Starfield:Affinity

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Affinity is the measurement of a companion's approval or disapproval of you. There are numerous interactions that may alter affinity, such as:

  • Various choices made during missions
  • Crimes such as assault, murder, or theft
  • Spending time together
  • Healing them when they are downed

When affinity is changed, a message will show with text such as "Sarah Morgan Liked That". This indicates that the affinity changed by the below ammounts.

Reaction Effect
Reaction Effect
⏫︎
Loves 50
Likes 25

-

Indifferent 0
Dislikes -15
⏬︎
Hates -35

In addition, there is a 6th hidden state called "Wants to Talk". This state is used by the system to prompt the companion to talk with the player, however it also adds exactly 1 affinity.

At different affinity levels, the story associated with the companion progresses (referred to as Story Gate). This can result in new dialog or new quests. Each level has a minimum amount of real time which must be passed before the next level.

Affinity Affect
Story Gate Minimum Affinity Minimum Time
1 100 30 minutes
2 200 1 hour
3 300 1 hour
4 400 1 hour
5 500 1 hour
6 600 1 hour
7 700 1 hour
8 800 1 hour

As an example, Barrett's story gate 1 is talking about how he misses his diseased husband. Story gate 2 is discussing his husband's case. Story gate 5 starts his quest, and story gate 6 starts his commitment.==Companion Affinity== (Cora's dialogue when Sam is a companion)
There is one affinity event that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 1]

-

-

⏫︎

-

  1. Affinity Event for use in dialogue responses to respond to something the player says.

Companion Affinity[edit]

([Gagarin Settlement Dialogue])
There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

The player has told this former mech pilot - who wants to interview her fellow former pilots for a book - that they'd love to read her book.[affinity 1]

-

The player has suggested this former mech pilot - who wants to interview her fellow former pilots for a book - is trying to glorify slaughter.[affinity 2]

-

-

  1. The player has told this former mech pilot - who wants to interview her fellow former pilots for a book - that they'd love to read her book.
  2. The player has suggested this former mech pilot - who wants to interview her fellow former pilots for a book - is trying to glorify slaughter.

Companion Affinity[edit]

([Dialogue for the Eleos Retreat])
There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward an excellent argument that the other person actually agrees with the purpose of the Retreat and just doesn't realize it (this is the best outcome of the scene).[affinity 1]

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward the argument that just throwing people in prison doesn't help them fix their lives. The other person disagrees.[affinity 2]

The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player agrees with the other person that this place is a bad idea. People who commit crimes should be punished, not pampered.[affinity 3]

Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated to the former pirate "I'm not looking for any trouble". This former pirate is an old woman.[affinity 4]

-

Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated they would like to be a pirate.[affinity 5]

-

-

  1. The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward an excellent argument that the other person actually agrees with the purpose of the Retreat and just doesn't realize it (this is the best outcome of the scene).
  2. The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player has put forward the argument that just throwing people in prison doesn't help them fix their lives. The other person disagrees.
  3. The player and someone else are debating whether the Eleos Retreat - a facility built to help the incarcerated turn their lives around - is something worth supporting. The player agrees with the other person that this place is a bad idea. People who commit crimes should be punished, not pampered.
  4. Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated to the former pirate "I'm not looking for any trouble". This former pirate is an old woman.
  5. Player is speaking to a retired pirate who now rehabilitates other former convicts. The player has stated they would like to be a pirate.

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 1]

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-

-

Affinity event for when the player purchases the bio sensor from Wen Tseng, instead of stealing it.[affinity 2]

-

-

-

Affinity event for when the player steals a bio sensor from the UC Distribution Center.[affinity 3]

-

-

-

After getting caught by Benjamin Bayu, the player is still willing to create drugs for Yannick and Bayu as long as they operate smarter.[affinity 4]

The player chooses to buy an ancient tree branch from Earl Fulton for 500 dollars instead of stealing it from Leah Casler.[affinity 5]

-

BARRETT ONLY. When the Frontier ship is destroyed (the ship Barrett gave to the player) by the Player, Barrett may have a comment or affinity reaction.[affinity 6]

-

-

-

BARRETT ONLY. When the Frontier ship is destroyed (the ship Barrett gave to the player) by the Player, Barrett may have a comment or affinity reaction.[affinity 7]

-

-

-

BARRETT ONLY[affinity 8]

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-

-

BARRETT ONLY[affinity 9]

