Starfield:Revelation
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Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
---|---|---|---|---|---|
⏫︎ Loves (+50 Affinity) ▲ Likes (+25 Affinity) ▼ Dislikes (-15 Affinity) ⏬︎ Hates (-35 Affinity) | |||||
Player has just killed both the Hunter and the Starborn Emissary[affinity 1] |
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Player convinces both the Emissary and the Hunter to surrender the Artifacts peacefully.[affinity 2] |
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Player has just killed the Starborn Emissary[affinity 3] |
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Player convinces the Starborn Emissary to hand over their Artifacts without killing them.[affinity 4] |
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Companion is with the player when they kill the Hunter.[affinity 5] |
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Player convinces the Hunter to hand over his Artifacts without killing him.[affinity 6] |
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- ↑ Player has just killed both the Hunter and the Starborn Emissary
- ↑ Player convinces both the Emissary and the Hunter to surrender the Artifacts peacefully.
- ↑ Player has just killed the Starborn Emissary
- ↑ Player convinces the Starborn Emissary to hand over their Artifacts without killing them.
- ↑ Companion is with the player when they kill the Hunter.
- ↑ Player convinces the Hunter to hand over his Artifacts without killing him.
Mission Stages[edit]
Revelation () | ||
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Stage | Finishes Mission | Mission Entry |
0 | (Quickstart: Space) | |
1 | (Quickstart: Bridge) | |
2 | (Quickstart: Courtyard) | |
3 | (Quickstart: Entry) | |
4 | (Quickstart: Engineering) | |
5 | (Quickstart: Corridors) | |
7 | (Quickstart: Elevator) | |
8 | (Quickstart: Ruins) | |
9 | (Quickstart: Temple) | |
10 | (Start) | |
11 | (DEBUG - Disable Bug Workarounds) | |
12 | (DEBUG - Space Combat Testing Quickstart) | |
13 | (Quickstart: Surface Start) | |
20 | (Start: Emissary Ally, Hunter Enemy) I must go to the Buried Temple on Masada III, where I will confront the Hunter and his allies for the final Artifact. | |
21 | (Start: Hunter Ally, Emissary Enemy) I must go to the Buried Temple on Masada III, where I will confront the Emissary and their allies for the final Artifact. | |
22 | (Start: Emissary and Hunter Enemies) I must go to the Buried Temple on Masada III, where I will confront the Hunter, the Emissary, and their allies for the final Artifact. | |
25 | (Start: Add Adversary to Enemy Faction) | |
100 | (Space: Start) I have arrive in orbit over Masada III. I'll need to fight through the Starborn ships to reach the surface. | |
105 | (Space: Enemy Ships Arrive) | |
110 | (Space: Start Battle) | |
130 | (Space: Reinforcements) | |
131 | (Space: Reinforcements Spawned) | |
150 | (Space: Ally arrives.) | |
151 | (Space: Ally Arrives scene done.) | |
180 | (Space: Adversary retreats.) | |
181 | (Space: Initial ships defeated.) | |
182 | (Space: Reinforcement ships defeated.) | |
190 | (Space: Completed) | |
191 | (Space: Ready for Landing) | |
195 | (Space: Set up Surface) | |
200 | (Surface: Player lands on Masada III) There seems to be a military base built over the Buried Temple. I'll need to get through the base in order to reach the final Artifact. | |
210 | (Surface: Player exits their ship) | |
230 | (Surface: Force Ally as Follower) | |
250 | (Surface: Ally comments on Location) | |
300 | (Bridge: Start) | |
310 | (Bridge: Play Parallel Self Scene) | |
390 | (Bridge: Complete) | |
400 | (Courtyard: Start) | |
410 | (Courtyard: Ecliptic Wave 1 resurrected.) | |
