Starfield:The Lodge

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SF-mapicon-The Lodge.svg
Building:
The Lodge
(view on map)
Planet
Jemison
System
Alpha Centauri System
Location
New Atlantis
Inside The Lodge

The Lodge is Constellation's headquarters in MAST district of New Atlantis.

After joining Constellation, you will be given a room free to use and store equipment. The Lodge has numerous workbenches, allowing for research and equipment modification.

Layout[edit]

The Lodge is surrounded by a garden and a wall. The property is located at the outskirts of the city in the parks of MAST district close to Residential district.
It has three doorways. The main gate leads into a small lounge on the ground floor. A door on the upper level leads to a roofgarden. A door in the basement leads into the Well.

Ground Floor[edit]

Lounge[edit]

Usually you will enter through the main gate that leads into a small lounge. A staircase to your right leads to the upstairs, the door ahead leads to the library and the door below the staircase leads into the basement.

Library[edit]

The door to the east leads into the lounge. The south side has three glass doors to the garden. A balustrade from the upper level runs along the north side.
The library is filled with collectibles and bookshelves. The centerpiece is an exhibition of artifacts Constellation has collected. Behind it is a conference table with a display screen set into it.
Nieces for a desk and a cozy seating corner are set below the balustrade.
On a railing surrounding the artifact display you can find Constellation Guide 01.

Garden[edit]

The conservatory is for contemplation, usually the quiet kind. It has a couple of benches and a small table arrangement. A Moth Vine grows here where you can harvest fiber.

Upper Level[edit]

The upper level has rooms for some of Constellation's members and a bar.
When you climb the staircase from the ground floor you will find one door ahead of you and one door to your right. The door to your right leads up a small set of stairs and to a door that leads to the roofgarden. The door ahead leads onto the balustrade overlooking the library.

The Balustrade[edit]

The balustrade has three doors to the right and leads into the bar.
The first door leads into Walter's room.
The second door leads into a lateral hall.
The third door leads into a room that initially is onoccupied and may become Sona's room.

Lateral Hall[edit]

The lateral hall has a door to the south that leads to the balustrade, two doors on the left and three doors on the right, assumed you are entering from the balustrade.
The first door on the right leads into Walter's room.
The second door on the right leads into a bathroom.
The third door on the right leads into Noel's room.
The first door on the left leads into the unoccupied room that may become Sona's room.
The second door on the left leads into Matteo's room.
The north end of the lateral hall opens into the back hall.

Back Hall[edit]

The back hall runs east-west. Assuming you start east it has four doors on the left and three doors on the right. Between the first two doors on the left the lateral hall enters. At the west end the back hall turns south and leads into the bar.
The first door on the left leads into Noel's room.
The next passage on the left has no door and is the lateral hall.
The second door on the left leads into Matteo's room.
The third door on the left leads into your room.
The fourth door on the left leads into a small common room.
The first door on the right leads into (?).
The second door on the right leads into to room that is used for storage.
The next passage on the right is a small area that has a door on the left side that leads into Andreja's room.
The third door on the right leads into a utility room.
The bend to the south leads to a door thae opens into the bar.

Walter's Room[edit]

Walter's room has one door to the balustrade and to the lateral hall each. It's elegantly decorated in a more modern stlye than the rest of the Lodge.
You can find Sebastian Banks' Speech on a coffee table and Report on Constellation on the desk.

Sona's Room[edit]

Sona's room has one door to the balustrade and to the lateral hall each. At the beginning of the game it is unoccupied. If during In Memoriam you bring Sona from Cassiopeia I it will become her room. It is decorated in the cozy style of the Lodge with a lot of nautical elements.
This probably once was Aja Mamasa's room as you can find Aja Mamasa's Diary in a shelf.

Matteo's Room[edit]

Matteo's room has one door to the lateral hall and to the back hall each. It's decorated calmly and less cluttered that most of the Lodge, ideal for spiritual contemplation.
You can find a copy of Sir Livingstone's Second Journal on a desk.

Noel's Room[edit]

Noel's room has one door to the lateral hall and to the back hall each. It's very utilitatian with a lot of space for work and less space to live.
It has a Pharmaceutical Lab

Andreja's Room[edit]

Andreja's room has a door to a side area of the back hall. It's very dark with not a lot of decorations.
Two weapon crates are stored here that cannot be opened (?).

Your Room[edit]

Your room has a door to the back hall. It is decorated in a blend of the Lodge's cozy stlye and a more modern style.
It has a bed for you to sleep in and a safe for your personal storage which is the only storage in the game with unlimited capacity. You can find a Chronomark Watch Case here.

Sam's Room[edit]

This room has a door to the back hall and a door the room used for storage.

Common Room[edit]

The common room has a door to the back hall. It's a small room with a big table, a display projector and a projection screen.

Room used for Storage[edit]

This room has a door to the back hall and a door Sam's room. It has shelves full of boxes and some covered furniture.

Utility Room[edit]

The utility room has a door to the back hall. It has some cleaning utensils and shelves.

The Bar[edit]

The bar opens to the balustrade and has a door to the south end of the back hall.
It has a dart board and a Cooking Station.
You can find a copy of Sir Livingstone's Journal on a table behind the bar.

Bathroom[edit]

The bathroom has a door to the lateral hall. It has a toilet and a sink and a lot of supplies and towels. Unfortunately there is no shower.

Basement[edit]

The basemen'ts layout is more or less a couple of rooms one behind another. It has two exits. A staircase from the workshop leads up to the lounge. A door from one of the rear rooms leads to the Well.
When you come down the stairs from the lounge you will be in the workshop. The workshop opens to the west into another room that has not much purpose except as a crossing. The door to the south is Cora's room. The door to the west is a bathroom. To the north a passage leads into another mostly empty room. From that room yet another passage leads to the north storage room. Apassage to the west leads into the back storage room.

Workshop[edit]

The workshop has to exits. One to the south that leads up to the lounge, and one toe the west that leads deeper into the basement.
The workshop has all crafting stations: A Research Lab, a Cooking Station, an Industrial Workbench, a Pharmaceutical Lab, a Spacesuit Workbench and a Weapons Workbench. It also has the Constellation Mission Board.

Cora's room[edit]

Cora's room decorated with a lot of posters and has a tv above the bed. It seems to be another storage room that has been repurposed for Cora.
On a shelf you can find Governor's First Meeting Agenda.

North Storage Room[edit]

The north storage room has a mannequin in a display case that is locked with master level security.

Back Storage Room[edit]

The back storage room has a door that leads into the Well.

Bathroom[edit]

The downstairs bathroom has a toilet and a sink, unfortunately no shower.

Notes[edit]

  • The Mark I Set in the basement is behind a master level lock, but by carefully looking at the door frame on the right side about halfway down, you can get a prompt to grab it through the door. This will allow you to acquire a very valuable and decent set of gear very early in the game.