Starfield:The Empty Nest

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SF-qico-Constellation.svg
Recover an artifact held by the Shaw Gang near Akila City.
Mission Giver: Sarah Morgan
Location(s): Akila City
ID: MQ103
Rewards
XP: 350
Credits ?: Main Medium
Other Rewards: Upgraded Rattler, Sam Coe as follower
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Official Summary[edit]

"The player meets SAM COE and his daughter CORA COE. The three of them travel to Akila City, the capital of the Freestar Collective. Sam tries to retrieve maps left behind by his legendary ancestor, Solomon. But Sam's father, JACOB COE, has gotten to the maps first and demands to talk face to face. After arguing with his dad, Sam and the player find a way to retrieve the maps from Jacob. They then travel to Akila's dangerous frontier, and have to get past the LOCKE gang, an outlaw group, before finally finding the Artifact."

Quick Walkthrough[edit]

  1. Talk to Sam Coe.
  2. Travel to Akila City.
  3. Talk to Sam on the landing pad.
  4. Complete Job Gone Wrong if it has not been completed yet.
  5. Search the GalBank vault and find the Note for Sam.
  6. Talk to Sam to inform him about the contents of the note.
  7. Ask Jacob Coe at the Coe Estate for the maps.
  8. Talk to Sam after Jacob refuses.
  9. Persuade or distract Jacob to obtain the maps.
  10. Defeat the Shaw Gang to retrieve the artifact from The Empty Nest.
  11. Exit the hideout.
  12. Deal with Shaw, optionally killing the Ashta.
  13. Return to The Lodge and place the artifact.
  14. Talk to Sam.

Detailed Walkthrough[edit]

After you return from your first Constellation mission you can find Sam Coe and Cora Coe in the Lodge's garden. Step into the garden to talk to them. After you get acquainted Sam tells you about the expedition he has been preparing. Sam has a lead that could lead to an artifact. You will start at Akila City and then make for the frontier. If you tell Sam that you are ready to go he and Cora will ride passenger on your ship until you reach Akila.


Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.


Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

⏫︎ Loves (+50 Affinity) Likes (+25 Affinity) Dislikes (-15 Affinity)⏬︎ Hates (-35 Affinity)

Player apologizes for being rude to Cora earlier.[affinity 1]

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Player is still upset that Cora Coe is coming with them on the mission[affinity 2]

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Player is nice to Cora when they first meet.[affinity 3]

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Player meets Cora for the first time, and says they're glad to see young people taking an interest in space.[affinity 4]

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Player meets Cora for the first time and is mean to her.[affinity 5]

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The Player meets Cora Coe for the first time, and is nice to her.[affinity 6]

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The Player meets Cora Coe for the first time, and is happy to see a young person interested in space.[affinity 7]

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The Player meets Cora Coe for the first time, but says they're uncomfortable taking a kid into danger.[affinity 8]

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Player succeeds in persuading Sam to open up to them about Jacob.[affinity 9]

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Player convinces Sam to open up to them about who Jacob Coe is.[affinity 10]

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Player convinces Sam to open up about who Jacob Coe is, but challenges him about bringing Cora along.[affinity 11]

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Player meets Jacob Coe after he and Sam argue. The player defends Constellation.[affinity 12]

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Player picks the option to let Sam talk for them.[affinity 13]

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Player opts to go with Sam's plan to distract Jacob.[affinity 14]

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Player asks Sam if he's okay after his fight with Jacob.[affinity 15]

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Player insists on asking Cora to help with Jacob.[affinity 16]

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Player goes to Cora and asks her to go to the Coe Estate to help with Jacob[affinity 17]

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Player succeeds in persuading Locke to let them go.[affinity 18]

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  1. Player apologizes for being rude to Cora earlier.
  2. Player is still upset that Cora Coe is coming with them on the mission
  3. Player is nice to Cora when they first meet.
  4. Player meets Cora for the first time, and says they're glad to see young people taking an interest in space.
  5. Player meets Cora for the first time and is mean to her.
  6. The Player meets Cora Coe for the first time, and is nice to her.
  7. The Player meets Cora Coe for the first time, and is happy to see a young person interested in space.
  8. The Player meets Cora Coe for the first time, but says they're uncomfortable taking a kid into danger.
  9. Player succeeds in persuading Sam to open up to them about Jacob.
  10. Player convinces Sam to open up to them about who Jacob Coe is.
  11. Player convinces Sam to open up about who Jacob Coe is, but challenges him about bringing Cora along.
  12. Player meets Jacob Coe after he and Sam argue. The player defends Constellation.
  13. Player picks the option to let Sam talk for them.
  14. Player opts to go with Sam's plan to distract Jacob.
  15. Player asks Sam if he's okay after his fight with Jacob.
  16. Player insists on asking Cora to help with Jacob.
  17. Player goes to Cora and asks her to go to the Coe Estate to help with Jacob
  18. Player succeeds in persuading Locke to let them go.