411 | (Courtyard: Ecliptic Wave 3 resurrected.) | |
490 | (Courtyard: Complete) | |
491 | (Courtyard: Player takes Courtyard ID Card) | |
495 | (Courtyard: Player uses Courtyard ID Card Reader) | |
500 | (Entry: Entered Ecliptic Base) | |
510 | (Entry: Approaching first Anomaly) | |
550 | (Vectera: Start Vectera Memory) | |
560 | (Vectera: Start Vectera Scene) | |
565 | (Vectera: End Vectera Scene) | |
570 | (Vectera: Combat) | |
590 | (Vectera: Complete Vectera Memory) | |
600 | (Engineering: Start) | |
605 | (Engineering: Play Robot Callout Scene) | |
606 | (Engineering: Robots and/or Turrets Disabled) | |
607 | (Engineering: All Turrets Defeated) | |
610 | (Engineering: Fire reached initial ledge.) | |
680 | (Engineering: Fire Dead) | |
681 | (Engineering: Ice Dead) | |
690 | (Engineering: Complete) | |
691 | (Engineering: Player takes Engineering Key) | |
695 | (Engineering: Exit) | |
700 | (Corridors: Start) | |
750 | (Scow: Start Scow Memory) | |
760 | (Scow: Start Petrov's Scene) | |
765 | (Scow: End Petrov's Scene) | |
770 | (Scow: Combat) | |
780 | (Scow: Player takes Petrov's Key) | |
790 | (Scow: Complete Scow Memory) | |
900 | (Elevator: Start) | |
950 | (Eye: Start Eye Memory) | |
951 | (Eye: Start Eye Memory (Post-Shift)) | |
960 | (Eye: Start Vladimir's Scene) | |
965 | (Eye: Other You Dies) | |
969 | (Eye: Vladimir scene over) | |
970 | (Eye: Player attacks Vladimir) | |
990 | (Eye: Complete Eye Memory) | |
991 | (Elevator: Start Elevator 2 Scene) | |
992 | (Elevator: Allow Shifting to Proceed) | |
1000 | (Ruins: Start) | |
1001 | (Ruins: Scene End) | |
1090 | (Ruins: Complete) | |
1100 | (Temple: Enter Temple Interior) I have reached the Buried Temple. It's time to claim the final Artifact. | |
1110 | (Temple: Start Confrontation) | |
1120 | (Temple: Start Battle) | |
1122 | (Temple: Artifact React 1) | |
1123 | (Temple: Artifact React 2) | |
1124 | (Temple: Artifact Ready to Surge) | |
1129 | (Temple: Artifact Surge) | |
1130 | (Temple: Lodge: Started) | |
1132 | (Temple: Lodge: Enable Adversary) | |
1137 | (Temple: Lodge: Escape) | |
1140 | (Temple: NASA Module: Started) | |
1147 | (Temple: NASA Module: Escape) | |
1150 | (Temple: Well: Started) | |
1160 | (Temple: Astral: Started) | |
1161 | (Temple: Astral: Open Elevator Doors) | |
1162 | (Temple: Astral: Adversary Appears) | |
1167 | (Temple: Astral: Escape) | |
1170 | (Temple: Nishina: Started) | |
1171 | (Temple: Nishina: Start Alarm 1) | |
1172 | (Temple: Nishina: Teleport Adversaries Out) | |
1177 | (Temple: Nishina: Escape) | |
1178 | (Temple: Nishina: Start Alarm 2) | |
1180 | (Temple: Slayton: Started) | |
1181 | (Temple: Slayton: Open Elevator) | |
1190 | (Temple: NASA Museum: Started) | |
1199 | (Temple: End Battle (Death Scene Completed)) | |
1200 | (Temple: End Battle (After Shift)) | |
1201 | (Temple: End Battle (Rescue Check)) | |
1205 | (Temple: Emissary Dead Affinity Event) | |
1210 | (Temple: Final Speech Challenge SUCCESS) | |
1220 | (Temple: Final Speech Challenge FAIL) | |
1230 | (Temple: Adversary stands down without a fight) | |
1231 | (Temple: Adversary teleports away) | |
1240 | (Temple: Hunter hands over his Artifacts) | |
1250 | (Temple: Emissary hands over their Artifacts) | |
1260 | (Temple: Both hand over the Artifacts) | |
1280 | (Temple: Expose Final Artifact) | |
1290 | (Temple: Player takes Final Artifact) | |
2000 | (Complete) I have the final Artifact. The Unity awaits. |
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage mission stage
, wheremission
is the internal name of the mission, andstage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest mission
, wheremission
is the internal name of the mission.
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