Starfield:Eyewitness
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Official Summary[edit]
"The player has agreed to help Hadrian address the United Colonies Cabinet in hopes of getting access to their old Terrormorph research. The player can attempt to convince them to - or advice them against - opening the Armistice Archives, the respository of knowledge from the Colony War. \n\nJust as the decision is coming down, Terrormorphs attack the city. The player and Hadrian have to protect the city from the Terrormorphs rampaging around the spaceport. Once they have, they can return to the President, who informs them they've decided to help the player access the information they requested from the Archives."
Quick Walkthrough[edit]
- Meet Hadrian in front of the MAST Tower in New Atlantis.
- Speak to the Cabinet.
- Head for the NAT Station.
- Grab an EM weapon and subdue the mind-controlled civilians.
- Head for the spaceport.
- Kill the first Terrormorph.
- Talk to Sergeant Yumi
- Kill the remaining Terrormorphs.
- Return to Sergeant Yumi.
- Return to President Abello.
Detailed Walkthrough[edit]
Meeting the Cabinet[edit]
Hadrian will be waiting for you at the foot of the steps outside the MAST Tower in New Atlantis. While the two of you wait to be summoned by the Cabinet, she will disclose that she is, in fact, a clone of Admiral Francoise Sanon, also known as "Vae Victis" - a man who was once renowned as the UC's greatest military mind until he was executed for war crimes after the Colony War. You can ask Hadrian some more questions, including about what you should say to the Cabinet. Once you're done asking questions, a UC Security guard will arrive and tell you that the Cabinet is ready for you. Head inside the Tower, and take the elevator up to the Cabinet Chambers, then stand on the dais next to Hadrian.
The Cabinet consists of President Alexandra Abello, Security Chief Jeremiah Sarkin, Chief Engineer Upsana Kulkarni, Chief Diplomat Soliman Yasin, and Admiral Pascual Logan. Of the five, Yasin is the most skeptical of Hadrian's report and the least inclined to give you access to the Terrormorph research data. Abello will ask you two questions - your answers to these will determine how willing Yasin is to give you access to the Archives. Regardless of what you choose, however, before the Cabinet can make its final decision, you will hear a distant explosion, an alert will sound, and the tower will be locked down. You will soon be informed that a Terrormorph attack has occurred at the spaceport.
Attack on New Atlantis[edit]
While Admiral Logan calls in an off-world anti-xeno team, Abello orders you and Hadrian to reinforce UC Security at the Spaceport. Head immediately to the NAT Station, where you will find UC Security guards fighting civilians. On the floor, you will find a discarded Equinox, modified to deal EM damage. Grab it and use it to neutralize the attacking civilians non-lethally. Afterwards, talk to Hadrian, who will explain that this is an ability possessed by some Terrormorphs - the use of "pheremonic projection" to essentially mind control humans. It can only be ended by killing the Terrormorph responsible.
Take the NAT to the Spaceport, which is in full lock down. You will find UC Security and a team of marines fighting a Terrormorph near the entrance to the spaceport proper. Kill the Terrormorph and talk to Sergeant Yumi, who will inform you that there are more Terrormorphs nearby. He can't afford to risk exposing any more of his men to the pheremonic projection, but there is also a fireteam of UC Marines available. You have the option of bringing the marines with you, or of leaving them behind if you think that they will be a liability.
There are two more Terrormorphs in the spaceport. Kill them, then return to Yumi. After that, return to the Cabinet Chambers and talk to President Abello. In the wake of the Terrormorph attack on New Atlantis, the Cabinet now takes Hadrian's warning very seriously - you will have the Cabinet's full approval to unseal the Archives, and Hadrian will be reinstated in the Marines. Abella orders you to convince the Freestar Collective and House Va'ruun to agree to unseal the Archives, promising fast-tracked citizenship as a reward.
Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
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⏫︎ Loves (+50 Affinity) ▲ Likes (+25 Affinity) ▼ Dislikes (-15 Affinity) ⏬︎ Hates (-35 Affinity) | |||||
Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded sympathetically.[affinity 1] |
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Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Oh, so you're using me as a distraction."[affinity 2] |
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Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Not sure I can really blame them. You and your "father" don't sound like you're paragons of virtue."[affinity 3] |
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When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. If attacks like the one that happened on Tau Ceti could happen elsewhere, it was worth granting the request.[affinity 4] |
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When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. The player states correctly that the Terrormorph Xenoweapon project failed, so that there's minimal risk to accessing the Archives.[affinity 5] |
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When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said they're not qualified to make that call.[affinity 6] |
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When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said no. The things in the Archives are sealed for a reason.[affinity 7] |
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The player, Hadrian, and the Companion just took down the last remaining Terrormorph menacing the New Atlantis spaceport. This is a big moment - they all just saved the city.[affinity 8] |
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Player just made a smart ass remark to the President of the United Colonies after she apologized to Hadrian and the player for not believing them sooner.[affinity 9] |
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- ↑ Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded sympathetically.
- ↑ Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Oh, so you're using me as a distraction."
- ↑ Hadrian told the player about her father - Vae Victis, who was executed for war crimes after the end of the Colony War - and told the player that one of the reasons she wants the player present as they speak to the heads of the UC is so that those leaders aren't just thinking about her father the whole time. The player responded by saying "Not sure I can really blame them. You and your "father" don't sound like you're paragons of virtue."
- ↑ When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. If attacks like the one that happened on Tau Ceti could happen elsewhere, it was worth granting the request.
- ↑ When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said yes. The player states correctly that the Terrormorph Xenoweapon project failed, so that there's minimal risk to accessing the Archives.
- ↑ When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said they're not qualified to make that call.
- ↑ When asked by the President of the UC if they should open the Armistice Archives - the repository of all the technology banned after the Colony War - the player said no. The things in the Archives are sealed for a reason.
- ↑ The player, Hadrian, and the Companion just took down the last remaining Terrormorph menacing the New Atlantis spaceport. This is a big moment - they all just saved the city.
- ↑ Player just made a smart ass remark to the President of the United Colonies after she apologized to Hadrian and the player for not believing them sooner.
Mission Stages[edit]
Eyewitness (UC04) | ||
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Stage | Finishes Mission | Mission Entry |
1 | (DEBUG: Quest start.) | |
2 | (DEBUG: Skip the NAT and head directly into MAST) | |
3 | (DEBUG: Jump to post-Hadrian's intro scene) | |
4 | (DEBUG: Jump to Cabinet Chambers) | |
5 | (DEBUG: Move the player and Hadrian down to the spaceport NAT station) | |
6 | (DEBUG: Jump the player and Hadrian to the scene with Officer Yumi) | |
7 | (DEBUG: Jump the player to the wrap up scene with Officer Yumi) | |
8 | (DEBUG: Set the player and Hadrian up to play through the post-main Cabinet scene) | |
9 | (DEBUG: Jump the player to the NAT sequence) | |
10 | (DEBUG: Turn on the attack state) | |
11 | (DEBUG: Apply the Terrormorph effect) | |
12 | (DEBUG: Jump the player to the President's wrap-up scene.) | |
13 | (DEBUG: Jump the player to the fight with the psychic Terrormorph) | |
15 | (DEBUG: Throw the UC Act One story recap) | |
16 | (DEBUG: Trigger the shutters) | |
