Starfield:Juno's Gambit

From Starfield Wiki
Jump to: navigation, search
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
 
SF-qico-Misc.svg
Please add a description for this mission
Location(s): None
ID: MS03_Juno
Rewards (If you installed the board)
XP: 200
Credits ?: Side Medium
Other Rewards: None
Rewards (If you killed the operatives)
XP: 200
Credits ?: Side Small
Rewards (If you convinced the operatives to leave)
XP: 200
Credits ?: Side Medium
   


Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

The player tells Juno that they believe it to be a person, with its own thoughts and desires.[affinity 1]

-

The player tells Juno that they believe it to be just a machine, programmed by code and made of electronics.[affinity 2]

-

-

  1. The player tells Juno that they believe it to be a person, with its own thoughts and desires.
  2. The player tells Juno that they believe it to be just a machine, programmed by code and made of electronics.

Mission Stages[edit]

Juno's Gambit (MS03_Juno)
Stage Finishes Mission Mission Entry
1(quest start)
10(Player told to kill the Ecliptic)
I was hailed by members of Ryujin aboard a mysterious ship asking for help dealing with a hostile Ecliptic ship.
100(Ecliptic Destroyedl; player told to board Juno's ship)
I should dock with the Mysterious Ship and see what's going on. Something's not right here.
101(DEBUG 100)
110(Player boarded Juno ship; told to investigate voices)
I hear people talking, I should investigate.
111(DEBUG 110)
112(turn juno's screens on)
200(Player told to talk to Ryujin)
There's two Ryujin Operatives standing near a dead body. I should talk to them to find out what is going on.
201(DEBUG 200)
300(Player gets control board)
The Ryujin Operatives have given me a Control Board to attach to the AI. The AI wants to talk to me further.
301(DEBUG 300)
350(Player told to talk to Juno)
351(DEBUG 350)
355(Player told to deal with Operatives)
The Ryujin Operatives have given me a Control Board to attach to the AI. The AI wants to deal with the Ryujin Operatives. I could try talking or violence.
356(DEBUG 355)
360(Speech FAILURE: didn't convince Ops to leave Juno be)
370(Speech SUCCESS: convinced Ops to leave Juno be)
400(Player convinced Ryujin to give up; player told to talk to Juno)
I convinced the Ryujin Operatives to leave the AI alone. I should follow up with Juno.
401(DEBUG 400)
409(player started combat with Ryujin operatives)
410(player killed first Ryujin)
420(player kills second Ryujin)
490(player killed both Ryujin)
I killed both of the Ryujin Operatives. I should follow up with Juno.
491(DEBUG 490)
500(Player installs board; player told to talk to operatives)
I've attached the Control Board to the AI. I should follow up with the Ryujin Operatives.
501(DEBUG 500)
550(player dealt with operatives; told to talk to Juno)
600(player told to return to their ship)
I've dealt with the situation on board Juno's ship. I should return to my own.
601(DEBUG 600)
700(player returned to their ship; told to undock)
800(player undocked; told to observe juno)
Juno seems to be powering back up, I should observe the ship to see what happens.
900(Juno jumps away)
I attached the Ryujin Control Board, but that doesn't seem to have completely worked. The AI has jumped away to who knows where, to do who knows what.
950(player lands at passenger desitination)
Thanks to me, Juno remains free to roam the universe, and the Ryujin Operatives have been returned to Neon.
1000(Quest Completed (not nessassarily shut down))
1100(dummy stage for passengers to use their packages (just so the package won't force a shutdown of the quest))
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage MS03_Juno stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest MS03_Juno.
This Starfield-related article is a stub. You can help by expanding it.