Starfield:No Sudden Moves

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Detail
Basic Info: Checked by Digmaster

Image: Checked by Digmaster

Quick Walkthrough: not present

Walkthrough: not present

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SF-qico-Constellation.svg
Steal an Artifact from a private collector.
Mission Giver: Vladimir Sall
Location(s): The Scow
ID: MQ202
Rewards
XP: 750
Credits ?: 0
Other Rewards: None
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Short Sighted High Price to Pay
 
The salvage ship called the Scow

There is no way to avoid the Credit.png500 bounty with the UC.

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

Player uses Barrett's companion check option to try to talk their way into the ship.[affinity 1]

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Player uses Sam's companion check option to try to talk their way into the ship.[affinity 2]

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Player is stopped by one of the guards on the Scow and chooses to attack them.[affinity 3]

Player successfully speech challenges one of the Scow guards to not attack them.[affinity 4]

Player talks to one of Petrov's guards and picks the neutral response.[affinity 5]

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Player talks to one of Petrov's guards and picks the joking response.[affinity 6]

Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about space derelicts.[affinity 7]

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Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about picking through the trash.[affinity 8]

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Player uses Barrett's skill check.[affinity 9]

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Player is in Captain Petrov's vault, about to steal an Artifact. Player offers to pay for the Artifact.[affinity 10]

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Player is in Captain Petrov's vault, about to steal an Artifact. Player tells Petrov he doesn't deserve the Artifact's power.[affinity 11]

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Player is in Captain Petrov's vault, about to steal an Artifact. Player chooses to attack Petrov.[affinity 12]

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Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player warns Petrov they will take the Artifact if they need to.[affinity 13]

Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player attacks Petrov.[affinity 14]

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After a fight, Captain Petrov surrenders to the Player.[affinity 15]

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After a fight, Captain Petrov surrenders to the Player. Player lets Petrov go and apologies.[affinity 16]

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After a fight, Captain Petrov surrenders to the Player. The Player decides to kill Petrov anyway.[affinity 17]

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  1. Player uses Barrett's companion check option to try to talk their way into the ship.
  2. Player uses Sam's companion check option to try to talk their way into the ship.
  3. Player is stopped by one of the guards on the Scow and chooses to attack them.
  4. Player successfully speech challenges one of the Scow guards to not attack them.
  5. Player talks to one of Petrov's guards and picks the neutral response.
  6. Player talks to one of Petrov's guards and picks the joking response.
  7. Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about space derelicts.
  8. Player talks to one of Petrov's guards. They trade stories about their scavenging experiences. Player talks about picking through the trash.
  9. Player uses Barrett's skill check.
  10. Player is in Captain Petrov's vault, about to steal an Artifact. Player offers to pay for the Artifact.
  11. Player is in Captain Petrov's vault, about to steal an Artifact. Player tells Petrov he doesn't deserve the Artifact's power.
  12. Player is in Captain Petrov's vault, about to steal an Artifact. Player chooses to attack Petrov.
  13. Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player warns Petrov they will take the Artifact if they need to.
  14. Player is in Captain Petrov's vault. He refuses to hand over the Artifact and the player has no choice but to take it from him. Player attacks Petrov.
  15. After a fight, Captain Petrov surrenders to the Player.
  16. After a fight, Captain Petrov surrenders to the Player. Player lets Petrov go and apologies.
  17. After a fight, Captain Petrov surrenders to the Player. The Player decides to kill Petrov anyway.

Mission Stages[edit]

No Sudden Moves ()
Stage Finishes Mission Mission Entry
0(DEBUG)
1(DEBUG - Start on Petrov Ship Peaceful)
2(DEBUG - Start on Petrov Ship Hostile)
5(Run on Start)
9(TEST - Block Petrov's dialogue for Artifact shot.)
10(Quest Start)
Vladimir Sall needs my help with something. I'll have to speak to him to find out what.
12(Warn player about follower lock Sarah)
13(Clear tutorial message)
15(Player rejects the quest)
18(Companion personal quest must be finished first)
20(Vladimir tells you to find the Scow)
I need to retrieve an Artifact from Captain Petrov, who owns a salvage ship called the Scow. Vladimir suggested I might have to steal the Artifact.
30(Player in range of the Scow)
I'm in orbit near the Scow. I can either try to talk my way on board, or open fire, disable the engines, and board by force.
32(Player uses Barrett's Companion Check)
33(Player uses Sam's skill check - player is allowed to board)
40(Speech Challenge with Vadik SUCCESS)
45(Speech challenge with Vadik FAILS)
50(Player is cleared to dock with the Scow peacefully)
The Scow is letting me board peacefully. Time to head in and find Captain Petrov.
60(Combat with the Scow starts for any reason)
The Scow has opened fire. I'll need to board it by force.
70(Dialogue Check - Player attacked the Scow or anyone on board)
80(Player is onboard the ship)
I've made it aboard the Scow. Time to find Captain Petrov.
100((Hostile Path) Tao Xun Forcegreets)
110(Speech Challenge SUCCESS)
120(Speech Challenge FAILS)
130(Tao Xun stands down)
140(Combat with Tao Xun starts for any reason)
190((Peaceful Path) Tao Xun Forcegreets)
200((Peaceful Path) Player talks to Tao Xun)
210(Player triggers Petrov's recording)
212(Player meets the Bounty Hunters)
213(Player pays for info, Thin Wall)
214(Player pays for info again - zoo password)
215(Player buys help in a fight)
217(Player enters combat or kills one of the bounty hunters after hiring them)
220(Speech Challenge Petrov SUCCESS)
230(Speech Challenge Petrov FAIL)
235(You have talked to Petrov at least once)
I need to find a way into Petrov's vault, where he's keeping the Artifact. If I can't persuade him to let me in, I might have to break in, or fight Petrov until he surrenders.
236(Player obtains the Vault Door Key)
240(Petrov agrees to open the Vault)
I've talked Petrov into letting me see the vault. I should follow him.
242(Artifact Holder Opens)
245(Player inside the Vault (for any reason))
250(Handle Objectives)
Captain Petrov has opened fire. If I want the Artifact, I either need to break into the vault or fight the Captain until he surrenders the key.
260((Peaceful Path) Petrov opens the door)
270(Petrov Forcegreets)
275(Petrov waits for the player to grab the Artifact)
280(Player grabs the Artifact in dialogue)
290(Vault door opens for any reason)
310(Player has Artifact - trigger alarm)
I have the Artifact. Time to leave the Scow.
400(Petrov enters Bleedout (starting the scene is handled in MQ202_QuestScript))
410(Petrov Bleedout scene finished)
415(Petrov opens the Vault for you)
420(Petrov enters combat (again) for any reason)
500(Player leaves Scow)
I should return to the Lodge and add the Artifact to the collection.
510(Scow Unloads - set hostile)
600((Bounty Hunter Objectives) Player at the first cuttable wall)
610(Player cuts down the first wall)
620(Player at the second cuttable wall)
630(Player cuts down the second wall)
650(Player opens the alien cages)
1000(Quest Complete)
I got the Artifact from Captain Petrov, but something is wrong in the Lodge. I should see what's happening.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage mission stage, where mission is the internal name of the mission, and stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest mission, where mission is the internal name of the mission.
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