Starfield:Missed the Mark
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Official Summary[edit]
"The player has agreed to help Helena find her company's missing data. She suspects one of her employees - Bonifac Maksimov - and sends the player to a nearby planet to find him. The player find him there, kidnapped, and the two confront his kidnapped - Simon Maldonado - who makes the player an offer: let me keep the stolen data in exchange for a hefty payment. The player has to either kille Maldonado or Bonifac before returning to Helena to report what happened."
Quick Walkthrough[edit]
- Travel to the Reclaimed Outpost on Hawley.
- Kill or sneak past the Ecliptic outside into the facility.
- Kill the Ecliptic in this first area. There is a second area, to the right from when you enter, that you do not need to clear out yet.
- Free Bonifac, who is located on the second floor to the left of where you enter from. Once Bonifac is freed the door to the entry area will be locked until you finish talking to Maldonado.
- Travel to the second area, which is across from Bonifac's room.
- Kill all the Ecliptic in this room.
- Talk to Maldonado. Either take the data, killing Maldonado, or let him keep the data, and watch him kill Bonifac.
- Return to Helena and lie to her, or give her the data.
Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
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⏫︎ Loves (+50 Affinity) ▲ Likes (+25 Affinity) ▼ Dislikes (-15 Affinity) ⏬︎ Hates (-35 Affinity) | |||||
The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has refused, siding with the victim.[affinity 1] |
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The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has agreed, siding with the captor and allowing the captor to kill the victim.[affinity 2] |
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- ↑ The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has refused, siding with the victim.
- ↑ The player and a kidnap victim are in the process of confronting their captor. The captor has asked the player to leave and let the captor kill the victim in exchange for a pile of credits. The player has agreed, siding with the captor and allowing the captor to kill the victim.
Mission Stages[edit]
Missed the Mark (City_GG_Mark) | ||
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Stage | Finishes Mission | Mission Entry |
1 | (DEBUG: Get the player to Hawley!) | |
2 | (DEBUG: Jump the player back to Gagarin.) | |
10 | (DEBUG: Move Bonifac and the captive marker to the player) | |
100 | (P1: Get Bonifac into place and direct the player to find him) I've agreed to help Helena Strickland track down her stolen data. She believes the key to find it is one of her employees - Bonifác Maksimov - whose ship she tracked to the nearby planet of Hawley. I need to find him. | |
110 | (P1: Player approached Bonifac. Trigger attract scene (set from alias script on Bonifac)) | |
115 | (P1: Player has LOS to Bonifac. Now throw the objective to speak to him.) I've found Bonifác - tied up and surrounded by mercenaries. I should talk to him and find out what's happened. | |
120 | (P1: Player spoke to Bonifac. Get him out of his bonds (and clear his captive data)) | |
121 | (P2: Bon Intro: 1st player dialogue) | |
122 | (P2: Bon Intro: 2nd player dialogue) | |
123 | (P2: Bon Intro: 3rd player dialogue) | |
190 | (P1: Player chose to have Bonifac accompany them.) | |
200 | (P1: Player wrapped things up with Bonifac. Direct them to collect the data (and confront Maldonado)) I've saved Bonifác and the data. Time to head back to Helena and tell her the good news. | |
250 | (P1: Player triggered Mal's scene with Bonifac) | |
261 | (P2: Player triggered Maldonado's intro while in combat. Change up his first line once the player's close enough) | |
263 | (P3: Player eliminated all the enemies in the dungeon. They can now speak with Maldonado) | |
265 | (P2: Maldonado's intro scene has gotten started in earnest. Get Maldonado to the right location) | |
267 | (P2: Have Bon point his gun at Mal) | |
270 | (P2: Mal and Bon's intro scene complete. Open up the big scene.) Bonifác and I have found Maldonado... but he seems like he wants to make me an offer. I should listen to what he has to say. | |
271 | (P2: Player hit 1st player dialogue option in main scene. Get them back there if they drop.) | |
272 | (P2: Player hit 2nd player dialogue option in main scene. Get them back there if they drop.) | |
273 | (P3.5: Player heard Maldonado's offer. Changes up the player line in Helena's scene where they mention more money (if they didn't hear that)) | |
280 | (P2: Player decided to betray Bonifac. Give the player their credits.) | |
285 | (P2: Main scene ended after the player decided to betray Bonifac. Get him in a killing mood.) I've decided to accept Maldonado's deal - let him keep the slate and kill Bonifác in exchange for a pile of credits. Bonifác doesn't seem like he likes that plan. Guess we'll just have to put him down. | |
290 | (P1: Player refused to work with Mal in the intro or had his combat state trigger and this was set from an alias script. Either way, get him in a killing mood.) I've refused Maldonado's offer to keep the slate, which he's not taking well. He's attacked Bonifác and I. I should probably deal with that. | |
295 | (P1: Mal's dead. Play Bonifac's wrap-up scene and direct the player to collect the data.) | |
299 | (P2: Player killed Bonifac. Play Mal's fare well scene.) Bonifác is dead. Time for me to head back to Helena and "inform" her about what happened here. | |
300 | (P1: Things resolved with Mal via any method.) Maldonado's dead. I should check him for the stolen data. | |
305 | (P2: Player scared Maldonado into handing over the slate. Give the player the item and let things proceed from there.) | |
307 | (P4.5: Set from either stage 295 or 310. Player did something that invalidates the scene between Maldonado and Bonifac (killed him/already got the data, etc.)) | |
310 | (P1: Player collected the data. Play Bonifac's wrap up scene and direct them back to Helena.) I've saved Bonifác and acquired the missing data. Time to head back to Helena and tell her the good news. | |
311 | (P2: Player hit Helena's 1st wrap-up scene player dialogue choice) | |
312 | (P2: Player hit Helena's 2nd wrap-up scene player dialogue choice) | |
313 | (P4: Player completed Bonifac's wrap-up scene. Don't play it again.) | |
320 | (P2: Maldonado unloaded after the player gave him the slate. Disable him.) | |
960 | (P2: Player told Helena Bonifac is dead in final scene. Used to change up her dialogue post-quest.) | |
963 | (P2: Player returned slate to Helena in final scene. Used to change up her dialogue post-quest.) | |
965 | (P2: Player told Helena Maldonado was involved in final scene. Used to change up her dialogue post-quest.) | |
970 | (P2: Player got the lesser reward for failing to recover the data.) | |
980 | (P2: Player got the full reward for returning the data.) | |
990 | (P2: Player got Helena's reward for being a good person (same as the stage 980 reward)) |
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage City_GG_Mark stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest City_GG_Mark
.