Starfield:The Old Neighborhood

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Quick Walkthrough: Checked by Digmaster

Walkthrough: Checked by Digmaster

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SF-qico-Constellation.svg
Take a trip around the Old Neighborhood.
Mission Giver: Sarah Morgan
Location(s): Sol System
ID: MQ102
Rewards
XP: 400 XP
Credits ?: Large Main
Other Rewards: Full Constellation membership, Constellation Spacesuit, Constellation Space Helmet, Sarah Morgan available as companion
← Previous Concurrent Next →
One Small Step The Empty Nest, Into the Unknown, Back to Vectera
 
Moara's Ship, in orbit around Neptune

Quick Walkthrough[edit]

  1. Talk to Sarah Morgan.
  2. Talk to John Tuala at the UC Vanguard recruitment desk in the MAST lobby.
  3. Ask Jack in the Broken Spear about Moara Otero.
  4. Pay Moara's tab or persuade Jack to let it go (Sarah can reduce it).
  5. Sneak past (or destroy) the Va'ruun Zealot ships and access the logs of the UC satellite.
  6. Search for clues about Moara against Spacers at the Nova Galactic Staryard orbiting Luna.
  7. Disable Moara's Ship (possible by reducing its health to zero), board it and get past the Ecliptic to reach the cockpit.
  8. Talk to Moara and obtain the artifact.
  9. Return to the Lodge and place the artifact.
  10. Talk to Sarah Morgan.

Detailed Walkthrough[edit]

Meet the Boss[edit]

You just dropped off the artifact you uncovered on Vectera at the Lodge and joined Constellation. Now Sarah would like to go after another artifact with you. You can promptly go ahead with her or you can take some time to settle in, look around the lodge and introduce yourself to the other members present.

The Lodge[edit]

You can talk to Sarah, Noel, Walter, Matteo and Vasco.
With Sarah you can chat about Constellation and the artifacts. If you tell her that you are ready to go she becomes undismissable as a companion until the end of this mission.
With Noel you can chat about the artifacts and you vision, she tells you about the Constellation Mission Board, offers to buy organic resources from you and gives you a short tour of the Lodge.
Walter apologies for calling you a rock breaker, shares his frustration with Barrett's shenanigans and tells you about the Lodge's modification and research equipment. You can chat about his role of Constellation's wallet, your vision and Walter's company Stroud-Eklund.
Matteo is concerned about you well-being and you can chat about artifacts, your visions and his background.
Vasco offers his services as a companion and informsyou about exploration outpost development. You can chat about Barrett and Vasco's history. If you want you can assign Vasco to you ship or one of your outposts, if you already have any.
You can also take a look around the lodge. Interesting areas for now would be your room where you can take a nap and store items in your personal safe and the basement workshop where you can find all crafting stations and the Constellation Mission Board. You can also leave the Lodge and come back later.

When you are ready find Sarah and tell her so. She has a promising tip about another artifact from her contact in the UC Vanguard's recruiting office and wants you two to follow it so she has an opportunity so see how you handle yourself and so you can learn more about Constellation. She also tells you a bit about UC Vanguard.
If you proceed Sarah will be locked as your companion for the rest of the mission, but you get yet another opportunity to do things on your own if you want to.

MAST[edit]

You need to to to the Vanguard recruiting office at Mast Tower where Sarah's contact works. If you like you can ask Sarah about the artifact on Vectera. Talk to John Tuala about Constellation business and he will tell you about Moara Otero of the UC Vanguard who patrols the sol system. Word is Moara owns a fancy piece of metal that matches Sarah's description. Tuala doesn't know where exactly in the sol system Moara is right now but recommends checking Cydonia on Mars, especially the bars. He also tries to recruit you into the UC Vanguard.

Reds[edit]

You can choose to ignore the tip you received to go to Mars, and actually search for Moara yourself. Going straight to Neptune you will find Moara, allowing you to skip the chase.

