Starfield:Shadows in Neon

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SF-qico-Freestar Rangers.svg
Follow a lead in Neon, and interrogate an accomplice about the stolen ship.
Location(s): Neon
ID: FC04
Rewards
XP: 250
Credits ?: Faction Medium plus Credit.png1,000 if you are FC Settler
Other Rewards: None
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Where Hope is Built On the Run, Surgical Strike
   


Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player threatens to use force to get the information.[affinity 1]

Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player offers a bribe to get the info.[affinity 2]

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When Marshal Blake suggests that the player, a Freestar Ranger Deputy, is making good progress in an investigation, the player can respond by saying "I think I've earned a promotion." At only halfway through the quest line, this could be seen as presumptuous and greedy, or it could be viewed as assertive and ambitious.[affinity 3]

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Confronting a shady loan shark who's threatening an innocent man, the player comes on strong, saying "Your days of preying on innocent people are over." Very white hat approach.[affinity 4]

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The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an information. In this choice, the player used the Bargaining perk to resolve the situation peacefully by pointing out if that if the loan shark cooperates, the Freestar Rangers will owe him a favor in the future.[affinity 5]

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player offered to pay the debt owed by the informant, which shows great generosity and charity.[affinity 6]

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player threatened the loan shark, which will lead to combat.[affinity 7]

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The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Persuasion perk to try to appeal to the thief's conscience, avoiding a more violent route.[affinity 8]

The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Intimidation skill to scare the thief into submission.[affinity 9]

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The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the payer, a newly-minted Ranger deputy, not to cause trouble because the law is more flexible on Neon. The player agrees not to cause trouble[affinity 10]

The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the player, a newly-minted Ranger Deputy, not to cause trouble because the law is more flexible on Neon. The player says the law is absolute, not flexible[affinity 11]

  1. Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player threatens to use force to get the information.
  2. Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player offers a bribe to get the info.
  3. When Marshal Blake suggests that the player, a Freestar Ranger Deputy, is making good progress in an investigation, the player can respond by saying "I think I've earned a promotion." At only halfway through the quest line, this could be seen as presumptuous and greedy, or it could be viewed as assertive and ambitious.
  4. Confronting a shady loan shark who's threatening an innocent man, the player comes on strong, saying "Your days of preying on innocent people are over." Very white hat approach.
  5. The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an information. In this choice, the player used the Bargaining perk to resolve the situation peacefully by pointing out if that if the loan shark cooperates, the Freestar Rangers will owe him a favor in the future.
  6. The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player offered to pay the debt owed by the informant, which shows great generosity and charity.
  7. The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player threatened the loan shark, which will lead to combat.
  8. The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Persuasion perk to try to appeal to the thief's conscience, avoiding a more violent route.
  9. The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Intimidation skill to scare the thief into submission.
  10. The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the payer, a newly-minted Ranger deputy, not to cause trouble because the law is more flexible on Neon. The player agrees not to cause trouble
  11. The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the player, a newly-minted Ranger Deputy, not to cause trouble because the law is more flexible on Neon. The player says the law is absolute, not flexible

Mission Stages[edit]

Shadows in Neon (FC04)
Stage Finishes Mission Mission Entry
0(Debug)
40(Go to Volii Alpha)
The stolen HopeTech ship that was being used by the First mercenaries on Montara Luna was spotted at the pleasure city of Neon. The thief remains my best lead for finding out what the First is up to, and I'll need to talk to Ranger Jaylen Pryce to begin the search.
50(Acquired warehouse key)
100(Talk to Jaylen)
The stolen HopeTech ship was spotted on Neon. The thief remains my best lead for finding out what the First is up to, and I'll need to talk to Ranger Jaylen Pryce to begin the search.
120(Jaylen greeted)
140(Don't cause trouble)
150(Justice is absolute)
200(Greet scene done)
My investigation into the activities of the First continues. Ranger Pryce is taking me to meet Billy Clayton, an informant who might have seen the stolen HopeTech ship and its pilot.
210(Follow Jaylen)
250(Start Jaylen and Billy intro scene)
300(Talk to Billy)
325(Player threatened BIlly)
330(Billy give credits)
350(Player learned Ito name)
360(Billy SC succeed)
370(Billy SC fail)
400(Get inside warehouse)
Billy Clayton saw the stolen HopeTech ship, but he's being threatened by a loan shark. I agreed to solve Billy's problem in exchange for information about the stolen ship's pilot.
430(Win SC Doorman)
440(Lose SC Doorman)
450(Bribe doorman)
460(Give warehouse key)
500(Confront Emmet)
510(Emmett greeted)
520(Paid debt, take money)
530(Player agreed to pay debt)
540(Emmett SC success)
550(Emmett SC fail)
560(Emmett is enemy)
570(Emmett killed)
600(Talk to Billy)
Having dealt with the loan shark who was threatening Billy Clayton, I can now find out what Billy knows about the pilot of the stolen HopeTech ship.
700(Confront Grace Early)
The pilot of the stolen HopeTech ship is named Grace Early, and she spends time at Madame Sauvage's in Neon. I need to find out what she knows about the First.
710(Move Jaylen to scene)
740(Grace SC Win)
750(Grace SC lose)
800(Grace confession)
850(Grace give slate)
900(Talk to Alex)
During my interrogation of Grace Early, I learned the names of two lieutenants in the First. She also gave me an encrypted slate, which I need to take to Alex Shadid for analysis.
925(Arrive at Akila)
950(Remove slate)
1000(Talk to Blake)
My investigation into the First's activities continues. I delivered the encrypted slate I got from Grace Early on Neon to Ranger Alex Shadid for analysis. Now the Marshal wants to see me.
1100(Ready FC05)
1200(Ready FC06)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage FC04 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest FC04.
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