Constellation.svgRevelation

 Likes (+25 Affinity)

Player convinces both the Emissary and the Hunter to surrender the Artifacts peacefully.
SF-qico-Constellation.svgRevelation

 Likes (+25 Affinity)

Player convinces the Starborn Emissary to hand over their Artifacts without killing them.
SF-qico-Constellation.svgRevelation

 Likes (+25 Affinity)

Player convinces the Hunter to hand over his Artifacts without killing him.
SF-qico-Constellation.svgBack to Vectera

 Dislikes (-15 Affinity)

Lin is telling the player how Barrett faced the pirates on his own, risking certain death. Player jokes that they would've run away.
SF-qico-Constellation.svgBack to Vectera

 Likes (+25 Affinity)

The player finds Heller at a crashed ship. Player offers to help patch him up.
SF-qico-Constellation.svgBack to Vectera

 Dislikes (-15 Affinity)

The player finds Heller at a crashed ship. Player jokes that they're a hallucination.
SF-qico-Constellation.svgBack to Vectera

 Likes (+25 Affinity)

The player finds Heller at a crashed ship. Player asks Heller what happened.
SF-qico-Constellation.svgFurther Into the Unknown

 Dislikes (-15 Affinity)

Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player agrees with Matteo that it might not be worth it.
SF-qico-Constellation.svgFurther Into the Unknown

 Likes (+25 Affinity)

Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player says that we can't abandon the quest for discovery now.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player sides with science. Andreja only.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player sides with Noel and Andreja. Andreja Only.
SF-qico-Constellation.svgInto the Unknown

 Dislikes (-15 Affinity)

Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Matteo and agrees that a little friendly competition helps everyone perform better.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Noel and agrees that a competition within Constellation would cause people to undermine each other.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Noel and Matteo are arguing about competing for discovering the Artifacts. The Player takes no sides.
SF-qico-Constellation.svgInto the Unknown

 Dislikes (-15 Affinity)

Player returns from the Temple. Player complains about the puzzles.
SF-qico-Constellation.svgInto the Unknown

 Dislikes (-15 Affinity)

Player demonstrates their new powers. They brag that they're going to use them everywhere.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player demonstrates their new powers. Player says they need to keep the existence of this secret.

Freestar Mission Reactions[edit]

Mission Reaction Event
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player threatens to use force to get the information.
SF-qico-Freestar Rangers.svgShadows in Neon

 Dislikes (-15 Affinity)

Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player offers a bribe to get the info.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an information. In this choice, the player used the Bargaining perk to resolve the situation peacefully by pointing out if that if the loan shark cooperates, the Freestar Rangers will owe him a favor in the future.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player offered to pay the debt owed by the informant, which shows great generosity and charity.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player threatened the loan shark, which will lead to combat.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Persuasion perk to try to appeal to the thief's conscience, avoiding a more violent route.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Intimidation skill to scare the thief into submission.
SF-qico-Freestar Rangers.svgShadows in Neon

 Dislikes (-15 Affinity)

The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the payer, a newly-minted Ranger deputy, not to cause trouble because the law is more flexible on Neon. The player agrees not to cause trouble
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the player, a newly-minted Ranger Deputy, not to cause trouble because the law is more flexible on Neon. The player says the law is absolute, not flexible
SF-qico-Freestar Rangers.svgOne Riot, One Ranger

 Dislikes (-15 Affinity)

The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did only for the money.
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

Confronting a smuggler baron who tries to make a make a deal with the player the player uses their bargaining skill to make a counter offer, agreeing to let the smuggler baron go if they stay out of Freestar space.
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

Confronting a smuggler baron who tries to make a make a deal with the player the player refuses the deal and demands the information they're looking for, taking a hard-line stance against the criminal.
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

Confronting a smuggler baron who tries to make a make a deal with (IE bribe) the player, the player chooses the attack prompt and begins combat
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

After running the dangerous Red Mile the player says it was a cake walk, expressing bravado and confidence.
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

As a Freestar Ranger Deputy, the player has volunteered to run the deadly Red Mile to get a meeting with a high-profile target. When the dangers are explained, the player responds with confidence they'll come back alive.
SF-qico-Freestar Rangers.svgDeputized

 Dislikes (-15 Affinity)

The player just joined the Freestar Ranges as a Deputy. Upon hearing about a farmer being threatened by thugs, the player said "Time for some rough justice," implying violence. The ranger the player is talking to then chastised them for it, saying violence is a last resort for Rangers.
SF-qico-Freestar Rangers.svgDeputized

 Likes (+25 Affinity)