-

-

-

Affinity Event for player actions, situations.[affinity 10]

-

-

-

-

Player is in combat with a person the companion considers to be a civilian (ie non-combatant / innocent). This is effectively "I can't be a part of this combat" - will also trigger an auto dismissal.[affinity 11]

Player killed a person the companion considers to be a civilian (ie non-combatant / innocent). This is effectively "I can't believe you just murdered that person." - will also trigger an auto dismissal and anger state.[affinity 12]

⏬︎
⏬︎
⏬︎
⏬︎

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 13]

-

-

-

-

Directly send a like event for this actor.[affinity 14]

-

-

-

Directly send a like event for this actor.[affinity 15]

-

-

⏬︎

-

Directly send a like event for this actor.[affinity 16]

-

-

-

Directly send a like event for this actor.[affinity 17]

-

-

⏫︎

-

Directly send a like event for this actor.[affinity 18]

-

-

-

Directly send a like event for this actor.[affinity 19]

-

⏬︎

-

-

Directly send a like event for this actor.[affinity 20]

-

-

-

Directly send a like event for this actor.[affinity 21]

-

⏫︎

-

-

Directly send a like event for this actor.[affinity 22]

-

-

-

Directly send a like event for this actor.[affinity 23]

-

-

⏬︎

-

Directly send a like event for this actor.[affinity 24]

-

-

-

Directly send a like event for this actor.[affinity 25]

-

-

⏫︎

-

Directly send a like event for this actor.[affinity 26]

-

-

-

Directly send a like event for this actor.[affinity 27]

-

-

-

⏬︎

Directly send a like event for this actor.[affinity 28]

-

-

-

Directly send a like event for this actor.[affinity 29]

-

-

-

⏫︎

Player has become romantic with someone other than Andreja. This will anger her if she is already romantic with the player.[affinity 30]

-

-

-

-

SARAH ONLY[affinity 31]

-

-

-

SARAH ONLY[affinity 32]

-

-

-

[affinity 33]

🗣︎
🗣︎
🗣︎
🗣︎

Barrett wasnt to follow up about behind the scenes post quest things.[affinity 34]

-

🗣︎

-

-

End of Crimson Fleet Faction Line[affinity 35]

🗣︎
🗣︎
🗣︎
🗣︎

End of Freestar Collective Faction Line[affinity 36]

🗣︎
🗣︎
🗣︎
🗣︎

MQ104A "Into The Unknown" The Player discovered a Starborn Temple and has their first Starborn Ability (powers) - What were the Starborn? Discuss the mystery.[affinity 37]

🗣︎
🗣︎
🗣︎
🗣︎

MQ106 "Contact" - The Starborn have introduced themselves. Are they angels, are they humans? What are they? What do they want? Why are they here?[affinity 38]

🗣︎
🗣︎
🗣︎
🗣︎

MQ204 "High Price to Pay" - Starborn Hunter attacks the Lodge and the Eye. Someone dies. Our home has been attacked. Why are the Starborn doing this? We're explorers and now aliens are trying to kill us. Opening of scene written as if the Companion was the one the Player chose to save. (See Alan - this one is a bit complicated.)[affinity 39]

🗣︎
🗣︎
🗣︎
🗣︎

MQ207 "In Their Footsteps" - You have located the Emissary and Hunter's ship and talked to them. You know what the Unity really is. Parallel universe, going into Unity - Player will be Starborn if they do this - what does that mean to the Companion?[affinity 40]

🗣︎
🗣︎
🗣︎
🗣︎

MQ305 "Unity" - Player sided with the Protectors or the Hunters. They both have last remaining artifact. Which one did you kill? Which one did you save? Why?[affinity 41]

🗣︎
🗣︎
🗣︎
🗣︎

MQ305 "Unity" Final scene before entering the Unity. This is possibly a series of goodbyes - but you may never see them again - or maybe you will. Will Player become Starborn? Travel the universe? Very Affinity oriented conversation. OR - we do something with the one you picked to jump through with - "here we are, what happens next" - In the Unity? (Talk to Emil/Todd)[affinity 42]

🗣︎
🗣︎
🗣︎
🗣︎

End of Ryujin Faction Faction Line[affinity 43]

🗣︎
🗣︎
🗣︎
🗣︎

End of United Colonies Faction Line[affinity 44]

