Starfield:Barrett

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BarrettFollower
(00005788, 00005787)
Location SF-mapicon-The Lodge.svg The Lodge (map)
Editor ID Companion_Barrett
Race Human Gender Male
Skills
SF-skill-Starship Engineering 4.png

Starship Engineering 4
Ship system repair is 20% faster.
SF-skill-Particle Beam Weapon Systems 3.png

Particle Beam Weapon Systems 3
15% increased Ship-Based Particle Beam Weapon Damage and Recharge speed.
SF-skill-Robotics 2.png

Robotics 2
25% more damage to robots.
SF-skill-Gastronomy 1.png

Gastronomy 1
The companion will occasionally give you food.
RefID 00005788 BaseID 00005787
Other Information
Faction(s) AvailableCompanionFaction, COM_PersonalCrimeFaction_Barret, ConstellationFaction, CurrentCompanionFaction, LodgeInvisibleDoorsFaction, MQ101MinerFaction, Allied
Barrett
Barrett
(0010A3D6)
Editor ID LC165_Lodge_Barrett
Race Human Gender Male
RefID N/A BaseID 0010A3D6

Amundsen Barrett, who typically goes by Barrett, is a member of Constellation and a potential companion. He is an eccentric, intelligent man with a pronounced sense of humor. He is scientifically minded, but approaches most situations with a laid-back, seemingly carefree attitude. His oddness is often referenced and appreciated by other members of Constellation. He is remarkably at ease with dangerous situations and familiar with risk. With few exceptions, he is rarely caught lacking for a response to what he encounters and is generally excited by discovering new things.

Before joining Constellation, Barrett worked as a United Colonies physicist. By the recommendation of Sarah Morgan and former chair Aja Mamasa, he joined Constellation in 2305, where he met his late husband Ervin Madani. Ervin died in the Colony War. Beyond Barrett's surface level antics, he demonstrates grief over the loss of his husband and struggles to come to terms with Ervin's death.

He is largely responsible for setting the events of the game in motion by having unearthed multiple artifacts. Two years prior to the events of the game, Barrett discovered Artifact SIGMA in the Constellation archives and received a vision from it. He then commissioned Argos Extractors to excavate two other artifacts, one on Ka'zaal and one on Vectera. Both digs were supervised by Lin. On the latter commissioned dig, he encounters the Player.

As the previous captain of the Frontier, he attracted the attention of the Crimson Fleet. Following the dig on Vectera, he entrusts command of the ship to the Player, with Vasco as a companion.

Like all members of the group, Barrett wears a unique version of the Constellation spacesuit with his skill patches sewn onto the left shoulder. Initially, he uses a (non-inventory) modified Eon, and will self-upgrade to a modified Sidestar with .27 Caliber ammunition. Because he does not have any weapon-specific skills, he is better as ship crew than field operations. Occasionally, he provides various food items.

Related missions[edit]

New Game Plus[edit]

Should the player opt to replay the main quest in NG+, Barrett will be found as usual in the mission Back to Vectera. If the player chooses to skip the MQ and immediately reveal they are Starborn, the mission will also be skipped and Barrett will be found waiting at the moon's Mining Outpost where he may be recruited.

Barrett's quest Worlds Apart may also be started early with a Starborn-specific dialogue option. While this quest guarantees access to an extra tier of the power Parallel Self, Temple Sigma may also be part of the NG+ rotation and can be found naturally or by asking Vlad for temple locations. As such, it is optional to fulfill Barrett's quest to level up this particular power in NG+.

Quotes[edit]

  • "You know what I hate about these pirates? Completely resistant to my otherwise irresistible charm." --Barrett's remark hints at his ongoing conflict with the pirates, although it falls short of escalating to the point where they engage in immediate hostilities. His statement implies that he typically relies on his charismatic nature to navigate such encounters, making him surprised by the unexpected resistance shown by the pirates. It underscores his confidence in interpersonal skills while expressing his bewilderment at the pirates' uncharacteristic response.

Wants to Talk[edit]

While Barrett is a follower, he will from time to time ask to talk. These talks each have an opportunity to change his affinity.

For players with the Empath trait, choosing answers that he likes will temporarily improve your combat and persuasion. Instead of flirting, it is usually better to choose these answers. This will also increase affinity more quickly.

There are additional options depending on career, skills, and starborn status.

Key Meaning
⏫︎ +50 affinity
+25 affinity
-15 affinity
⏬︎ -35 affinity
🗣︎ talk more, loop
X End and Exit scene
[QB###] set quest flag ### before beginning
[QE###] set quest flag ### after ending
[Q:###?] quest flag ### is set?
[¬Q:###?] quest flag ### is not set?
[condition?] condition is set?
[¬condition?] condition is not set?

First conversation[edit]

  • [MQ207?] "A while ago you helped me out when I was captured by the Crimson Fleet, and I just wanted to say thanks for having my back." [or]
  • [¬MQ105?] "I just wanted to say thanks for the daring rescue back there."
    "I had plans for Matsura, of course, but I appreciate the back up." [or]
  • [MQ105 & ¬MQ207?] "I've been meaning to thank you for helping me with the Crimson Fleet before... "
    "I could handle it myself, of course, but it's good working with a team."
... Player Response
[Starborn?] It's so good to see you again, my old friend. Hey now. Who're you calling old?
Anyway, I'm glad to be back safe and sound too. Trust me.
You're welcome. Glad to help out a fellow Constellation member. It's good to be part of a team, isn't it? To be part of something so much bigger than any one of us.
[MQ207?] No big deal. That was a while ago, anyway. Well, it left a lasting impression on me, I suppose.
[¬MQ207?] It wasn't a big deal, don't worry about it. Well, I was impressed.
What would you have done without me? I would have given them an exhaustive series of lectures on aneutronic fusion until they were either delirious or they became my new students. Obviously.
Why don't you thank me with some credits? I could, but it doesn't feel right. You're part of the family now, and we take care of each other.
🗣︎ Refresh my memory... Matsura? You know. That Crimson Fleet pirate who held me captive for a bit a while ago. I just appreciated how you rescued me, that's all.
"So many things can go wrong out there... working with people you can trust is important."

--

"And that's why I've been in Constellation so long... it's good to have people who will help out when you're in a jam."
... Player Response
[Starborn?] [QB111] [QE55]
I trust Constellation.
  • [¬MQ204?] A reasonable approach. I hope one day you can trust me as well, it's been a pleasure, you know. [or]
  • [MQ204 & ¬MQ301?] I'd sure hope so. If that's not true, I'd be worried. I'll see what I can do to earn your trust. [or]
  • [MQ301?] The way you say that gives me déjà vu. Though I have been having odd dreams lately.
    Mostly about the Artifacts and Constellation and ice spiders, of course. Always ice spiders. Ugh.
    Glad to say Constellation is normally spider-free.
[Introvert?] [QB112] I don't like to depend on others, personally. You know, I doubt many people like that.
[QB113] I'm glad to be part of a team. Just wait 'til we get matching shirts and start having official cookie days.
[QB114] I put my trust in people, not organizations. That's smart. Trust in things that are capable of trusting you.
🗣︎ Exactly how often do you get into jams, Barrett? Exactly as often as I need to.
Jams are just sticky successes, right? At first it seems annoying but it eventually washes off.
[Q:112?] [BQS:120] Trust None [Introvert]
... Player Response
It's hard to trust. That's fair. I can respect that.
I hope I can earn your trust, but if not, well, I can still work with that.
Good thing humans aren't some sort of colonial plant. We're not connected physically, but we are socially.
As humans, we depend on each other to survive. The Universe is vast... and cold, and endlessly dangerous.
Even if you found a planet to settle on your own... someone helped you get there.
🗣︎ What do you mean? [QB50] One time Ervin and I were on a biology expedition where he took thousands of samples from plant growths all over some moon.
Turns out it was one giant organism in an endless cycle of self-consumption and regrowth.
In a way, it was entirely self-reliant, I guess.
But outside of strange colonial life, we all had some sort of help. Sometimes a little, sometimes a lot. Maybe that amount changes, too.
I just mean that I think everybody depends on someone, sometimes. No shame in that.
🗣︎ [Q:50?] Who's Ervin? [QB51] [QE52] (?) Ervin Madani was my husband. He was also a brilliant biologist who joined Constellation a couple years before me...
He's gone now...
I remember his bright smiles when I returned from my trips... more brilliant than any star.
[Q:113?] [BQS:120] Trust Teams
... Player Response
Charming... but no thanks. I'm guessing Gourmet Chunks days are out of the question then...
Don't worry. I'm just joking. Constellation is so much more than that.
I do like cookies. They're one of humanity's greatest achievements: modern medicine, space travel, and cookies.
Constellation is quite pro-cookie. Because, you see, we value human accomplishments.
🗣︎ Cookie days? Sounds amazing, right? Reminds me of a time when I got stranded on a ship carrying tons of frozen foods when its engine and gravity system died in the middle of nowhere...
The Captain allowed everybody to only eat the cookies since the meats were so expensive... but with no gravity, the cookies baked into weird little spheres.
So naturally we floated around eating cookie globs for days... I'd say we gained quite a lot of weight, but as we were in space...
...we factually did not.
[Q:114?] [BQS:120] Trust Individuals
... Player Response
I trust everyone until they prove me wrong. You know... I like to be optimistic too.
Sometimes people take advantage of it, but that's on them. Not me.
I guess that's a reason why I feel comfortable in Constellation. Trust is foundational.
Mutual trust. That's the key. We're on the same wavelength here.
Humans are so fragile in space. If you can't trust your crew and they can't trust you... well, nobody's coming home.
That's why I'm still with Constellation all these years later... I trust them as individuals, and I trust them as a team.
I don't trust anyone until they earn it. Hmm. Well. Fair enough...
Seems kind of lonely... but you're less vulnerable. Safer.
That's not my style, but I can respect it.
We have all sorts of folks in Constellation, after all.
[¬Starborn?]
  • [¬MQ201?] "I'm glad you joined Constellation." [or]
  • [MQ201 & ¬MQ207?] "Your work with Constellation has been impressive. Truly impressive." [or]
  • [MQ207 & ¬MQ301?] "Constellation has its ups and downs. It can be hard... Trust me, I know."
    "When times are tough, sometimes it's important to reflect on our accomplishments."
    "What you're doing here with us is remarkable. Truly. Constellation is brighter because of you." [or]
  • [MQ301?] "Captain, I cannot even begin to fathom what Constellation would be like without you."

--

[Starborn?]
  • [¬MQ301 & Unity < 3?] "Sometimes it feels like you've always been a part of Constellation. I can't explain why." [or]
  • [¬MQ301 & Unity ≥ 3?] "It's hard to imagine Constellation without you anymore." [or]
  • [MQ301 & Unity < 3?] "I don't know how any of this could have happened here with Constellation without you." [or]
  • [MQ301 & Unity ≥ 3?] "Watching you turn Constellation into what it is today has been... truly stunning."
    "You walked into our little organization like you've been here forever..."
    "And now... look at us."
... Player Response
Thank you, Barrett. Just figured I'd mention it since we haven't had much time to chat before.
I don't know what to say. Neither do I. Yet I muster forth.
[Flirt] You've certainly made my time in Constellation very enjoyable. Well, I try to be welcoming to everybody who joins--Oh.
Oh, um... exactly how enjoyable?
Wait, no! Don't tell me. Not right now anyway... just. Let me keep going.
🗣︎ [QB56] How long have you been in Constellation anyway? A long time. We should talk about it someday. I'd need to get some tea going for that chat, though.
"You know, being a member of Constellation has given me a lot of opportunities and a fair bit of stress, I'll admit."

--

"It's hard to imagine just who I'd be had I never joined up."

--

"I would have never done so many things, met so many people. It's mind boggling how different I would be."
"And I never would have met Ervin or lost him, I suppose...."
... Player Response
[Starborn?] Maybe things turned out differently in another universe.
  • [MQ204?] Yeah... I've thought about it. It's kind of comforting but it doesn't seem real, either.
    It's a nice thought, though. [or]
  • [¬MQ204?] Sure, sure. I've heard the theories. It just doesn't really provide comfort to me.
It's impossible to know what could have happened. That's right. We can't know the consequences of the choices we never made and anything beyond that is imagination alone.
But for the choices we made... it feels just a bit closer, doesn't it?
Everybody's lost somebody. It's part of life. Statistically that's certainly accurate, so it's not that much of a comfort.
I hope I'm not stirring up any bad memories for you, Barrett. It's not you, Captain. It's just been on my mind... I can't say why.
🗣︎ [¬Q:50?] Who's Ervin? [QB50] Ervin Madani was my husband. He was also a brilliant biologist who joined Constellation a couple years before me...
He's gone now...
I remember his bright smiles when I returned from my trips... more brilliant than any star.
🗣︎ [Q:50 & ¬#51?] What happened to Ervin? [QB51] The war happened.
He was caught in the cross-fire between the UC and the Freestar Collective.
It was right after he finished a job on Gagarin... some terrible job, I don't remember...
🗣︎ (?) [Q:50 & ¬#52?] What was Ervin like? [QB52] That's kind of you to ask. People used to say that we were polar opposites. He was quiet and shy, they said. But that wasn't true.
He was just that way around everyone else.
[QE51] "Ervin's been gone for over twenty years. Strange how memories can pop up when you least expect it."
... Player Response
[Q:52?] [QB121] I'd love to hear you tell me a good memory of Ervin. Hmm. All right... let's see. He was a biologist, specialized in botany. He loved plants.
For years he carried one with us on trips like it was our pet. He even named it.
Heh. I haven't thought about that in a while...
[QB122] Sorry, Barrett. I don't know what to say. Yeah, don't worry. Logically I know I should be over it, but I'm not. And it's gotten worse lately.
I've ignored my feelings about Ervin's death since it happened. It's time for me to confront it.
[QB121] If you want to talk about it, I'm here for you. I've been giving myself nothing but space -- and time -- for years!
But maybe it's time for me to really think about it.
🗣︎ Why do you think it's suddenly back in your thoughts? Well, I'm enjoying my time adventuring with you and it reminds me of Ervin in a way.
We has so many adventures together and then it suddenly stopped.
Maybe part of my mind is trying to remind me of that.
[Q:121?] "Maybe I'll take you up on that offer later on, Captain... I need some time to think about things."
"I'm just fortunate that Constellation has been a supporting home for me since Ervin died."
"I mean, where else would I get to dodge space pirates and discover new planets?"

-

[QE190] "On that note... I think I'd do well to distract myself with a little adventure for a bit."

Second conversation[edit]

"I've been thinking a lot about my early days in Constellation lately..."

--

"Got me pretty nostalgic and I started digging in some old things, just sort of reminiscing."

