Starfield:Starsap Tours

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Take a tour of New Homestead with Bill Starsap, to learn more about its history.
Mission Giver: Bill Starsap
Location(s): Starsap Tours, most of New Homestead
ID: FFNewHomesteadZ01
Rewards
XP: 200
Credits ?: 0
Other Rewards: None
   

Official Summary[edit]

"The player takes a tour of New Homestead with Bill Stasap of Starsap Tours. He will tell them facts about the settlement along the way, and stop at each point of interest to allow the player to ask questions."

Mission Pointer[edit]

The activity Speak with Bill Starsap points to this mission. You can acquire it by talking to Bill Starsap.

The Tour Transcript[edit]

Main Concourse[edit]

All right! So, this is New Homestead's main concourse. This underground area didn't exist when the origional output, Titan Astrobase, was finished in 2130.

Follow me. We'll come back here by the end of the tour and talk about the museum collection.

But first, let's go see where people live!

New, remember, these people aren't actors. They actually live here, so try to be respectful of that.

While the original inhabitants of Titan Astrobase lived in pods like you saw up above, they transitioned down here when this section of the base was finished in 2144.

Space was extremely limited, so you'll notice some overflow here. But more residences also exist on lower levels, which are inaccessible to tours.

I'll stop at each of our destinations if you want to look around, or if you have any questions for me.

Alrighty! We'll be taking the residential elector to the farms area on the surface level. This way, please!

Let's leave these good people alone for now, and go check out the farms! Follow me up the elevator.

The Farms[edit]

New Homested's farms are the beating heart of the colony. Without them, the original outpost would have shriveled and died.

These pods are sealed and climate controlled: the perfect environment for growing the hydroponic vegetation needed for survival in the early days of the colony.

We'll be stopped by the Brown Horse Tavern later in the tour, which uses many of these locally sourced ingredients in their cooking.

But for now, it's just a short way to our next stop. Follow me!

Bio-Labs[edit]

So, the old Bio-labs are just on the other side of the building, believe it or not. We'll step on through the hallway there.

They're not in use any more, but the colony has faithfully recreated them as a historical exhibit, true to the original purpose of the Titan Astrobase.

Sadly, they're undergoing some light renovations. Otherwise, there'd be interactive activities for kids to learn about how they used to search for microbial life here.

Next, we'll be heading outside, so make sure to check those seals on your suit, because it's a bit chilly out there. Heh.

We're going out into the frozen wastes of Titan to see what powers this planet.

Watch your step, by the way. The ice can be slippery if you're not careful. The goal is to keep people out of Dr. Lakota's infirmary.

Power[edit]

Anyway, where were we? Oh, yes! Powering New Homestead!

As you might imagine, generating energy was a real challenge back in the day, because the technology was much more crude then.

But crude or not, it was the technology that sustained the old Astrobase. And, it might surprise you to learn that the same technology is still working today!

The interesting thing about this old colony is that it's mostly powered by clean, renewable energy. You'll see one of the methods used on the horizon up ahead.

That's right. New Homestead's famous wind farms! This spot was chosen for the colony, in part, because of its constant winds.

These turbines have been integral to the colony's function since its establishment as a cheap, mostly reliable source of electricity.

Moving right along, we're going to learn about Titan's great natural resources.

Titan is rich with hydrocarbons like methane and ethane. Surely you saw huge pools of the stuff on your descent into New Homestead.

I like to think they add to the natural beauty of this world. Of course, stay away from them, because like anything beautiful, they can be dangerous.

Bill's Ex-Wife[edit]

Just like my last ex-wife's pet. She had this gorgeous... I don't know what you'd call it... creature. The guy that sold it to her couldn't tell her what it was or where it was from.

I don't think it was even legal to sell, to be honest. Thing was very easy on the eyes. Feathers all the colors of the rainbow. Nasty bite, though.

Wound up in the hospital and almost lost my hand. Still not enough for her to get rid of the dang thing. Anyway, there's a reason she's my ex-wife.

Methane[edit]

But enough about me. We were talking about Methane and other resources, right?

Hey, can you believe it? Back in the 20th century on Earth, they used to fight wars over natural resources like this and petroleum.

They had this whole moon here, basically made of hydrocarbons, in their own backyard. They just couldn't get to it! Incredible how far we've come.

New Homestead is home to one of the oldest and largest methane processing plants in the Settled Systems.

Every year, UC engineers go through a painstaking month-long maintenance process. It's how this place has remained operational as long as it has.

I'm not going to take you too close to the machinery... liability and all. But, I can still answer questions.

The Collis[edit]

So this next stop is a bit of an interesting one. I only recently made it part of the tour.

Fun fact, it's also the only natural landmark on the tour!

What we're about to see is a glacial spire we affectionately call "Ymir's Horn".

This collis used to be named after a character in a popular fantasy novel, but it was changed a couple hundred years ago to avoid any potential litigation.