Mission Stages[edit]

The Empty Nest (MQ103)
Stage Finishes Mission Mission Entry
0(DEBUG STAGE)
1(DEBUG STAGE - Dungeon Start)
5(Run on Start)
10(Quest Starts)
Sarah Morgan wants me to join an expedition headed up by Sam Coe, another Constellation member. We'll be going to Freestar Collective space.
20(Player in range to overhear Sam and Cora)
25(Player annoys Cora)
27(Player says they're from the Freestar)
40(Told Sam you're not ready to head out)
100(Finished talking to Sam)
Sam Coe and his daughter Cora will be coming with me to Akila City. They'll be passengers on my ship until we get there.
110(Player enters their ship)
200(Arrived in Akila City)
202(Follower lock in warning)
203(Follower Lock in clear warning)
205(Companion personal quest must be finished first)
210(Talked to Sam - Lock him in as Companion)
Sam Coe will be coming with me until we find the Artifact on Akila. First stop is GalBank to find his ancestor Solomon's maps.
220(Make sure GalBank trigger is always disabled (unless Stage 240 is set))
There's trouble at GalBank. Sam and I won't be able to get Solomon's maps until after the robbers are dealt with.
225(Player already completed FC01 previously)
230(FC01 robbery resolved)
The robbery at GalBank has been dealt with. Sam and I should be able to get Solomon's maps now.
240(GalBank Scenes are ready)
241(Galbank Container 01 Activated)
242(Galbank Container 02 Activated)
243(Galbank Container 03 Activated)
300(Player inside the GalBank Vault)
310(Sam gives player the key to the deposit boxes)
320(Player picks up Jacob's note)
322(Sam Speech challenge success)
324(Sam Speech challenge fail)
325(Player asked about Cora and Jacob)
330(Player talked to Sam, point to Jacob)
Solomon's maps weren't in GalBank. Someone named Jacob got to them first, and he's waiting for Sam to come talk to him at the Coe Estate.
400(Player enters the Coe Estate - Trigger scene with Jacob)
410(Scene with Jacob and Sam finished)
420(Player dialogue with Jacob done)
430(Talked to Sam about options)
We need to get Solomon's Maps from Jacob Coe. I could try talking to him, or I could set up a distraction with Sam, or maybe we can ask Cora for help.
440(Player succeeds in speech challenge with Jacob)
450(Player fails in speech challenge with Jacob)
460(Jacob hands over Key)
470(Player starts the Distraction Scene)
500(Cora Coe goes to the Coe Estate)
510(Player re-enters Coe Estate with Cora)
520(Scene with Jacob and Cora done)
600(Player has Solomon's Maps)
We have Solomon's Maps. I should talk to Sam.
610(Player goes over the Maps with Sam)
Solomon's maps are pointing us to a cave inside of Shaw Gang territory, on the frontier of Akila.
700(Locke Hideout Scene 01)
710(Locke Hideout Scene 02)
720(Locke Hideout Scene 03)
800(Player at the Artifact)
830(Player Activates the Artifact)
We have the Artifact. Time to get back to the Lodge.
900(Player or Sam finishes activating the Artifact - have Sam comment)
910(Trigger Locke Scene)
920(Locke becomes hostile for any reason)
925(Delay triggering Ashta)
930(Player wins speech challenge with Locke)
940(Player loses speech challenge with Locke)
950(Locke lets you go)
955(Ashta attack)
956(Ashta Dead)
957(Locke Rewards Player for Ashta)
960(Locke is dead)
985(Locke dealt with by any means)
987(Player has left Locke Gang Hideout)
990(Player returns to New Atlantis)
995(Player enters the Lodge)
1000(Player returns to the Library)
1100(Player adds the Artifact)
1110(Player can talk to Sam)
1120(Player continues travelling with Sam)
1130(Player dismisses Sam)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage MQ103 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest MQ103.
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