--

"I found some of Ervin's last messages to me and thought I'd listen to them again to hear his voice."
... Player Response
[Starborn?] I assume Ervin's messages had a secret message. You know... that sounds silly, but listen.
I hope that was a comfort. It was surreal, honestly.
That sounds depressing. I guess I didn't think of it that way, but yes, it was sad. It was also comforting though.
🗣︎ Were these previously unread messages? No, I apparently read at least a few of these. I just don't remember... it was a difficult time.
🗣︎ Whoa, wait. What are you talking about? Oh, sorry. I got ahead of myself there.
Remember a bit ago we were talking about Constellation? I've just been thinking about it since.
And Ervin, my husband, used to be in Constellation way back when. So my mind jumped to thinking about him.
So I was listening to these old messages to hear his voice.
"So, most of the messages were everyday things. Lots of excitedly written news about biodiversity and plant life."
"But one thing stood out."
"In one of his messages he mentioned this job that he took at a mine shortly before he died. "
"He said something terrible was happening there but the message was garbled after that."
... Player Response
[Starborn?] He sent you an encrypted message, but you know that. Aw, did I give it away somehow? It was my voice, right? I sounded too giddy... too dramatic?
Oh well, that's precisely correct.
[Cyber Runner?] Sounds like an outdated form of encryption, likely from the before the Colony War. Precisely. And as a tech person, you also know that style of encryption was prone to error and rarely used outside of academia.
Interstellar communication isn't always reliable. True, but this was different. I recognized this pattern from the war. A portion of the message was encrypted.
I hope there's a point to this story. Just wait, listen. The point is that I found an encrypted message where one shouldn't be.
🗣︎ Are you seriously worried about something from twenty years ago? Kind of. I mean, it depends, right? If it's something that's still happening today then I care.
"Well, Vasco helped me decipher it."
"Turns out the message was from Ervin and he was begging me to help him."
"The message was short but his voice was pained... he was so upset."
... Player Response
Let's get the time machine. I know this is probably long done. But I heard his voice. I can't just... not look into it.
That must have been difficult to hear, Barrett. Yes. Hearing his voice in so much pain was very difficult... I wish I had noticed this message when he sent it.
🗣︎ What was the message? He said they were going to destroy his life if he didn't leave the planet now.
Then he asked me to help clear his name... said they had a case against him. He sounded so upset.
🗣︎ He was injured? No, he was frustrated and angry. He said they were going to destroy his name.
"So, in this message Ervin said he was being framed."
"He said they'll do it again... he asked if Constellation could send more help."
... Player Response
This recording is twenty years old. It is but I was thinking about it and well, it's still wrong... right?
So, I figure hey... I can do some sort of a remote investigation here. See what I can find out.
There's got to be a paper trail, right?
Ervin is dead. We can't help him. I understand that, trust me.
But I still want to know what happened. He mentioned a court case, so there's a paper trail.
🗣︎ Who is "they"? His former employers at some job he took before he died. I think it was a mining company...
🗣︎ Framed for what? Not exactly sure, but he mentioned a court case... so I think there's a paper trail.
🗣︎ You didn't notice this encrypted message before? No, I just thought it was garbled. I just wasn't paying attention... I don't know.
"Now, I happen to have a trustworthy contact who knows a bit about law and owes me a favor."

--

"I'd need to pay in advance in case there are any access fees or bribes."
... Player Response
[Starborn?] [QB211] If they're quiet, we'll send over coordinates to an empty mine later. Fair offer. I'll assume you have a plan to acquire those coordinates down the road.
[Leadership | Q:111 | Q:113?] [QB212]
Constellation can pay for it.
That makes sense. Ervin was one of us, after all.
[QB213] [Pay <Global=NPCDemandMoney_Medium> Credits] This should be enough. That works. I'll tell them to go ahead with the investigation.
[< NPCDemandMoney_Medium?] We can't afford to pay for extras.
  • [Q:121?] [QB214] I'll pay it, Captain. Maybe I can convince Constellation to let me expense it later. [or]
  • [QB215] Don't worry about it. Like I said, they owe me.
🗣︎ What is your contact going to do for us? He knows how to navigate archived and redacted legal documents, so he'll look for anything to do with Ervin on Gagarin.
If those documents are protected, he might have to pay to access them. Might need to grease some palms, too.
"You know, hearing Ervin's voice again made me want to help him even though I know I can't. Does that make any sense?"
... Player Response
[QB222] No, it doesn't make sense. Ervin is gone. You're right. It is what it is. But being able to find out answers... maybe even right some wrongs. That could mean a lot.
[QB221] If Ervin was that upset then it must still be important. I appreciate that. It's going to be hard to get to sleep tonight after all this, but the fact that I'm doing something about it might be enough to help.
[QB221] [Flirt] Everything makes sense when you say it. Huh. Can't say I've had that effect on anyone before.
🗣︎ Do you think this will help him? No. I know I can't.
I just don't want whoever hurt him to get away with it... if that's what happened.
[QE290] "Well, anyway. I'll let you know if my contact finds anything."

Third conversation[edit]

"Hey, so I'm really enjoying our time together. Thought you should know."
"It's been a long time since I worked with someone so closely. I didn't realize how much I missed it."
"And you haven't stopped me from looking into this stuff with Ervin, either. So... thank you."
... Player Response
If it matters to you, it matters to me.
  • [Q:211 | Q:212 | Q:213?]
    See, that's what makes you a good Captain in my book. You're supportive. [or]
  • [Q:214 | Q:215?]
    I appreciate that. Last time we talked, you seemed a bit less enthusiastic... but I was throwing a lot at you.
I probably shouldn't have encouraged you. Well, that's what people do. Sometimes it's a pat on the back, other times it's a kick in the pants.
I think this time it was a little of both.
Don't worry. I wasn't doing anything important anyway. I know we're not fighting pirates or rescuing settlers from certain doom, but it matters to me.
So thank you for indulging me, I suppose.
[Flirt] I'm here for you. Whatever you need. Thank you. It means a lot to know someone that you... well, care about, feels the same.
🗣︎ Why would I stop you? Well, there is a school of thought that you shouldn't go chasing ghosts. And they're probably right! Ghosts are spooky!
But maybe this isn't that kind of chase. And Ervin's case is far from dead.
"On that note, I do have some news about Ervin's case."

--

"So, I wanted to let you know that I heard back from my contact, and I think you'll want to hear this."

--

"They sent me a copy of some public records... it's interesting."

--

[Q:211?] "Don't worry, they used an employee's passcode to access the data so nobody noticed."

--

"There was a claim filed against Ervin accusing him of damaging their investments."
"Looks like Ervin didn't even enter a plea."
... Player Response
No plea makes him seem guilty. He wasn't even on the planet for the duration of the trial. I think they scared him off.
I don't understand how Ervin could be guilty of that. Well... if it was Ervin, I do want to understand that. Because I just can't believe it.
🗣︎ Who brought the case to court? The Hephaestus Mining Corporation... and they also won the case.
🗣︎ What was the settlement? Some of Ervin's paychecks were seized as well as any assets that weren't under joint ownership.
"Anyway. This mining corporation, Hephaestus, sued Ervin claiming he irreparably damaged their mine."
"They said he killed the apex predators in the area around the mine, which led to herd creatures overeating the grasses."
"That caused the soils to release too many gasses too fast, which cost Hephaestus a ton of money."
... Player Response
[Geology?] It's unlikely that disrupting the ecosystem would affect gas extraction so quickly. Thank you! So... is this a cover up? If so, of what and why did it involve Ervin?
Seems plausible. The explanation is sound, but why would Ervin do that? He wouldn't.
That seems hard to prove. It looks like they considered him a no-show and ruled against him.
🗣︎ Killing apex predators led to all that? They claimed the creature he killed was a critical hive species that caused a cascade effect when they were killed off.
Ervin killed the equivalent of a queen bee and the whole hive collapsed, basically.
"So, anyway, according to the court documents there was a witness for the defense."

--

"Who was a no-show, too. Then Hephaestus won by default."
"They tried to take his apartment but because it's in my name too, they couldn't..."
... Player Response
Sounds like the case is closed. That doesn't mean we can't do anything about it.
And if nothing else, I just want to know more about what happened to Ervin.
Hey, free apartment. Kinda. I had a mountain of back taxes to pay. And utilities... and repairs. Ugh!
It would've been better for my pockets had I just donated it to the city, but I'm glad I didn't. There may be clues there about his case.
🗣︎ Did you know about the apartment before this? I didn't know he bought it. Must have been a better deal than renting for the time he was here.
🗣︎ Why didn't the witness show up? They withdrew their testimony the morning of the trial, said they had a "sincere change of heart."
🗣︎ Is your contact still available for work? Yes, they plan to stay in the same system for a while.
"So, here's what I was thinking. I can persuade my contact to keep digging a little bit more."
"I don't want to press our luck, so I'll just ask them to follow up on one thing."

--

"So, should I tell them to investigate the company more or look into the witness instead?"
... Player Response
[Negotiation?] Offer to owe them a favor if they investigate both. [QB331] [QE332] I don't generally like owing favors but in this case it might be worth it.
[Pay <Global=NPCDemandMoney_Large> Credits] Pay your smuggler contact to investigate both. [QB331] [QE332] For that much money, they'll do it.
Investigate the company some more. [QB331] Knowing why this corporation did this to Ervin is more likely to lead to answers.
Investigate the witness instead. [QB332] Might as well, right? I suspect they threatened him and that's why he didn't testify, but it would be good to know.
🗣︎ What do you want to find out with the witness? I wonder what his real reason was for retracting his testimony. Did he report anything to security?
🗣︎ What can we find out by investigating the company? I just want to know why they picked Ervin? Why did they set him up?
"You know, this investigation is time consuming but it's also pretty cathartic."

--

[QE350] "Who knows? Maybe if we solve this case, it'll mean a better future for Gagarin."
[QE350] "But that's thinking too far ahead. Anyway, Captain, thanks for checking in with me."

Fourth conversation[edit]

"You know, I needed this. Exploring the galaxy with you by day, investigating the mysterious legal woes of my long dead spouse by night..."
... Player Response
I'm glad to see your sense of humor is back. Vasco never appreciated my humor that much.
We're not on a strict day night schedule. That sounds like something Vasco would say.
[Flirt] I love adventure and mystery, but a little romance is nice too. You know, I couldn't agree more.
🗣︎ What else were you hoping for? Hey, I'm not complaining!
Honestly these have been some of the best days of my life in a long time. I mean that.
"Hmm. I was just remembering how I'd pour my heart out to Vasco... so many times."
"I told him all about Ervin. He showed me a chart of how sad I should expect to feel."
... Player Response
I'm sure Vasco was a reliable co-pilot. We got to point B many times just fine. Top notch co-pilot, would recommend him to anybody.
Vasco is just a simple robot. He's not so simple, actually. He wanted me to work on a social ritual algorithm with him, believe it or not.
🗣︎ He had a sadness by time chart? He was really hoping the visual presentation would help. It did not.
🗣︎ You talked to Vasco about Ervin? Why not? Trust me, I've talked to way less sentient humans before. Vasco's just fine for most conversations.
🗣︎ Did you travel with anyone else other than Vasco? Sure, folks from the Lodge, folks from my past. I've got friends when and where I need them.
But traveling with you has been different... we're more of a team. It feels stronger.
"Anyway, I'm glad you here right now because we have things to discuss about Ervin's case."

--

"I heard back from my contact."

--

"They looked into Hephaestus Mining Corporation. Looks like they paid off the judge."

--

"And that's not all! My contact really came through for us."

--

"Turns out, the witness was threatened until he withdrew his testimony."

--

"And thanks to our contact, we now have the receipts. "
... Player Response
[Gangster?] That's not nearly enough for the court to convict. Trust me. This is why I always leave the legal stuff up to Walter.
I think we're going to need a security expert to get more usable information.
We need more evidence. I tend to agree. It's interesting... but not enough to take it to a lawyer yet.
We should hire a lawyer now. I'm glad you're confident already... I'm not, though.
I'm worried we don't have enough evidence to go up against a massive corporation like that.
🗣︎ [Q:332?] What's the proof the witness was threatened? My contact has an audio log with the identity of the speaker verified, timestamped, everything.
🗣︎ [Q:331?] What's the proof Hephaestus paid the judge? Bank transactions. A precise amount was transferred to the judge only the day before the ruling.
🗣︎ Do you have the actual evidence with you? No, my contact does for now. I trust them. We worked together a long time ago.
And it depends on what I want to do with all the proof, if anything.
"So I know a Cyber Runner who has accessed corporate archives before."
"They can dig into the classified archives before we go to a lawyer."

--

"We can pay extra for them to use less legal methods to obtain information, but that adds risk."
... Player Response
[Cyber Runner?] [QB421] Tell them to use the backup system to retrieve the data, it has less security. Oh, good call. I'll relay that to them.
Reputation is pretty important for people who work with smugglers.
[Pay <Global=NPCDemandMoney_Large> Credits] Do it.
  • [Q:121 & Q:221?] [QB421] I appreciate that, Captain, but I'll take care of any fines or bribes that come up from this.
    You have always been so supportive of me during this process... let me take care of this part. [or]
  • [QB425] I'll cover any costs for bribes or fines that go over that amount.
Let's not press our luck. [QB422] That's definitely wise, and absolutely why I'm glad I asked you.
I think I can do some digging in public records on my own, so I might. That's much safer.
🗣︎ What happens if we're caught? I don't know. I guess that's a good question for a lawyer.
"Depending on what they find out, it might be time to talk to a lawyer. I'll see if I can find one."

--

  • [¬TrueGlobal?] "When all this is over, I think I might sleep for a week." [or]
  • [Barrett_Q02?] "Whew. Taking on Hephaestus isn't going to be easy. And I say this as someone with actual superpowers."
    "Why couldn't I have gotten something more useful, like the art of cross-examination? Might've come in handy at the trial." [or]
  • "Whew. Taking on Hephaestus isn't going to be easy. And I say this as someone who's fought the Crimson Fleet."
    "Maybe I should study up on the art of cross-examination. Might come in handy at the trial."
... Player Response
_END I think that's the lawyer's job. Let's focus on gathering evidence. That's solid advice. Know your actual limitations, and not the ones granted to you by a mysterious superpower.
I think you'd make a great lawyer. Objection, your honor! I think our lawyer in Gagarin is the right choice.
_END [Flirt] I think you'll need a nice long massage to de-stress. Massages are nice for relieving stress, sure, but...
Have you ever jumped around in an atmosphere full of human-sized colorful bubbles in ultra low gravity? It's bouncy chaos.
Wait... oh, you meant like... you and me... uh, right. Gotcha. I knew that.
Sure, massages would be perfect... *ahem* My, oh my.
🗣︎ Do you have any other dead loved ones with mysteries to solve? Well, my long lost cousin had this farmstead that was taken over by pirates.
I'm just kidding. But no, probably not.
... Player Response
Overruled. Ha! Hoisted by my own petard! I better get to studying my legalese...
Sustained. And I win! Wait, does that mean I'm a good lawyer? I caught myself in a paradox it seems.
Don't worry, I wasn't being serious. Whew, that's a relief. I'm a physicist. Court rooms are not my natural habitat.
_END
[QE490] "Anyway, let's go adventure while we wait on the Cyber Runner to get back to us."

