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Official SummaryEdit
"The player has resolved things with the bounty hunters harassing the Eleos Retreat, and is directed to speak with Nevan - the facility's co-head - who states the Retreat's founding donor wants to speak to the player in Akila City. The player heads there and, after checking in with the donor's security - speaks to Reisha Lance, the CEO of Laredo Firearms, who wants details on the attack on the Retreat before she goes to speak to the Trackers Alliance."
Quick WalkthroughEdit
- Talk to Nevan Bohn
- Talk to Justin Snead
- Talk to Reisha Lance
Mission StagesEdit
Peacemaker (City_ER_Peace) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
1 | (DEBUG: Jump the player to Eleos Retreat) | |
2 | (DEBUG: Jump the player to Akila.) | |
3 | (DEBUG: Set vars up as though the player killed the Trackers) | |
4 | (DEBUG: Set vars up as though the player tried to negotiate with the Trackers but failed) | |
5 | (DEBUG: Give the player all the backgrounds for this quest) | |
6 | (DEBUG: Player bribed the Trackers in Exorcism) | |
7 | (DEBUG: Player Starborn'd the Trackers in Exorcism) | |
19 | (DEBUG: Stage always set in a debug start) | |
100 | (P1: Quest started. Direct the player to speak to Nevan.) I've resolved things with the Trackers for the Eleos Retreat, but it seems Nevan - co-head of the facility - wants to speak to me about something. Sloan said I can find him in his office. | |
102 | (P2: Player hit Nevan's 2nd player dialogue scene. Get them back there.) | |
200 | (P1: Scene with Nevan complete. Direct the player to check in with Snead in Akila.) The Retreat's founding donor wants to speak to me about what happened. Nevan says I should approach Justin Snead, the donor's security chief, in Akila City, to get in contact with her. | |
201 | (P2: Player told Snead who they are. Proceed past initial player choice in the future.) | |
202 | (P2: Player got to the choice with Snead. If they drop, get 'em back there.) | |
205 | (P1: Player hit trigger in front of Snead. Kick off his scene.) | |
210 | (P1: Snead's scene started. Turn off his forcegreet package and drop him into his other.) | |
290 | (P2: Player hit the stage 290. If stage 300 isn't done, have Nevan shout and update the quest.) | |
300 | (P1: Player checked in with Snead. Direct them upstairs to speak to Reisha.) I've checked in with Justin Snead, who's directed me upstairs to speak to the Eleos Retreat's founding donor "Ms. Lance." | |
340 | (P1: Player hit the trigger for the upstairs portion of the tower. Kick off Reisha's greeting scene.) | |
350 | (P1: Greeting scene complete. Direct the player to take a sit) The donor's been waiting for me. She's asked me to take a seat before we begin discussing things. | |
400 | (P1: Player sat. Kick off the scene with Reisha.) | |
401 | (P2: Player hit Reisha 1st player choice) The mysterious donor is Reisha Lance, CEO of Laredo Firearms. She wants to talk to me about what happened at the Retreat, and thank me for my help. | |
402 | (P2: Player hit Reisha 2nd player choice) | |
403 | (P2: Player hit Reisha 3rd player choice) | |
404 | (P2: Player hit Reisha 4th player choice (killed Trackers)) | |
405 | (P2: Player hit Reisha 5th player choice (negotiated with Trackers)) | |
406 | (P2: Player hit Reisha 6th player choice) | |
407 | (P2: Player hit Reisha 7th player choice) | |
408 | (P3: Player asked to move quicker. Skip the "Let's get to it" line.) | |
409 | (BUG: Player hit Reisha's first line. Condition out the wait at the beginning of the sequence for subsequent activations.) | |
410 | (P3: Player mentioned they bribed the Trackers with Reisha. Have her throw in some extra credits at the end.) | |
450 | (P2: Reisha gave the player their custom Laredo.) | |
455 | (P3: Give the player bonus credits for shelling out so much dough during Exorcism) | |
490 | (P1: Nearly wrapped up. Give the player their reward item.) |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage City_ER_Peace stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest City_ER_Peace
.