Starfield:Dead Stop

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Track down a missing construction worker
Location(s): The Eleos Retreat
ID: City_ER_Dead
XP: 75
Credits ?: Misc Medium
Other Rewards: None
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Ghost Hunt

Mission Pointer[edit]

The activity Ask about the missing worker leads into this mission. You acquire it when you listen to the dispute at the entrance to The Eleos Retreat.

Companion Affinity[edit]

Sarah Morgan loves it if you pick the empath dialogue option when you find Levent Kilman.

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

If you are extremely empathic towards Kilman.[affinity 1]


If you are compassionate towards Kilman.[affinity 2]

If you are not terribly sympathetic towards Kilman.[affinity 3]



  1. The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was extremely empathic towards him (should get better results from kind-hearted companions).
  2. The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was compassionate towards how shaken up the young man is.
  3. The player has found Kilman - a kidnapped construction worker from the Eleos Retreat - and was forward and confident about telling Kilman to follow them, but not terribly sympathetic.

Mission Stages[edit]

Dead Stop (City_ER_Dead)
Stage Finishes Mission Mission Entry
1(DEBUG: Kick off quest.)
2(DEBUG: Jump to Kilman)
3(DEBUG: Jump back to the Retreat)
4(DEBUG: Get all the NPCs in place for the final scene)
5(DEBUG: Give the player all the perks required for this quest)
100(P1: Player started up the quest (triggered from Sloan's "missing worker" scene in DialogueEleos))
I've agreed to help the Eleos Retreat find their missing construction worker - one Mr. Kilman. Retreat leader Sloan has suggested I speak to Greg D'Angelo, their security chief, who was wounded trying to find Kilman.
110(P2: Player told Greg what they wanted. Have the scene proceed automatically if they leave an come back.)
200(P1: Scene with Greg complete. Direct the player to the cave system.)
I've spoken to Greg. He lost Kilman's trail near a cave system outside the Retreat's territory. That seems like it'd be the best place to start looking.
205(P2: Kilman spotted the player. Get him in the his furniture. Triggered from a distance event on the NPC)
207(P2: Player spoke to Kilman. Get him out of his cower anim)
210(P1: Player asked Kilman if he's all right, which helps him trust the player (and unlocks a different player option))
300(P1: Player rescued Kilman. Get him in the right package to follow the player and get everyone set up for his return scene.)
I found Kilman. He's alive, but it sounds like he was kidnapped. I need to get us both back to the Retreat ASAP.
390(P2: Kick off "He's back" scene with Kilman.)
400(P1: Player kicked off the "Kilman's back" scene (set from a trigger around the exterior of the location))
Bringing back Kilman appears to have caused quite the stir. I should listen in to what's happening.
405(P2: Kilman's in place in his scene. Have Sloan and Monika run in.)
500(P1: Scene complete. Direct the player to speak to Sloan.)
The construction foreman - Halftown - still seems pretty upset with the leaders of the Retreat. I should speak to Sloan to collect my reward... and see if there's anything else I can help with.
501(P2: Player hit Sloan's 1st player choice. Get 'em back there.)
502(P2: Player hit Sloan's 2nd player choice. Get 'em back there.)
505(P2: Give the player their caps.)
510(P3: Player negotiated a better reward with Sloan. Give them more credits in Ghost Hunt)
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage City_ER_Dead stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest City_ER_Dead.
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