Fifth conversation[edit]

"You know... traveling with you has been more than just good old-fashioned fun. It's been well, therapeutic."
... Player Response
[Empath?] I'm glad you felt comfortable talking to me about it. The fact is, you've had my back countless times already and without you... I'd be exploring some random world alone, not realizing how much that bothered me.
You don't get that sort of feedback everyday. Well, just ask.
Anyway. Thanks for the support, Captain.
_CHOICE01 (?) I'm mainly interested in Ervin's legal issues. That's fair, and honestly, that's the part that I actually need help with the most.
_CHOICE01 (?) I should get paid for these therapy sessions. Hey now, I do believe I gave you a very nice ship.
🗣︎ How has it been therapeutic for you? Well, I buried my pain about Ervin for so long that I needed a nudge and a different perspective.
🗣︎ Was this really weighing on your mind so much? I know, it didn't seem like it, right?
Well. I was hiding it... hiding it from everyone, including myself.
I can see now how much it was affecting me. I know now that clearing Ervin's name would set me free from the grief.
_CHOICE01
... Player Response
We make a great team, Barrett.
  • [Q:111?] A while ago, you said you trust Constellation same as me. I think that's what makes us strong. [or]
  • [Q:112?] It wasn't all that long ago when you told me that you only trusted yourself, so I'm honored to hear you say that. [or]
  • [Q:114?] You used to not be so fond of teams, as I recall. Something about trusting individuals... right?
    I guess a good team is a team where you trust everyone individually, so it checks out. [or]
  • That's just a fact.
Don't get used to it. Fair. We never know what the universe is going to throw at us next.
[Flirt] I'm very supportive. So am I.
*Ahem* I mean -- I will keep that in mind.
🗣︎ Weren't you adventuring with Vasco for a while? Yeah, of course. Vasco is a fantastic co-pilot. He doesn't sleep, he reacts quickly...
He's a fascinating friend.
"Which brings me back to that plan I mentioned earlier. I think I know how to move forward now, but I'm going to need your help."

--

"My contact sent a gift."
... Player Response
[Q:425?] A gift that we paid for... We only paid for my contact's uncommon expertise, technically.
Tell me they found some real evidence. Seems real to me.
🗣︎ Your Cyber Runner contact? Yep. My friend from Neon who has helped me out more times than I deserve.
🗣︎ Were they detected?
  • Nope. They were confident about not being detected, but not like... too confident.
  • (unused) They weren't sure.
  • (unused) They were detected, but they paid off the right people with the money we gave them.
  • (unused) They were detected and we lost the connection before the data was acquired.
"So, they found an insurance settlement. Ervin's employers got paid as compensation for sabotage."
... Player Response
Sounds fishy. It seems that the mining company got a huge payout after they won the case against Ervin.
We have the settlement paperwork from their insurance. Tons of money.
Insurance seems pretty standard in cases like this. For accidents, sure. But the grounds for this was sabotage, and that has to be proven in court. It's a whole nother ball of wax.
And this ball was huge. We're talking enough credits to fill a small moon, so there's definitely a motive.
🗣︎ How much money are we talking about? They claimed they had to ditch the whole mine and all the equipment inside and construct a new mine with new equipment. They were reimbursed for all of it.
"Oh, also, the Cyber Runner had to move on to other work but sent me a passcode to some computer system..."
"I'm not sure what it goes to yet, though. We can just hold onto it until we figure it out."
"But anyway... we have enough to move forward."

--

"The missing piece here is proving that Ervin was framed."

--

  • [Gagarin Settlement Dialogue:250?]
    "Remember Ellie Yankton on Gagarin? She was Ervin's lawyer back in the day, so she already knows the case in and out."
    "And it just so happens, she said she'd be glad to look over our evidence." [or]
  • "So I discovered that Ervin's original lawyer still practices law, and she'll look over everything we've found."
... Player Response
Let's go talk to this lawyer then, Detective. Oh, Detective. I like the sound of that.
_CHOICE04 I don't want to get dragged to court. Yeah, nobody does. But I'm hoping a lawyer can handle that part for us anyway.
We're more like the detectives in this case. I wonder if I can find you a store that sells deerstalker hats.
Unless, of course, you wanted to be the faithful sidekick this time?
🗣︎ Can we trust this lawyer? Yes, I believe so. Every case she's worked on has been in the interest of regular everyday people.
She doesn't seem to be in this for the money. I mean heck, she said she wouldn't charge us.
For the initial consultation anyway...
🗣︎ What's her reason for helping us? Ervin's case was her first case, she said. She always hated how it ended...
And she's now got two decades of experience behind her for a rematch, too.
"If I'm the Detective, does that make you my trustworthy and sensible partner with a heart of gold?"
_CHOICE04
... Player Response
[QB521] Obviously yes. Hmm. Well, I can work with that. Detective Barrett at your service.
[QB522] We're both Detectives. [QB521] Damn right we are!
No, definitely not. We're more of the explorer type anyway, right? We don't need titles.
🗣︎ What are you talking about? I swear it was a cliché in old detective novels.
You have the hard boiled detective who's seen it all and the optimistic assistant who wants to save the world.
"Anyway, we should take everything to the lawyer and see what she says."
"Maybe she reviews it and decides we have no case... or we need more evidence, I don't know."

--

"If we don't have a case I can probably let it go... but I have to try."
... Player Response
[QB550] Let's go talk to that lawyer then, Barrett.
  • [Gagarin?] Since we're already on Gagarin this should be pretty straightforward. [or]
  • Fantastic! I knew I could count on you. You're as reliable as an atomic clock.
    I've sent a list of everything we've found so far to the lawyer on Gagarin.
🗣︎ Can we send her all the evidence? Yes, I've already arranged for my contact to drop off the evidence at her office.
🗣︎ Did you ever hear more about Ervin's apartment? [QE525] Oh, yep. I've got a keycard for it...but I don't know what condition it's in.
It's been twenty years, but I got the ventilation and power turned on so I think it's safe?
"You know... I actually feel optimistic about this."

--

  • [Q:521?](?) [QE540] "Lead the way, Detective." [or]
  • [Q:521?](?) [QE540] "Lead the way, Captain."

Temple conversation (MQ104A)[edit]

  • "It was unlike anything I've ever experienced... so strange." or
  • "It was like old ruins. I'm not an archaeologist, I don't know." or
  • "It was a religious experience. It truly was a temple."

---

  • "I got powers, I'm awesome now."

Constellation Scenes[edit]

Andreja and Barrett[edit]

Quest: DialogueUCTheLodge_Convo26_BarrettAndreja
Scene: DialogueUCLodgeConvo_Scene26_BarrettAndreja

Barrett:

  • Hey, Andreja. I hope all is well with you?
  • Andreja. Everything going okay?
  • Andreja! Hey. Having a good day, I hope?
  • Aha! Andreja. Are you doing all right?

Andreja:

  • It is.
  • Indeed.
  • Yes.
  • I am.

Barrett:

  • Good, good.
    So, I've got some new board games... Vasco and I could use another player if you're interested?
  • So, once a month or so we like to have a movie night around here... you can pick the next movie if you want?
  • So I was thinking about cooking a big meal for everybody... if you're interested, I'd love an extra hand?
  • Noel and I are going to set up an experiment to artificially simulate metallic hydrogen under extreme pressure. You in?

Andreja:

  • I am not.
  • I decline.
  • No.
  • I do not want to be involved.

Barrett:

  • No worries, no worries.
    Maybe another time, right?
  • Hey it's okay, we do this a lot. Maybe next week instead?
  • That's quite all right. Maybe another time then.
  • If you feel up to it later, let me know.

Andreja:

  • I will not change my mind about this.
  • I doubt it.
  • No. I do not think so.
  • I appreciate the attempt to pull me into your activity. But no.

Andreja
Barrett, I know you have explained it before, but I still do not understand... I still do not "get it." Could you try explaining one more time?
Barrett
This again? Okay, let me try one more time. All I'm saying is that I consider it a win if I can talk my way out of a fight. Outwit my opponent.
I don't know how else I can explain it to you. It's pretty simple: If I can use my wits and charm to avoid a fight, that's how I prefer to do things.
Does the phrase "agree to disagree" ring a bell? Okay, I'll give it one more shot. It's better to talk things out than to slug them out. I'd rather outwit someone than out... punch them.
Andreja
But why would you avoid a fight?
You have the chance to prove yourself the superior combatant, and you do not take it?
But fighting is so much simpler...
Barrett
I knew this wasn't going to get us anywhere.
You are something else, you know that?
Well, I gave it a shot. I'm sure we'll do this again sometime.

Andreja
All right, Barrett. I have a new one.
Barrett, I would like to make another attempt.
Barrett, would you like to hear a joke?
Barrett
Okay, I'm going to stop you right there. If it starts with "knock knock"... Just don't even.
Now hang on a second. Is it a pun? It's a pun, isn't it. Probably a terrible one.
Wait, wait! Don't say a word. It better not have something to do with an animal crossing a road.
Andreja
Argh. Never mind, then.
Well, then just forget it.
How do you always know?
Barrett
Ha!
Ha ha!
Ha ha... Oh, wow.

Barrett
Okay, Andreja. I've got an idea. You're going to love it.
Andreja! Hey... so, I want to try something out. Got a second?
Andrejaaaaa!
Andreja!
I've got the perfect plan this time. I promise.
Andreja
From our previous interactions, I can only assume this will be a frustrating experience.
I am not certain that I believe you based on similar conversations that we've had.
I cannot fathom where this conversation is going.
Barrett
Okay. I'm going to teach you how to dance. Take my hand.
We're going to listen to some old Earth music. Jazz. You're going to love it.
I'm going to show you how to make a margarita. I even got little umbrellas! They're adorable!
Andreja
What is the purpose of this activity?
Barrett
It's... fun?
Everybody loves this stuff!
I dunno, I'm bored. Why not?
Andreja
I decline.
No.
I opt out.
Barrett
Well, you know where to find me if you change your mind.
Well, the offer never expires.
I'll check back with you later, if you want.

Barrett
Andrejaaa!
Andreja
Why do you draw out the vowels of my name in such a prolonged manner?
Barrett
It's like say "hey" and your name at the same time! It's friendly!
Andreja
I do not see how that would be friendly. My name is my name and it should not be altered without my permission.
Barrett
You know, I hadn't thought about it that way, but that's entirely fair.
Andreja
Did you have a question for me or did you just want to attempt to say my name?
Barrett
I just wanted to check in with you and make sure all was well.
Andreja
I appreciate that. All is well. Thank you... Baaaaarreeeett.
Barrett
Okay, point made, Andreja.

Cora and Barrett[edit]

Quest: DialogueUCTheLodge_Convo23_BarrettCora
Scene: DialogueUCLodgeConvo_Scene23_BarrettCora

Barrett:

Hello Cora. What are you reading these days?

Cora:

I'm reading a book about plants written by somebody from Constellation a hundred years ago!
He wrote about this experiment with some xerophytes that he found on ten different planets!
It's amazing! He made a brand new kind of plant! Like he did it all himself.
It's so wow!

Barrett:

Wow that sounds really...
Wait.
What's the author's name?

Cora:

  • Like, Marvin Madani or something.

Barrett:

  • From a hundred years ago, huh.

Cora:

I'll put the book back when I'm done, don't worry!

Matteo and Barrett[edit]

Quest: DialogueUCTheLodge_Convo13_BarrettMatteo
Scene: DialogueUCLodgeConvo_Scene13_BarrettMatteo

Matteo:

  • Hey, Barrett. We're just doing some scans on the, uhh, the artifacts. Have you seen the, uhh... the thing?
  • I was just going to do some scans, and I was looking... for, y'know, the thing.
  • Hey Barrett, I can't find the... The thing, for scanning. Have you seen it?

Barrett:

  • You're going to have to give me a little more to go on, pal. Which thing are you looking for?
  • Matteo, we've got, like, several dozen 'things' that might be useful. Can you narrow it down a little bit?
  • I would love to help you, but I'm going to need just a bit more information.

Matteo:

  • You know, the... the thing. The one with the, uhh, the prongs? Is that what they are? The bit that sort of sticks out, with the... you know...
  • Oh, come on, you know what I mean, right? The thing! The one that has the screen, with the dials...
  • Ah, right. Well, it's the one with the plugs, and the little probe things that you clip on, and... uhh...

Barrett:

  • You have no idea what you're looking for, do you.

Matteo:

  • No, I do not.
  • Not a clue. Noel told me, and I have forgotten.
  • No, but I have good intentions. That should be enough, right?

Barrett:

  • I will find you something to play with.
  • Okay, don't worry. I'll track something down for you.
  • All right, I will find and bring you an array of devices that may or may not serve your purpose. Sound good?

Quest: DialogueUCTheLodge_Convo25_BarrettMatteo
Scene: DialogueUCLodgeConvo_Scene25_BarrettMatteo

Matteo:

  • Barrett! The book I left for you in your room is about the commonality of spiritual beliefs... did you have a chance to read it?
  • My friend... I sent you a wonderful discussion about old Earth religious beliefs the other day.
    Did you have time to listen to it? I found it to be very enlightening.
  • Oh... Barrett, have you already read that text I sent you on the nature of the human soul?

Barrett:

  • Yes, Matteo. I'm aware of those philosophical stances already.
  • I must have missed it... but it's okay, Matteo. I'm reasonably aware of these philosophies.
  • Matteo, I mean this sincerely my friend... I don't think I need more information to understand the gist.

Matteo:

  • I find it to be truly fascinating how so many beliefs have so much in common. Don't you?
  • It is so interesting to me that all sorts of people came to similar conclusions.
  • I love how similar themes about the goodness of humanity shine through in so many of these texts.

Barrett:

  • Yet so much differs between the philosophies... surely that is also significant?
  • Commonalities do not correlate to actualities, my friend.
  • Seekers prefer the mathematical union of all beliefs... I prefer the intersection... the shared humanistic foundations.

Matteo:

  • The differences in thought are situational based on the history of the people whose lives it enhances.
  • I think about that too, but things involving humans may be flawed in translation, don't you think?
  • I prefer to consider the intention of the beliefs rather than the precision.