Fly to Cydonia on Mars, enter the cental HUB and go to the Broken Spear. Jack behind the bar knows Moara who has been on patrol for some time. Jack begins to fear that Moara may be dead. He knows where Moara was going, but is reluctant to tell you because Moara has a substantial open tab of Credit.png2,500 at the Broken Spear. Jack would like to trade his information for these credits. You can eiter pay Moara's tab, try to persuade Jack to give you the informtation for free, or have Sarah call out that Jack is overcharging and lower the price to Credit.png1,000. You can still persuade Jack to give you the information for free after you have Sarah talk to him, you will only get the first affinity change though. Eventually Jack will tell you that Moara was talking about the Lady of Love, which means Venus. That is not much information, but it's a lead to follow.

The Lady of Love[edit]

Jump into your ship and fly to Venus where you run into a cluster of Va'ruun zealot ships sitting close to a UC satellite beacon that may tell you if Moara passed Venus recently. Sarah counsels you to lower the ship's power output and sneak by the zealots. Of course you can simply attack the ships. For the sneaky attempt cut power to all ship systems but one bar to engines and tiptoe the almost 6 km to the satellite. On the way you pick up some of the zealots' com chatter.
When you are closer than 500 m you can activate the beacon to replay a message from Moara. He was on his way to Nova Galactic staryard in Luna's orbit to pick up parts for emergency repairs.
Unfortunately Earth and everything around it was abandoned years ago and the old staryards are crawling with spacers and other scavengers.

Nova Galactic Staryard[edit]

So fly to Luna and approach the staryard. If you would like to take your walk on the moon Sarah is all for it. Eventually you dock at the space station. If you hail it you only get static in response.
Two steps in you find a corpse and Sarah tells you about spacers. Apparently there was a conflict between spacers and someone else. A bit deeper in you encounter a firefight between spacers and Ecliptic mercenaries which makes Sarah wonder what Ecliptic are doing here. You need to go north towards the control room, opposite of the medical ward. Fight your way through the control room and go into the workroom. Enter the husk in the center of the workroom and find Vanguard Moara's Slate on a table. Moara went to Neptune and dared spacers to follow him.

Neptune[edit]

So it's Neptune next where you find Moara's Ship drifting. When you approach the ship's weapons are powering up and it begins to fire on you. At the same time you receive a hail from Moara Otero who tells you that his ship is under control of mercs. You need to disable the ship's engines, board it and clear it of ecliptic. Moara is locked in the locked cockpit. To release him you need to grab Moara's Ship Key from an ecliptic's corpse.
Moara thinks that Ecliptic was hired by some pirates, thieves or scavengers who wanted to interfere with UC Vanguard operations in the area. Moara seems a bit world weary. You can encourage him to keep up his work with the Vanguard or you can offer him a job. He has no issue handing over the artifact, he was using it merely as a hood ornament anyway. So grab it from the ship's front window and head back to the Lodge.

Back to the Lodge[edit]

Fly back to the Lodge and place artifact beta into the artifact display. Noel and Sarah discuss new readings but no new insights are revealed. Sarah makes you full member of Constellation and asks if you would like to continue travelling together. You can proceed as you like and Sarah gives pointers to the next steps you can take:

  • Sam Coe has been putting together an expedition in Freestar space: The Empty Nest
  • You can meet Vladimir at the Eye, a constellation starstation in Jemision's orbit. Vladimir has been tracking down more anomalies: Into the Unknown
  • There has been no word from Barrett yet, so you should check on him. Starting point would be Vectera where Argos Extractors is packing up the mining operation: Back to Vectera

Sarah recommends to grab Barrett first, but the choice is yours.

Notes[edit]

  • The tour Noel gives you at the Lodge is a bit buggy. Sometimes it doesn't start at all. If it starts you should receive the activity 'Follow Noel' and she should start talking about the library. If the tour doesn't start you have to reload a save.

