Starfield:Wanted Guest

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Help Paradiso security deal with an unruly guest.
Mission Giver: Chief Sugiyama
Location(s): Paradiso
ID: FFParadisoZ04
Rewards (If you resolve the situation peacefully)
XP: 50
Credits ?: Misc Large
Other Rewards: None
Rewards (If you resolve the situation by force)
XP: 50
Credits ?: Misc Small
   

Chief Sugiyama asks you to help him with a sensitive matter.

Mission Pointer[edit]

The activity Speak with Juri leads into this mission. You acquire it when you approach Chief Sugiyama after you finished First Contact.

Quick Walkthrough[edit]

  1. Deal with Corbin Carpenter.
  2. Return to Chief Sugiyama.

Companion Affinity[edit]

Sarah Morgan likes it if you persuade Corbin to leave peacefully.

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

Addressing the player. The player has successfully convinced a belligerent hotel guest to leave Paradiso peacefully via speech challenge instead of using violence.[affinity 1]

Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the guest attacked first. The companion might suggest that there was no other way, and might be impressed with how the player didn't kill them. Then again, it may not warrant an affinity change.[affinity 2]

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Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the player attacked first without trying a more diplomatic approach first. The companion might be upset with the player's approach especially since Jiro told them not to make a scene, but they might appreciate that at least the player didn't kill the guest.[affinity 3]

  1. Addressing the player. The player has successfully convinced a belligerent hotel guest to leave Paradiso peacefully via speech challenge instead of using violence.
  2. Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the guest attacked first. The companion might suggest that there was no other way, and might be impressed with how the player didn't kill them. Then again, it may not warrant an affinity change.
  3. Addressing Jiro. The player has returned to Jiro after helping him with a belligerent hotel guest. In this case, the player has subdued the guest through violence. There are two potential paths that led the player here. In this case, the player attacked first without trying a more diplomatic approach first. The companion might be upset with the player's approach especially since Jiro told them not to make a scene, but they might appreciate that at least the player didn't kill the guest.

Mission Stages[edit]

Wanted Guest (FFParadisoZ04)
Stage Finishes Mission Mission Entry
100(Confront the guest)
Security Chief Jiro Sugiyama wants me to help him out with a problem guest at the hotel. I'm going to go to his room and try to get him to leave.
105(The player told the Guest they're helping Security)
110(Guest Speech Challenge Success)
120(Guest Speech Challenge Failure)
150(The guest notices the player. ForceGreet)
200(Subdue the guest)
220(Player initiated combat)
250(Player subdued the Guest)
300(Report back to Jiro)
I've dealt with the belligerent hotel guest. I should report back to Chief Sugiyama and let him know he should no longer be a problem.
1000(Quest End)
I helped Chief Jiro Sugiyama deal with a problematic guest at the Paradiso Resort Hotel.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage FFParadisoZ04 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest FFParadisoZ04.
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