Starfield:Echoes of the Past

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SF-qico-Crimson Fleet.svg
Explore The Lock for evidence of Kryx's Legacy
Mission Giver: Delgado
Location(s): The Key, The Lock
ID: CF03
Rewards
XP: 350
Credits ?: Faction Large
Other Rewards: Keelhauler
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Cell Block D in The Lock

Quick Walkthrough[edit]

  1. Land at The Key
  2. Meet Delgado at the entrance to The Key
  3. Enter and secure the entrance to key from the Grylloba
  4. Go to the control room with Mathis Castillo
  5. Open the doors
  6. Restore power to Cell Block D
  7. Make your way to the Cell Block D Watch Tower
  8. Find the cell Kryx was in
  9. (Optional) Find the cache in Section 2
  10. Inspect the lamp in Kryx's cell to find Best Laid Plans.
  11. Go to the workshop to find Carter's Gig (Evidence)
  12. Go to the ventillation room and open the security door
  13. Proceed to the Warden's office (Evidence)
  14. Speak to o Delgado, then Mathis
  15. Defeat the Mature Grylloba Queen
  16. Use the shuttle to escape The Key
  17. Talk to Delgado, Mathis, and Naeva on The Key
  18. Report your progress on the UC Vigilance

Walkthrough[edit]

Enter The Lock[edit]

Land at The Key and meet with Delgado, Mathis Castillo, and the rest of the crew near the landing pad. Head towards the entrance to The Lock. You will be swarmed with Grylloba which will need to be killed to continue. Once it's safe, Delgado will use the keycard he purchased to enter The Lock.

Inside you find The Lock in a bad state of disrepair. Proceed forward and secure the entrance area (Prisoner Transfer) from more Grylloba. Once safe Delgado will tell you and Mathis to head to the control room to try to unlock the doors deeper into the prison. Shortly thereafter, the ceiling will collapse. You and Mathis will be split from the rest of the crew, at which point Mathis will ask you to join him in a mutiny he is planning to do. Regardless of how you respond, you continue deeper into the facility until you find yourself at the control room. Here you lift the security lockdown and discover that Kryx was located in cellblock D. Delgado, still split from you, uses an intercom to ask you to continue on looking for any information about Kryx.

Continue deeper into the facility and restore power to Cellblock D.

Search Cellblock D[edit]

Make your way around Cellblock D to the large guard tower on the opposite end of the chasm. Inside, you learn that Kryx was in cell D-03-118 in Section 3. Unlock the cell block(s) and begin searching for Kryx's cell.

Along the way, you can stop by a cell filled with contraband (Cell D-02-105 in Section 2). This cell door is locked but can be unlocked by a lever in the security room above the nearby kitchen.

In Kryx's cell, activate the lamp to discover it has a false base with a note inside. The letter contains information about Kryx's Legacy - a plan regarding a GalBank transport carrying a fortune in credits and his plan for an escape from the Lock. Continue with Mathis to Carter's (a fellow conspirator) locker. Here you find Carter's Gig (Evidence) which contains the code to a supply room where Carter and Kryx dug a tunnel to escape. Follow the tunnel to find yourself in the administration area of the prison.

Escape The Lock[edit]

Fight your way through the cafeteria and guards' quarters until you find yourself in the Warden's office. Across the way, in a security room, you can see Delago. Delgado reveals that everyone else has died, and that while he can't open a path for you to join him, he can open the door to the shuttle bay and which contains a shuttle to escape with. In this conversation you can tell Delago about Mathis' mutiny, and how helpful you believe that Mathis was. How you respond will affect if Mathis accepted into the Crimson Fleet.

Heading downstairs to the Shuttle Bay, you will need to defeat a Mature Grylloba Queen before the shuttle bay doors open. Once safe, you can use the shuttle to escape The Lock and return to The Key.

Talk to Delgado onboard The Key, who will welcome you into the crimson fleet and reveal their next heist, much to Naeva's annoyance. Speak to Mathis, who either thanks you or threatens you based on what you tell Delgado, and then discuss the situation with Naeva.

Finally, if you are still in good graces with SysDef, return to the UC Vigilance to update them on Delgado's plans. They decide to let the next heist play out instead of trying to stop it.

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.


Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

⏫︎ Loves (+50 Affinity) Likes (+25 Affinity) Dislikes (-15 Affinity)⏬︎ Hates (-35 Affinity)

If you tell Delgado that Mathis' was no help, and when Mathis confronts you in the bar, you continue to antagonize him.[affinity 1]

-

If you tell Delgado that Mathis' was no help, and when Mathis confronts you in the bar, you tell him it was your duty to the fleet.[affinity 2]

-

-

If you tell Delgado that Mathis' was no help, and when Mathis confronts you in the bar, you tell him not to blackmail you.[affinity 3]

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If you tell Delgado that Mathis' was no help, and when Mathis confronts you in the bar, you turn it into a joke saying "nice of Mathis to see them off".[affinity 4]

-

If you tell Ikande that you think this plan is going to work.[affinity 5]

If you tell Ikande that you want out.[affinity 6]


  1. The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis should take his best shot, antagonizing him further.
  2. The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said he was doing his duty to the Fleet (playing the role as it should)
  3. The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player said Mathis shouldn't try and blackmail them (assuming that was Mathis's intention) - good calm pushback
  4. The Player is aboard the Key after they successfully made it through the Lock. They are speaking with Mathis, who accompanied them on the journey. During the mission, they told Delgado Mathis was no help at all. This reflected badly on him, and he was booted from the Fleet. Now, Mathis is in Player's face and Player responds in various ways. In this version, Player is flippant and turns it into a joke, saying it was "nice of Mathis to see them off"
  5. Affinity Event for use in dialogue responses to respond to something the player says.
  6. Affinity Event for use in dialogue responses to respond to something the player says.

Mission Stages[edit]