🗣︎
🗣︎
🗣︎
🗣︎

Addressing the player. The player has just generously donated a bunch of credits to Anna Imani and her son so that he won't have to grow up to work in the mines like his late father.[affinity 45]

⏫︎
⏫︎
⏫︎

The player has just agreed to help Gilly Seong deliver psychological evaluations to other Deimos Staryards employees, (mostly miners, but the player may not know that yet). Gilly had mentioned that she's really overwhelmed with work, and that this would help her out. The employees might have worries about the company using psych evaluations to keep tabs on them, or something similar, though they also know it might keep them safer.[affinity 46]

-

-

-

The player has just accepted or declined assistance in the form of a small gift from Hours Gamal, a representative of the Universum Sanctum. The companion may comment on whether they agree with the Sanctum Universum or not. They may comment on if the player accepted the gift or not, or some combination of the two.[affinity 47]

-

-

Rivkah has some sort of respiratory issue and needs help. The player wants to help her, and has given her a med pack to tide her over until they can do more for her.[affinity 48]

-

The player has just arrived on the ECS Constant, an ancient colony ship. Neither the player, nor the colonists knew what to expect when the player boarded. When greeted at the entrance, the ship's captain seems surprised that the player is human, since they didn't expect to find anyone out here (the ECS Constant left before Earth's collapse and assumed they'd be the first and/or only humans to be here when they arrived) The player responds "Can't you see? I'm actually a little green monster with tentacles."[affinity 49]

-

The player has just agreed to help Janet Yang by offering to negotiate with the Paradiso Board to cancel her debt so she can finally leave. She's skeptical it will work.[affinity 50]

-

After helping to outfit the ECS Constant colony ship with a grav drive so they can search for a new home, the player comes across Janet, who is unhappy with her situation here. She believes this is a potentially fruitless endeavor and is upset that the captain, Diana Brackenridge, will not allow any of her crew to leave until they settle. The player has just offered to go speak to Captain Brackenridge to negotiate for Janet's release so she can leave, but Janet is skeptical that they will succeed.[affinity 51]

-

The player asked Lorelei about her husband Mabhuti because she made it sound like he would have died if the player hadn't shown up. She explains that the eldest members of the ECS Constant crew are expected to voluntarily terminate themselves to make room on the ship for children, due to limited resources and space. The player has expressed their opinion on this.[affinity 52]

-

-

The player asked Lorelei about her husband Mabhuti because she made it sound like he would have died if the player hadn't shown up. She explains that the eldest members of the ECS Constant crew are expected to voluntarily terminate themselves to make room on the ship for children, due to limited resources and space. The player has expressed their opinion on this. Repeatable dialogue.[affinity 53]

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 54]

-

The player has donated some money to the equivalent of a homeless shelter. It's a very benign cause and good gesture.[affinity 55]

⏫︎
⏫︎

The player has donated a bunch of credits to Adrian Brasilia in New Homestead. Adrian has been having trouble balancing her college studies and making enough credits to put food on the table. Adrian is extremely grateful for this.[affinity 56]

The player successfully used a speech challenge to persuade a guard to let them into the VIP wing of the clinic. A companion might be impressed with the player's skill.[affinity 57]

The player chooses to spare Rusty, the man who is responsible for the death of Katherine Luzion's husband. The death was an accident, but Rusty is still responsible, as he was trying to force the husband to pay him credits. (there's no arrest option so it's death or not)[affinity 58]

-

-

-

Player kills Rusty, the man responsible for the death of Katherine Luzion's husband. The death was an accident, but Rusty is still responsible, as he was trying to force the husband to pay him credits. (there's no arrest option so it's death or not)[affinity 59]

-

-

Orbiting Venus, Sarah admires the planet. The player agrees.[affinity 60]

-

-

-

⏫︎

Orbiting Venus, Sarah admires the planet. The player says they need to stay focused on the mission.[affinity 61]

-

-

-

Orbiting Venus, Sarah admires the planet. The player says every planet is special.[affinity 62]

-

-

-

⏫︎

Orbiting Venus, Sarah admires the planet. The player asks her to tell them more.[affinity 63]

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-

-

⏫︎

Orbiting Jupiter, Sarah admires the planet. The player says "This is all I ever wanted. To see space."[affinity 64]

-

-

-

⏫︎

Orbiting Jupiter, Sarah admires the planet. The player says it's boring.[affinity 65]