After a firefight with some bandits, the player is asked "Are you okay?" by the Freestar Ranger who's doing the player's field evaluation. In the first response, the player said "It's not my first firefight, indicating previous combat experience and displaying cool confidence.
SF-qico-Freestar Rangers.svgDeputized

 Dislikes (-15 Affinity)

The player just said "I thought we were dead for sure" after a gunfight. This could be viewed as a lack of faith or a statement of cowardice.
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Likes (+25 Affinity)

The player just called the Council of Governors, which is the ground that governs the Freestar Collective, a clique of wealthy elites.
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Dislikes (-15 Affinity)

The player promises to help Ron Hope, which could be seen as sucking up or being obsequious, or as taking their duty to the Freestar Collective very seriously
SF-qico-Freestar Rangers.svgThe Hammer Falls

 Likes (+25 Affinity)

The player chose to let Ron Hope off the hook for the sake of his employees, who'd be out of work with the probably collapse of HopeTech if the player had chosen to expose Hope's scheme against the farmers of the Freestar Collective. This demonstrates that the player is so compassionate toward the workers that they're willing to place their fates above justice, letting Hope off the hook so his workers and their families won't suffer. It also shows great principles, since the player turned down a bribe to keep Hope's secret, but kept the secret anyway out of concern for the employees.
SF-qico-Freestar Rangers.svgThe Hammer Falls

 Likes (+25 Affinity)

Confronting the villainous Ron Hope at the culmination of the quest line, the player turns down a large bribe that Hope offers in exchange for the player's silence. Instead the player says Hope is going to face justice. This is a big moment at the end of the quest line.
SF-qico-Freestar Rangers.svgThe Hammer Falls

 Dislikes (-15 Affinity)

The player just accepted a bribe from Ron Hope, agreeing to help cover up Hope's crime of stealing farm land for use in his plot to cut costs. This occurs at the culmination of the quest line and is a big moment. The player is letting the main antagonist off the hook here.
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

The player used Diplomacy perk to offer to end a hostage situation with diplomacy
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

The player used the soldier perk and promised to clear out the enemies before they know what hit them. This is very risky because the enemies have hostages.
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

The companion reacts to the player having just persuaded some hostage-takers to release their hostages and surrender peacefully.
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

Confronted with a kidnapping situation, the player just said "If people are in trouble, I want to help."
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die

 Likes (+25 Affinity)

Confronted by news that some farmers have died at the hands of the First mercenaries, the player vows to kill every one of the First, showing a bloodthirsty and vengeful attitude.
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die

 Likes (+25 Affinity)

Confronting Major Paxton Hull of the first, the player chooses to arrest him, saying "I'm bringing you in." (The other option was to kill him on the spot, making this the more merciful choice.) Notably, Paxton Hull replied to this choice by saying "Don't bother," implying he does not plan to come quietly. Violence might be imminent.

Ryujin Mission Reactions[edit]

  • Top Secrets, Andreja likes it if you tell Malai that you are about to save her life.
Mission Reaction Event
SF-qico-Ryujin Industries.svgBackground Checks

 Dislikes (-15 Affinity)

Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they can't guarantee anyone's safety and they better stay out of their way.
SF-qico-Ryujin Industries.svgBackground Checks

 Likes (+25 Affinity)

Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no, they are here for Ryujin, not against it.
SF-qico-Ryujin Industries.svgBackground Checks

 Dislikes (-15 Affinity)

When Nyx discovers that all things point to Imogene being the mole, the player's immediate reaction is to look forward to killing her.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player has sided with Ularu and is going to make sure the other Board members vote out Masako, the rightful and great CEO, and make sure no one votes to acquire Infinity LTD to save the jobs of thousands. But siding with Ularu will make Ryujin even more powerful/profitable but have zero morals when it comes to getting what she wants.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is saying they have every intent on using Manipulation skill to force the Board members into ousting Masako and not buying Infinity LTD.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is refusing to use the Internal Neuroamp again, based on how it controls another person and removes their free will.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using the Internal Neuroamp to force Alexis into voting YES on Internal Neuroamp production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Alexis' desire to vote NO on continuing Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation to force Alexis to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Alexis' belief that Masako should remain CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation to force Dalton to vote YES on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Dalton's decision to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is trying to convince Dalton to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Dalton's decision to keep Masako as the current CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation skill to force Genevieve to vote NO on acquiring Infinity LTD which means thousands of people would lose their jobs.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player used Manipulation to force Genevieve to vote NO on keeping Masako as CEO.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Genevieve's decision to vote YES on keeping Masako as CEO.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player solidified Genevieve's decision to vote YES on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation to force Genevieve to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation to force Genevieve into voting YES on acquiring Infinity LTD to save thousands of jobs.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

