Starfield:High Price to Pay
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During this mission you get the Ability to construct the Armillary.
Official Summary[edit]
"Returning from MQ202, the player finds out that the Eye, Constellation's star station, has been attacked. A Starborn who calls himself the Hunter has attacked the station, and is on his way to the Lodge. The player has to decide whether to run to the station to save those onboard, or defend the Lodge and the Artifacts."
Notable Loot[edit]
If you impress the Hunter with your combat prowess during the fight in the city he will send you Unrestrained Vengeance when you meet his ship after you have taken off New Atlantis spaceport. What exactly is required?
You don't get it if you run away from the Hunter at each encounter. It doesn't matter if you shoot at him a couple of times.
You get it if you force the Hunter to retreat at every encounter.
Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
---|---|---|---|---|---|
⏫︎ Loves (+50 Affinity) ▲ Likes (+25 Affinity) ▼ Dislikes (-15 Affinity) ⏬︎ Hates (-35 Affinity) | |||||
Player just rescued Andreja and was kind.[affinity 1] |
⏫︎ |
- |
- |
- | |
Player just rescued Andreja but was stern.[affinity 2] |
▲ |
- |
- |
- | |
Player just rescued Barrett and was kind[affinity 3] |
- |
⏫︎ |
- |
- | |
Player just rescued Barrett but was stern[affinity 4] |
- |
▲ |
- |
- | |
Player just rescued Sarah and was kind[affinity 5] |
- |
- |
- |
⏫︎ | |
Player just rescued Sarah but was stern[affinity 6] |
- |
- |
- |
▲ | |
Player just rescued Sam and was kind[affinity 7] |
- |
- |
⏫︎ |
- | |
Player just rescued Sam but was stern.[affinity 8] |
- |
- |
▲ |
- |
- ↑ Player just rescued Andreja and was kind.
- ↑ Player just rescued Andreja but was stern.
- ↑ Player just rescued Barrett and was kind
- ↑ Player just rescued Barrett but was stern
- ↑ Player just rescued Sarah and was kind
- ↑ Player just rescued Sarah but was stern
- ↑ Player just rescued Sam and was kind
- ↑ Player just rescued Sam but was stern.
Mission Stages[edit]
High Price to Pay (MQ204) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
0 | (DEBUG STAGE) | |
2 | (DEBUG - Hunter Arrives at Lodge) | |
3 | (DEBUG - Hunter chases through New Atlantis) | |
4 | (DEBUG - Sarah dies at the Eye) | |
5 | (DEBUG - Sam dies at the Lodge) | |
7 | (DEBUG - Walter Scene) | |
10 | (Quest Fully Initialized) | |
20 | (Player enters the Lodge after MQ202) | |
60 | (Player adds the MQ202 Artifact to the collection - Disable Fast Travel) | |
65 | (Noel ambient scene starts) Something has gone wrong onboard The Eye. I need to see if Noel has been in contact with Vladimir. | |
66 | (Prepare Armillary animations) | |
67 | (Noel at Armillary) | |
68 | (Noel starts packing up) | |
70 | (Set up the Lodge Hunter sequence) A Starborn known as the Hunter has attacked the Eye and is coming to the Lodge. | |
80 | (Player has attempted to use the front door once) | |
85 | (Walter is injured) | |
100 | ((Defend Lodge Path) Player checks on Walter - Hunter arrives) I stayed to defend the Lodge. The Hunter has arrived. I need to give Noel time to pack up the Artifacts so we can escape. | |
102 | (Player hits or Activates Walter or Hunter during choke) | |
105 | (Hunter enters combat for any reason) | |
110 | (Noel packs up the Artifacts) Noel has packed up the Artifacts. We need to get to the ship and grav jump away from the area so the Hunter can't track us. | |
115 | (Noel mentions the basement) | |
120 | (player in basement) | |
125 | (Player at door to the Well) | |
127 | (Move Cora if Sam is companion) | |
130 | (player in the Well) | |
132 | (Move Cora is sam is Companion) | |
133 | (Player at door from Well to NAT) | |
134 | (Player in Spaceport district from Well) | |
135 | (Move Cora if Sam is Companion) We need to get to the Eye. Hopefully we're not too late to save everyone on the station. | |
136 | (Player close to ship) | |
140 | (Player docks with the Eye after defending the Lodge) | |
145 | (Player in the Eye after escaping the Hunter) | |
150 | (Hunter Chase Scene 01) | |
152 | (Chase Scene 01 ends) | |
153 | (Hunter Chase Scene 01b triggers) | |
154 | (Hunter Chase 01b ends) | |
155 | (Hunter Chase Scene 02) | |
157 | (Chase Scene 02 ends) | |
170 | (player checked Vladimir and everyone else) We should return to Noel and regroup. | |
200 | (Player returns to Noel) | |
300 | (Companion (either Lodge or Eye) Dies) | |
305 | (Player rescues Vladimir) | |
310 | (Player checks on Andreja) | |
320 | (Player checks on Barrett) | |
322 | (Sam is injured on the Eye (for Cora Scene Trigger and Package conditions)) | |
323 | (Sam is injured at the Lodge (for Cora Scene Trigger and Package conditions)) | |
324 | (Sam is injured in Eye and will die) | |
325 | (Cora Scene fires) | |
330 | (Player checks on Sam) | |
340 | (Player checks on Sarah) | |
350 | (Player checks on Matteo) | |
360 | (Player checks on Walter) | |
370 | (Player checks on Vasco) | |
390 | (Player checks on everyone at Eye) | |
400 | ((Go to Eye Path) Player leaves the Lodge) I've decided to run to the Eye and rescue the people onboard the station. Hopefully the Lodge can hold off the Hunter without me. | |
420 | (Player docks with Eye after leaving Lodge) | |
425 | (Player in the Eye after leaving the Lodge) | |
440 | (Player rescues Companion at the Eye) | |
450 | (Player rescues the Eye - set up the Lodge post-attack state) I've rescued everyone onboard the Eye. I need to head back to the Lodge. Hopefully I'm not too late to stop the Hunter. | |
455 | (Player back in their ship after rescuing Eye) | |
460 | (Player enters the Lodge) | |
470 | (Player checks on everyone at Lodge) I need to find Noel. She escaped through a secret door in the Lodge's basement. | |
480 | (Player talks to Noel - Start Hunter sequence) The Hunter has found us! I have to get Noel, and the Artifacts, to my ship so we can escape. | |
485 | (Hunter appears) | |
487 | (Player in city from the Well) | |
488 | (Player close to ship) | |
490 | (Move Cora if Sam is Companion) | |
492 | (Player in space - Noel tells you to go to the Eye) | |
495 | (Player at the Eye to talk to Vladimir) | |
500 | (Final dialogue with Vladimir ready) | |
510 | (Vladimir tells you to secure the Armillary somewhere) The Artifacts aren't safe at the Lodge anymore. I could place the Armillary on my ship. Or I could land on a planet and build a defensible outpost, and place the Armillary there. | |
600 | (Player in space - Scorpius Scene Starts) | |
605 | (Hunter gives player an item) | |
610 | (Scorpius Scene Finishes) | |
620 | (Armillary secured by any means) I found a new home for the Artifacts. I should head back to the Lodge. | |
650 | (Player returns to the Lodge) | |
660 | (Player close enough to overhear Noel and Matteo) | |
700 | (Hunter is damaged enough to dissappear) | |
710 | (Noel Hunter damaged scene plays) | |
1000 | (Quest Complete) We survived the Starborn attack, but not everyone made it. |
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage MQ204 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest MQ204
.
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