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-

-

Orbiting Jupiter, Sarah admires the planet. The player offers to fly her anywhere she'd like.[affinity 66]

-

-

-

⏫︎

Orbiting Jupiter, Sarah admires the planet. The player asks if she wants to take a break to explore the moons.[affinity 67]

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-

-

⏫︎

Player just rescued Vladimir[affinity 68]

⏫︎
⏫︎
⏫︎
⏫︎

Player rescued Matteo[affinity 69]

⏫︎
⏫︎
⏫︎
⏫︎

Player rescued Walter[affinity 70]

⏫︎
⏫︎
⏫︎
⏫︎

Player rescued Vasco[affinity 71]

⏫︎
⏫︎
⏫︎
⏫︎

Player talked to Sam at the Memorial Service.[affinity 72]

-

-

⏫︎

-

Player talked to Barrett at the Memorial Service[affinity 73]

-

⏫︎

-

-

Player talked to Andreja at the Memorial Service[affinity 74]

⏫︎

-

-

-

Player has spoken to Sarah Morgan at the Memorial Service.[affinity 75]

-

-

-

⏫︎

Player returns from the Unity and they are re-united with everyone.[affinity 76]

⏫︎

-

-

-

Player returns from the Unity and they are re-united with everyone.[affinity 77]

-

⏫︎

-

-

Player returns from the Unity and they are re-united with everyone.[affinity 78]

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-

-

⏫︎

Player returns from the Unity and they are re-united with everyone.[affinity 79]

-

-

⏫︎

-

Player has had their big goodbye conversation with Andreja before heading into the Unity.[affinity 80]

⏫︎

-

-

-

Player has had their big goodbye conversation before heading into the Unity.[affinity 81]

-

⏫︎

-

-

Player has had their big goodbye conversation before heading into the Unity.[affinity 82]

-

-

-

⏫︎

Player has had their big goodbye conversation before heading into the Unity.[affinity 83]

-

-

⏫︎

-

The player killed the TerraBrew employee they were supposed to get coffee from. This would be totally random and unprovoked.[affinity 84]

⏬︎
⏬︎

The player chose to attack Tomo, a disgruntled ex-Ryujin employee rather than try to talk him down.[affinity 85]

The player chose to talk to Tomo (speech challenge) rather than immediately attack him.[affinity 86]

The player promises Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action, which is what he did for the player.[affinity 87]

The player would not promise Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action. Tomo just did this for the player, so the player won't promise to do the same for him.[affinity 88]

-

-

-

The player killed Zola Adisa, a Quantum Synergies exec that they were supposed to sway against a deal with Infinity LTD.[affinity 89]

The player killed Arthur Cruz a Quantum Synergies exec that they were supposed to sway against a deal with Infinity LTD.[affinity 90]

Imogene is mad at the player for killing people at the Astral Lounge. The player chooses an apologetic response.[affinity 91]

Imogene is mad at the player for killing people at the Astral Lounge. The player chooses an emotionless response saying it couldn't be helped.[affinity 92]

-

Imogene is mad at the player for killing people at the Astral Lounge. The player chooses to respond with an unapologetic joking response to make light of the situation,[affinity 93]

⏬︎
⏬︎
⏬︎

Player killed Simon Ryczek, one of Ryujin's informants.[affinity 94]

-

-

Player has provoked Malai to attack either by not answering her hail, threatening her during the scene afterward, or choosing to exit her scene prematurely.[affinity 95]

-

-

Player is talking to Malai Liskova and says they are there to find a way to talk without killing her.[affinity 96]

Dalton is mad that the player killed some guards/co-workers while secretly infiltrating Ryujin Industries. The player responded with: Collateral damage. I got what you wanted.[affinity 97]

The player confronted Ularu, found out she was a traitor to the company and framed Imogene to take the fall, and chose to kill her.[affinity 98]

-

-

The player was sent to find Imogene and bring her back to Ryujin. If she resisted, the player was told to kill her. In this case, the player found her, learned she believed Ularu was behind this, but she refused to go back to Ryujin, so the player killed her.[affinity 99]

⏬︎

Player gave a security guard aurora as a bribe, knowing he's a recovering addict.[affinity 100]

Player healed a wounded person, saving them from an almost certain death.[affinity 101]

Player healed a wounded person, saving them from an almost certain death.[affinity 102]

Player accepts to rescue people stranded on a planet by taking them as passengers.[affinity 103]

