Starfield:Dead Stop
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Official Summary[edit]
"The player has agreed to help the Eleos Retreat find its missing construction worker - Mr. Kilman. The player, with the help of the retreat's wounded security chief - Greg D'Angelo - tracks Kilman to a cave, where Kilman states he managed to escape from a pair of kidnappers. The player returns to the retreat, only to find that the construction crew wants the kidnappers found before they'll continue working."
Mission Pointer[edit]
The activity Ask about the missing worker leads into this mission. You acquire it when you listen to the dispute at the entrance to The Eleos Retreat.
Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
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⏫︎ Loves (+50 Affinity) ▲ Likes (+25 Affinity) ▼ Dislikes (-15 Affinity) ⏬︎ Hates (-35 Affinity) | |||||
If you are extremely empathic towards Kilman.[affinity 1] |
▲ |
▲ |
▲ |
⏫︎ | |
If you are compassionate towards Kilman.[affinity 2] |
▲ |
▲ |
▲ |
▲ | |
If you are not terribly sympathetic towards Kilman.[affinity 3] |
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▼ |
- |
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- ↑ The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was extremely empathic towards him (should get better results from kind-hearted companions).
- ↑ The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was compassionate towards how shaken up the young man is.
- ↑ The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was forward and confident about telling Kilman to follow them, but not terribly sympathetic.
Mission Stages[edit]
Dead Stop (City_ER_Dead) | ||
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Stage | Finishes Mission | Mission Entry |
1 | (DEBUG: Kick off quest.) | |
2 | (DEBUG: Jump to Kilman) | |
3 | (DEBUG: Jump back to the Retreat) | |
4 | (DEBUG: Get all the NPCs in place for the final scene) | |
5 | (DEBUG: Give the player all the perks required for this quest) | |
100 | (P1: Player started up the quest (triggered from Sloan's "missing worker" scene in DialogueEleos)) I've agreed to help the Eleos Retreat find their missing construction worker - one Mr. Kilman. Retreat leader Sloan has suggested I speak to Greg D'Angelo, their security chief, who was wounded trying to find Kilman. | |
110 | (P2: Player told Greg what they wanted. Have the scene proceed automatically if they leave an come back.) | |
200 | (P1: Scene with Greg complete. Direct the player to the cave system.) I've spoken to Greg. He lost Kilman's trail near a cave system outside the Retreat's territory. That seems like it'd be the best place to start looking. | |
205 | (P2: Kilman spotted the player. Get him in the his furniture. Triggered from a distance event on the NPC) | |
207 | (P2: Player spoke to Kilman. Get him out of his cower anim) | |
210 | (P1: Player asked Kilman if he's all right, which helps him trust the player (and unlocks a different player option)) | |
300 | (P1: Player rescued Kilman. Get him in the right package to follow the player and get everyone set up for his return scene.) I found Kilman. He's alive, but it sounds like he was kidnapped. I need to get us both back to the Retreat ASAP. | |
390 | (P2: Kick off "He's back" scene with Kilman.) | |
400 | (P1: Player kicked off the "Kilman's back" scene (set from a trigger around the exterior of the location)) Bringing back Kilman appears to have caused quite the stir. I should listen in to what's happening. | |
405 | (P2: Kilman's in place in his scene. Have Sloan and Monika run in.) | |
500 | (P1: Scene complete. Direct the player to speak to Sloan.) The construction foreman - Halftown - still seems pretty upset with the leaders of the Retreat. I should speak to Sloan to collect my reward... and see if there's anything else I can help with. | |
501 | (P2: Player hit Sloan's 1st player choice. Get 'em back there.) | |
502 | (P2: Player hit Sloan's 2nd player choice. Get 'em back there.) | |
505 | (P2: Give the player their caps.) | |
510 | (P3: Player negotiated a better reward with Sloan. Give them more credits in Ghost Hunt) |
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