The player is solidifying Linden's decision to vote YES on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is swaying Linden to vote NO on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player used Manipulation to force Linden to vote YES on acquiring Infinity LTD, saving thousands of jobs and gaining public faith.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player used Manipulation to force Linden to vote NO on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is solidifying Ularu's decision to vote YES on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is solidifying Veena's decision to vote YES on the Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is attempting to get Veena to vote NO on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is swaying Veena to vote YES to keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is swaying Veena to vote NO on keeping Masako as CEO in favor of Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player told Masako they live for corporate espionage jobs: stealing, hacking, bribing, lying, etc.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player told Ularu they live for these types of jobs: stealing, hacking, killing people.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player isn't sure the life of corporate espionage is for them. Assuming they are against stealing, hacking, killing, etc.
SF-qico-Ryujin Industries.svgTop Secrets

 Dislikes (-15 Affinity)

Player is saying their job at Ryujin is right up their alley, meaning they must be enjoying the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets

 Dislikes (-15 Affinity)

Player is saying being a Ryujin operative is their dream job, meaning they must be enjoying the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets

 Likes (+25 Affinity)

Player is saying they prefer more legitimate work, rather than the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgSabotage Hates
-35
Player used Manipulation (the Internal Neuroamp) to control someone for the first time and loved it. Think of how they'd feel about mind controlling someone.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player used Manipulation (Internal Neuroamp) on someone for the first time and said it was too easy, and the tech should be banned. Think of how they'd feel about mind controlling someone.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, pay with his life.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, is put behind bars.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player tells Masako they never used the Internal Neuroamp (mind control) on their assignment because they weren't going to force people to do things against their will.
SF-qico-Ryujin Industries.svgGuilty Parties

 Dislikes (-15 Affinity)

Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "Understood. We can't allow a traitor to run free."
SF-qico-Ryujin Industries.svgGuilty Parties

 Dislikes (-15 Affinity)

Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "If Imogene is guilty, she'll pay with her life."
SF-qico-Ryujin Industries.svgGuilty Parties

 Likes (+25 Affinity)

Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player is concerned and says, "Killing her seems hasty. She may not have acted on her own."
SF-qico-Ryujin Industries.svgGuilty Parties

 Dislikes (-15 Affinity)

When being asked to choose a side between the current CEO Masako or Ularu, who has framed Imogene and obviously has a larger unhanded plan to get rid of Masako and take her place, the players states that they only care about who is paying them the most credits.
SF-qico-Ryujin Industries.svgGuilty Parties

 Dislikes (-15 Affinity)

Player officially agrees to help Ularu in both framing Imogene and getting rid of Masako as CEO. It's using underhanded tactics to get what she wants rather than finding legit ways to do it.
SF-qico-Ryujin Industries.svgGuilty Parties

 Likes (+25 Affinity)

Player has tricked Ularu into confessing she is the "mole" and is now going to make sure she doesn't get away with it.
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Likes (+25 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Tough. Enjoy prison.
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Dislikes (-15 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them and the player says, "If you stop now, I can find a way to keep your names out of this."
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Likes (+25 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Corporations can't be trusted. Congrats on learning the hard way.
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Dislikes (-15 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. The player agreed to help not expose them, but now changes their mind, saying they were just kidding.

UC Vanguard Mission Reactions[edit]

Mission Reaction Event
SF-qico-UC Vanguard.svgHostile Intelligence

 Likes (+25 Affinity)

The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them, killing them over time (the science path). This isn't the actual final choice. In this instance, Player is favoring the Aceles option.
SF-qico-UC Vanguard.svgHostile Intelligence

 Dislikes (-15 Affinity)

The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them (the science path). This isn't the actual final choice. In this instance, Player is favoring the microbe option.
SF-qico-UC Vanguard.svgHostile Intelligence Hates
-35
The player suggested that House Va'ruun might've triggered the Terrormorph attack on New Atlantis using a rare plant because they're "the worst."
SF-qico-UC Vanguard.svgHostile Intelligence

 Likes (+25 Affinity)

The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player calls him a monster.
SF-qico-UC Vanguard.svgHostile Intelligence

 Dislikes (-15 Affinity)

The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player says he was just a commander making a hard decision.
SF-qico-UC Vanguard.svgHostile Intelligence

 Dislikes (-15 Affinity)