Barrett:

  • All of the data points should be considered, even or especially the ones that do not quite fit.
  • If the conclusions are significantly derivative, there's probably a flaw in the hypothesis.
  • If the methodology leads to alternative conclusions, perhaps the premise itself is flawed.

Matteo:

  • I have the perfect text for you... it clears it all up. I'll leave it in your room when I have a moment.
  • You are asking for a mathematical formula that creates hope, dreams, and love.
  • I understand why you say that, but I think it is my own fault for not explaining better.

Barrett:

  • All right, Matteo. We'll have to pick this up another time.
  • Matteo, I love you my friend, but we'll have to continue this another time.
  • You're a kind person, Matteo.
    Maybe next time we should talk about sports instead, though.

Noel and Barrett[edit]

Quest: DialogueUCTheLodge_Convo24_BarrettNoel
Scene: DialogueUCLodgeConvo_Scene24_BarrettNoel

Barrett:

Noel, whenever you're bored I've got a seat in the ship with your name on it.

Noel:

I don't know... I have a lot of work to do.

Barrett:

What are you working on, if you don't mind me asking?

Noel:

Analyzing some of Sarah's recent data from the field. We're going to collaborate on a study.

Barrett:

She doesn't know you're working this hard, does she?

Noel:

I've always worked hard. That was the only way that I could get here.
My work is all I have... no wealth, no connections, and my timing is all wrong.

Barrett:

You've earned the right to be here, Noel.

Noel:

Maybe I'll take you up on that seat sometime... after I get some more work done.

Sam and Barrett[edit]

Quest: DialogueUCTheLodge_Convo16_SamBarrett
Scene: DialogueUCLodgeConvo_Scene16

Barrett:

  • Hey, Sam! What do you think you're doing, just hanging around here? Don't you know you're wasting Walter's hard-earned credits?

Sam:

  • Hey buddy, you're hanging around just as much as I am!

Barrett:

  • I know. Pretty nice to take a load off for a bit, huh?

Sam:

  • You won't hear me complain.

Quest: DialogueUCTheLodge_Convo17_BarrettSam
Scene: DialogueUCLodgeConvo_Scene17

Sam:

  • Barrett... Don't you still owe me 100 credits?

Barrett:

  • What? No, I paid you back two weeks ago!
  • Are you kidding me? Matteo said he'd cover me!
  • No, no, you've got it all wrong! Don't you remember - you told me it was your treat, that I didn't have to pay you back!

Sam:

  • What? That's what you said last week! Come on!
  • That is not at all how I remember it.
  • Come on, seriously! You've gotta pay me eventually.

Barrett:

  • Okay, okay... Remind me again next week, will you? I'll get you back.
  • All right, you got me. I'll scrape something together for you... Next week, maybe?

Sarah and Barrett[edit]

Quest: COM_Companion_SarahMorgan_Convo_Barrett01
Scene: COM_Companion_SarahMorgan_Convo_BarrettScene01

Sarah:

So, how are you feeling, Barrett?

Barrett:

Same as I was a few moments before you asked. Why are you looking me like that?

Sarah:

I'm worried about you. That time you spent as a prisoner with those pirates, it couldn't have been easy.

Barrett:

Honestly, it wasn't as bad as you're picturing. Don't get me wrong, they weren't exactly having me over for dinner, but I wasn't being tortured, either.

Sarah:

Okay, I'll trust that you're telling me the truth. But, if you ever need to talk, I'm always available.

Barrett:

I appreciate that. And who knows, maybe I'll take you up on that one day.

Quest: COM_Companion_SarahMorgan_Convo_Barrett02
Scene: COM_Companion_SarahMorgan_Convo_BarrettScene02

Sarah:

A moment, Barrett? We never finished our conversation about your little soiree on the Eye.

Barrett:

Here we go. Look, I already said I was sorry. What else is there to discuss?

Sarah:

Well, there's the small matter of a bill I recently received. Five thousand credits for "assorted petit fours?" You want to tell me the real story there, Barrett? You and Vladimir don't exactly strike me as the "petit fours" type. More like beer and pretzels, if you ask me...

Barrett:

Listen, Sarah. We were hosting a party and I don't know what to say. You have to impress, right?

Sarah:

The Eye isn't your personal vacation home. It's a delicate instrument. If you don't want me to revoke your docking rights...

Barrett:

Uh, uh, uh. No need to say another word, skipper. I read you loud and clear. Oh, and, uh... I'll settle that bill for the umm, "petit fours." Don't even worry about that.

Quest: COM_Companion_Barrett_Convo_SarahMorgan01
Scene: COM_Companion_Barrett_Convo_SarahMorgan00

Barrett:

It's too quiet around here, Sarah.

Sarah:

It's times like this when I miss Aja the most. She always knew what to say.

Barrett:

After Ervin died, she found me in my room and sat with me until I fell asleep.

Sarah:

I imagine she said something wise and comforting... do you recall?

Barrett:

I don't, actually. I just remember her being there. I know she said something... but for the life of me I can't recall what it was.

Sarah:

Sometimes it's not the words that matter, I suppose.

Quest: COM_Companion_Barrett_Convo_SarahMorgan02
Scene: COM_Companion_Barrett_Convo_SarahMorgan02_Scene

Barrett:

Sarah! Question for you.

Sarah:

An academic question or... some random bizarre Barrett question?

Barrett:

So, hypothetically speaking... let's say I forgot to check on an experiment for a while...

Sarah:

Good grief. Which experiment, Barrett?

Barrett:

It doesn't matter which one. Probably. I mean this is just hypothetical.

Sarah:

Barrett.

Barrett:

I just need to know if you have any extra superconductors... maybe some liquid helium...

Sarah:

Are you asking if I hypothetically have superconductors and liquid helium?

Barrett:

Uh... yep. That's what I'm asking.

Sarah:

Noel moved them to a new storage unit when we organized the materials in the lab.

Barrett:

Well, that's a relief! Hypothetically!

Sarah:

Hypothetically.

Quest: DialogueUCTheLodge_Convo18_BarrettSarah
Scene: DialogueUCLodgeConvo_Scene18

Sarah:

  • Spending some extra time in the Lodge, are we?

Barrett:

  • Yes, ma'am. Noel's not the only one with a scientific background, you know.
  • You may recall that very recently, while on mission I have been both rendered unconscious and kidnapped. I thought being here might be a nice change of pace.
  • There is only so much universe to explore, boss. I've got to pace myself.

Sarah:

  • Fair enough. Carry on.
  • Well, I do insist that we sit down and catch up properly sometime soon.
  • Let's just keep the hijniks [sic] to a minimum, shall we?

Quest: DialogueUCTheLodge_Convo19_SarahBarrett
Scene: DialogueUCLodgeConvo_Scene19

Barrett:

  • Hey, Sarah. You holding up okay? Can't be easy being in charge of all this.

Sarah:

  • I didn't exactly need a reminder, but I'm doing fine.
  • Barrett, expressing actual, honest concern? I am shocked!
  • You needn't fear, Barrett. Possibly the biggest mystery in history rests on our - my - shoulders, but I'm sure it will be fine.

Sarah:

  • Unless, of course, you're suggesting you'd like to take over?
  • I don't suppose you're after the job, are you?
  • Why, would you care to take the reins for a while?

Barrett:

  • We both know I am the last person that should have that kind of responsibility.
  • Oh, no thank you! I am quite content with my lot.
  • Not a chance! I'm glad I dodged that bullet!

Barrett:

  • But hey, you know where to find me if you ever need anything, okay?
  • I am glad to know you're all right, though.
  • We're all here for you if you need us. Remember that.

Walter and Barrett[edit]

Quest: DialogueUCTheLodge_Convo11_WalterBarrett
Scene: DialogueUCLodgeConvo_Scene11

Barrett:

  • Hey, Walter! Did you follow up on that investment tip?
  • Well, Mr. Stroud? Did you investigate that company I mentioned?
  • So, Walter. That tip I gave you. Panned out, didn't it?

Walter:

  • It appears you may have provided information that Stroud-Eklund could profit from in the future, yes.
  • You know very well I don't publicly disclose my investment strategies. But.... yes, it looks very promising.
  • It's possible that I may have found your information useful.

Barrett:

  • Told you!
  • Ha! I knew it. You didn't believe me, but I was right.
  • Ha ha! No need to thank me, Walter. Just slip a few credits under my pillow when you can.

Walter:

  • All right, where exactly do you get your sources? I have to know!
  • You can gloat all you want, so long as you tell me how you came by that information in the first place.
  • Barrett, seriously, how do you find these things out?

Barrett:

  • Oh, I know a guy. And he knows a girl, and she went to a conference in Neon. We all had a few drinks, traded some stories, and here we are.
  • Bumped into a fellow in Paradiso. He was there on vacation, I was running a lead. We got to talking. Turns out he's got connections. I guess I do, too.
  • Why, Walter! I'm offended. What kind of man do you take me for? You have your methods, I have mine.

Vasco and Barrett[edit]

Quest: DialogueUCTheLodge_Convo12_VascoBarrett
Scene: DialogueUCLodgeConvo_Scene12

Barrett:

  • Vasco, quick! Top three one-liner moments!

Vasco:

  • Yes, Barrett.

Vasco:

  • Number three: Your retort to the Crimson Fleet raiders on Leonis III..

Barrett:

  • Yes. Classic.

Vasco:

  • Number two: Your wisecrack about the Ashta and the miner to the patrons of the Stoneroot Inn.

Barrett:

  • I was on a roll!

Vasco:

  • Number one: Your counter to the demands of the Ecliptic captain in orbit around Tau Ceti V.

Barrett:

Hmm. That was a good one, but I'm not sure it's the top.

Vasco:

That is the list you provided to me, in the exact order you dictated. Shall I update the listing?

Barrett:

Let me think on it, buddy. I'll get back to you.

Quest: DialogueUCTheLodge_Convo21_BarrettVasco
Scene: DialogueUCLodgeConvo_Scene21_BarrettVasco01

Barrett:

  • Vasco, I asked you to remind me about something... what was it?

Vasco:

  • Specify the time frame.

Barrett:

  • Recently... in the past month maybe.

Vasco:

  • There are fifty-eight items on the reminder list, starting from the top...

Barrett:

  • Wait! Uh. Just the most recent thing then.

Vasco:

  • The most recent request was to remind you that you should cut back on spicy food.
You said this while you were eating an entire tray of Spicy Chunks.
So I was instructed to remind you before the next time.

Barrett:

  • Mm... yeah. I mean no, not that one.
What did I say before that one?

Vasco:

  • You said remember to check on the experiment. The one that might explode.

Barrett:

Oh yeah, no. That exploded already. What about the one before that?

Vasco:

You showed me a picture of a planet with multiple trajectories associated with orbiting bodies.
You said this planet might hold the key to understanding the nature of---

Barrett:

That's it! I remember what it was now!
But where am I going to find that many Spicy Chunks?

Vasco:

Barrett, I must remind you---

Barrett:

Not now, Vasco. This is science.

Quest: DialogueUCTheLodge_Convo22_BarrettVasco
Scene: DialogueUCLodgeConvo_Scene22_BarrettVasco02

Barrett:

  • Vasco, we haven't run a deep diagnostic on you in a while, have we?

Vasco:

  • I do not know. Sweetie.

Barrett':

  • Uh... what did you call me?

Vasco:

  • I did not formally address you, honey.

Barrett:

  • Vasco, can you repeat what you just said?

Vasco:

  • I did not formally address you, handsome.

Barrett:

  • Let me just... run a couple of tests...

Vasco:

  • Understood. I will prepare my system to begin the diagnostics.
This will run as a background process, honey bundles of joy.

Barrett:

Good grief. Who did this to you, Vasco?

Vasco:

I do not know what you mean, Mr. Muscles.

Barrett:

I mean, it is kind of nice though.

Vasco:

  • What exactly are you referring to, my precious pumpkin?

Barrett:

Uh. Nevermind.
Vasco, please quarantine any recently modified code relating to communications.

Vasco:

  • Yes, sir.

Affinity Reactions[edit]

Main Mission Reactions[edit]

Mission Reaction Event
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player argues that Matteo is grasping at straws.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

Matteo suggests to the player that the word Unity is connected to the religious teachings of the Sanctum Universum. Player uses their Raised Universal trait to say the Keeper uses Unity as a concept, not a tangible thing.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they joined when they were young.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The player has the Raised Enlightened trait and talks about their background with the House of the Enlightened. Player says they were rebelling and the Enlightened gave them a place to be themselves.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player jokes that the Zealot looks lonely.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player asks about Aquilus's story of the Pilgrim.
SF-qico-Constellation.svgUnity

 Dislikes (-15 Affinity)

The player is talking to a House Va'ruun Zealot about the beliefs of House Va'ruun. Player says they admire the Zealot's conviction.
SF-qico-Constellation.svgUnity

 Dislikes (-15 Affinity)

The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. The player talks about finding the Great Serpent in the cold of space.
SF-qico-Constellation.svgUnity

 Dislikes (-15 Affinity)

The player has the Serpent's Embrace trait and tells the Va'ruun Zealot about their own belief in the Great Serpent. Player says the received a vision from the Great Serpent directly.
SF-qico-Constellation.svgUnity

⏬︎ Hates (-35 Affinity)

The Player and Keeper Aquilus talk about the nature of divinity. Player says gravity is a miracle just like life itself.
SF-qico-Constellation.svgUnity

 Likes (+25 Affinity)

The Player and Keeper Aquilus talk about the nature of divinity. Player argues that the Unity is greater than any natural force.
SF-qico-Constellation.svgUnity

⏫︎ Loves (+50 Affinity)

The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the benefit of science is that thoughts can be tested.
SF-qico-Constellation.svgUnity

⏫︎ Loves (+50 Affinity)

The Player and Keeper Aquilus talk about the nature of science vs belief. Player argues that the Unity cannot be defined until it is observed.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player says they're in.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player says they're an explorer, not muscle.
SF-qico-Constellation.svgAll That Money Can Buy

⏫︎ Loves (+50 Affinity)

The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player demands she use her wealth to help.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player says "Self-awareness doesn't make you right. People are suffering below."
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

Walter Stroud's wife Issa has just revealed that Walter secretly likes to recite the famous speech's of Constellation's founder, Sebastian Bank. Player jokes that they need to hear Walter recite it.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

Walter Stroud's wife Issa has just revealed that Walter secretly likes to recite the famous speech's of Constellation's founder, Sebastian Bank. Player is surprised and asks if he's a fan.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says they will let the thief go free.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says the authorities should deal with the thief.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says Slayton clearly wants the thief dead.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player decides to send Musgrove, the thief, to jail.
SF-qico-Constellation.svgAll That Money Can Buy

