Starfield:All That Money Can Buy

From Starfield Wiki
Jump to: navigation, search
This page is currently being completed as part of the Starfield Mission Project.
The page is being written in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.
Detail
Basic Info: Checked by Digmaster

Image: not present

Quick Walkthrough: not present

Walkthrough: not present

Links: not present
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
 
SF-qico-Constellation.svg
Purchase an Artifact from a shady source in Neon.
Mission Giver: Walter Stroud
Location(s): The Lodge, Neon
ID: MQ105
Rewards
XP: 400
Credits ?: Main Wow
Other Rewards: Fiscal Quarter, 22 x 6.5mm CT
← Previous Concurrent Next →
The Empty Nest, Back to Vectera, Into the Unknown Power from Beyond Starborn, Overdesigned
   

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

If you tell Walter Stroud that you're in.[affinity 1]

-

-

-

If you tell Walter Stroud that you're an explorer, not muscle.[affinity 2]

-

-

-

If you tell Walter Stroud that this will end in backstabbing and death (Neon Street Rat).[affinity 3]

-

-

-

If you demand that Issa Eklund use her wealth to help Neon's impoverished.[affinity 4]

-

⏫︎

If you tell that Issa Eklund that "Self-awareness doesn't make you right. People are suffering below."[affinity 5]

-

If you tell that Issa Eklund that she's not personally responsible for Neon's impoverished.[affinity 6]

-

-

If you say you want to hear Walter Stroud recite the famous speech of Sebastian Bank.[affinity 7]

-

-

If you say you are supported to hear that Walter Stroud is a fan of Sebastian Bank.[affinity 8]

-

-

-

If you say you will let the thief go free.[affinity 9]

If you say the authorities should deal with the thief.[affinity 10]

If you say that Slayton clearly wants the thief dead.[affinity 11]

-

If you kill Nicolaus Slayton.[affinity 12]

-

-

If you let Musgrove, the thief, go free.[affinity 13]

-

-

If you send Musgrove, the thief, to jail.[affinity 14]

If you kill kill Musgrove, the thief.[affinity 15]

⏬︎
⏬︎

If you demand that Musgrove, the thief, tell you where all the money is.[affinity 16]

-

-

If killing was kept to a minimum and tell Walter that the mission was successful.[affinity 17]

-

-

-

If killing was kept to a minimum and tell Walter that Neon is full of terrible people.[affinity 18]

-

-

-

If killing was kept to a minimum and tell Walter that he and his wife are cute together.[affinity 19]

If killing was kept to a minimum and tell Walter that he needs to recite that speech from Sebastian Banks later.[affinity 20]

-

-

-

If killing was not kept to a minimum and you say that getting the Artifact is all that matters.[affinity 21]

-

If killing was not kept to a minimum and you say that life goes on.[affinity 22]

-

-

-

If killing was not kept to a minimum and you say that that's reality on the streets of Neon (Neon Street Rat).[affinity 23]

-

-

-

  1. Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player says they're in.
  2. Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player says they're an explorer, not muscle.
  3. Walter Stroud has just asked the player to go with him to Neon, where he intends to purchase an Artifact from a thief. Player uses their Neon Street Rat trait to say this will end in backstabbing and death.
  4. The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player demands she use her wealth to help.
  5. The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player says "Self-awareness doesn't make you right. People are suffering below."
  6. The player is challenging Issa Eklund, Walter Stroud's wife, about the rampant poverty on the streets of Neon. Player concedes that Issa has a point that she's not personally responsible.
  7. Walter Stroud's wife Issa has just revealed that Walter secretly likes to recite the famous speech's of Constellation's founder, Sebastian Bank. Player jokes that they need to hear Walter recite it.
  8. Walter Stroud's wife Issa has just revealed that Walter secretly likes to recite the famous speech's of Constellation's founder, Sebastian Bank. Player is surprised and asks if he's a fan.
  9. Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says they will let the thief go free.
  10. Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says the authorities should deal with the thief.
  11. Nicolaus Slayton, the ruthless business leader of Slayton Aerospace, asks the player to decide the fate of a thief. Player says Slayton clearly wants the thief dead.
  12. The player just killed Nicolaus Slayton, the ruthless business leader of Slayton Aerospace.
  13. The player decides to let Musgrove, the thief, go free.
  14. The player decides to send Musgrove, the thief, to jail.
  15. The player decides to kill Musgrove, the thief.
  16. The player demands that Musgrove, the thief, tell them where all the money is.
  17. The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player says the mission was successful.
  18. The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player says the city of Neon is full of terrible people.
  19. The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player Walter and his wife are cute together.
  20. The Player and Walter reflect on the mission in Neon. Killing was kept to a minimum, so the conversation is more light-hearted. Player teases Walter that he needs to recite that speech from Sebastian Banks later.
  21. The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player says getting the Artifact is all that matters.
  22. The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player says life goes on.
  23. The player and Walter reflect on the mission in Neon. Walter is upset that cold-blooded murder was employed. Player uses their Neon Street Rat trait to tell Walter that's reality on the streets of Neon.