The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player calls Vae Victis "someone who thought keeping the plant secret would save more lives."
SF-qico-UC Vanguard.svgThe Devils You Know

 Likes (+25 Affinity)

The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they're not going to kill him - they're going to bring him in to justice.
SF-qico-UC Vanguard.svgThe Devils You Know

 Dislikes (-15 Affinity)

The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they will kill this criminal for him.
SF-qico-UC Vanguard.svgWar Relics

 Likes (+25 Affinity)

Hadrian just asked the player how they feel about becoming a UC citizen. The player said they're not thrilled about being associated with a group like the UC. Hadrian acknowledged the UC's got some skeletons in its closet.
SF-qico-UC Vanguard.svgWar Relics

 Likes (+25 Affinity)

Player and Kaiser are deciding on approaches to deal with Unit 99, who is in the hands of the hostile merc group Ecliptic, who may be planning to use the creature as a weapon. The player has decided to go in guns blazing and kill everyone - Unit 99 (the xenoweapon) and the Ecliptic mercenaries (jerks).
SF-qico-UC Vanguard.svgGrunt Work

 Likes (+25 Affinity)

The player and their companion have just killed the Terrormorph that wiped out a settlement on Tau Ceti. There are a variety of methods by which this could've happened, but anyone killing a Terrormorph on their own is a big deal.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as it'll prove the UC isn't trying to hide anything.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as the UC doesn't have a great track record and this will ensure good behavior - from the UC and the FC.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in destroying the plant to prove the UC has no bad intentions.
SF-qico-UC Vanguard.svgA Legacy Forged

 Dislikes (-15 Affinity)

The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the microbe.
SF-qico-UC Vanguard.svgFriends Like These

 Likes (+25 Affinity)

A member of the UC Diplomatic Corp stated "Trying to understand the motivations of House Va'ruun is how people get put on psych leave." The player disagreed, stating House Va'ruun are just people like everyone else.
SF-qico-UC Vanguard.svgFriends Like These Hates
-35
A member of the UC Diplomatic Corp stated "Claiming to understand how House Va'ruun members think is quick way to earn yourself to a private psych eval." The player agreed, stating House Va'ruun are madmen.
SF-qico-UC Vanguard.svgFriends Like These

 Likes (+25 Affinity)

The House Va'ruun ambassador has asked the player to ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good. The player has informed the ambassador they needn't just take the player's word - there will be independent observers ensuring good behavior.
SF-qico-UC Vanguard.svgFriends Like These

 Likes (+25 Affinity)

The player has assured the House Va'ruun ambassador that they will ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good.
SF-qico-UC Vanguard.svgFriends Like These Hates
-35
The player is trying to intimidate the House Va'ruun ambassador into handing over their access code to the Armistice Archives - a repository of banned weapon knowledge.
SF-qico-UC Vanguard.svgDelivering Devils

 Likes (+25 Affinity)

Oktai Enbayar, ruthless head of the Martian Trade Authority office asked the player to collect the money that Percival Walker, his former employee, owes them. The player tells him "I'm not your bill collector" and demands to know where Percival is, which disappoints Oktai.
SF-qico-UC Vanguard.svgDelivering Devils

 Likes (+25 Affinity)

Someone has asked the player if they're planning to help out Percival Walker with his debt. The player said "yes" they plan to help him out.
SF-qico-UC Vanguard.svgDelivering Devils

 Likes (+25 Affinity)

Hadrian just told the player about her background - she used to run the UC Xenoweapons group before the practice was banned. The player responded "I don't care what you did, so long as you're trying to do right now."
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded sympathetically.
SF-qico-UC Vanguard.svgEyewitness

 Dislikes (-15 Affinity)

Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Not sure I can really blame them. You and your "father" don't sound like you're paragons of virtue."
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. If attacks like the one that happened on Tau Ceti could happen elsewhere, it was worth granting the request.
SF-qico-UC Vanguard.svgEyewitness

 Dislikes (-15 Affinity)

When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said no. The things in the Archives are sealed for a reason.
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

The player, Hadrian, and the Companion just took down the last remaining Terrormorph menacing the New Atlantis spaceport. This is a big moment - they all just saved the city.
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

Player just made a smart ass remark to the President of the United Colonies after she apologized to Hadrian and the player for not believing them sooner.