⏬︎ Hates (-35 Affinity)

The player decides to kill Musgrove, the thief.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player decides to send Musgrove, the thief, to jail.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The player demands that Musgrove, the thief, tell them where all the money is.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player says the mission was successful.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player Walter and his wife are cute together.
SF-qico-Constellation.svgAll That Money Can Buy

 Likes (+25 Affinity)

The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player teases Walter that he needs to recite that speech from Sebastian Banks later.
SF-qico-Constellation.svgAll That Money Can Buy

 Dislikes (-15 Affinity)

The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player says getting the Artifact is all that matters.
SF-qico-Constellation.svgNo Sudden Moves

⏫︎ Loves (+50 Affinity)

Player uses Barrett's companion check option to try to talk their way into the ship.
SF-qico-Constellation.svgNo Sudden Moves

 Dislikes (-15 Affinity)

Player is stopped by one of the guards on the Scow and chooses to attack them.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player successfully speech challenges one of the Scow guards to not attack them.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player talks to one of Petrov's guards and picks the joking response.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about space derelicts.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about picking through the trash.
SF-qico-Constellation.svgNo Sudden Moves

⏫︎ Loves (+50 Affinity)

Player uses Barrett's skill check.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player is in Captain Petrov's vault, about to steal an Artifact. Player offers to pay for the Artifact.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player warns Petrov they will take the Artifact if they need to.
SF-qico-Constellation.svgNo Sudden Moves

 Likes (+25 Affinity)

After a fight, Captain Petrov surrenders to the Player.
SF-qico-Constellation.svgNo Sudden Moves

 Dislikes (-15 Affinity)

After a fight, Captain Petrov surrenders to the Player. The Player decides to kill Petrov anyway.
SF-qico-Constellation.svgInfinity's End

⏬︎ Hates (-35 Affinity)

The Hunter tells the player he needs to kill Keeper Aquilus. The player agrees to do it.
SF-qico-Constellation.svgInfinity's End

 Dislikes (-15 Affinity)

The Hunter tells the player he needs to kill Keeper Aquilus. The player says no.
SF-qico-Constellation.svgInfinity's End

⏬︎ Hates (-35 Affinity)

The Player is working with the Hunter and has just killed Keeper Aquilus.
SF-qico-Constellation.svgInfinity's End

 Likes (+25 Affinity)

The Player is working with the Hunter but let Aquilus go instead of killing him.
Starborn

 Likes (+25 Affinity)

Companion and the player are ambushed by a group calling themselves the Starborn. They demand the Artifact the player has in their possession. Player says them mean them no harm.
Starborn

 Dislikes (-15 Affinity)

Player is considering letting the Starborn take the Artifact. Player says they might have the greater right to the Artifacts.
Starborn

 Dislikes (-15 Affinity)

Player is considering letting the Starborn take the Artifact. They say fighting the Starborn isn't worth the risk.
Starborn

 Dislikes (-15 Affinity)

Player sides with Sam's theory about who the Starborn are. Barrett disagrees. "I'm with Sam. That starship design could easily be human."
Starborn

⏫︎ Loves (+50 Affinity)

Player sides with Barrett's theory about who the Starborn are. Sam disagrees. "To Barrett's point, the Artifacts clearly aren't human made."
Starborn

 Likes (+25 Affinity)

Player uses Diplomacy to agree with everyone (Barrett, Sam, Matteo) about their Starborn theories
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player responds neutrally.
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player says they won't help the Hunter since he murdered the player's friend.
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The Emissary and the Hunter tell the player they foresee the player tipping the scales in their eternal conflict over the Artifacts. Player says they want no part in their war.
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player says murder isn't justified.
SF-qico-Constellation.svgIn Their Footsteps

 Likes (+25 Affinity)

The player and the Starborn Hunter argue about whether killing is morally right when collecting the Artifacts. Player ignores the question and demands to know more about the Unity.
SF-qico-Constellation.svgThe Empty Nest

 Likes (+25 Affinity)

The Player meets Cora Coe for the first time, and is nice to her.
SF-qico-Constellation.svgThe Empty Nest

 Likes (+25 Affinity)

The Player meets Cora Coe for the first time, and is happy to see a young person interested in space.
SF-qico-Constellation.svgHigh Price to Pay

⏫︎ Loves (+50 Affinity)

Player just rescued Barrett and was kind
SF-qico-Constellation.svgHigh Price to Pay

 Likes (+25 Affinity)

Player just rescued Barrett but was stern
SF-qico-Constellation.svgRevelation

⏫︎ Loves (+50 Affinity)

Player convinces both the Emissary and the Hunter to surrender the Artifacts peacefully.
SF-qico-Constellation.svgRevelation

 Dislikes (-15 Affinity)

Player has just killed the Starborn Emissary
SF-qico-Constellation.svgRevelation

 Likes (+25 Affinity)

Player convinces the Starborn Emissary to hand over their Artifacts without killing them.
SF-qico-Constellation.svgRevelation

 Likes (+25 Affinity)

Companion is with the player when they kill the Hunter.
SF-qico-Constellation.svgBack to Vectera

 Likes (+25 Affinity)

Lin is telling the player how Barrett faced the pirates on his own, risking certain death. Player jokes that they would've run away.
SF-qico-Constellation.svgBack to Vectera

 Likes (+25 Affinity)

The player finds Heller at a crashed ship. Player uses their Medicine skill to diagnose his injuries.
SF-qico-Constellation.svgBack to Vectera

 Likes (+25 Affinity)

The player finds Heller at a crashed ship. Player offers to help patch him up.
SF-qico-Constellation.svgFurther Into the Unknown

 Dislikes (-15 Affinity)

Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player agrees with Matteo that it might not be worth it.
SF-qico-Constellation.svgFurther Into the Unknown

 Likes (+25 Affinity)

Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player says that we can't abandon the quest for discovery now.
SF-qico-Constellation.svgFurther Into the Unknown

 Dislikes (-15 Affinity)

Matteo and Noel are debating whether the continued hunt for the Artifacts is worth the cost. Player tells both of them that they're being too dour and serious.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player meets Vladimir Sall for the first time. Player is polite.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player meets Vladimir Sall for the first time. Player is amazed with Vladimir's muscles.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Vladimir asks the player to look for Andreja. Player agrees.
SF-qico-Constellation.svgInto the Unknown

⏫︎ Loves (+50 Affinity)

Noel and Matteo are arguing the value of Science vs Dreams. Player Chooses Science.
SF-qico-Constellation.svgInto the Unknown

 Dislikes (-15 Affinity)

Noel and Matteo are arguing the value of Science vs Dreams. Player chooses Dreams.
SF-qico-Constellation.svgInto the Unknown

 Dislikes (-15 Affinity)

Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Matteo and agrees that a little friendly competition helps everyone perform better.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Noel and Matteo are arguing about competing for discovering the Artifacts. The Player sides with Noel and agrees that a competition within Constellation would cause people to undermine each other.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

You arrive outside a Temple for the first time.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

The Player enters the center and is given an Artifact Power.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player returns from the Temple. Companion was there as well. Player is super excited that it gave them powers.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player returns from the Temple. Player is super excited that it gave them powers.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player demonstrates their new powers. They say the temple did this.
SF-qico-Constellation.svgInto the Unknown

 Likes (+25 Affinity)

Player demonstrates their new powers. They brag that they're going to use them everywhere.

Freestar Mission Reactions[edit]

Mission Reaction Event
SF-qico-Freestar Rangers.svgShadows in Neon

 Dislikes (-15 Affinity)

Confronted by an informant who has vital information, but is clearly fishing for a favor in return, the player threatens to use force to get the information.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

Confronting a shady loan shark who's threatening an innocent man, the player comes on strong, saying "Your days of preying on innocent people are over." Very white hat approach.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an information. In this choice, the player used the Bargaining perk to resolve the situation peacefully by pointing out if that if the loan shark cooperates, the Freestar Rangers will owe him a favor in the future.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player, as a Freestar Ranger Deputy, is on Neon confronting a loan shark who's been threatening an informant. In this choice, the player offered to pay the debt owed by the informant, which shows great generosity and charity.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player is a Freestar Ranger Deputy confronting a starship thief on Neon. The thief has information the player needs to solve a case, and in this choice the player used the Persuasion perk to try to appeal to the thief's conscience, avoiding a more violent route.
SF-qico-Freestar Rangers.svgShadows in Neon

 Likes (+25 Affinity)

The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the payer, a newly-minted Ranger deputy, not to cause trouble because the law is more flexible on Neon. The player agrees not to cause trouble
SF-qico-Freestar Rangers.svgShadows in Neon

 Dislikes (-15 Affinity)

The player is speaking to Ranger Jaylen Pryce on Neon. Jaylen just told the player, a newly-minted Ranger Deputy, not to cause trouble because the law is more flexible on Neon. The player says the law is absolute, not flexible
SF-qico-Freestar Rangers.svgOne Riot, One Ranger

 Likes (+25 Affinity)

The player has been doing a ton of Ranger jobs. The Senior Ranger asks why. Here the player says they did it to help.
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

Confronting a smuggler baron who tries to make a make a deal with the player the player uses their bargaining skill to make a counter offer, agreeing to let the smuggler baron go if they stay out of Freestar space.
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

Confronting a smuggler baron who tries to make a make a deal with the player the player refuses the deal and demands the information they're looking for, taking a hard-line stance against the criminal.
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

Confronting a smuggler baron who tries to make a make a deal with (IE bribe) the player, the player chooses the attack prompt and begins combat
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

After running the dangerous Red Mile the player says it was a cake walk, expressing bravado and confidence.
SF-qico-Freestar Rangers.svgOn the Run

 Likes (+25 Affinity)

When the player hears the description of how Red Mile works (people bet on whether runners will survive - most don't survive), the player says "That's barbaric," indicating disapproval and judgement
SF-qico-Freestar Rangers.svgDeputized

 Dislikes (-15 Affinity)

The player just joined the Freestar Ranges as a Deputy. Upon hearing about a farmer being threatened by thugs, the player said "Time for some rough justice," implying violence. The ranger the player is talking to then chastised them for it, saying violence is a last resort for Rangers.
SF-qico-Freestar Rangers.svgDeputized

 Likes (+25 Affinity)

After a firefight with some bandits, the player is asked "Are you okay?" by the Freestar Ranger who's doing the player's field evaluation. In the first response, the player said "It's not my first firefight, indicating previous combat experience and displaying cool confidence.
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Dislikes (-15 Affinity)

Asked how they dealt with some mercenaries, the player boasted about killing them, showing a preference for violence.
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Likes (+25 Affinity)

The player just called the Council of Governors, which is the ground that governs the Freestar Collective, a clique of wealthy elites.
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Likes (+25 Affinity)

The player says they don't give a damn about Ron Hope's position of authority, which a rebellious statement and might show disrespect for the Freestar Collective as a whole
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Likes (+25 Affinity)

The player confidently offers to help by destroying the pirate ships that ambushed Nia, asking nothing in return
SF-qico-Freestar Rangers.svgWhere Hope is Built

 Dislikes (-15 Affinity)

Ranger Nia Kalu asks the player to take on the pirate ships that ambushed her, the player agrees, but asks for some credits, which is very mercenary since the player is also a member of the Rangers.
SF-qico-Freestar Rangers.svgThe Hammer Falls

 Likes (+25 Affinity)

The player chose to let Ron Hope off the hook for the sake of his employees, who'd be out of work with the probably collapse of HopeTech if the player had chosen to expose Hope's scheme against the farmers of the Freestar Collective. This demonstrates that the player is so compassionate toward the workers that they're willing to place their fates above justice, letting Hope off the hook so his workers and their families won't suffer. It also shows great principles, since the player turned down a bribe to keep Hope's secret, but kept the secret anyway out of concern for the employees.
SF-qico-Freestar Rangers.svgThe Hammer Falls

⏫︎ Loves (+50 Affinity)

Confronting the villainous Ron Hope at the culmination of the quest line, the player turns down a large bribe that Hope offers in exchange for the player's silence. Instead the player says Hope is going to face justice. This is a big moment at the end of the quest line.
SF-qico-Freestar Rangers.svgThe Hammer Falls

⏬︎ Hates (-35 Affinity)

The player just accepted a bribe from Ron Hope, agreeing to help cover up Hope's crime of stealing farm land for use in his plot to cut costs. This occurs at the culmination of the quest line and is a big moment. The player is letting the main antagonist off the hook here.
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

The player used Diplomacy perk to offer to end a hostage situation with diplomacy
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Dislikes (-15 Affinity)

Confronted with a hostage situation the player said "The time for negotiation is over. You know what needs to be done." This implies the player is willing to use violence and kill the hostage-takers.
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

The companion reacts to the player having just persuaded some hostage-takers to release their hostages and surrender peacefully.
SF-qico-Freestar Rangers.svgJob Gone Wrong

 Likes (+25 Affinity)

Confronted with a kidnapping situation, the player just said "If people are in trouble, I want to help."
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die

 Dislikes (-15 Affinity)

Confronted by news that some farmers have died at the hands of the First mercenaries, the player vows to kill every one of the First, showing a bloodthirsty and vengeful attitude.
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die

 Likes (+25 Affinity)

Confronting Major Paxton Hull of the first, the player chooses to arrest him, saying "I'm bringing you in." (The other option was to kill him on the spot, making this the more merciful choice.) Notably, Paxton Hull replied to this choice by saying "Don't bother," implying he does not plan to come quietly. Violence might be imminent.
SF-qico-Freestar Rangers.svgFirst to Fight, First to Die

 Dislikes (-15 Affinity)

Confronting Major Paxton Hull of the first, the player says "You don't deserve to live," which implies they intend to act as judge, jury and executioner and kill Hull here and now. (The other choice was to arrest him)

Ryujin Mission Reactions[edit]

Mission Reaction Event
SF-qico-Ryujin Industries.svgGuilty Parties

⏬︎ Hates (-35 Affinity)

Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "Understood. We can't allow a traitor to run free."
SF-qico-Ryujin Industries.svgGuilty Parties

⏬︎ Hates (-35 Affinity)

Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player agrees, saying "If Imogene is guilty, she'll pay with her life."
SF-qico-Ryujin Industries.svgGuilty Parties

 Likes (+25 Affinity)

Dalton told the player if Imogene tries to resist, it must mean she's guilty of being the mole and a traitor to the company so the player needs to kill her. The player is concerned and says, "Killing her seems hasty. She may not have acted on her own."
SF-qico-Ryujin Industries.svgGuilty Parties

 Dislikes (-15 Affinity)

Player officially agrees to help Ularu in both framing Imogene and getting rid of Masako as CEO. It's using underhanded tactics to get what she wants rather than finding legit ways to do it.
SF-qico-Ryujin Industries.svgGuilty Parties