100 | (Quest started. Direct player to New Atlantis.) Hadrian said she'll be waiting for me outside of MAST in New Atlantis. | |
105 | (PASS 2: Hadrian has unloaded and been teleported from Mars to New Atlantis (set from her alias script).) | |
200 | (Player arrived on New Atlantis (set from Change Loc alias script on player). Update their QT.) | |
225 | (PASS 2: Player entered Hadrian's trigger. Start her scene.) | |
240 | (PASS 2: Player hit Hadrian's loop in the Slate hand off scene. Get them back to the loop when they come back.) | |
250 | (PASS 2: Hadrian main scene completed. Give the player the slate and direct them to MAST.) | |
300 | (HADRIAN PRE-CABINET: Player started Hadrian's intro scene) | |
301 | (PASS 2: Player convinced the resource officer to move with some haste) | |
305 | (PASS 2: Resource Officer hit her trigger. Disable her.) | |
340 | (P3: Hadrian said one of her blocking hellos during the MQ204 attack. Used to unlock more dialogue in her pre-Cabinet scene) | |
341 | (P3: Jump back line for if the player hasn't yet told Hadrian they're Vanguard.) | |
342 | (P3: Jump back line for Hadrian intro scene if they hit the "lemme tell you about my daddy" section) | |
343 | (P3: Hadrian now knows player is Vanguard) | |
345 | (PASS 2: Player hit Hadrian's final player dialogue loop in the pre-scene. Save their game and get 'em back there if they drop out.) | |
346 | (PASS 2: Hadrian informed the player her father is Vae Victis. Close off the question at the end of the quest.) | |
347 | (P3: The player asked if the Terrormorph data's dangerous. Set that var.) | |
348 | (P-Late: Player hit the "I'm a clone" part of Hadrian's inital scene. If they drop out now, get 'em back there.) | |
350 | (PASS 2: Player finished scene with Hadrian outside. Trigger the announcement calling them inside.) We've been summoned by the Cabinet to present our findings. Looks like we're heading to the Cabinet Chambers on the top floor of MAST. | |
351 | (HADRIAN PRE-CABINET: She and the player just heard the announcement. Eval her plackage and get her moving.) | |
355 | (Hadrian unloaded. Get her into position in the Cabinet area.) | |
360 | (PASS 2: Player arrived in Cabinet Chambers. Get Hadrian moving into position.) | |
400 | (Player entered the trigger in the Ministers' Hall. Start that scene.) The Cabinet's assembled and ready to hear what we have to say. | |
401 | (P3: Player got out of the scene with the Cabinet at the first player choice. Get them back to that point.) | |
402 | (P3: Player hit the 2nd player dialogue in the main minster scene. Get 'em back there.) | |
403 | (P3: Player made an election in the second player choice. Get them back to after that moment.) | |
404 | (P3: Player made an election in the "Anything wrong with this morph" option. Get the player back in the conversation after that point.) | |
405 | (MAJOR: FAST TRAVEL: Player started the scene with the Cabinet. Lock 'em in.) | |
406 | (P3: Player made an election in the final player choice. Get them back to the decision.) | |
407 | (P3: Player finished the CF conflict section. Set the appropriate global so we don't have to deal with that again.) | |
408 | (P4.5: Get Yasin turning around in the Main Cabinet scene) | |
410 | (Hadrian/Ministers intro scene done. Direct the player to speak to the President.) | |
415 | ((P2) MAIN MINISTER: Player chose one of the mot convincing options in the Main Minister's scene. Give them two Convince Points) | |
416 | ((P2) MAIN MINISTER: Player chose on of the lesser convincing points in the first player choice.) | |
420 | ((P2) MAIN MINISTER: Player chose one of the most compelling options from the second player choice.) | |
421 | ((P2) MAIN MINISTER: Player chose one of the lesser compelling options from the second player choice.) | |
422 | ((P2) MAIN MINISTER: Player chose the "no, don't open the Archives" option. Auto-fail convincing Yasin. Also set from stage 423.) | |
423 | ((P2.5) MAIN MINISTER: Player chose the "no, don't open the Archives" option. Auto-fail convincing Yasin and unlocks stabbed in the back dialogue for Hadrian) | |
424 | (P3: Player chose the Starborn line for the Main Minister scene. Insta-win.) | |
425 | (MAIN MINISTER: Main Minister scene has completed (used to manage hellos for NPCs)) The Cabinet was about to make their ruling on the Archives when there was some sort of explosion outside. I should listen in to hear what's going on. | |
430 | ((P2) MAIN MINISTER: Player convinced the Chief Diplomat.) | |
431 | ((P2) MAIN MINISTER: Player failed to convince the Chief Diplomat.) | |
450 | (DON'T USE: Main Minister scene complete. Trigger the explosion in the distance and the next scene.) | |