Crimson Fleet Mission Reactions[edit]

Mission Reaction Event
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Myka, the owner of a bar in Neon has mistaken the player for a debt-collector coming after her lover. She's just threatened to throw the Player and the Companion out of her bar.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and takes the blame.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and implicates Breyson Bayu (Ben's brother) which is a jerk move since Breyson is being oppressed by Benjamin all the time and isn't that bad of a guy.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, but not very much.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, a decent break-even amount.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Player is speaking to Estelle Vincent, the CF Captain in charge of Neon. Since Benjamin Bayu discovered her virus in the system, she's now up to her neck in debt (the virus cost a lot of money). She asked the Player to offset the cost. In this version, Player paid, more than they needed to (very generous).
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgRook Meets King Hates
-35
Player destroyed a defenseless ship carrying medical supplies for New Homestead on Naeva Mora's order as a test to get into the Crimson Fleet.
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

Player was ordered to destroy a defenseless ship carrying medical supplies for New Homestead by Naeva Mora as a test to get into the Crimson Fleet, BUT they chose to let the ship go and only kill Austin Rake, Naeva's target.
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates.Player says, You knew who I was when you brought me on. Don't act surprised now. Kibwe says he gets that but you agreed to abide by UC SysDef rules going forward
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

Kibwe applauds the player for finding a way to spare the crew of the Ragana, despite being ordered to destroy it. Player says they didn't want to kill anyone
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

Kibwe applauds the player for finding a way to spare the crew of the Ragana, despite being ordered to destroy it. Player says they risked their cover
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

Player shows off their knowledge of starstations here to Naeva who rolls her eyes.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Player is aboard the starliner and speaking to a woman (Swist) who is having an affair with an absolute jerk named Dumbrosky (who, in turn, is a manipulative embezzler). Player is asking why have an affair with a man like that. Companion can respond in various ways. In this one, Player used their Empathy to notice how enraged Swist is.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Player is aboard the starliner and speaking to a woman (Swist) who is having an affair with an absolute jerk named Dumbrosky (who, in turn, is a manipulative embezzler). Player is asking why have an affair with a man like that. Companion can respond in various ways. In this case, Player threw an insult saying she's as bad as he is.
SF-qico-Crimson Fleet.svgBreaking the Bank UNSET
0
Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Whew. The notion of tampering with the life support me worried for a moment there, but it sounds like you know what you're doing.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Player decided to honor his deal with Rokov by at least cutting him in for some of the pay from the job, evem though Player didn't recommend he join the Crimson Fleet. It was honorable for the Player to not welch on that part of the deal.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. The player just said they will be silent as cargo. / Huan replies "Good. Say nothing and let their minds fill in the gaps."
SF-qico-Crimson Fleet.svgThe Best There Is

 Dislikes (-15 Affinity)

Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. Player has said they get anxious. / Huan replies "Then try biting your tongue, literally. We can't afford any screw ups."
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Player says "I'd never take the lives of my fellow soldiers." Kibwe says Honor, loyalty, and valor are attributes we look for in a SysDef soldier. Undercover or not, you have them."
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player was clever and talked her into it using Industrialist skill. Very clever.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player threatens her with violence.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player mentions his Bouncer past and how he can deal with drunks.
SF-qico-Crimson Fleet.svgDeep Cover

 Dislikes (-15 Affinity)

The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player says he'll just kill the drunk and take the money off his corpse. Harsh!
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis shouldn't try and blackmail them (assuming that was Mathis's intention) - good calm pushback
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgEchoes of the Past

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.

Location Mission Reactions[edit]

Neon[edit]

  • SF-qico-Misc.svgThe Audition Digger Zemin, Andreja likes it if you, give him 1000 credits.
  • SF-qico-Misc.svgSupply Line Andreja dislikes it if you, agree to do a second shift at Xenofishery for Yannick.
  • SF-qico-Misc.svgThe Showdown Andreja likes it if you, tell Briggs you're not going to kill innocents.
Mission Reaction Event
SF-qico-Misc.svgThe Audition

 Likes (+25 Affinity)

Beggar asked for a tip after giving Player info - Player said yes and gave generous tip.
SF-qico-Misc.svgDisplay of Power

 Likes (+25 Affinity)

The player has been caught gang tagging by a corrupt Security Guard. In this option, the player is a former Gang Member and intimidates the guard.
SF-qico-Misc.svgDisplay of Power

 Likes (+25 Affinity)

The player is willing to fight in a gang war, but balks at hurting any innocents.
SF-qico-Misc.svgDisplay of Power

 Likes (+25 Affinity)

The player is eager to get involved in a gang war - and is OK if there is some collateral damage.
SF-qico-Misc.svgFishy Business

 Likes (+25 Affinity)

In this version, the player throws Yannick under the bus to Bayu's threat. This isn't as cowardly or bad as you might think. Yannick was being reckless and full of himself. The player could've said as much before, and so this is a big "I told you so."
SF-qico-Misc.svgThe Showdown

