Starfield:Juno's Gambit
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Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
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⏫︎ Loves (+50 Affinity) ▲ Likes (+25 Affinity) ▼ Dislikes (-15 Affinity) ⏬︎ Hates (-35 Affinity) | |||||
The player tells Juno that they believe it to be a person, with its own thoughts and desires.[affinity 1] |
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The player tells Juno that they believe it to be just a machine, programmed by code and made of electronics.[affinity 2] |
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Mission Stages[edit]
Juno's Gambit (MS03_Juno) | ||
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Stage | Finishes Mission | Mission Entry |
1 | (quest start) | |
10 | (Player told to kill the Ecliptic) I was hailed by members of Ryujin aboard a mysterious ship asking for help dealing with a hostile Ecliptic ship. | |
100 | (Ecliptic Destroyedl; player told to board Juno's ship) I should dock with the Mysterious Ship and see what's going on. Something's not right here. | |
101 | (DEBUG 100) | |
110 | (Player boarded Juno ship; told to investigate voices) I hear people talking, I should investigate. | |
111 | (DEBUG 110) | |
112 | (turn juno's screens on) | |
200 | (Player told to talk to Ryujin) There's two Ryujin Operatives standing near a dead body. I should talk to them to find out what is going on. | |
201 | (DEBUG 200) | |
300 | (Player gets control board) The Ryujin Operatives have given me a Control Board to attach to the AI. The AI wants to talk to me further. | |
301 | (DEBUG 300) | |
350 | (Player told to talk to Juno) | |
351 | (DEBUG 350) | |
355 | (Player told to deal with Operatives) The Ryujin Operatives have given me a Control Board to attach to the AI. The AI wants to deal with the Ryujin Operatives. I could try talking or violence. | |
356 | (DEBUG 355) | |
360 | (Speech FAILURE: didn't convince Ops to leave Juno be) | |
370 | (Speech SUCCESS: convinced Ops to leave Juno be) | |
400 | (Player convinced Ryujin to give up; player told to talk to Juno) I convinced the Ryujin Operatives to leave the AI alone. I should follow up with Juno. | |
401 | (DEBUG 400) | |
409 | (player started combat with Ryujin operatives) | |
410 | (player killed first Ryujin) | |
420 | (player kills second Ryujin) | |
490 | (player killed both Ryujin) I killed both of the Ryujin Operatives. I should follow up with Juno. | |
491 | (DEBUG 490) | |
500 | (Player installs board; player told to talk to operatives) I've attached the Control Board to the AI. I should follow up with the Ryujin Operatives. | |
501 | (DEBUG 500) | |
550 | (player dealt with operatives; told to talk to Juno) | |
600 | (player told to return to their ship) I've dealt with the situation on board Juno's ship. I should return to my own. | |
601 | (DEBUG 600) | |
700 | (player returned to their ship; told to undock) | |
800 | (player undocked; told to observe juno) Juno seems to be powering back up, I should observe the ship to see what happens. | |
900 | (Juno jumps away) I attached the Ryujin Control Board, but that doesn't seem to have completely worked. The AI has jumped away to who knows where, to do who knows what. | |
950 | (player lands at passenger desitination) Thanks to me, Juno remains free to roam the universe, and the Ryujin Operatives have been returned to Neon. | |
1000 | (Quest Completed (not nessassarily shut down)) | |
1100 | (dummy stage for passengers to use their packages (just so the package won't force a shutdown of the quest)) |
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Notes
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