Specialists are hirable NPCs, much like Companions. Unlike companions, however, they have little to no dialog and no associated story or even name. They primarily exist to fill out your ship crew or outpost. They can be hired for
7000 at bars accross the Settled Systems. Each location will have a randomized set of specialists, with no defined specialist.
Specialists[edit]
| NPC |
Location |
Skills
|
Astrodynamics Specialist
|
Bars
|
|
Ballistic Weapons Specialist
|
Bars
|
|
Damage Control Specialist
|
Bars
|
|
Defensive Systems Specialist
|
Bars
|
|
EM Weapons Specialist
|
Bars
|

|
| EM Weapon Systems 1
|
|
|
| 5% increased Ship-Based EM Weapon Damage, 5% increased Ship-Based EM Weapon Recharge speed.
|
|
Energy Weapons Specialist
|
Bars
|
|
Fusion Systems Specialist
|
Bars
|

|
| Aneutronic Fusion 1
|
|
|
| Outposts (and ships) produce a minor surplus of energy. See notes for details.
|
|
Missile Weapons Specialist
|
Bars
|

|
| Missile Weapon Systems 1
|
|
|
| 5% increased Ship-Based Missile Weapon Damage, 5% increased Ship-Based Missile Weapon Recharge speed.
|
|
Outpost Engineering Specialist
|
Bars
|
|
Outpost Management Specialist
|
Bars
|
|
Outpost Security Chief
|
Bars
|
|
Particle Weapons Specialist
|
Bars
|
|
Payload Specialist
|
Bars
|

|
| Payloads 1
|
|
|
| Ship cargo holds have 10% more capacity.
|
|
Propulsion Specialist
|
Bars
|
|
Locations[edit]