Player is leaving a person in need stranded in the middle of nowhere with a malfunctioning ship. it's not a death sentence, but certainly doesn't speak well of the player's character. Like ignoring someone on the side of the road with a flat tire in the middle of a desert.[affinity 104]

Player healed a wounded person, saving them from an almost certain death.[affinity 105]

Player refuses to rescue people stranded on a planet. This is potentially a death a sentence.[affinity 106]

⏬︎

Player freed a captive. It is assumed this person is innocent and undeserving of being held captive against their will. (This event will fire whenever the player frees a captive using the SQ_Captive system)[affinity 107]

Player healed a wounded actor. It is assumed that this person is deserving of receiving medical treatment. (This event will fire whenever the player heals an actor using the SQ_Wounded system)[affinity 108]

The player and Hadrian are discussing the fact that Hadrian isn't just Vae Victis' daughter (a known war criminal), but in fact his clone. The player was encouraging, telling the player she's nothing like him.[affinity 109]

The player and Hadrian are discussing the fact that Hadrian isn't just Vae Victis' daughter (a known war criminal), but in fact his clone. The player was cruel, stating they think Hadrian and Vae Victis have quite a bit in common.[affinity 110]

  1. Affinity Event for use in dialogue responses to respond to something the player says.
  2. Affinity event for when the player purchases the bio sensor from Wen Tseng, instead of stealing it.
  3. Affinity event for when the player steals a bio sensor from the UC Distribution Center.
  4. After getting caught by Benjamin Bayu, the player is still willing to create drugs for Yannick and Bayu as long as they operate smarter.
  5. The player chooses to buy an ancient tree branch from Earl Fulton for 500 dollars instead of stealing it from Leah Casler.
  6. BARRETT ONLY. When the Frontier ship is destroyed (the ship Barrett gave to the player) by the Player, Barrett may have a comment or affinity reaction.
  7. BARRETT ONLY. When the Frontier ship is destroyed (the ship Barrett gave to the player) by the Player, Barrett may have a comment or affinity reaction.
  8. BARRETT ONLY
  9. BARRETT ONLY
  10. Affinity Event for player actions, situations.
  11. Player is in combat with a person the companion considers to be a civilian (ie non-combatant / innocent). This is effectively "I can't be a part of this combat" - will also trigger an auto dismissal.
  12. Player killed a person the companion considers to be a civilian (ie non-combatant / innocent). This is effectively "I can't believe you just murdered that person." - will also trigger an auto dismissal and anger state.
  13. Affinity Event for use in dialogue responses to respond to something the player says.
  14. Directly send a like event for this actor.
  15. Directly send a like event for this actor.
  16. Directly send a like event for this actor.
  17. Directly send a like event for this actor.
  18. Directly send a like event for this actor.
  19. Directly send a like event for this actor.
  20. Directly send a like event for this actor.
  21. Directly send a like event for this actor.
  22. Directly send a like event for this actor.
  23. Directly send a like event for this actor.
  24. Directly send a like event for this actor.
  25. Directly send a like event for this actor.
  26. Directly send a like event for this actor.
  27. Directly send a like event for this actor.
  28. Directly send a like event for this actor.
  29. Directly send a like event for this actor.
  30. Player has become romantic with someone other than Andreja. This will anger her if she is already romantic with the player.
  31. SARAH ONLY
  32. SARAH ONLY
  33. unnamed affinity event
  34. Barrett wasnt to follow up about behind the scenes post quest things.
  35. End of Crimson Fleet Faction Line
  36. End of Freestar Collective Faction Line
  37. MQ104A "Into The Unknown" The Player discovered a Starborn Temple and has their first Starborn Ability (powers) - What were the Starborn? Discuss the mystery.
  38. MQ106 "Contact" - The Starborn have introduced themselves. Are they angels, are they humans? What are they? What do they want? Why are they here?
  39. MQ204 "High Price to Pay" - Starborn Hunter attacks the Lodge and the Eye. Someone dies. Our home has been attacked. Why are the Starborn doing this? We're explorers and now aliens are trying to kill us. Opening of scene written as if the Companion was the one the Player chose to save. (See Alan - this one is a bit complicated.)
  40. MQ207 "In Their Footsteps" - You have located the Emissary and Hunter's ship and talked to them. You know what the Unity really is. Parallel universe, going into Unity - Player will be Starborn if they do this - what does that mean to the Companion?
  41. MQ305 "Unity" - Player sided with the Protectors or the Hunters. They both have last remaining artifact. Which one did you kill? Which one did you save? Why?