 Dislikes (-15 Affinity)

The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.
SF-qico-Misc.svgThe Showdown

 Likes (+25 Affinity)

The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.
SF-qico-Misc.svgSupply Line

 Dislikes (-15 Affinity)

After getting caught by Benjamin Bayu, the player is still game to create more drugs for Yannick (and now Benjamin Bayu).
SF-qico-Misc.svgSupply Line

 Likes (+25 Affinity)

After getting caught by Benjamin Bayu, the player is done making drugs for Yannick and now Bayu.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they've never been quoted rules at a bar before.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they don't like being told what to do.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Empath trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Leadership trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Diplomat trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player can say that "maybe honest people shouldn't work here" (which is rude)
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that only use it for medicinal purposes, being flippant. Companion may or may not be amused.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that the security people have no right to dictate what can and can't be transported.

Misc Mission Reactions[edit]

Mission Reaction Event
SF-qico-Misc.svgKeeper Aquilus Return

 Dislikes (-15 Affinity)

Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says they trust Aquilus is a part of the Hunter and his crimes.
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says their head hurts with all this multiverse alternate versions of people talk.
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says they don't want to, but they can't let the Starborn get them all either.
SF-qico-Misc.svgDead Stop

 Likes (+25 Affinity)

The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was extremely empathic towards him (should get better results from kind-hearted companions).
SF-qico-Misc.svgDead Stop

 Likes (+25 Affinity)

The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was compassionate towards how shaken up the young man is.
SF-qico-Misc.svgStart-Up Stopped

 Likes (+25 Affinity)

The player just successfully negotiated with Ecliptic mercenaries to work out a beneficial deal for everyone involved. The player gets Jane's ship and pilot back, and the Ecliptic mercenaries get to lie to their client about the ship being destroyed, and they get paid anyway.
SF-qico-Misc.svgStart-Up Stopped

 Likes (+25 Affinity)

Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force.
SF-qico-Misc.svgRed Tape Runaround

 Dislikes (-15 Affinity)

The player has completed a task for Governor Hurst, and told him they destroyed his ship for him. But, they've also discovered why Hurst wanted it destroyed. the player found a note from Hurst to the pirates, that implicates that he originally hired the pirates to destroy the ship and his mistress in an attempt to cover up both the fact that he has a mistress and that she stole his government-issued ship, which obviously looks bad for the Governor of Cydonia. Now, the player is blackmailing Hurst.
SF-qico-Misc.svgFinal Thoughts

 Likes (+25 Affinity)

Player says "sorry for your loss" when returning an audio log of a widow's dying husband. (shows sympathy)
SF-qico-Misc.svgFinal Thoughts

 Likes (+25 Affinity)

Player says "It sounds like he loved you and your son very much" when returning an audio log of a widow's dying husband. (shows empathy)
SF-qico-Misc.svgFinal Thoughts

 Likes (+25 Affinity)

Player says "you need to be strong now" when returning an audio log of a widow's dying husband. (shows toughness and grit, could also be read as a little callous... but also just a "keep a stiff upper lip" kind of advice)
SF-qico-Misc.svgDebt Forgiveness

 Likes (+25 Affinity)

Addressing Oliver Campbell. The player has successfully negotiated with Oliver to release Janet Yang from her debt to Paradiso. The player made the case that this would be better for everyone involved, because Janet is so unhappy, she may actually be a liability. Oliver has agreed on the condition that the player not tell any other of the ECS Constant colonists about this one-time deal.
SF-qico-Misc.svgOperation Starseed

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgOperation Starseed Hates
-35
The player has chosen to wipe out a whole settlement full of clones. Some of the clones are pretty nasty (like Genghis Khan) - but the player is choosing to kill nice people, too, like Amelia Earhart. This is a pretty extreme response - the player could easily have chosen to just leave them alone.
SF-qico-Misc.svgOperation Starseed

 Dislikes (-15 Affinity)

PC is supporting Genghis Khan in the Civil War.
SF-qico-Misc.svgTop of the L.I.S.T.

 Likes (+25 Affinity)

Player talks about their past and independent living saying about it: "No hand outs. No taxes. No one but your own conscience telling you what to do. Life on your terms."
SF-qico-Misc.svgTop of the L.I.S.T.

 Likes (+25 Affinity)

Player describes background of living a rugged independent life, saying: "It's hard. But rewarding. You're beaten down until everything but the real you is stripped away."
SF-qico-Misc.svgTop of the L.I.S.T.