Now, "what's a collis" you might say? "Collis" derives from the latin word for "hill", and scientists only have names to groups of hills on a planet's surface.

So in reality, the term you hear more often is the plural, "colles" with an "e".

You probably don't hear it very open where you're from, because it was usually a term reserved for unexplored planets, back when they didn't have the technology to describe what they were seeing first hand.

Because of that, the term is much more common in the Sol system. But you may still hear it occasionally in reference to uncharted worlds.

This planet's full of them, though, and they like to preserve that history here.

So, here it is, Ymir's Horn! You're free to take a closer look if you'd like.

So, we're going to head back inside, through the methane processing planet. Try not to tough anything on your way.

We want to make sure to respect Doctor Lakota's wishes to be safer around here.

Last Names[edit]

That brings me to another point. You'll notice people around here have names related to where their families originated from on Earth as a way to remember the past.

The museum curator, Maurice Lyon, has more information about that if you're interested. You can find him inside the main concourse. Loves talking about it.

You'll find more locals here are very friendly to tourists like yourself.

Tourism is a major draw to this colony these days, and they respect that.

Most of 'em are happy to talk at length about what they do here. Their rugged lifestyle is a point of pride to a lot of these folks.

Those folks in Cydonia may be closer to Earth, but we do a better job at preserving its traditions.

Methane Processing Plant[edit]

This area we're walking through is the nerve center of the plant, where technicians keep an eye on the operation.

Since methane production is such an important part of the colony's livelihood it's important that the techs notice any issues and react to them quickly.

Anyways, we're headed into the Ice Mines. It's a natural spring where water bubbles up from deep below, but due to the cold, it keeps freezing as it reaches the surface.

Brown Horse Tavern[edit]

We have just one more stop before we're done with the tour, and it just happens to be my favorite!

This colony is home to the longest-running establishment still in existence, the Brown Horse Tavern.

The Brown Horse Tavern started as a simple mess hall for the scientists and workers when the underground was built, but it's been operated by the same family ever since.

"Now, what's a horse", you might way? They were a large four-legged animal on Earth, often used for transportation or manual labor.

Long before space travel was even a dream for the folks of earth, even before antique machines like automobiles were possible, horses could be found everywhere.

You might have seen 'em in old movies or read about them somewhere. If not, I highly recommend looking into them sometime. They're beautiful animals.

The tavern's original owner was infatuated with them, from what I understand, and named the place in their honor.

The moniker "Brown Horse Tavern: is also a throwback to names of similar Earth restaurants hundreds of years before it was established.

Museum[edit]

All right. We're headed to the last stop; right back where we began!

Feel free to check out the museum exhibit in the main concourse here.

These displays are full of rare Earth trinkets salvaged from before humanity left, and Maurice is happy to talk about the collection.

The museum's curator, Maurice, will be happy to talk to you if you want to know more.

Well, that's that! I hope you enjoyed Starsap Tours as much as I enjoy giving 'em.

Companion Affinity[edit]

There is one affinity event that can happen during this mission.


Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

⏫︎ Loves (+50 Affinity) Likes (+25 Affinity) Dislikes (-15 Affinity)⏬︎ Hates (-35 Affinity)

If you give a Credit.png100 tip.[affinity 1]

-


  1. The player has just taken a tour of New Homestead with Bill Starsap, a friendly and knowledgeable, but long-winded tour guide. The player enjoyed the tour and just gave Bill an extra 100 credit tip.

Mission Stages[edit]

Starsap Tours (FFNewHomesteadZ01)
Stage Finishes Mission Mission Entry
100(Follow Bill. Tour01 - Domocile)
I decided to take a tour of New Homestead with Bill Starsap, so I can learn more about its history.
110(Bill starts walking)
150(Talk to Bill. Tour01 - Domocile)
200(Follow Bill. Tour02 - Farms)
250(Talk to Bill. Tour02 - Farms)
300(Follow Bill. Tour03 - Biolab)
350(Talk to Bill. Tour03 - Biolab)
360(Bill explained that scientists found no signs of life here)
400(Follow Bill. Tour04 - Wind Farm)
450(Talk to Bill. Tour04 - Wind Farm)
500(Follow Bill. Tour05 - Methane)
550(Talk to Bill. Tour05 - Methane)
560(Bill mentions oxygen production)
600(Follow Bill. Tour06 - Ymir's Horn)
650(Talk to Bill. Tour06 - Ymir's Horn)
700(Follow Bill. Tour07 - Ice Mines)
750(Talk to Bill. Tour07 - Ice Mines)
800(Follow Bill. Tour08 - Brown Horse Tavern)
850(Talk to Bill. Tour08 - Brown Horse Tavern)
900(Follow Bill. Tour09 - Museum/End)
950(Talk to Bill. Tour09 - Museum/End)
999(Player tipped Bill some extra credits)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage FFNewHomesteadZ01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest FFNewHomesteadZ01.
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