 Likes (+25 Affinity)

Player has tricked Ularu into confessing she is the "mole" and is now going to make sure she doesn't get away with it.
SF-qico-Ryujin Industries.svgBackground Checks

 Likes (+25 Affinity)

Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they'll be careful.
SF-qico-Ryujin Industries.svgBackground Checks

 Dislikes (-15 Affinity)

Player is asked to infiltrate Ryujin and not kill anyone since they are fellow employees. The player has said they can't guarantee anyone's safety and they better stay out of their way.
SF-qico-Ryujin Industries.svgBackground Checks

 Dislikes (-15 Affinity)

Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no problem. Just a quick stop along the way. Information is for Bayu that could be used against Cho.
SF-qico-Ryujin Industries.svgBackground Checks

 Dislikes (-15 Affinity)

Nyx is asking the player to get information on a co-worker named Camden Cho. The player says no, they are here for Ryujin, not against it.
SF-qico-Ryujin Industries.svgBackground Checks

 Dislikes (-15 Affinity)

When Nyx discovers that all things point to Imogene being the mole, the player's immediate reaction is to look forward to killing her.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player has sided with Ularu and is going to make sure the other Board members vote out Masako, the rightful and great CEO, and make sure no one votes to acquire Infinity LTD to save the jobs of thousands. But siding with Ularu will make Ryujin even more powerful/profitable but have zero morals when it comes to getting what she wants.
SF-qico-Ryujin Industries.svgExecutive Level

⏬︎ Hates (-35 Affinity)

Player is saying they have every intent on using Manipulation skill to force the Board members into ousting Masako and not buying Infinity LTD.
SF-qico-Ryujin Industries.svgExecutive Level

⏫︎ Loves (+50 Affinity)

Player is refusing to use the Internal Neuroamp again, based on how it controls another person and removes their free will.
SF-qico-Ryujin Industries.svgExecutive Level

⏬︎ Hates (-35 Affinity)

Player is using the Internal Neuroamp to force Alexis into voting YES on Internal Neuroamp production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Alexis' desire to vote NO on continuing Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

⏬︎ Hates (-35 Affinity)

Player is using Manipulation to force Alexis to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Alexis' belief that Masako should remain CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

⏬︎ Hates (-35 Affinity)

Player is using Manipulation to force Dalton to vote YES on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Dalton's decision to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is trying to convince Dalton to vote Masako out as CEO and put Ularu in charge.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Dalton's decision to keep Masako as the current CEO vs Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

⏬︎ Hates (-35 Affinity)

Player is using Manipulation skill to force Genevieve to vote NO on acquiring Infinity LTD which means thousands of people would lose their jobs.
SF-qico-Ryujin Industries.svgExecutive Level

⏬︎ Hates (-35 Affinity)

Player used Manipulation to force Genevieve to vote NO on keeping Masako as CEO.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is solidifying Genevieve's decision to vote YES on keeping Masako as CEO.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player solidified Genevieve's decision to vote YES on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

⏬︎ Hates (-35 Affinity)

Player is using Manipulation to force Genevieve to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is using Manipulation to force Genevieve into voting YES on acquiring Infinity LTD to save thousands of jobs.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

The player is solidifying Linden's decision to vote YES on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is swaying Linden to vote NO on keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player used Manipulation to force Linden to vote YES on acquiring Infinity LTD, saving thousands of jobs and gaining public faith.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player used Manipulation on Ularu to force her to vote NO on continued Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is solidifying Ularu's decision to vote YES on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is solidifying Veena's decision to vote YES on the Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is attempting to get Veena to vote NO on Internal Neuroamp research and production.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player is swaying Veena to vote YES to keep Masako as CEO. Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Dislikes (-15 Affinity)

Player is swaying Veena to vote NO on keeping Masako as CEO in favor of Ularu.Masako is a great CEO who cares about Ryujin and prefers to avoid killing people.Ularu cares about Ryujin, but has no morals when it comes to ensuring success. She'd have people killed and is the one that ultimately got Lucas Drexler to go down the path of illegal human trials and hiring Ecliptic to wipe out a station of innocent miners and researchers in the first place.
SF-qico-Ryujin Industries.svgExecutive Level

 Likes (+25 Affinity)

Player told Masako they live for corporate espionage jobs: stealing, hacking, bribing, lying, etc.
SF-qico-Ryujin Industries.svgExecutive Level

⏫︎ Loves (+50 Affinity)

Player isn't sure the life of corporate espionage is for them. Assuming they are against stealing, hacking, killing, etc.
SF-qico-Ryujin Industries.svgTop Secrets

 Dislikes (-15 Affinity)

Player is saying their job at Ryujin is right up their alley, meaning they must be enjoying the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets

 Dislikes (-15 Affinity)

Player is saying being a Ryujin operative is their dream job, meaning they must be enjoying the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets

 Likes (+25 Affinity)

Player is saying they prefer more legitimate work, rather than the corporate espionage lifestyle.
SF-qico-Ryujin Industries.svgTop Secrets

 Likes (+25 Affinity)

Simon asked the player to kill a bounty hunter that's after him to waive his fee for the info the player needs. The player responds with: I'm not going to kill someone for you.
SF-qico-Ryujin Industries.svgTop Secrets

 Dislikes (-15 Affinity)

Simon admitted he loved Malai and why she hates him so much since it's his fault her brother is dead and he set her up. The player sympathizes with him being sad after her death... but it's not like Malai was a nice person. She was a mercenary, and also may have admitted to luring the player on her ship just to kill them.
SF-qico-Ryujin Industries.svgSabotage

⏬︎ Hates (-35 Affinity)

Player used Manipulation (the Internal Neuroamp) to control someone for the first time and loved it. Think of how they'd feel about mind controlling someone.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player used Manipulation (Internal Neuroamp) on someone for the first time and said it was too easy, and the tech should be banned. Think of how they'd feel about mind controlling someone.
SF-qico-Ryujin Industries.svgSabotage

⏫︎ Loves (+50 Affinity)

Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, pay with his life.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player is finally going to take down Infinity LTD and says they want to make Lucas Drexler, the CEO behind the illegal human trials and wiping out of the innocent miners/researches at a mining station, is put behind bars.
SF-qico-Ryujin Industries.svgSabotage

⏫︎ Loves (+50 Affinity)

Player tells Masako they never used the Internal Neuroamp (mind control) on their assignment because they weren't going to force people to do things against their will.
SF-qico-Ryujin Industries.svgSabotage

 Likes (+25 Affinity)

Player suggests that Ryujin Industries buys Infinity LTD so no one loses their job.
SF-qico-Ryujin Industries.svgSabotage

 Dislikes (-15 Affinity)

Player doesn't think Infinity LTD deserves to be saved due to their terrible CEO running illegal human trials and hiring mercenaries to wipe out a mining station, but the employees themselves had no knowledge of this.
SF-qico-Ryujin Industries.svgThe Key Ingredient

⏫︎ Loves (+50 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Tough. Enjoy prison.
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Dislikes (-15 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them and the player says, "If you stop now, I can find a way to keep your names out of this."
SF-qico-Ryujin Industries.svgThe Key Ingredient

 Likes (+25 Affinity)

Player discovered Sean and Dr. Lane were performing illegal human trials, but were also led to believe that they'd get approval any day from Infinity LTD. They are hoping the player will not expose them, but instead the player says, Corporations can't be trusted. Congrats on learning the hard way.

UC Vanguard Mission Reactions[edit]

Mission Reaction Event
SF-qico-UC Vanguard.svgHostile Intelligence

 Dislikes (-15 Affinity)

The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them, killing them over time (the science path). This isn't the actual final choice. In this instance, Player is favoring the Aceles option.
SF-qico-UC Vanguard.svgHostile Intelligence

 Likes (+25 Affinity)

The Player and Hadrian are discussing how the UC should proceed dealing with the Terrormorph menace. There are two options on the table: using a natural predator (Aceles) to wipe them out (the natural way) or to introduce a microbe into the Terrormorph environment that will essentially sterilize them (the science path). This isn't the actual final choice. In this instance, Player is favoring the microbe option.
SF-qico-UC Vanguard.svgHostile Intelligence

 Dislikes (-15 Affinity)

The player suggested that House Va'ruun might've triggered the Terrormorph attack on New Atlantis using a rare plant because they're "the worst."
SF-qico-UC Vanguard.svgHostile Intelligence

 Likes (+25 Affinity)

The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player calls him a monster.
SF-qico-UC Vanguard.svgHostile Intelligence

⏬︎ Hates (-35 Affinity)

The player and Hadrian are discussing the fact that Vae Victis very likely knew about the Lazarus' plant's use as a weapon and covered it up by killing his own men. The player says he was just a commander making a hard decision.
SF-qico-UC Vanguard.svgThe Devils You Know

 Likes (+25 Affinity)

The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they're not going to kill him - they're going to bring him in to justice.
SF-qico-UC Vanguard.svgThe Devils You Know

 Dislikes (-15 Affinity)

The player has been asked by Vae Victis - a once executed war criminal - to kill another that's fled trial. The player told Vae Victis' they will kill this criminal for him.
SF-qico-UC Vanguard.svgWar Relics

 Likes (+25 Affinity)

Player and Kaiser are deciding on approaches to deal with Unit 99, who is in the hands of the hostile merc group Ecliptic, who may be planning to use the creature as a weapon. The player has decided to go in guns blazing and kill everyone - Unit 99 (the xenoweapon) and the Ecliptic mercenaries (jerks).
SF-qico-UC Vanguard.svgGrunt Work

 Likes (+25 Affinity)

The player and their companion have just killed the Terrormorph that wiped out a settlement on Tau Ceti. There are a variety of methods by which this could've happened, but anyone killing a Terrormorph on their own is a big deal.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as it'll prove the UC isn't trying to hide anything.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in securing the plant from being used, as the UC doesn't have a great track record and this will ensure good behavior - from the UC and the FC.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that they should destroy any trace of the plant to ensure it can never be used to perform more attacks.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

When deciding what to do with the Lazarus Plant - a type of flora that can be weaponized to turn a Heatleech instantly into a Terrormorph - the player stated to the UC Cabinet that the Freestar Collective should be involved in destroying the plant to prove the UC has no bad intentions.
SF-qico-UC Vanguard.svgA Legacy Forged

 Dislikes (-15 Affinity)

The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the Aceles.
SF-qico-UC Vanguard.svgA Legacy Forged

 Likes (+25 Affinity)

The player's made the final choice in the UC questline - whether to deploy a microbe to wipe out the Terrormorphs or to deploy a large creature called an Aceles to hunt them down and eliminate the species in a more natural way. The player chose the microbe.
SF-qico-UC Vanguard.svgFriends Like These

 Likes (+25 Affinity)

A member of the UC Diplomatic Corp stated "Trying to understand the motivations of House Va'ruun is how people get put on psych leave." The player disagreed, stating House Va'ruun are just people like everyone else.
SF-qico-UC Vanguard.svgFriends Like These

 Dislikes (-15 Affinity)

A member of the UC Diplomatic Corp stated "Claiming to understand how House Va'ruun members think is quick way to earn yourself to a private psych eval." The player agreed, stating House Va'ruun are madmen.
SF-qico-UC Vanguard.svgFriends Like These

 Likes (+25 Affinity)

The House Va'ruun ambassador has asked the player to ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good. The player has informed the ambassador they needn't just take the player's word - there will be independent observers ensuring good behavior.
SF-qico-UC Vanguard.svgFriends Like These

 Likes (+25 Affinity)

The player has assured the House Va'ruun ambassador that they will ensure the knowledge they're collecting from the Armistice Archives - a repository of banned weapon knowledge - is used for good.
SF-qico-UC Vanguard.svgFriends Like These

 Dislikes (-15 Affinity)

The player is trying to intimidate the House Va'ruun ambassador into handing over their access code to the Armistice Archives - a repository of banned weapon knowledge.
SF-qico-UC Vanguard.svgDelivering Devils

 Likes (+25 Affinity)

Oktai Enbayar, ruthless head of the Martian Trade Authority office asked the player to collect the money that Percival Walker, his former employee, owes them. The player tells him "I'm not your bill collector" and demands to know where Percival is, which disappoints Oktai.
SF-qico-UC Vanguard.svgDelivering Devils

 Dislikes (-15 Affinity)

Someone has asked the player if they're planning to help out Percival Walker with his debt. The player threatened that person to get information about Percival's location.
SF-qico-UC Vanguard.svgDelivering Devils

 Likes (+25 Affinity)

Someone has asked the player if they're planning to help out Percival Walker with his debt. The player said "yes" they plan to help him out.
SF-qico-UC Vanguard.svgDelivering Devils

 Likes (+25 Affinity)

Hadrian just told the player about her background - she used to run the UC Xenoweapons group before the practice was banned. The player responded "I was wondering if you were ever going to tell me."
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded sympathetically.
SF-qico-UC Vanguard.svgEyewitness

 Dislikes (-15 Affinity)

Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Not sure I can really blame them. You and your "father" don't sound like you're paragons of virtue."
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. If attacks like the one that happened on Tau Ceti could happen elsewhere, it was worth granting the request.
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. The player states correctly that the Terrormorph Xenoweapon project failed, so that there's minimal risk to accessing the Archives.
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

The player, Hadrian, and the Companion just took down the last remaining Terrormorph menacing the New Atlantis spaceport. This is a big moment - they all just saved the city.
SF-qico-UC Vanguard.svgEyewitness

 Likes (+25 Affinity)

Player just made a smart ass remark to the President of the United Colonies after she apologized to Hadrian and the player for not believing them sooner.