  42. MQ305 "Unity" Final scene before entering the Unity. This is possibly a series of goodbyes - but you may never see them again - or maybe you will. Will Player become Starborn? Travel the universe? Very Affinity oriented conversation. OR - we do something with the one you picked to jump through with - "here we are, what happens next" - In the Unity? (Talk to Emil/Todd)
  43. End of Ryujin Faction Faction Line
  44. End of United Colonies Faction Line
  45. Addressing the player. The player has just generously donated a bunch of credits to Anna Imani and her son so that he won't have to grow up to work in the mines like his late father.
  46. The player has just agreed to help Gilly Seong deliver psychological evaluations to other Deimos Staryards employees, (mostly miners, but the player may not know that yet). Gilly had mentioned that she's really overwhelmed with work, and that this would help her out. The employees might have worries about the company using psych evaluations to keep tabs on them, or something similar, though they also know it might keep them safer.
  47. The player has just accepted or declined assistance in the form of a small gift from Hours Gamal, a representative of the Universum Sanctum. The companion may comment on whether they agree with the Sanctum Universum or not. They may comment on if the player accepted the gift or not, or some combination of the two.
  48. Rivkah has some sort of respiratory issue and needs help. The player wants to help her, and has given her a med pack to tide her over until they can do more for her.
  49. The player has just arrived on the ECS Constant, an ancient colony ship. Neither the player, nor the colonists knew what to expect when the player boarded. When greeted at the entrance, the ship's captain seems surprised that the player is human, since they didn't expect to find anyone out here (the ECS Constant left before Earth's collapse and assumed they'd be the first and/or only humans to be here when they arrived) The player responds "Can't you see? I'm actually a little green monster with tentacles."
  50. The player has just agreed to help Janet Yang by offering to negotiate with the Paradiso Board to cancel her debt so she can finally leave. She's skeptical it will work.
  51. After helping to outfit the ECS Constant colony ship with a grav drive so they can search for a new home, the player comes across Janet, who is unhappy with her situation here. She believes this is a potentially fruitless endeavor and is upset that the captain, Diana Brackenridge, will not allow any of her crew to leave until they settle. The player has just offered to go speak to Captain Brackenridge to negotiate for Janet's release so she can leave, but Janet is skeptical that they will succeed.
  52. The player asked Lorelei about her husband Mabhuti because she made it sound like he would have died if the player hadn't shown up. She explains that the eldest members of the ECS Constant crew are expected to voluntarily terminate themselves to make room on the ship for children, due to limited resources and space. The player has expressed their opinion on this.
  53. The player asked Lorelei about her husband Mabhuti because she made it sound like he would have died if the player hadn't shown up. She explains that the eldest members of the ECS Constant crew are expected to voluntarily terminate themselves to make room on the ship for children, due to limited resources and space. The player has expressed their opinion on this. Repeatable dialogue.
  54. Affinity Event for use in dialogue responses to respond to something the player says.
  55. The player has donated some money to the equivalent of a homeless shelter. It's a very benign cause and good gesture.
  56. The player has donated a bunch of credits to Adrian Brasilia in New Homestead. Adrian has been having trouble balancing her college studies and making enough credits to put food on the table. Adrian is extremely grateful for this.
  57. The player successfully used a speech challenge to persuade a guard to let them into the VIP wing of the clinic. A companion might be impressed with the player's skill.
  58. The player chooses to spare Rusty, the man who is responsible for the death of Katherine Luzion's husband. The death was an accident, but Rusty is still responsible, as he was trying to force the husband to pay him credits. (there's no arrest option so it's death or not)
  59. Player kills Rusty, the man responsible for the death of Katherine Luzion's husband. The death was an accident, but Rusty is still responsible, as he was trying to force the husband to pay him credits. (there's no arrest option so it's death or not)
  60. Orbiting Venus, Sarah admires the planet. The player agrees.
  61. Orbiting Venus, Sarah admires the planet. The player says they need to stay focused on the mission.
  62. Orbiting Venus, Sarah admires the planet. The player says every planet is special.
  63. Orbiting Venus, Sarah admires the planet. The player asks her to tell them more.
  64. Orbiting Jupiter, Sarah admires the planet. The player says "This is all I ever wanted. To see space."
  65. Orbiting Jupiter, Sarah admires the planet. The player says it's boring.