Mission Stages[edit]

All That Money Can Buy (MQ105)
Stage Finishes Mission Mission Entry
0(DEBUG STAGE)
1(DEBUG STAGE - Start on Neon)
2(DEBUG STAGE - Astral Lounge Meeting)
3(DEBUG STAGE - Slayton Aerospace)
4(DEBUG STAGE - Investigate the Seller / Ask about Security)
5(DEBUG STAGE - Confront Nicolaus Slayton)
10(Walter Forcegreets)
Walter Stroud wants to talk to me.
15(Player can turn down Walter and we jump back to this part on return)
Walter has asked me to come with him to Neon, where he intends to purchase an Artifact. I'll need to tell him when I'm ready to head out.
17(TEMP - move Walter to the player's ship)
20(Walter tells player to go to Neon)
Walter has asked me to come with him to Neon, where he intends to purchase an Artifact. He'll be riding as a passenger in my ship until we get there.
30(Player arrives on Neon)
35(Walter mentions the drug from chasmbass)
40(Walter Tells player to go to the Stroud-Eklund Offices)
Walter needs to head to the Stroud-Eklund offices here on Neon before we can meet with our Artifact seller.
45(Walter unloads, move him to the offices)
50(Player arrives, queue scene between Walter and Receptionist)
52(Stroud Eklund door opens)
55(Update QT to point to Issa)
60(Player is close enough to Issa)
65(player hears about Walter's speech)
70(Player is told to investigate the seller and case the Astral Lounge)
Walter and Issa want me to investigate the seller and case the Astral Lounge. The seller was connected to us by James Newill. The Astral Lounge is in the Trade Tower.
95(Player pays Newill)
100(Investigate Sleepcrate)
105(James Newill Speech Challenge Success)
107(James Newill speech challenge failure)
110(Found info on Seller)
200(Talked to the Bartender)
205(Bartender Speech Challenge Success)
207(Bartender speech challenge failure)
210(Checked the Door Controls)
215(Door controls reworked)
217(Player pays Boone Large)
218(Player pays Boone Small)
220(Playe is an Astral Lounge VIP)
300(Return to Walter)
I should talk to Walter about what I've found, and let him know we're ready to meet the seller.
305(Walter unloads - move him to Astral Lounge)
310(Go back to Astral Lounge)
I need to head over to the Astral Lounge and find the person selling the Artifact.
320(Talk to Walter)
330(Find the Seller)
The seller will have a large security briefcase and will respond to the code phrase "Ramsay and Travers."
340(Talk to Walter)
I found the seller. Time to meet with him and Walter.
342(Talking to Walter; move Musgrove)
350(Go to Meeting Room; place Artifact; enable briefcase)
352(Player on second floor of Astral Lounge)
355(Arrived at Meeting Room)
360(Player elects to sit)
365(Player sits)
370(Player elects to stand)
375(Briefcase scene starts)
377(Force briefcase open)
380(Player grabs Artifact)
390(Player shuts door)
400(Combat starts for any reason)
405(Player threatens to attack Musgrove)
410(Musgrove is dead - Slayton Aerospace)
420(Player has the Aritfact for any reason)
430(Negotiation resolves peacefully)
500(Negotiation is resolved)
We have the Artifact. Time to leave.
510(Trigger Slayton Ambush)
515(Slayton Agent Speech Challenge Success)
517(Slayton Agent Speech Challenge Failure)
520(Slayton Agent Combat starts for any reason)
530(Slayton Agent dead)
535(Neon security called over)
540(Ambush resolved peacefully)
550(Ambush is resolved)
We were ambushed by an agent from Slayton Aerospace, the original owner of the Artifact. We should get out of Neon quickly.
560(Player out of the Lounge; fire Issa Scene)
570(Go to Slayton Aerospace HQ)
Slayton has impounded my ship at Neon's spaceport. I'll need to confront him and get him to free my ship before we can leave.
580(Arrived at Slayton Aerospace)
585(Receptionist Speech Challenge Success)
587(Receptionist Speech Challenge Fail)
590(Combat on the first floor starts for any reason)
592(First Floor Gate Closes)
594(First Floor Gate Opens)
595(Player has a legitimate way to the next floor)
600(Player at next floor)
602(Second Floor Alternative Elevator)
610(Start Hacker sequence)
615(Hacker opens elevator doors on middle floor.)
617(Player enters hallway)
618(Second Floor Guard now hostile)
620(Hacker Door Closes - 02)
621(Hacker - across elevators)
622(Hacker - Conduit scene)
623(Hacker - climb up)
624(Hacker - drop down)
625(Hacker - open door two)
626(Hacker - Door opens)
627(Hacker - Turn Left)
628(Hacker - Wait for Robot)
629(Hacker - Across the hall)
630(Hacker - shutters)
631(Hacker - Robot 03)
632(Hacker - Open Last Door)
633(Hacker- Lab Vent)
634(Hacker - almost there)
635(Player at the Exec floor)
650(Tactical Bot 01 enters combat)
660(Tactical Bot 02 enters combat)
670(Tactical Bot 03 enters combat)
680(Tactical Bot shut down)
685(Assigned dead bot is killed)
690(Combat in the second floor starts, Hacker Sequence is shortened)
700(Player reaches the window)
710(Player outside Trade Tower)
720(Player near the door to Slayton's office)
800(Nicolaus Slayton Scene Starts)
810(Player is told to decide Musgrove's fate)
820(Player lets Musgrove go)
822(Player jails Musgrove)
825(Player decides to kill Musgrove)
830(Musgrove is dead step actually handled in Stage 410)
850(Combat with Slayton starts for any reason)
860(Slayton is dead)
890(Slayton Conflict resolved peacefully)
895(Player is free to go - Make sure no one is hostile)
900(Slayton conflict is resolved)
Our ordeal with Slayton is over and we're finally free to leave Neon and get the Artifact back to the Lodge.
905(Player has left Slayton Exec level)
910(Player back at the ship)
915(Start Walter Scene - Murder)
920(Walter wrap-up scene finished)
1000(Player in Orbit, trigger MQ106)
1100(Set in MQ106 - Clear Enable Layer)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage MQ105 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest MQ105.
This Starfield-related article is a stub. You can help by expanding it.