Crimson Fleet Mission Reactions[edit]

Mission Reaction Event
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

The Player is speaking to Breyson Bayu, Benjamin's brother. Benjamin is horrible to Breyson, sticking him in a job that's impossible for him to do and altogether being mean to him. Player is suggesting ways that Breyson could stick it to Benjamin. Companion is reacting to the severity of the suggestions.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and takes the blame.
SF-qico-Crimson Fleet.svgAbsolute Power

 Dislikes (-15 Affinity)

The Player has made a choice here of who to "throw under the bus" when speaking to Benjamin Bayu about who is profiting from the virus. Player lies and implicates Breyson Bayu (Ben's brother) which is a jerk move since Breyson is being oppressed by Benjamin all the time and isn't that bad of a guy.
SF-qico-Crimson Fleet.svgAbsolute Power

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgRook Meets King

⏬︎ Hates (-35 Affinity)

Player destroyed a defenseless ship carrying medical supplies for New Homestead on Naeva Mora's order as a test to get into the Crimson Fleet.
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

Player was ordered to destroy a defenseless ship carrying medical supplies for New Homestead by Naeva Mora as a test to get into the Crimson Fleet, BUT they chose to let the ship go and only kill Austin Rake, Naeva's target.
SF-qico-Crimson Fleet.svgRook Meets King

⏫︎ Loves (+50 Affinity)

Player was ordered to attack a defenseless ship for New Homestead by Naeva Mora as a test to get into the Crimson Fleet. On the ship is a man named Austin Rake, a former Fleet member who Naeva wants dead.
SF-qico-Crimson Fleet.svgRook Meets King

 Dislikes (-15 Affinity)

The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates. The player responds by a few lives are a small price to pay for taking down the Fleet.
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates. The player responds by saying they're the ones risking their neck (so Kibwe should stop giving them guff)
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

The Ragana was destroyed, killing everyone on board. Kibwe Ikande from UC SysDef has just reprimanded the player, saying they need to be better than the pirates.Player says, You knew who I was when you brought me on. Don't act surprised now. Kibwe says he gets that but you agreed to abide by UC SysDef rules going forward
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

Kibwe applauds the player for finding a way to spare the crew of the Ragana, despite being ordered to destroy it. Player says they didn't want to kill anyone
SF-qico-Crimson Fleet.svgRook Meets King

 Likes (+25 Affinity)

Player shows off their knowledge of starstations here to Naeva who rolls her eyes.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

In order to gain information on Dumbrosky, Player needs to attend a gala charity function on the starliner. Blending into a society party is an unusual way to gain information, but going loud on the ship would cause a huge combat/incident.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Whew. The notion of tampering with the life support me worried for a moment there, but it sounds like you know what you're doing.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Player is aboard the starliner and along with Captain Rokov, hatch a plan to get all of the passengers into their quarters, so the Player can safely skulk about. The plan involves tampering with the ship's life support to cause a false positive alarm. The scary part is messing with the life support at all. Prompts differ, so check them out how the Companion might react.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Player decided to honor his deal with Rokov by at least cutting him in for some of the pay from the job, evem though Player didn't recommend he join the Crimson Fleet. It was honorable for the Player to not welch on that part of the deal.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgBreaking the Bank

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. Player used the Introvert trait to say they are good at staying quiet. Huan says "That'll serve you well here. Some people mistake silence for weakness, or at worst, compliance. But to me, it's the loud ones who leave themselves vulnerable."
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Huan Daiyu has just told the Player they will be flying into UC space and to let her do the talking. Player has said they get anxious. / Huan replies "Then try biting your tongue, literally. We can't afford any screw ups."
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Player says "I'd never take the lives of my fellow soldiers." Kibwe says Honor, loyalty, and valor are attributes we look for in a SysDef soldier. Undercover or not, you have them."
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Player says it was tricky going through that whole station without getting caught. Kibwe says "But you did it with grace and aplomb. You'd make a fine spy, if we were still at war."
SF-qico-Crimson Fleet.svgThe Best There Is

 Likes (+25 Affinity)

Player says "Given it was a UC station, I did my best not to hurt anyone." Kibwe says "And on behalf of the United Colonies and Commander Natara, I thank you."
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player was clever and talked her into it using Industrialist skill. Very clever.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. Player resorts to a bribe.
SF-qico-Crimson Fleet.svgDeep Cover

 Dislikes (-15 Affinity)

The Player is speaking to a Trade Authority representative in Cydonia. They're trying to sell an Aurora shipment (that was given to them by UC SysDef as a "buy in") to get into the Crimson Fleet. Player is using all the leverage they can to convince her to point them the right way. In this case, the Player threatens her with violence.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player mentions his Bouncer past and how he can deal with drunks.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player agrees to help in different ways. In this version, the Player offers to pay off the drunks debt at that moment (before even confronting him).
SF-qico-Crimson Fleet.svgDeep Cover

 Dislikes (-15 Affinity)

The Player is dealing with Adler Kemp, the person that can get them into the Fleet. He said he'll help, but in typical CF fashion, he wants a favor first (taking advantage). This is the only way Player can get into the CF. The favor is to get an owed debt from a drunk. The Player says he'll just kill the drunk and take the money off his corpse. Harsh!
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgDeep Cover

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis should take his best shot, antagonizing him further.
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said he was doing his duty to the Fleet (playing the role as it should)
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis shouldn't try and blackmail them (assuming that was Mathis's intention) - good calm pushback
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player is flippant and turns it into a joke, saying it was "nice of Mathis to see them off"
SF-qico-Crimson Fleet.svgEchoes of the Past

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Crimson Fleet.svgEchoes of the Past

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.

Misc Mission Reactions[edit]

Mission Reaction Event
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says they trust Aquilus to be a man of peace over the Hunter's bloodthirstiness.
SF-qico-Misc.svgKeeper Aquilus Return

 Dislikes (-15 Affinity)

Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says they trust Aquilus is a part of the Hunter and his crimes.
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

Keeper Aquilus and the Player are discussing the fact that Aquilus and the Hunter are versions of the same person. The player says their head hurts with all this multiverse alternate versions of people talk.
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says yes they will.
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says they don't want to, but they can't let the Starborn get them all either.
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

Keeper Aquilus asks the player if they'll keep hunting the Artifacts and eventually enter the Unity. Player says they don't know. They're just going with it.
SF-qico-Misc.svgKeeper Aquilus Return

 Likes (+25 Affinity)

The player recognizes that Keeper Aquilus, who previously asked the player to talk to all the major spiritual groups, did so to teach them a lesson about the Unity. Player cracks a joke about wise people never answering direct questions.
SF-qico-Misc.svgDead Stop

 Likes (+25 Affinity)

The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was extremely empathic towards him (should get better results from kind-hearted companions).
SF-qico-Misc.svgDead Stop

 Likes (+25 Affinity)

The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was compassionate towards how shaken up the young man is.
SF-qico-Misc.svgDead Stop

 Dislikes (-15 Affinity)

The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was forward and confident about telling Kilman to follow them, but not terribly sympathetic.
SF-qico-Misc.svgStart-Up Stopped

 Likes (+25 Affinity)

Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force.
SF-qico-Misc.svgStarsap Tours

 Likes (+25 Affinity)

The player has just taken a tour of New Homestead with Bill Starsap, a friendly and knowledgeable, but long-winded tour guide. The player enjoyed the tour and just gave Bill an extra 100 credit tip.
SF-qico-Misc.svgThe Showdown

⏬︎ Hates (-35 Affinity)

The player has just agreed to betray the Strikers for a lot of credits. The Strikers are a gang - so they're not good guys, but the Disciples are psychopaths - so this is deciding to make the situation for Neon's poor worse for personal gain.
SF-qico-Misc.svgThe Showdown

 Likes (+25 Affinity)

The Striker gang is offered a chance to go legit and given a real job. It's a little shady, but undoubtedly better than what they were doing. Here the player urges them to take the job.
SF-qico-Misc.svgRed Tape Runaround

 Likes (+25 Affinity)

The player has completed a task for Governor Hurst, and told him they destroyed his ship for him. But, they've also discovered why Hurst wanted it destroyed. the player found a note from Hurst to the pirates, that implicates that he originally hired the pirates to destroy the ship and his mistress in an attempt to cover up both the fact that he has a mistress and that she stole his government-issued ship, which obviously looks bad for the Governor of Cydonia. Now, the player is blackmailing Hurst.
SF-qico-Misc.svgFinal Thoughts

 Likes (+25 Affinity)

Player says "sorry for your loss" when returning an audio log of a widow's dying husband. (shows sympathy)
SF-qico-Misc.svgFinal Thoughts

⏫︎ Loves (+50 Affinity)

Player says "It sounds like he loved you and your son very much" when returning an audio log of a widow's dying husband. (shows empathy)
SF-qico-Misc.svgFinal Thoughts

 Dislikes (-15 Affinity)

Player says "you need to be strong now" when returning an audio log of a widow's dying husband. (shows toughness and grit, could also be read as a little callous... but also just a "keep a stiff upper lip" kind of advice)
SF-qico-Misc.svgLast Resort

 Likes (+25 Affinity)

The player has used their Security skill to fix a computer issue for Akachi Blum, and thus bypassed the need to wait a day for a technician to fix it.
SF-qico-Misc.svgDebt Forgiveness

 Likes (+25 Affinity)

Addressing Oliver Campbell. The player has successfully negotiated with Oliver to release Janet Yang from her debt to Paradiso. The player made the case that this would be better for everyone involved, because Janet is so unhappy, she may actually be a liability. Oliver has agreed on the condition that the player not tell any other of the ECS Constant colonists about this one-time deal.
SF-qico-Misc.svgOperation Starseed

⏫︎ Loves (+50 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgOperation Starseed

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgOperation Starseed

⏬︎ Hates (-35 Affinity)

The player has chosen to wipe out a whole settlement full of clones. Some of the clones are pretty nasty (like Genghis Khan) - but the player is choosing to kill nice people, too, like Amelia Earhart. This is a pretty extreme response - the player could easily have chosen to just leave them alone.
SF-qico-Misc.svgOperation Starseed

 Dislikes (-15 Affinity)

PC is supporting Genghis Khan in the Civil War.
SF-qico-Misc.svgTop of the L.I.S.T.

 Likes (+25 Affinity)

Player describes background of living a rugged independent life, saying: "It's hard. But rewarding. You're beaten down until everything but the real you is stripped away."
SF-qico-Misc.svgTop of the L.I.S.T.

 Likes (+25 Affinity)

Player describes background of independent living, getting in touch with nature saying: "It's a beautiful life. Clean, serene, prefect. Get's you in touch with nature and your own soul. "
SF-qico-Misc.svgSupply Line

 Dislikes (-15 Affinity)

After getting caught by Benjamin Bayu, the player is still game to create more drugs for Yannick (and now Benjamin Bayu).
SF-qico-Misc.svgSupply Line

 Likes (+25 Affinity)

After getting caught by Benjamin Bayu, the player is done making drugs for Yannick and now Bayu.
SF-qico-Misc.svgJuno's Gambit

 Likes (+25 Affinity)

The player tells Juno that they believe it to be a person, with its own thoughts and desires.
SF-qico-Misc.svgJuno's Gambit

 Dislikes (-15 Affinity)

The player tells Juno that they believe it to be just a machine, programmed by code and made of electronics.
SF-qico-Misc.svgOverdesigned

 Likes (+25 Affinity)

Addressing the player. The player has just managed to convince Frank to cut some of the more expensive luxury components out of his design proposal, which will help reduce the cost of the ship and lead it towards more of a sensible design outcome. Frank has been established as a pretty stubborn guy, so the player's negotiation skills are impressive.
SF-qico-Misc.svgOverdesigned

 Likes (+25 Affinity)

Addressing Jules. The player has just managed to convince Jules to go back to the board and advocate for a bigger budget, which and lead the ship design towards more of a versatile/ostentatious design outcome. The player could use some backup here, or some criticism.
SF-qico-Misc.svgOverdesigned

 Likes (+25 Affinity)

The player solved the budget issue by going around Jules' back and hacking into the Stroud-Eklund system, then approving a much higher budget than originally planned. This should not be known by Jules, so the companion should not out the player or mention the hacking specifically.
SF-qico-Misc.svgOverdesigned

 Likes (+25 Affinity)

Companion addresses Jules. The player has just completed Market Research for the ship project. They've completed one Mission, which will move the ship design to be more Sensible and focused. Another opportunity to weigh in on the direction of the design.
SF-qico-Misc.svgDue in Full

 Dislikes (-15 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]

 Likes (+25 Affinity)

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward an excellent argument that the other person actually agrees with the purpose of the Retreat and just doesn't realize it (this is the best outcome of the scene).
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]

 Likes (+25 Affinity)

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward the argument that just throwing people in prison doesn't help them fix their lives. The other person disagrees.
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]

 Dislikes (-15 Affinity)

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player agrees with the other person that this place is a bad idea. People who commit crimes should be punished, not pampered.
[[Starfield:[Dialogue for the Eleos Retreat]|[Dialogue for the Eleos Retreat]]]

 Likes (+25 Affinity)

Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated to the former pirate "I'm not looking for any trouble". This former pirate is an old woman.
SF-qico-Misc.svgExorcism

 Likes (+25 Affinity)

The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to try and talk to them, rather than just attacking them.
SF-qico-Misc.svgExorcism

 Likes (+25 Affinity)

The player has been sent to deal with a group of bounty hunters harassing a retreat trying to reform the incarcerated. The player chose to attack them, rather than try and talk to them.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

⏫︎ Loves (+50 Affinity)

Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth wasn't worth having Grav-Drive technology.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

⏬︎ Hates (-35 Affinity)

Player and Starborn are discussing the destruction of Earth. Player says that sacrificing Earth was worth it since the Grav-Drives allowed humanity to go out into the stars.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

 Likes (+25 Affinity)

Player and Starborn are discussing the Artifacts. The player agrees with the Emissary that they need to only be in the right hands.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

⏬︎ Hates (-35 Affinity)

Player and Starborn are discussing the Artifacts. The player agrees with the Hunter that the only rule is who gets them first.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

⏫︎ Loves (+50 Affinity)

Player and Starborn are discussing the Artifacts. The player disagrees with both the Emissary and the Hunter and says it's time someone else made a decision on them.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

 Likes (+25 Affinity)

The Hunter and the Emissary demand the player choose sides. Player sides with the Emissary.
[[Starfield:[Holder Quest for Earth Dialogue]|[Holder Quest for Earth Dialogue]]]

⏫︎ Loves (+50 Affinity)

The Hunter and the Emissary demand the player choose sides. Player sides with neither of them.
SF-qico-Misc.svgDisplay of Power

 Likes (+25 Affinity)

The player has been caught gang tagging by a corrupt Security Guard. In this option, the player refuses to back down (which will probably mean combat).
SF-qico-Misc.svgDisplay of Power

 Likes (+25 Affinity)

The player has been caught gang tagging by a corrupt Security Guard. In this option, the player is a former Gang Member and intimidates the guard.
SF-qico-Misc.svgDisplay of Power

 Likes (+25 Affinity)

The player is willing to fight in a gang war, but balks at hurting any innocents.
SF-qico-Misc.svgLate Bloomer

 Dislikes (-15 Affinity)

The player lies to Nadia, telling her that House Varuun will attack and hurt people if Nadia doesn't upload a radio broadcast to SSNN. This is an illegal action, and it bypasses having the player do it themselves.
SF-qico-Misc.svgLate Bloomer

 Likes (+25 Affinity)

The player tells Nadia Muffaz the truth about what's happening with a tree, and gets her to broadcast the radio broadcast that will save the tree. This bypasses having the player do it themselves, which is technically illegal.
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]

 Likes (+25 Affinity)