 Likes (+25 Affinity)

Player describes background of independent living, getting in touch with nature saying: "It's a beautiful life. Clean, serene, prefect. Get's you in touch with nature and your own soul. "
SF-qico-Misc.svgOverdesigned

 Likes (+25 Affinity)

Addressing the player. The player has just managed to convince Frank to cut some of the more expensive luxury components out of his design proposal, which will help reduce the cost of the ship and lead it towards more of a sensible design outcome. Frank has been established as a pretty stubborn guy, so the player's negotiation skills are impressive.
SF-qico-Misc.svgCompanion - Sarah Morgan UNSET
0
SARAH ONLY
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja Hates
-35
Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Andreja Only
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgCompanion - Andreja

 Likes (+25 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgCompanion - Andreja

 Dislikes (-15 Affinity)

ANDREJA ONLY
SF-qico-Misc.svgExorcism

 Likes (+25 Affinity)

The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to try and talk to them, rather than just attacking them.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

 Dislikes (-15 Affinity)

Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth wasn't worth having Grav-Drive technology.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

 Likes (+25 Affinity)

Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth was worth it since the Grav-Drives allowed humanity to go out into the stars.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

 Likes (+25 Affinity)

Player and Starborn are discussing the Artifacts. The player disagrees with both the Emissary and the Hunter and says it's time someone else made a decision on them.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

 Likes (+25 Affinity)

The Hunter and the Emissary demand the player choose sides. Player sides with neither of them.
SF-qico-Misc.svgLate Bloomer Hates
-35
The player lies to Nadia, telling her that House Varuun will attack and hurt people if Nadia doesn't upload a radio broadcast to SSNN. This is an illegal action, and it bypasses having the player do it themselves.
SF-qico-Misc.svgLate Bloomer

 Likes (+25 Affinity)

The player tells Nadia Muffaz the truth about what's happening with a tree, and gets her to broadcast the radio broadcast that will save the tree. This bypasses having the player do it themselves, which is technically illegal.
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]

 Dislikes (-15 Affinity)

A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're happy to lend a hand.
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]

 Dislikes (-15 Affinity)

A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they'll help, but only if they're getting paid.
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]

 Likes (+25 Affinity)

A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're not interested.
SF-qico-Misc.svgMantis UNSET
0
TTEMPLATE - Do Not Change UNSET!
SF-qico-Misc.svgFailure to Communicate

 Dislikes (-15 Affinity)

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of.
SF-qico-Misc.svgFailure to Communicate

 Likes (+25 Affinity)

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is completely unwilling to assassinate Alban.
SF-qico-Misc.svgFailure to Communicate

 Dislikes (-15 Affinity)

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. In this version the player is doing it for the greater good, not credits.
SF-qico-Misc.svgOut On a Limb

 Likes (+25 Affinity)

After a successful speech challenge, the player tells a shady character to hand over an important data slate. Normally, if the player failed this speech challenge, they'd have to do something illegal for it.
SF-qico-Misc.svgOut On a Limb

 Dislikes (-15 Affinity)

The player agrees to do something shady and illegal for a man named Emilio in order to get a data slate from them. The player might not know for sure what they're supposed to do just yet, but they know it's shady.
SF-qico-Misc.svgOut On a Limb

 Dislikes (-15 Affinity)

If the player wins the speech challenge, Emilio will offer the player more money to do something illegal for them, and he seems a bit desperate.
SF-qico-Misc.svgFirst Contact

 Likes (+25 Affinity)

The player has just told Oliver Campbell that he is going to help outfit the ECS Constant with a grav drive at their own expense. While this does solve the problem, it's not ideal because the Constant has to give up on their home and go searching endlessly through space for a new one. There is no perfectly ideal solution here, though, given the alternatives: resettling the Colonists on Paradiso but turning them into indentured servants, or blowing up the ship. The companion probably has an opinion about the player's choice. Maybe they think it's generous. Maybe they see the actual problem with it, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option).
SF-qico-Misc.svgSpace Frog from Outer Space

 Dislikes (-15 Affinity)

The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. In this scenario, the player greedily asked for a reward for helping, even though Renee is just a kid. She did end up giving the player something, but she was disappointed that the player asked.
SF-qico-Misc.svgFalse Positives

 Dislikes (-15 Affinity)

The player just shook down a Security Guard for a bribe to conceal her making a robot to screw up some Ashta research to please her boss. It's kind of a shitty thing to do, and companions might care (or even approve - hey more credits).
SF-qico-Misc.svgFalse Positives

