Starfield:Start-Up Stopped

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SF-qico-Misc.svg
Find a lost ship and missing pilot.
Mission Giver: Jane Weller
Location(s): None
ID: City_CY_StartUp01
Rewards (You gave up the ship, but saved Erick)
XP: 100
Credits ?: Credit.png1,000
Other Rewards: None
Rewards (You saved the ship and Erick)
XP: 100
Credits ?: Misc Large
Rewards (You saved the ship and Erick and you intimidated Jane for more Credits)
XP: 100
Credits ?: Misc Wow
   


Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

The player just successfully negotiated with Ecliptic mercenaries to work out a beneficial deal for everyone involved. The player gets Jane's ship and pilot back, and the Ecliptic mercenaries get to lie to their client about the ship being destroyed, and they get paid anyway.[affinity 1]

-

Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force.[affinity 2]

  1. The player just successfully negotiated with Ecliptic mercenaries to work out a beneficial deal for everyone involved. The player gets Jane's ship and pilot back, and the Ecliptic mercenaries get to lie to their client about the ship being destroyed, and they get paid anyway.
  2. Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force.

Mission Stages[edit]

Start-Up Stopped (City_CY_StartUp01)
Stage Finishes Mission Mission Entry
1(Debug Stage: Move to Mercs' base)
2(Debug Stage: Move to Jane)
100(Find the lost ship)
Jane's ship, the Berry Mule, and its pilot, Erick have gone missing. She has asked me to search their last known location, around Triton.
200(Hail the Berry Mule I)
I've found the Berry Mule. I should try hailing it to see if I get a response.
201(The player asked about Ecliptic)
250(Dock with and enter the ship)
I have permission from the Ecliptic Mercenary captain, Gustavo Valencia to dock with the Berry Mule and board.
300(Speak with the mercenary leader)
Erick appears to be held captive. I should negotiate with Gustavo for his release and control of the ship.
301(Player approached Gustavo)
302(Gustavo started his greeting)
305(Player used the Starborn perk)
310(Speech Challenge Success)
311(The player suggests that Gustavo takes a piece of the ship to his client as evidence it was destroyed, and succeeds.)
320(Speech Challenge Failure)
330(Player convinced Gustavo to give up the ship)
340(Player gave up the ship, but got Erick)
350(Defeat the Mercenaries)
355(Some mercs are dead. Put QTs on the rest.)
360(Gustavo is dead)
370(Mercenaries are dead)
400(Free Erick)
I've dealt with the Ecliptic mercenaries. Now to free Erick.
410(The player freed Erick)
500(Return to Jane)
I've dealt with the situation as best I could. Now it's time to return to Jane and inform her about what happened.
501(Player started speaking to Jane to turn the quest in)
510(Player Arrived on Cydonia. Move Erick to Cydonia if not with the player.)
515(Player and Erick arrive in Cydonia. Set by the DefaultPassengerQuestscript.)
520(Erick arrives in Cydonia with the player using the default passenger script)
600(Player receives a discount from Jane. Update her vendor containers todisplay more items for sale.)
610(Player intimidated Jane for more money)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage City_CY_StartUp01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest City_CY_StartUp01.
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