Starfield Mod:Main Page
From Starfield Wiki
Starfield Mod is the namespace for Starfield mods and modding, including technical information such as file formats.
- Mods — Content and gameplay information about player-created mods for Starfield
- Verified Creator Program — Paid mods available via the in-game Creations menu
- Modification — Information about installation and management of player-created mods
- Getting Started — An introduction to mod management tools
- Modding — Technical information about creating your own mods for Starfield
- Starfield Creation Kit — The official Starfield modding application
- File Formats — Information on the file formats used for game data and save files
- Modeling
- Setting up 3ds Max 2021 for Starfield — A guide to setting up 3ds Max 2021 for Starfield modding
- Adding Collision with 3ds Max 2021 — A guide to building basic collision with ArtTools & 3ds Max
- Papyrus
- Debugging Papyrus with VS Code — A guide to setting breakpoints and debugging your scripts
- Textures
- Converting Textures to DDS with AssetWatcher — A guide to converting your textures to DDS, easily
- Utilities and External Sites
-
- BAE - Bethesda Archive Extractor -- Works with Starfield BA2 files.
- Champollion PEX Decompiler -- Use 1.2.2 or later to decompile PEX scripts into PSC.
- Texconv -- Windows command line program to convert DDS files.