Starfield:First to Fight, First to Die

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SF-qico-Freestar Rangers.svg
Eliminate Paxton Hull.
Mission Giver: Daniel Blake
Location(s): Arcturus II
ID: FC08
Rewards
XP: 250
Credits ?: Faction Large plus Credit.png1,000 if you are FC Settler
Other Rewards: None
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Quick Walkthrough[edit]

  1. Speak to Daniel Blake
  2. Kill Paxton Hull

Walkthrough[edit]

Once you've delivered the last encrypted data slate to Alex Shadid, you will be called in for a debriefing with Daniel Blake and Emma Wilcox. With the aid of the decrypted slates, Blake will identify the First's hideout as an abandoned mech factory on Arcturus II, and dispatch you to bring Paxton Hull to justice.

Upon arrival in orbit over Arcturus II, you will be attacked by three waves of hostile First starships. You will have to defeat them all in order to land.

You will touch down on a landing pad outside the entrance to the factory, which is dug into the wall of a large valley. There are no hostiles outside, but once you enter the factory's entrance bay, Hull will contact you over the factory's loudspeakers, and you will be attacked by a platoon of 1st Cav Veterans. The majority of the enemies you encounter in the factory will be First infantry, armed with Laredo ballistic weapons and grenades.

The entrance bay is large, open, and has plenty of cover. Most of the enemies are positioned on the high ground at the far side of the room, which may make a stealthy approach difficult. You will need to reach the back side of the entrance bay in order to proceed to the foundry.

The foundry consists of a large open cavern with a network of catwalks. You enter the cavern through an elevated office area, and must make your way across the catwalks to the far side. There is little in the way of cover.

Once past the foundry, you will enter the mech construction area. This is an enormous, snaking corridor, with large recessed construction bays rimmed with catwalks. The First have fortified this area in huge numbers, and they have the high ground. Smaller, unguarded side tunnels connect the construction bays, which can be used by a stealthy player to flank or evade the enemy.

Finally, you will reach the main control center, a large two-story room with an enclosed room-within-a-room at its center. In addition to the many First mercenaries patrolling the control center, Paxton Hull himself occupies the central room, and is armed with a Bridger, making him a particularly dangerous threat. Evasion is not an option here, you must defeat all of the First mercenaries, including Hull himself.

Once the enemies are defeated, you will find that Hull is still alive. Talk to him, and he will reveal that he has been working for Ron Hope the entire time, handing you a record of their contract as proof. He will then make one last stand. Even on his own, Hull is a formidable opponent who can put out a considerable amount of damage in a short time, so be ready to take cover once the conversation ends.

Once Hull is dead, take the elevator to return to the surface.

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

Confronted by news that some farmers have died at the hands of the First mercenaries, the player vows to kill every one of the First, showing a bloodthirsty and vengeful attitude.[affinity 1]

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During a debriefing, it comes to light that the player generously paid off a debt in order to help an informant. When the player is complimented for this, they respond with "I expect to be fully compensated," which suggests the player is not as generous as they initially seemed. It's a fair request, but also could make the player seem less altruistic in the eyes of the company.[affinity 2]

-

-

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Confronting Major Paxton Hull of the first, the player chooses to arrest him, saying "I'm bringing you in." (The other option was to kill him on the spot, making this the more merciful choice.) Notably, Paxton Hull replied to this choice by saying "Don't bother," implying he does not plan to come quietly. Violence might be imminent.[affinity 3]

Confronting Major Paxton Hull of the first, the player says "You don't deserve to live," which implies they intend to act as judge, jury and executioner and kill Hull here and now. (The other choice was to arrest him)[affinity 4]

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  1. Confronted by news that some farmers have died at the hands of the First mercenaries, the player vows to kill every one of the First, showing a bloodthirsty and vengeful attitude.
  2. During a debriefing, it comes to light that the player generously paid off a debt in order to help an informant. When the player is complimented for this, they respond with "I expect to be fully compensated," which suggests the player is not as generous as they initially seemed. It's a fair request, but also could make the player seem less altruistic in the eyes of the company.
  3. Confronting Major Paxton Hull of the first, the player chooses to arrest him, saying "I'm bringing you in." (The other option was to kill him on the spot, making this the more merciful choice.) Notably, Paxton Hull replied to this choice by saying "Don't bother," implying he does not plan to come quietly. Violence might be imminent.
  4. Confronting Major Paxton Hull of the first, the player says "You don't deserve to live," which implies they intend to act as judge, jury and executioner and kill Hull here and now. (The other choice was to arrest him)

Mission Stages[edit]

First to Fight, First to Die (FC08)
Stage Finishes Mission Mission Entry
0(Debug)
100(Go to meeting room)
I'm investigating a mercenary group called the First that's seizing land from farmers. I've acquired encrypted slates from key members of the outfit and given them to Ranger Alex Shadid for decryption. I should check in with Marshal Blake.
120(Start debrief intro)
125(Start debrief scene 1)
130(Start debrief scene 2)
135(Start debrief scene 3)
138(Move Alex)
140(Start debrief interrupt)
180(Travel to Arcturus II)
My investigation of the First mercenaries continues. Ranger Alex Shadid decrypted the slates I brought him and learned that the First have a base called the Factory. Marshal Blake thinks it might be the abandoned mech factory on Arcturus II.
200(Eliminate the First starships)
201(Debug scene 1 started)
202(Debug scene 1 done)
220(Wave 1 dead)
240(Wave 2 dead)
300(Patrol ships destroyed)
My investigation of the First continues. When I arrived at Arcturus II to check out an abandoned mech factory, I was attacked by mercenary patrol ships. This would seem to confirm Marshal Blake's guess that the factory is indeed the First's base of operations.
400(Investigate facility)
My investigation of the First continues. When I arrived at Arcturus II to check out an abandoned mech factory, I was attacked by mercenary patrol ships. This would seem to confirm Marshal Blake's guess that the factory is indeed the First's base of operations. I'll need to investigate the facility to be certain.
500(Confront Hull)
Upon landing at the abandoned mech factory on Arcturus II, I was challenged by Major Paxton Hull, disgraced former war hero and leader of the First mercenary company, to come and get him. It won't be an easy fight, but there's no other choice if I'm going to learn the First's plans.
600(Play taunt 1)
610(Open Main Doors)
620(Play taunt 2)
621(Taunt scene 2 started)
622(Taunt scene done)
640(Play taunt 3)
660(Play taunt 4)
700(Defeat Paxton Hull)
740(Hull defeated)
750(Henchmen defeated)
800(Talk to Paxton Hull)
I've found the First's base of operations at the abandoned mech factory on Arcturus II. I've fought my way through mercenary soldiers and now I've come face to face with Major Paxton Hull, leader of the First. It's time to find out why the First are seizing land from farmers, and who they're working for.
825(End bleedout)
850(Give player proof)
900(Kill Paxton Hull)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage FC08 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest FC08.
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