451 | (MAIN MINISTER: President Abello is now on her feet) | |
452 | (P3: Lockdown line played. Close the shutters.) | |
453 | (P4.5: Post-Explosion: Abello gave Sarkin his orders. Get him into the furniture to listen to his ear piece) | |
455 | (MAIN MINISTER: Have Logan approach the Pres) | |
456 | (P4.5: Toggle on the emergency alarms inside the Minister's Hall) | |
500 | (Scene completed. Direct the player into the elevator.) | |
505 | (Hadrian has unloaded and been teleported from MAST to the NAT station (set from her alias script).) | |
510 | (Player hit the trigger around the NAT station scene. Start it up.) | |
550 | (MAJOR: President Abello's scene is done. Open up the next one. Handle's the attack state change as well!) | |
551 | (P4.5: Player hit the trigger outside the Minister Hall elevator after 425. Get the Back Up guards hustling in.) | |
555 | (PRES PRE-FIGHT: Player hit choice. Get them back there if they bail.) | |
556 | (P-Late: Turned off the adoring fan earlier. Turn him on again now. Set from stage 555) | |
560 | (Player demanded extra pay from the President.) | |
570 | (P3.5: Guard scene triggered) A pair of UC Security officers appear to be under attack by... a group of UC citizens. We need to figure out what's going on here. | |
575 | (P3.5: Guard scene complete. Direct the player to collect their EM weapon) I need to find an EM weapon so I can knock out these hostiles. | |
577 | (P3.5: Player approached the guards. Play their acknowledgement scene.) | |
580 | (P3.5: Player collected the EM weapon. Equip it and direct them to stun the Thralls.) EM weapon collected! Time to put this hostile citizenry to sleep! | |
581 | (P4.5: Player equipped an EM weapon. Update the objectives) | |
582 | (P4.5: Player shot an NPC with a non-EM weapon. Have Hadrian warn the player.) | |
583 | (P3.5: Hadrian shouted out after the first thrall was stunned. Turn off subsequent shots.) | |
585 | (P3.5: Player aggro'd the Thralls) | |
586 | (P3.5: Either of the guards got hit. Have them open fire on the Thralls.) | |
587 | (P3.5: Thrall M02 downed. Check to see if the rest are.) | |
588 | (P3.5: Thrall M01 downed with an EM weapon. Check to see if Thrall two is downed and proceed.) | |
589 | (P3.5: Thrall F01 downed with an EM weapon. Check to see if Thrall two is downed and proceed.) | |
590 | (P3.5: Thralls have both been downed.) The hostiles have been dealt with. I should talk to the guards to figure out what happened here. | |
591 | (P3.5: Thrall M01 killed. If done before the wrap-up scene, changes the dialogue. After, causes Hadrian to shout.) | |
592 | (P3.5: Thrall F01 killed. If done before the wrap-up scene, changes the dialogue. After, causes Hadrian to shout.) | |
593 | (P3.5: Thrall M02 killed. If done before the wrap-up scene, changes the dialogue. After, causes Hadrian to shout.) | |
594 | (P4.5: Player (and only the player) killed Nat Guard 01. Used to change up the scene with NAT Guard 02.) | |
595 | (P3.5: Post-Thrall scene completed. Get the remaining guard over to the NAT.) Those people were mind-controlled by a Terrormorph... which means we're going to need to be extra careful down at the spaceport. We need to get down there on the double. | |
596 | (P3.5: NAT's unlocked. Direct the player down there.) | |
597 | (P3.5: Player hit the first choice in NAT post-fight. Get them back there if they drop.) | |
598 | (P3.5: Player hit the secondchoice in NAT post-fight. Get them back there if they drop.) | |
599 | (DEBUG: Turn off the Thralls and proceed the sequence) | |
600 | (President Abello's NAT scene complete. Direct the player down to the spaceport. NOTE: Hadrian's name also updates at this point!) The President wants Hadrian and I down at the spaceport on the double! We need to take the elevator down to the NAT station now! | |
601 | (PRE-FIGHT: Player got out into the MAST NAT station. Update their objective target) | |
602 | (P4.5: Thrall F02 was downed. Check to make sure the other's are down as well.) | |
603 | (P4.5: Thrall F02 was killed. Check the state of the others.) | |
605 | (PRE-FIGHT: Nat Station: Player hit scene trigger. Trigger broadcast.) | |
610 | (Player arrived at the spaceport NAT station. Kick things off down here.) | |
615 | (PRE-FIGHT: Trigger second emergency broadcast) | |
620 | (Hadrian's shout scene played out. Get her moving.) | |
625 | (PRE-FIGHT: Trigger Marine Medic' line) | |
627 | (PRE-FIGHT: Marine finished her scene. Get her out of her fixed furniture.) | |
650 | (Player got to the spaceport and the Morph is still alive. Have Saleh give the order to have the player help) One of the Terrormorphs is attacking UC Security! We need to help! | |
