Starfield:Companions


Some NPCs can join the player as companions. Some are romanceable, others not.

RecruitmentEdit

The main companions; Sarah Morgan, Barrett, Sam Coe, and Andreja are all acquired through the Main Mission. A few additional companions are unlocked by completing side or faction missions. More can be recruited from Bars.

All CompanionsEdit

NPC Location Skills
 
Sarah Morgan

  The Lodge (map)

 

Astrodynamics 4
Grav jumps calculate 30% faster and use 30% less fuel.
 

Lasers 3
Energy weapons do 100% more damage
 

Leadership 2
Crew with this skill don't count towards Crew Maximum.
 

Botany 1
The companion will occasionally give you biological crafting components.
 
Barrett

  The Lodge (map)

 

Starship Engineering 4
Ship system repair is 20% faster.
 

Particle Beam Weapon Systems 3
15% increased Ship-Based Particle Beam Weapon Damage and Recharge speed.
 

Robotics 2
25% more damage to robots.
 

Gastronomy 1
The companion will occasionally give you food.
 
Sam Coe

  The Lodge (map)

 

Piloting 4
+30% Top speed, +1 engine power.
 

Rifle Certification 3
Rifles do 30% more damage.
 

Payloads 2
Ship cargo holds have 10% more capacity.
 

Geology 1
The companion will occasionally give you geology related items.
 
Andreja

  The Lodge (map)

 

Stealth 4
Follower gains a Chameleon-like effect when motionless and sneaking.
 

Particle Beams 3
Particle Weapons do 30% more damage.
 

Energy Weapon Systems 2
10% increased Ship-Based Energy Weapon Damage and Recharge speed.
 

Theft 1
The companion will occasionally give you credits.


 
Adoring Fan
 

Scavenging 1
The companion will occasionally give you miscellaneous items.
 

Concealment 1
Running no longer breaks stealth.
 

Weight Lifting 2
Increase the carrying capacity by a total of 30 kg.
 
Amelia Earhart

  Crucible (map)

 

Piloting 2
+30% Top speed.
 

Rifle Certification 2
Rifles do 20% more damage.
 
Autumn MacMillan

  Red Mile (map)

 

Pistol Certification 2
Pistols do 20% more damage.
 

Botany 1
The companion will occasionally give you biological crafting components.
 

Sharpshooting 2
5% chance to disarm the target with a non automatic rifle.
 
Betty Howser

On her ship orbiting Heinlein I

 

Demolitions 3
Explosives do 50% more damage.
 

Missile Weapon Systems 1
5% increased Ship-Based Missile Weapon Damage, 5% increased Ship-Based Missile Weapon Recharge speed.
 
Erick Von Price

Jane's Goods (map)

 

Astrodynamics 2
Grav jumps calculate 20% faster and use 20% less fuel.
 

Payloads 1
Ship cargo holds have 10% more capacity.
 
Hadrian

  Red Devils HQ (map)

 

Pain Tolerance 2
Physical damage is reduced by 20%.
 

Energy Weapon Dissipation 1
Energy damage is reduced by 10%
 

Xenosociology 1
Decreases damage taken from alien creatures by 35% for that follower.
 
Heller

  Argos Extractors Mining Outpost (map)

 

Outpost Engineering 3
Outpost Manufactured Material production production increased by +30%.
 

Geology 1
The companion will occasionally give you geology related items.
 
Mathis Castillo

The Last Nova (map)

 

Incapacitation 2
EM weapons do 40% more damage.
 

Weight Lifting 1
Increase the carrying capacity by a total of 15 kg.
 

Ballistics 1
Ballistic weapons do 20% more damage
 
Moara Otero

Broken Spear (map)

 

Marksmanship 2
Chance for a critical hit increased by 5%
 

EM Weapon Systems 2
10% increased Ship-Based EM Weapon Damage, 10% increased Ship-Based EM Weapon Recharge speed.
 
Rafael Aguerro

  Nishina Research Station (map)

 

Starship Engineering 2
Ship system repair is 10% faster.
 

Outpost Engineering 1
Outpost Manufactured Material production increased by +10%.
 

