Starfield:Failure to Communicate

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SF-qico-Misc.svg
Help some LIST settlers deal with some harassing Spacers
Mission Giver: Alban Lopez
Location(s): Radiant system
ID: SG02
Rewards
XP: 100
Credits ?: Credit.png2,500 for repairing the satellites plus Side Large, or 12000 if killed Alban
Other Rewards: None
   

Quick Walkthrough[edit]

  1. Receive distress call from Alban Lopez
  2. Talk to Alan
  3. Repair the Lopez Satellite


Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of.[affinity 1]

⏬︎

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is completely unwilling to assassinate Alban.[affinity 2]

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. In this version the player is doing it for the greater good, not credits.[affinity 3]

  1. The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of.
  2. The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is completely unwilling to assassinate Alban.
  3. The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. In this version the player is doing it for the greater good, not credits.

Mission Stages[edit]

Failure to Communicate (SG02)
Stage Finishes Mission Mission Entry
0(STAGE 0)
1(ON START)
2(TEST: Refill Aliases)
3(Move Alban to his farm)
4(TEST: End Overheard Conversation)
5(TEST: Before Starstation)
100(Hearing satellite message)
Someone named Alban Lopez is sending a distress call asking for help from LIST. I could drop by and investigate.
125(Left initial system)
200(Talked with Alban)
Alban Lopez has a communication satellite that needs to be fixed. There are probably Spacers there. Once I fix it, Alban will contact me with more information.
300(Fixed Alban Lopez satellite)
I fixed the Lopez family's satellite. Now I have to fix the rest of the families satellites in the system: the Bandas, Lemaires, and Wens. The Spacers will probably have ships there to stop me.
400(Fixed Lemaire satellite)
425(Got near Lemaire Satellite)
500(Fixed Banda satellite)
600(Fixed Wen satellite)
700(All satellites fixed)
I fixed the four families' communication satellites. The leaders of the three surviving families are meeting on Jacquelyn Lemaire's ship. Alban Lopez wants me to go there to pick up my pay.
775(Approach Lemaire bark)
780(Bark scene is over)
790(Reward for the 1st time)
800(Intro conversation over)
Alban Lopez wants to have all the LIST families join a Defensive Pact to take care of the immediate Spacer problem (and beyond). I need to convince Chanda Banda to join. Getting Jacquelyn Lemaire to join would be even better.
825(Chanda joins Defense Pact)
850(Jackie joins Defense Pact)
900(Defense Pact formed)
The LIST families now have a Defense Pact. Alban Lopez has asked me to take out two Spacer ship contact groups, and then report back to him at his farm.
910(Jackie refuses to join Defense Pact)
911(Speech Success - Jackie supports PC)
912(Speech Failure - Jackie doesn't supports PC)
920(Tried to pay Jackie)
930(Paid Jackie a ton)
950(Families will help with Spacer Groups)
1000(All spacers killed)
1005(Arrived at SG1)
1010(Spacer Group 1 killed)
1015(Arrived at SG2)
1020(Spacer Group 2 killed)
1100(Final Assault begins)
Alban Lopez found that the Spacers are using a Derelict Starstation as their base. The plan is to eliminate their ships then board the Starstation and put an end to them for good.
1150(Arrived at Starstation (Exterior))
1175(Enemy Reinforcements Arrive)
1200(Starstation Spacer Ships killed)
1210(Arrived at Starstation (Interior))
1215(Player walked through the first enemy trigger in the station. Update the quest target)
1216(P-Late: Player hit the trigger around the far side of the starstation elevator. Once all the NPCs in the upper section are dead, point to the folks down stairs.)
1220(Refused to kill Alban)
1230(Considering killing Alban)
Jacquelyn Lemaire has asked me to quietly assassinate Alban Lopez. She says he can't be trusted. If I want to do this for her, I need to take care of it before the Spacers are all eliminated.
1240(Talked with Jackie at Station)
1250(Killed Alban)
1300(All spacers cleared)
The Spacers have been dealt with. Time to report back to get paid.
1310(Player refused credit reward)
14001500
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage SG02 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SG02.
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