  66. Orbiting Jupiter, Sarah admires the planet. The player offers to fly her anywhere she'd like.
  67. Orbiting Jupiter, Sarah admires the planet. The player asks if she wants to take a break to explore the moons.
  68. Player just rescued Vladimir
  69. Player rescued Matteo
  70. Player rescued Walter
  71. Player rescued Vasco
  72. Player talked to Sam at the Memorial Service.
  73. Player talked to Barrett at the Memorial Service
  74. Player talked to Andreja at the Memorial Service
  75. Player has spoken to Sarah Morgan at the Memorial Service.
  76. Player returns from the Unity and they are re-united with everyone.
  77. Player returns from the Unity and they are re-united with everyone.
  78. Player returns from the Unity and they are re-united with everyone.
  79. Player returns from the Unity and they are re-united with everyone.
  80. Player has had their big goodbye conversation with Andreja before heading into the Unity.
  81. Player has had their big goodbye conversation before heading into the Unity.
  82. Player has had their big goodbye conversation before heading into the Unity.
  83. Player has had their big goodbye conversation before heading into the Unity.
  84. The player killed the TerraBrew employee they were supposed to get coffee from. This would be totally random and unprovoked.
  85. The player chose to attack Tomo, a disgruntled ex-Ryujin employee rather than try to talk him down.
  86. The player chose to talk to Tomo (speech challenge) rather than immediately attack him.
  87. The player promises Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action, which is what he did for the player.
  88. The player would not promise Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action. Tomo just did this for the player, so the player won't promise to do the same for him.
  89. The player killed Zola Adisa, a Quantum Synergies exec that they were supposed to sway against a deal with Infinity LTD.
  90. The player killed Arthur Cruz a Quantum Synergies exec that they were supposed to sway against a deal with Infinity LTD.
  91. Imogene is mad at the player for killing people at the Astral Lounge. The player chooses an apologetic response.
  92. Imogene is mad at the player for killing people at the Astral Lounge. The player chooses an emotionless response saying it couldn't be helped.
  93. Imogene is mad at the player for killing people at the Astral Lounge. The player chooses to respond with an unapologetic joking response to make light of the situation,
  94. Player killed Simon Ryczek, one of Ryujin's informants.
  95. Player has provoked Malai to attack either by not answering her hail, threatening her during the scene afterward, or choosing to exit her scene prematurely.
  96. Player is talking to Malai Liskova and says they are there to find a way to talk without killing her.
  97. Dalton is mad that the player killed some guards/co-workers while secretly infiltrating Ryujin Industries. The player responded with: Collateral damage. I got what you wanted.
  98. The player confronted Ularu, found out she was a traitor to the company and framed Imogene to take the fall, and chose to kill her.
  99. The player was sent to find Imogene and bring her back to Ryujin. If she resisted, the player was told to kill her. In this case, the player found her, learned she believed Ularu was behind this, but she refused to go back to Ryujin, so the player killed her.
  100. Player gave a security guard aurora as a bribe, knowing he's a recovering addict.
  101. Player healed a wounded person, saving them from an almost certain death.
  102. Player healed a wounded person, saving them from an almost certain death.
  103. Player accepts to rescue people stranded on a planet by taking them as passengers.
  104. Player is leaving a person in need stranded in the middle of nowhere with a malfunctioning ship. it's not a death sentence, but certainly doesn't speak well of the player's character. Like ignoring someone on the side of the road with a flat tire in the middle of a desert.
  105. Player healed a wounded person, saving them from an almost certain death.
  106. Player refuses to rescue people stranded on a planet. This is potentially a death a sentence.
  107. Player freed a captive. It is assumed this person is innocent and undeserving of being held captive against their will. (This event will fire whenever the player frees a captive using the SQ_Captive system)
  108. Player healed a wounded actor. It is assumed that this person is deserving of receiving medical treatment. (This event will fire whenever the player heals an actor using the SQ_Wounded system)
  109. The player and Hadrian are discussing the fact that Hadrian isn't just Vae Victis' daughter (a known war criminal), but in fact his clone. The player was encouraging, telling the player she's nothing like him.
  110. The player and Hadrian are discussing the fact that Hadrian isn't just Vae Victis' daughter (a known war criminal), but in fact his clone. The player was cruel, stating they think Hadrian and Vae Victis have quite a bit in common.