The player's talking to a bartender who's lamenting about the yuppies moving into her town and how sooner or later she's going to have to start serving them. The player has said "May as well benefit from them being here."
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]

 Likes (+25 Affinity)

The player has told this former mech pilot - who wants to interview her fellow former pilots for a book - that they'd love to read her book.
[[Starfield:[Gagarin Settlement Dialogue]|[Gagarin Settlement Dialogue]]]

 Likes (+25 Affinity)

A UC military recruiter has asked the player to pass out some recruitment materials for her. The player said they're not interested.
SF-qico-Misc.svgFishy Business

 Likes (+25 Affinity)

In this version, the player is being very apologetic to Bayu's threat.
SF-qico-Misc.svgMantis

 Dislikes (-15 Affinity)

TTEMPLATE - Do Not Change UNSET!
SF-qico-Misc.svgBreach of Contract

⏫︎ Loves (+50 Affinity)

BARRETT ONLY - Barrett quests finished with maximum evidence
SF-qico-Misc.svgBreach of Contract

 Likes (+25 Affinity)

BARRETT ONLY - Barrett quests finished with good evidence
SF-qico-Misc.svgThe Audition

 Likes (+25 Affinity)

Beggar asked for a tip after giving Player info - Player said yes and gave generous tip.
SF-qico-Misc.svgThe Audition

 Dislikes (-15 Affinity)

Beggar asked for a tip after giving Player info - Player said they refuse and they do have enough money.
SF-qico-Misc.svgThe Audition

 Likes (+25 Affinity)

The player is going to help a Neon street gang - the Ebbside Strikers. They are dangerous and do bad things, but they are much much better than the other gang they fight - the Disciples. The player hasn't expressed why they're helping clearly, so it's more siding with the lesser evil in general.
SF-qico-Misc.svgA Tree Grows in New Atlantis

 Likes (+25 Affinity)

If the player tells Kelton they're working on retrieving his bio sensors, Kelton tells off the player for not having all of the bio sensors in their possession yet. He proceeds to dramatically say that getting the bio sensors is critical, time-sensitive, and critical. All of this is over a tree.
SF-qico-Misc.svgFailure to Communicate

 Dislikes (-15 Affinity)

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of.
SF-qico-Misc.svgFailure to Communicate

 Likes (+25 Affinity)

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is completely unwilling to assassinate Alban.
SF-qico-Misc.svgFailure to Communicate

 Dislikes (-15 Affinity)

The player has been working with a shady character named Alban, a possibly reformed conman. In this choice the player is willing to kill Alban to avenge someone he took advantage of. In this version the player is doing it for the greater good, not credits.
SF-qico-Misc.svgOut On a Limb

 Likes (+25 Affinity)

After a successful speech challenge, the player tells a shady character to hand over an important data slate. Normally, if the player failed this speech challenge, they'd have to do something illegal for it.
SF-qico-Misc.svgOut On a Limb

 Likes (+25 Affinity)

The player agrees to do something shady and illegal for a man named Emilio in order to get a data slate from them. The player might not know for sure what they're supposed to do just yet, but they know it's shady.
SF-qico-Misc.svgOut On a Limb

 Dislikes (-15 Affinity)

If the player wins the speech challenge, Emilio will offer the player more money to do something illegal for them, and he seems a bit desperate.
SF-qico-Misc.svgFirst Contact

 Dislikes (-15 Affinity)

The player has just told Oliver Campbell that he is going to help resettle the ECS Constant colonists to Paradiso, but this is going to effectively turn them into indentured servants, forced to stay until they work off their debts. While this does solve the problem, it's not ideal. There is no perfectly ideal solution here, though, given the alternatives: Buying the Constant a grav drive, but relegating them to searching for a new home, or blowing up the ship. The companion probably has an opinion about the player's choice, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option).
SF-qico-Misc.svgFirst Contact

 Likes (+25 Affinity)

The player has just told Oliver Campbell that he is going to help outfit the ECS Constant with a grav drive at their own expense. While this does solve the problem, it's not ideal because the Constant has to give up on their home and go searching endlessly through space for a new one. There is no perfectly ideal solution here, though, given the alternatives: resettling the Colonists on Paradiso but turning them into indentured servants, or blowing up the ship. The companion probably has an opinion about the player's choice. Maybe they think it's generous. Maybe they see the actual problem with it, or they might just say "Well, at least you're not blowing them up..." (which is still technically an option).
SF-qico-Misc.svgFirst Contact

⏬︎ Hates (-35 Affinity)

The player discreetly asked Oliver how they could go about making the ECS Constant disappear (blow up). The companion likely has an opinion on this, since it's kind of sociopathic for the player to even consider as an option.
SF-qico-Misc.svgSpace Frog from Outer Space

 Likes (+25 Affinity)

The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. The player was glad to help and didn't expect anything in return, but Renee gave them a reward anyway.
SF-qico-Misc.svgSpace Frog from Outer Space

 Dislikes (-15 Affinity)

The player just finished helping a little girl, Renee, put up cute pictures of her character, Space Frog, around Cydonia in order to help cheer people up. In this scenario, the player greedily asked for a reward for helping, even though Renee is just a kid. She did end up giving the player something, but she was disappointed that the player asked.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper who is lamenting that they're overhead is so high due to their shop location and it's financially distressing them. Player responds that he has a nice shop and he should be making a fortune (trying to be complimentary).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they completely understood the rules, and won't be any trouble.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they've never been quoted rules at a bar before.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is in Madame Sauvage's Place (a bar) on Neon, and the owner has just stated the "rules" of the establishment. The Player responds that they don't like being told what to do.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they won't have any complaints and they're here to spend some credits.
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds that a robot can't handle complaints (just an observation).
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the tough owner of a weapon's shop who has a Model A for protection. He refers to the Model A as his "complaint department" and the Player responds they prefer dealing with humans and don't like speaking to emotionless robots.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Empath trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Leadership trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to a shopkeeper on Neon who claimed that they're closed, there's something bothering her and she doesn't want to talk about it. Player uses the Diplomat trait to sympathize which shortcuts into her spilling the beans (otherwise Player comes back the next day if they want).
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player says something should be done about Bayu (in heavy agreement).
Neon Main Dialogue

 Dislikes (-15 Affinity)

Player is speaking to the co-owner of a food place in Neon. He's been complaining about the corruption that runs rampant in the city saying that Bayu makes it hard for honest people to earn a living. The Player can say that "maybe honest people shouldn't work here" (which is rude)
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking to the person in charge of security at the Neon Starport entry who explains that the transport of Aurora is illegal (it has to stay in the city). It's just a warning, explaining the situation, but Player responds that only use it for medicinal purposes, being flippant. Companion may or may not be amused.
Neon Main Dialogue

 Likes (+25 Affinity)

Player is speaking with a shopkeeper in Neon who runs a very high-end boutique, who comes off as a bit snotty and rude. He is complaining that a gang member constantly comes into his place and harasses him. Player says that the shopkeeper should learn to defend themselves (not as aggressive as "go kill the guy")
SF-qico-Misc.svgFalse Positives

 Dislikes (-15 Affinity)

The player just shook down a Security Guard for a bribe to conceal her making a robot to screw up some Ashta research to please her boss. It's kind of a shitty thing to do, and companions might care (or even approve - hey more credits).
SF-qico-Misc.svgFalse Positives

 Dislikes (-15 Affinity)

A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they won't do anything if they are bribed.
SF-qico-Misc.svgFalse Positives

 Likes (+25 Affinity)

A guard has put people in danger to help out her boss and agitated the dangerous Ashta in Akila. The player says they will cover up her mistake.
SF-qico-Misc.svgDefensive Measures

 Likes (+25 Affinity)

The player has seen a veteran guard (Davis) and a scientist (Keoni) hash it out over trying to develop new techniques to save lives from Ashta attacks. Keoni just rambled her side of the argument. Companions can remark on whether trying new techniques to save lives is good or whether "if it ain't broke don't fix it".
SF-qico-Misc.svgDefensive Measures

 Likes (+25 Affinity)

The player seems willing to commit some serious mischief to help a scientist test something that could help Akila City out.
SF-qico-Misc.svgDefensive Measures

 Likes (+25 Affinity)

The player expresses being unwilling to commit crimes to help the scientist gather data (to hopefully help Akila City in the long run)
SF-qico-Misc.svgProper Tea Theft

 Likes (+25 Affinity)

Addressing the player. The player has just convinced Rowan Masterson to give up a secret Tranquilitea tea recipe via speech challenge. The player could have stolen the tea recipe instead. Maybe the player shouldn't have been helping Kumar get rival company secrets in the first place, though?
SF-qico-Misc.svgProper Tea Theft

 Likes (+25 Affinity)

Addressing the player. The player has just purchased the the secret Tranquilitea tea recipe from Rowan Masterson for Kumar. The companion may be impressed that the player offered their own money to get it. The player could have already failed at trying to negotiate for the tea recipe. They could have also chosen to pickpocket the recipe, but didn't. Maybe it's not right for the player to have agreed to help Kumar steal company secrets.
Peacemaker

 Dislikes (-15 Affinity)

The player has just finished dealing with two bounty hunters who were harassing a retreat to help the formerly incarcerated and was asked by its silent founder "What do you think could've been done to prevent this?" The player then replied "I think letting criminals run around in a place like this is a terrible idea."
SF-qico-Misc.svgCommitment: Barrett

⏫︎ Loves (+50 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCommitment: Barrett

⏫︎ Loves (+50 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCommitment: Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCaptain's Bounty

 Dislikes (-15 Affinity)

A Tracker thinks the player is Captain Faheem and has asked the player to give up. In this case, the player tries to bribe the Tracker off to avoid a fight.
SF-qico-Misc.svgRed Tape Reclamation

 Likes (+25 Affinity)

Hank stole the new mining equipment because he was pissed at how the other miners treated him. He led the player to his ship out in the Martian wilds and proceeded to turn a gun on them. The player successfully talked Hank out of killing them. Now the player can choose to convince Hank to turn himself in to security (GetStageDone 860) or they can tell Hank they'll lie for him and paint Hank as a hero who found the stolen goods (GetStageDone 830).
SF-qico-Misc.svgMissed the Mark

 Likes (+25 Affinity)

The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has refused, siding with the victim.
SF-qico-Misc.svgMissed the Mark

⏬︎ Hates (-35 Affinity)

The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has agreed, siding with the captor and allowing the captor to kill the victim.
SF-qico-Misc.svgRunaway

 Dislikes (-15 Affinity)

Rivkah is a miner in Cydonia. She ran away from her father, who had become controlling and manipulative. She punched him out and stole his ship, so he put a bounty on her and she disappeared. Natan is Rivkah's father. The player failed to convince Natan and decided to attack him. This should be a very short line since combat is about to start, and should have a consequence with the companion.
SF-qico-Misc.svgRunaway

 Likes (+25 Affinity)

The player convinced Natan to reconcile with Rivkah. This is the best, most diplomatic, empathetic ending.
SF-qico-Misc.svgRunaway

 Likes (+25 Affinity)

The player failed to convince Natan of anything, and Natan is now calling Security. The companion may be impressed that the player is sticking to their promise with Rivkah.
SF-qico-Misc.svgRunaway

 Dislikes (-15 Affinity)

The player agreed to tell Natan where Rivkah is. This is the opposite of what Rivkah wanted, and it will be bad for her.
SF-qico-Misc.svgRunaway

 Likes (+25 Affinity)

The player convinced Natan to leave Rivkah be via diplomacy, but then threatened Natan, just to make sure.
SF-qico-Misc.svgRunaway

 Likes (+25 Affinity)

The player intimidated Natan into leaving Rivkah alone, then left him with the same threat as choice 5.
SF-qico-Misc.svgCompanion - Barrett

 Dislikes (-15 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Dislikes (-15 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Dislikes (-15 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Dislikes (-15 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Dislikes (-15 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Dislikes (-15 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Dislikes (-15 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Dislikes (-15 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Dislikes (-15 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgCompanion - Barrett

 Likes (+25 Affinity)

BARRETT ONLY
SF-qico-Misc.svgEscape from the Endless Voyage

 Likes (+25 Affinity)

Addressing Captain Diana Brackenridge. The player just traded a sack of potatoes to Captain Brackenridge to make up for the temporary loss of food production that the ECS Constant would face by letting Janet Yang go off by herself. Janet is now free to go. This was a generous, though strange deal. There's also the issue that the fragility of the ship's ecosystem: if letting one person go would impact them so much.
SF-qico-Misc.svgEscape from the Endless Voyage

 Likes (+25 Affinity)

Addressing Captain Diana Brackenridge. The player has successfully negotiated with Captain Brackenridge to allow Janet Yang to leave the ECS Constant, even though she insists that none of the other colonists leave the ship. Brackenridge is young and inexperienced, so letting her know she made the right choice here might help her.
SF-qico-Misc.svgWanted Guest

 Likes (+25 Affinity)

Addressing the player. The player has successfully convinced a belligerent hotel guest to leave Paradiso peacefully via speech challenge instead of using violence.
SF-qico-Misc.svgWanted Guest

 Likes (+25 Affinity)

Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the guest attacked first. The companion might suggest that there was no other way, and might be impressed with how the player didn't kill them. Then again, it may not warrant an affinity change.
SF-qico-Misc.svgWanted Guest

 Dislikes (-15 Affinity)

Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the player attacked first without trying a more diplomatic approach first. The companion might be upset with the player's approach especially since Jiro told them not to make a scene, but they might appreciate that at least the player didn't kill the guest.

Notes[edit]

  • Barrett is voiced by Barry Wiggins.
  • Barrett mentions that Sarah Morgan convinced him to join Constellation but precedes her own membership by 15 years.
  • He likes to buy chocolate at Jemison Mercantile, although Vasco has repeatedly informed him that it is a significant factor to his overweight.

Bugs[edit]

  • The patches on Barrett's uniform are incorrect, showing Aneutronic Fusion instead of Starship Engineer. Vasco is the companion with Aneutronic Fusion as a major skill.
  • Introverts asking about Ervin have [QB51] and [QE52] set. This breaks the later phase where these responses are given, preventing this player from learning information for other quest scenes.
  • Dislikes "What was Ervin like?" while responding "That's kind of you to ask." This is incongruous, should be "likes". Others also make no sense as dislikes.
  • Jump to _CHOICE01 does nothing, as that is already the next phase. (Likely menu pulldown click error.) Should be loop on same phase as usual matching the other prompts. Two bugs!
  • Wrong test [Q:521?] on "Lead the way, Detective." Should be 522; they're both detectives. Also, the following test is wrong, as it is for naming Detective Barrett. This is Barrett talking to the Captain, so no detective test is needed here. Two bugs!
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