Starfield:Neon Main Dialogue

From Starfield Wiki
Jump to: navigation, search

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.


Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

⏫︎ Loves (+50 Affinity) Likes (+25 Affinity) Dislikes (-15 Affinity)⏬︎ Hates (-35 Affinity)

Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and don't appreciate her music. Player responds that it's the price of stardom. (not very sympathetic)[affinity 1]

-

-

-

Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and don't appreciate her music. Player responds that she should be flattered that she has so many fans (trying to make her feel better).[affinity 2]

-

-

Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player scolds the shopkeeper saying they weren't doing proper financial planning.[affinity 3]

-

-

-

Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player responds that he has a nice shop and he should be making a fortune (trying to be complimentary).[affinity 4]

-

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they completely understood the rules, and won't be any trouble.[affinity 5]

-

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they've never been quoted rules at a bar before.[affinity 6]

-

-

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they don't like being told what to do.[affinity 7]

Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they won't have any complaints and they're here to spend some credits.[affinity 8]

-

-

Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds that a robot can't handle complaints (just an observation).[affinity 9]

-

-

-

Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they prefer dealing with humans and don't like speaking to emotionless robots.[affinity 10]

-

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Empath trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).[affinity 11]

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Leadership trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).[affinity 12]

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Diplomat trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).[affinity 13]

Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds by saying that buying and selling stolen goods is illegal.[affinity 14]

-

-

Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds that stolen goods are their specific area of interest (saying they dont mind crime).[affinity 15]

-

-

Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player says something should be done about Bayu (in heavy agreement).[affinity 16]

-

Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player suggests he gets the Freestar Rangers involved.[affinity 17]

-

-

-

Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player can say that "maybe honest people shouldn't work here" (which is rude)[affinity 18]

Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that they wouldn't dream of transporting Aurora.[affinity 19]

-

-

Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that only use it for medicinal purposes, being flippant. Companion may or may not be amused.[affinity 20]

Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that the security people have no right to dictate what can and can't be transported.[affinity 21]

-

-

Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should kill the gang member.[affinity 22]

-

-

Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should tell the authorities (meant well).[affinity 23]

-

-

-

Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should learn to defend themselves (not as aggressive as "go kill the guy")[affinity 24]

-

-


  1. Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and don't appreciate her music. Player responds that it's the price of stardom. (not very sympathetic)
  2. Player is speaking to BorealUS (a DJ) in Neon, who is lamenting about all the crowds she has to deal with that demand autographs and don't appreciate her music. Player responds that she should be flattered that she has so many fans (trying to make her feel better).
  3. Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player scolds the shopkeeper saying they weren't doing proper financial planning.
  4. Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player responds that he has a nice shop and he should be making a fortune (trying to be complimentary).
  5. Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they completely understood the rules, and won't be any trouble.
  6. Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they've never been quoted rules at a bar before.
  7. Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they don't like being told what to do.
  8. Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they won't have any complaints and they're here to spend some credits.
  9. Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds that a robot can't handle complaints (just an observation).
  10. Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they prefer dealing with humans and don't like speaking to emotionless robots.
  11. Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Empath trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
  12. Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Leadership trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
  13. Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Diplomat trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
  14. Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds by saying that buying and selling stolen goods is illegal.
  15. Player is speaking to the Trade Authority vendor in Neon. They clearly allude that they'll deal in stolen goods. Player responds that stolen goods are their specific area of interest (saying they dont mind crime).
  16. Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player says something should be done about Bayu (in heavy agreement).
  17. Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player suggests he gets the Freestar Rangers involved.
  18. Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player can say that "maybe honest people shouldn't work here" (which is rude)
  19. Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that they wouldn't dream of transporting Aurora.
  20. Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that only use it for medicinal purposes, being flippant. Companion may or may not be amused.
  21. Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that the security people have no right to dictate what can and can't be transported.
  22. Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should kill the gang member.
  23. Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should tell the authorities (meant well).
  24. Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should learn to defend themselves (not as aggressive as "go kill the guy")