Starfield:The Showdown
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The rewards are the same for all outcomes, even if you betray the Ebbside Strikers.
Quick Walkthrough[edit]
- Talk to Briggs.
- Talk to Vogal Fuches.
- [optionally] Talk to James Newill.
- Either:
- Use the Ikuchi Market entrance to southern Ebbside.
- Use the Bayu Plaza entrance to southern Ebbside.
- [optionally] Ignore the displayed path, turn right toward the nearer destination, talk to Disciples group 2 leader Holt Henley outside Chunks.
- If group 2 becomes hostile, group 1 will also become hostile.
- [optionally] Ignore the displayed path, turn right toward the nearer destination, talk to Disciples group 2 leader Holt Henley outside Chunks.
- Either:
- Talk to Disciples group 1 leader outside the southern elevator to the Underbelly.
- Kill Disciples group 1.
- or both.
- Either:
- Talk to Disciples group 2 leader Holt Henley outside Chunks.
- If betraying Strikers, find and kill them.
- Otherwise, Disciples group 2 becomes hostile, so kill them.
- If you have talked to group 1 without killing them, they are walking past now and will become hostile as well, doubling the number of enemies. No good turn goes unpunished.
- If not finished, kill Disciples group 3 (always hostile) outside Warehouse.
- Talk to Andrea Sandoval outside Warehouse 03.
- Kill Disciples in Warehouse 03.
- Talk to Owen Dexler.
- Talk to Briggs.
Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
---|---|---|---|---|---|
⏫︎ Loves (+50 Affinity) ▲ Likes (+25 Affinity) ▼ Dislikes (-15 Affinity) ⏬︎ Hates (-35 Affinity) | |||||
The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.[affinity 1] |
▼ |
⏬︎ |
⏬︎ |
▼ | |
The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.[affinity 2] |
▲ |
▲ |
▲ |
▲ |
- ↑ The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.
- ↑ The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.
Mission Stages[edit]
The Showdown (City_Neon_Gang03) | ||
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Stage | Finishes Mission | Mission Entry |
0 | (STAGE 0) | |
1 | (ON START) | |
2 | (DEBUG: Finale) | |
100 | (Received the quest from Briggs) The Ebbside Strikers are finally going to hit the Disciples back. To learn the details, I should speak to Vogal. | |
200 | (Arranged Armor for the Strikers) | |
210 | (Convinced Newill) | |
220 | (SC Success: Discount on Armor) | |
230 | (SC Fail: No discount) | |
300 | (Talked with Vogal) The Ebbside Strikers are finally going to hit the Disciples back. I need to clear out three hangouts of the Disciples to buy time for Vogal to secure a weapons cache. Briggs also asked me to buy some armor from Newill - he claims he'll pay me back. | |
400 | (Hangout 1 Dealt with) | |
405 | (Disciple 1 Leader Talks) | |
410 | (Disciple: Speech Success) | |
420 | (Disciple: Speech Failure) | |
430 | (Hangout 1 attacks) | |
500 | (Hangout 2 Dealt with) | |
505 | (Holt speaks to player) | |
510 | (Holt Attacks) | |
520 | (PC Agrees to Betray Strikers) I made a deal with the Disciples to betray the Strikers. They've offered me a lot more credits than the Strikers will pay. All I have to do is take out the Strikers and they'll wire payment. It's not too late for me to help the Strikers. | |
600 | (Hangout 3 Dealt with) | |
650 | (Got near Hangout 3 - they go hostile) | |
700 | (Hangouts cleared) I dealt with all the Disciple hangouts. Now I need to regroup with the Strikers for the final assault on one of the Disciples bases. | |
800 | (Spoke to Andrea) It's show time. Time to hit the Disciples back where it hurts. | |
810 | (Strikers go with player) | |
820 | (Strikers Port In) | |
825 | (Striker Move Done) | |
850 | (Betrayed the Strikers) | |
875 | (Killed one of the Strikers) | |
900 | (Defeated all the Disciples) After defeating the Disciples, I heard a commotion downstairs. I should investigate. | |
1000 | (Spoke to Owen Dexler) Neon Security has offered to hire the Strikers to continue to keep the Disciples in check - except officially. Owen Dexler has asked me to make sure Briggs makes the right decision. | |
1100 | ((Complete) Spoke to Briggs) The Strikers are no more. Owen Dexler offered them a job working for Neon Security with the mandate to keep the Disciples in check. It's as happy an ending as you see on Neon. | |
1200 | ((Complete) Killed all the Strikers) After a lot of credits changing hands, I put down the Strikers for the Disciples. Ebbside's not going to get any better (probably worse) - but I got paid a mint. |
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Notes
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