Outpost Management 1
Outposts produce all resources 5% faster.
 
Supervisor Lin

  Argos Extractors Mining Outpost (map)

 

Outpost Management 3
Outposts produce all resources 15% faster.
 

Demolitions 1
Explosives do 10% more damage.
 
Vasco

  The Lodge (map)

 

Shield Systems 2
Shield System capacity increased by 20%.
 

Aneutronic Fusion 1
Outposts (and ships) produce a minor surplus of energy. See notes for details.
 

EM Weapon Systems 1
5% increased Ship-Based EM Weapon Damage, 5% increased Ship-Based EM Weapon Recharge speed.


 
Andromeda Kepler

Broken Spear (map)

 

Outpost Engineering 2
Outpost Manufactured Material production production increased by +20%.
 

Aneutronic Fusion 1
Outposts (and ships) produce a minor surplus of energy. See notes for details.
 

Piloting 1
+15% Top speed.
 
Dani Garcia

Euphorika (map)

 

Robotics 2
25% more damage to robots.
 

Chemistry 1
The companion will occasionally give you chemistry related items.
 

Energy Weapon Systems 1
5% increased Ship-Based Energy Weapon Damage and Recharge speed.
 
Ezekiel

Aggie's (map)

 

Energy Weapon Dissipation 2
Energy damage is reduced by 20%
 

Scavenging 2
The companion will occasionally give you miscellaneous items.
 

Shield Systems 1
Shield System capacity increased by 10%.
 
Gideon Aker

  The Viewport (map)

 

Ballistic Weapon Systems 2
10% increased Ship-Based Ballistic Weapon Damage and Recharge speed.
 

Missile Weapon Systems 2
10% increased Ship-Based Missile Weapon Damage, 10% increased Ship-Based Missile Weapon Recharge speed.
 
Jessamine Griffin

The Last Nova (map)

 

Ballistic Weapon Systems 2
10% increased Ship-Based Ballistic Weapon Damage and Recharge speed.
 

Concealment 1
Running no longer breaks stealth.
 

Theft 1
The companion will occasionally give you credits.
 
Lyle Brewer

Aggie's (map)

 

Particle Beams 1
Particle Weapons do 10% more damage.
 

Shotgun Certification 2
Shotguns do 20% more damage.
 

Xenosociology 1
Decreases damage taken from alien creatures by 35% for that follower.
 
Marika Boros

  The Viewport (map)

 

Shotgun Certification 1
Shotguns do 10% more damage.
File:SF-skill-Ballistics 2.png

Ballistics 2
Ballistic weapons do 30% more damage
 

Particle Beam Weapon Systems 1
5% increased Ship-Based Particle Beam Weapon Damage and Recharge speed.
 
Mickey Caviar

  Astral Lounge (map)

 

Wellness 2
Increase health by a total of 30 points.
 

Incapacitation 1
EM weapons do 20% more damage.
 

Gastronomy 1
The companion will occasionally give you food.
 
Omari Hassan

The Hitching Post (map)

 

Shield Systems 3
Shield System gains an extra unit of power.
 

Starship Engineering 1
Ship system repair is 5% faster.
 
Rosie Tannehill

The Hitching Post (map)

 

Wellness 3
Increase health by a total of 60 points.
 

Medicine 1
The companion will occasionally give you medical items.
 
Simeon Bankowski

  The Viewport (map)

 

Sniper Certification 2
Scoped weapons do 20% more damage when using the scope.
 

Sharpshooting 1
5% chance to disarm the target with a non automatic rifle.
 

Marksmanship 1
Chance for a critical hit increased by 3%
 
Sophia Grace

Madame Sauvage's Place (map)

 

Stealth 3
Follower gains a Chameleon-like effect when motionless and sneaking.
 

Lasers 1
Energy weapons do 20% more damage

BugsEdit

  • A companion may suddenly become very angry with you for no clear reason. On PC you can check their affinity and anger with "getav com_affinity" and "getav com_angerlevel". You can also manually reset their anger by selecting them and entering the command "setav com_angerlevel 0". ?