Echoes of the Past (CF03)
Stage Finishes Mission Mission Entry
0(=START ON SUVOROV=)
1(=START OUTSIDE LOCK=)
2(=START INSIDE LOCK ENTRANCE=)
3(=START INSIDE THE LOCK=)
4(=START AT INTAKE=)
5(=START AT ARMORY=)
6(=START AT BARRACKS=)
7(=START AT WARDENS OFFICE=)
8(=START AT SHUTTLE BAY - PLAYER HOGS GLORY=)
9(=Quickstart Setup=)
10(Proceed to the surface of Suvorov)
Delgado has asked me to meet him on a planet called Suvorov - the supposed origin of Kryx's Legacy. Together we'll be exploring an supermax prison called "the Lock" in an effort to uncover information about the elusive treasure.
11(=START AT SHUTTLE BAY - PLAYER BACKS MATHIS=)
12(=START AT BLOCK UNLOCK=)
13(=START SPACEFLIGHT=)
15(Player has undocked from the Key)
18(SysDef Shutdown)
20(Speak to Delgado)
Now that I've landed on Suvorov, I should speak to Delgado and discover the next stage of our plan.
22(Delgado Forcegreet Done)
25(Comment outside of Lock)
30(Meet Delgado at the entrance to the Lock)
I've rendezvoused with Delgado on Suvorov. Along with Mathis, a fellow Crimson Fleet rook, we're supposed to head to the entrance of the Lock.
40(Speak to Delgado (Outside Lock))
I've reached the exterior entrance to the Lock. I should speak to Delgado and see what he's planned next.
41(Delgado Ext Lock Scene Started)
45(Delgado done talking outside Lock)
48(Door Unlocked)
50(Venture deeper into the Lock)
With the doors to the Lock unsealed, Delgado is having us head inside. I'll be happy to get out of Suvorov's freezing temperatures and into some cover.
51(Player enters The Lock)
52(Ambush Trigger - Player)
54(Ambush Trigger - Mathis)
56(Ambush Trigger - Delgado)
60(Secure the Prisoner Transfer Area)
63(Ambush - Tunneling SFX)
65(Ambush - Trigger Ambush)
70(Speak to Delgado)
As we entered a particularly large area within the depths of the Lock, we were assaulted by predatory lifeforms. They've all been taken care of, so I should see what other surprises Delgado has in store for us.
80(Explore the control room)
Delgado has noticed that we're locked into this initial area. He wants us to head up to a nearby control room to see if we can cancel the lockdown.
81(Mathis, Waiting At Collapse)
85(Mathis, Collapse Scene)
86(Mathis, Collapse Scene 2)
90(Speak to Mathis Castillo)
92(Player Refused Mathis)
93(Player Agreed Mathis)
100(Done Speaking to Mathis)
A surprise rockfall has separated Mathis and I from Delgado. It seems Mathis is taking this unique opportunity to suggest that we betray Delgado and sell any information about Kryx's Legacy to the highest bidder.
105(Player Opens Collapsing Wall)
107(Player Reaches Stairway to Control Room)
110(Speak to Delgado (via PA from Control Room))
115(Player activates Intercom)
120(Open the doors for Delgado)
Delgado has ordered Mathis and I to search for information regarding Kryx's Legacy on our own. Before we move on, we should find a way to release the lockdown in our section of the facility.
130(Proceed to the Cell Block)
We've canceled the lockdown on this section of the facility. We should now proceed to the cell block and continue hunting for more information regarding Kryx's Legacy.
131(Delgado Exits Transfer Area)
132(Player Enters Intake Office)
135(Player uses Intake Office Terminal)
136(Start Mathis' Callout Scene - Condition is a fix for quickstart stage 8. This stage is being set at stage 320, making Mathis uninteractable)
140(Proceed to Guard Tower Control Room (Mathis called out))
145(Mathis callout near Guard Tower)
150(Speak to Mathis Castillo)
160(Mathis Forcegreet Complete)
170(Locate Kryx's Cell)
Mathis still insists we should betray Delgado and keep Kryx's information to ourselves. In the meantime, we're still exploring D-Block.
171(Optional - Locate the cache of items in Cell D-02-105)
172(Optional - Locate the cache of items in Cell D-02-105 Done)
175(Kryx Cell Located)
Mathis and I discovered that Jasper Kryx had a cell in D-Block. We've decided to head that direction and see if we can locate any useful information.
176(Section 3 Unlocked (Terminal))
177(Section 3 Switch Thrown - Cell Unlocked)
180(Search Kyrx's Cell for information)
181(Lamp QT Timer Elapsed)
182(Mathis Cell callout)
183(Lamp Activation (in Cell))
185(Listen to Kryx's Log)
190(Search Carter's Locker)
After exploring Kryx's cell in D-Block, we discovered information about Kryx's Legacy - a plan regarding a GalBank transport carrying a fortune in credits and his plan for an escape from the Lock. Mathis and I will continue to follow in his footsteps.
195(Player picks up Carter's slate.)
200(Access Kryx's escape tunnel)
Carter's locker had a slate listing a code that will allow us to access an escape tunnel excavated by Kryx and his compatriots. The same route he used to escape the prison might just provide us a way out as well.
205(Access Code Entered)
210(Proceed to the Shuttle Bay (via Warden's Office))
211(Armory - Player Entered)
212(Armory - Mathis Enters)
213(Armory - Mathis takes Weapon)
214(Armory - Exit Door Opened)
215(Trigger Barracks Creature Rush)
218(Trigger Warden Office Intercom Loop)
219(Player Activated Warden Intercom)
220(Speak to Delgado)
222(Player hogged the glory)
223(Player cut Mathis into the glory)
230(Shuttle Bay Handling)
235(Delgado exits The Lock)
240(Speak to Mathis Castillo)
After speaking with Delgado near the Lock's shuttle bay, I decided to include Mathis in the glory of discovering Kryx's Legacy despite his proposed betrayal. I should now speak to Mathis to gauge his reaction.
250(Exit The Lock)
After speaking with Mathis in the Warden's office, I should now use one of the shuttles to escape the Lock.
255(Player exited onto Shuttle Bay Catwalk)
260(Secure the Shuttle Bay)
270(Shuttle Bay Cleared)
300(=WRAP-UP=)
310(Use the Shuttle)
With the shuttle bay cleared of all its lifeforms, I should now return to the Key using one of the Lock's shuttles.
315(Fly to the Key)
320(Speak to Delgado)
Now that I've boarded the Key, I should report to Delgado and hear what he has to say about the events at the Lock.
325(Delgado Forcegreet Done)
330(Player gave slate to Delgado)
335(Delgado gives reward to Player)
340(Speak with Mathis Castillo)
Now that I've finished speaking with Delgado, I should find Mathis Castillo and hear what he has to say.
350(Mathis - Good Result)
360(Mathis - Bad Result)
364(Meet Naeva at Last Nova)
Naeva Mora has something on her mind she wishes to discuss. I should speak to her when she's seated in the Last Nova.
365(Naeva Seated at Last Nova)
Naeva Mora has something on her mind she wishes to discuss. I should speak to her when she's seated in the Last Nova.
370(Speak to Naeva at the Last Nova)
Naeva Mora has something on her mind she wishes to discuss. I should speak to her when she's seated in the Last Nova.
371(Naeva scene re-entry 01)
372(Naeva scene re-entry 02)
373(Naeva scene re-entry 03)
400(=UC VIGILANCE PATH=)
410(Proceed to the UC Vigilance)
I should report the information I gathered at the Key to Commander Ikande. I'm certain he's eager to have a debriefing about my time spent on Suvorov.
420(Speak to Commander Ikande)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage CF03 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest CF03.