Starfield:Captain's Bounty

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SF-qico-Misc.svg
Pretend to be Captain Faheem to deal with a Tracker.
Location(s): None
ID: Hope02
Rewards (If Ernesto lives)
XP: 50
Credits ?: Side Small
Other Rewards: None
Rewards (If Ernesto dies)
XP: 50
Credits ?: Credit.png2,500
   


Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.


Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

⏫︎ Loves (+50 Affinity) Likes (+25 Affinity) Dislikes (-15 Affinity)⏬︎ Hates (-35 Affinity)

If you attack pre-emptively.[affinity 1]

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-

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If you try to bribe the Tracker off to avoid a fight.[affinity 2]

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  1. A Tracker thinks the player is Captain Faheem and has asked the player to give up. In this case, the player attacks pre-emptively.
  2. A Tracker thinks the player is Captain Faheem and has asked the player to give up. In this case, the player tries to bribe the Tracker off to avoid a fight.

Mission Stages[edit]

Captain's Bounty (Hope02)
Stage Finishes Mission Mission Entry
0(DEBUG)
1(ON START)
50(Adella barks)
100(Quest Accepted)
Adella Faheem has a Tracker that's been sent after her in the Pit Stop. I've volunteered to pose as her and deal with him. He's wearing a cowboy hat.
125(Quest rejected)
175(Ernesto Finishes Initial Intro)
199(== VIOLENT PATH ==)
200(Ernesto goes hostile)
300(Ernesto died)
Adella was right. A Tracker was after her - named Ernesto. He's dead, and I should report back.
400((QC) Returned to Faheem)
Adella Faheem eludes her tracker in HopeTown. It's anyone's guess if she'll stay safe next time.
499(== PEACEFUL PATH ==)
500(Ernesto Speech Challenge Success)
505(Found out about charity)
510(Ernesto Speech Challenge Failed(He will shortly go hostile))
550(Peaceful resolution with Ernesto)
Adella was right. A Tracker was after after her - named Ernesto. I convinced him to let her go. I should report back to Adella.
600((QC) Returned to Faheem)
Adella Faheem's Tracker problem is dealt with for now.
610(Convinced to return cargo)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage Hope02 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest Hope02.
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