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

If you try to persuade Jack into telling you where Moara is.[affinity 1]

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If you let Sarah Morgan talk to Jack.[affinity 2]

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⏫︎

If you use Starborn to get the information out of Jack (New Game Plus required).[affinity 3]

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If you agree to keep traveling with Sarah.[affinity 4]

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⏫︎

If you say it's it's an honor to join Constellation.[affinity 5]

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If you tell Sarah that you expected champagne when you joined Constellation.[affinity 6]

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  1. Player tries to Speech Challenge Jack into telling them where Moara is.
  2. Player uses the Sarah Morgan choice to have her talk to Jack.
  3. Player uses his Starborn skill check to get the information out of Jack.
  4. Sarah offers to keep traveling together. Player agrees.
  5. Player says it's an honor to join Constellation.
  6. Sarah welcomes the player to Constellation as a full member. Player says they expected champagne.

Mission Stages[edit]

The Old Neighborhood ()
Stage Finishes Mission Mission Entry
0(DEBUG START)
1(DEBUG START - Start Space Patrol)
10(Quest Start)
Sarah wanted to talk to me about my first mission.
95(Sarah warns you she won't leave your side until you're done)
96(Clear tutorial message)
97(Companion personal quest must be finished first)
100(Player has talked to Sarah; Lock her in as only follower)
Sarah is coming with me on my first mission. I need to speak to her contact in the UC Vanguard about a possible lead on an Artifact.
110(Player is close enough to John. Trigger the scene)
112(GEN-441404: Tracking if the player starts the John/Sarah scene and turning on appropriate lines in his subsequent top level)
115(Player angers John)
120(Player opts to start UC Questline)
200(Player has the info from John Savea)
We need to find Vanguard Moara, who might be in possession of an Artifact. He was last seen patrolling the Sol System.
210(Jump ahead if UC01 is completed)
270(Jack tells you Moara is missing)
272(Player pays Jack)
275(Jack points to the Mission Board)
277(Player activates the mission board)
280(Sarah cuts the price down)
285(Player pays medium money)
287(Player pays small amount)
290(Player succeeds at speech challenge with Jack)
295(Player fails at speech challenge with Jack)
300(Player has the info from Jack)
400(Player goes to Venus)
410(make sure to release controls)
415(Serpent's Embrace Choice)
420(Player close to Va'ruun Ships)
425(Player close to Satellite)
430(Varuun ship goes into combat)
490(Player knows to go to Moon)
500(Player goes to Moon)
510(player talks to Sarah)
520(Player docks with Staryard)
530(Player steps inside Staryard; trigger Sarah comment)
540(Player kills an Ecliptic Merc)
590(Player knows to go to Neptune)
595(Moara slate finishes)
600(Player goes to Neptune)
605(Moara Ship encounter ready)
607(Player leaves Neptune early)
610(Sarah tells you to approach the ship)
620(Player's ship is close enough to Moara's ship)
630(Sarah tells you to disable the ship's engines)
640(Ship engines disabled)
645(Hostiles down to 3 remaining)
650(Docking finished)
652(All enemy crew dead)
655(Ecliptic boss somehow in the cockpit)
660(All hostiles on the ship dead)
670(Player finds key)
680(Hostiles dead AND key found)
805(Start Moara scene)
810(Player finishes talking to Moara)
820(Player has Artifact)
We have the Artifact! Now we just need to add it to the collection back at the Lodge.
830(Player loads into Lodge)
900(Player enters the Lodge Library)
1000(Player adds the Artifact to the Collection)
1005(Player is given Constellation suit)
1010(Player needs to talk to Sarah)
1100(Sarah available as a Companion)
1110(Player rejects having Sarah follow)
1120(Player accepts having Sarah follow)
1130(Top levels about the three missions should be available)
1150(Player finishes talking to Sarah)
We've added the Artifact to the collection and Sarah has offered to keep travelling with me in the future.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage mission stage, where mission is the internal name of the mission, and stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest mission, where mission is the internal name of the mission.