651 | (P4.5: Get the Viewport morph out of its furniture. Triggered from stage 650, being hit, or the player getting too close) | |
655 | (P4.5: Adding a new stage to get the Morph/dead security officer out of their furniture. Set from 650.) | |
689 | (VIEWPORT FIGHT: Player damaged the Terrormorph at least once (set from the OnHit event on the Viewport TM alias). Changes Yumi's opening line.) | |
690 | (VIEWPORT FIGHT: Viewport Terrormorph dead. Direct the player to talk to Saleh if they're close enough.) Another Terrormorph bites the dust! Now I just need to speak to the officer in charge at the spaceport. | |
699 | (P-late: Yumi's "check-in" scene started from a hello (and set this stage). Shut off his "You them?" line inside the scene to avoid repeats.) | |
700 | (Spaceport scene started.) | |
701 | (YUMI PRE-FIGHT: Dialogue: Player hit first choice. Get them back there going forward.) | |
702 | (YUMI PRE-FIGHT: Dialogue: Player passed the first player choice. Get them back into the rest of the scene.) | |
703 | (YUMI PRE-FIGHT: Dialogue: Player is offered the fireteam. Get them back into dialogue) | |
705 | (YUMI PRE-FIGHT: Dialogue: Player asked about why Security turned on each other. This changes Hadrian's follow-up dialogue.) | |
710 | (YUMI PRE-FIGHT: Player chose to request a fire team against the Terrormorph.) | |
715 | (YUMI PRE-FIGHT: Matisse suggested raiding the drug cache in UC security) | |
716 | (YUMI PRE-FIGHT: Sarah suggested raiding the weapon cache in UC security) | |
717 | (YUMI PRE-FIGHT: Player accessed the confiscated goods locker) | |
720 | (DEBUG: Throw message telling player there's more to come) | |
730 | (P3: The player killed any of the guards. Set from scripts on the Marine units and the security forces) | |
800 | (YUMI PRE-FIGHT: Starport scene complete. Updated objectives and direct the player onto the tarmac.) The officer in charge stated that his men have the remaining Terrormorphs trapped on the tarmac - and Hadrian and I are to go find them. He can spare one Marine fireteam if we decide we want them. | |
805 | (MARINES: Player checked in with the Marines. Get the player back to the orders scene in the future.) | |
806 | (P4.5: Player killed the Morphs early, while Yumi's scene was still playing. This stage is set in his line and used to turn on a couple of extra lines in Yumi's two wrap-up scenes) | |
810 | (P3: Player agreed to have the Marines follow them. Used to change up future dialogue in the Marine scene.) | |
815 | (P4.5: Player has approached or damaged either tarmac morph. Get both out of their unconscious state if they aren't already) | |
820 | (P3: Mind control event happened in the presence of the player and Hadrian. Play her scene and unregister for future events.) | |
825 | (P3: Mind control event hit the player in the presence of and Hadrian. Play her scene and unregister for future events.) | |
830 | (P3.5: First Spaceport morph dead) | |
835 | (P3.5: Second Spaceport morph dead) | |
845 | (MARINES: Captain is dead) | |
847 | (MARINES: Marine is dead) | |
849 | (MARINES: Both Marines are dead) | |
850 | (Final terrormorph dead. Direct the player back to Saleh.) The last Terrormorph bites the dust! Time to let the officer in charge know things are taken care of! | |
851 | (P4.5: Player started wrap up scene with Yumi. Have him holster his weapon. Set from the start of either of his wrap-up scenes.) | |
860 | (POST-FIGHT: Player headed back towards the NAT after killing the final Terrormorph) | |
900 | (Spaceport wrap-up scene complete. Direct the player back to the President.) Sergeant Yumi was grateful for our help. Now, we just need to let the Cabinet know what happened here. | |
910 | (MAJOR: Player arrived back up in the Cabinet Chambers. Set from a Default Player Set Stage Trigger surrounding the load-out marker in front of the President in the Minister Chambers) We've arrived back at in the Cabinet Chambers. Time to check in with President Abello about what happened. | |
911 | (PRES WRAP: Attact: Get Logan and Sarkin walking out) | |
912 | (PRES WRAP: Player asked for "real estate, luxury good, etc." from the President. Changes one of her later lines in the scene.) | |
913 | (P3: PRES WRAP: Player hit first dialogue choice. Get 'em back here if they drop out.) | |
914 | (P3: PRES WRAP: Player hit 2nd dialogue choice. Get 'em back here if they drop out.) | |
915 | (PRES WRAP: Get player back to the President's decision moment) | |
920 | (PRES WRAP: Player asked about Hadrian's family history. Used to unlock a follow up question.) |
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage UC04 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest UC04
.
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