 Dislikes (-15 Affinity)

A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they won't do anything if they are bribed.
SF-qico-Misc.svgFalse Positives

 Likes (+25 Affinity)

A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they will turn her in (and she'll be fired probably).
SF-qico-Misc.svgDefensive Measures

 Likes (+25 Affinity)

The player seems willing to commit some serious mischief to help a scientist test something that could help Akila City out.
SF-qico-Misc.svgProper Tea Theft

 Dislikes (-15 Affinity)

Addressing the player. The player has just convinced Rowan Masterson to give up a secret Tranquilitea tea recipe via speech challenge. The player could have stolen the tea recipe instead. Maybe the player shouldn't have been helping Kumar get rival company secrets in the first place, though?
SF-qico-Misc.svgProper Tea Theft

 Dislikes (-15 Affinity)

Addressing the player. The player has just purchased the the secret Tranquilitea tea recipe from Rowan Masterson for Kumar. The companion may be impressed that the player offered their own money to get it. The player could have already failed at trying to negotiate for the tea recipe. They could have also chosen to pickpocket the recipe, but didn't. Maybe it's not right for the player to have agreed to help Kumar steal company secrets.
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]

 Likes (+25 Affinity)

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward an excellent argument that the other person actually agrees with the purpose of the Retreat and just doesn't realize it (this is the best outcome of the scene).
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]

 Likes (+25 Affinity)

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward the argument that just throwing people in prison doesn't help them fix their lives. The other person disagrees.
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]

 Dislikes (-15 Affinity)

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player agrees with the other person that this place is a bad idea. People who commit crimes should be punished, not pampered.
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]

 Dislikes (-15 Affinity)

Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated to the former pirate "I'm not looking for any trouble". This former pirate is an old woman.
SF-qico-Misc.svgRed Tape Reclamation

 Likes (+25 Affinity)

Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player successfully talked Hank out of killing them. Now the player can choose to convince Hank to turn himself in to security (GetStageDone 860) or they can tell Hank they'll lie for him and paint Hank as a hero who found the stolen goods (GetStageDone 830).
SF-qico-Misc.svgMissed the Mark

 Likes (+25 Affinity)

The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has refused, siding with the victim.
SF-qico-Misc.svgMissed the Mark

 Dislikes (-15 Affinity)

The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has agreed, siding with the captor and allowing the captor to kill the victim.
SF-qico-Misc.svgRunaway

 Likes (+25 Affinity)

The player convinced Natan to reconcile with Rivkah. This is the best, most diplomatic, empathetic ending.
SF-qico-Misc.svgRunaway

 Likes (+25 Affinity)

The player failed to convince Natan of anything, and Natan is now calling Security. The companion may be impressed that the player is sticking to their promise with Rivkah.
SF-qico-Misc.svgRunaway

 Dislikes (-15 Affinity)

The player agreed to tell Natan where Rivkah is. This is the opposite of what Rivkah wanted, and it will be bad for her.
SF-qico-Misc.svgDrinks on the House

 Likes (+25 Affinity)

The player has been asked to deal with squatters in a section of the Well in New Atlantis. These squatters have already put one acquaintance in the hospital, and are occupying a space that a questgiver needs to expand her business. Rather than attempt to engage in diplomacy, the player has elected to jump straight into combat. Interjection should be short, as a fight is imminent.
SF-qico-Misc.svgWanted Guest

 Likes (+25 Affinity)

Addressing the player. The player has successfully convinced a belligerent hotel guest to leave Paradiso peacefully via speech challenge instead of using violence.
SF-qico-Misc.svgWanted Guest

 Likes (+25 Affinity)

Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the guest attacked first. The companion might suggest that there was no other way, and might be impressed with how the player didn't kill them. Then again, it may not warrant an affinity change.
SF-qico-Misc.svgWanted Guest

 Likes (+25 Affinity)

Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the player attacked first without trying a more diplomatic approach first. The companion might be upset with the player's approach especially since Jiro told them not to make a scene, but they might appreciate that at least the player didn't kill the guest.

Notes[edit]

  • Andreja is voiced by Cissy Jones.
  • Andreja is an Eastern European or Slavic name. It is originally pronounced "And-rey-uh", but Constellation members mispronounce it.

Bugs[edit]

  • Missing condition on "Again, I assure you I am not trying to make you uncomfortable." Probably should be [Q:12 or Q:13] (where she has a reaction and therefore is "again"). Next line is otherwise non sequitur.
  • Duplicate condition on "I knew you were unsure about it", should be both [Q:91 and Q:101] set.

Gallery[edit]

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