Starfield:Start-Up Stopped
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Official Summary[edit]
"Jane Weller owns a small independent general good shop in Cydonia. She pulled herself up by her bootstraps all by herslef and made it work despite the difficulties she faced in her life. Everything was going well: shop's doing well, enough so that she could afford a cargo ship to help expand her operations. There's just one problem. She bought her ship, the Berry Mule, from a sketchy dealer, and it turns out the ship was stolen. Now, her pilot friend has gone missing with the ship. she asks the player to help track it down and get it back, but the player finds it has been reclaimed by Ecliptic mercenaries, who are intent on bringing it back to its rightful owner. The player can choose how to get it back and save Erick in a tense standoff with the mercs."
Companion Affinity[edit]
There are multiple affinity events that can happen during this mission.
Affinity | Stage | Andreja | Barrett | Sam Coe | Sarah Morgan |
---|---|---|---|---|---|
⏫︎ Loves (+50 Affinity) ▲ Likes (+25 Affinity) ▼ Dislikes (-15 Affinity) ⏬︎ Hates (-35 Affinity) | |||||
The player just successfully negotiated with Ecliptic mercenaries to work out a beneficial deal for everyone involved. The player gets Jane's ship and pilot back, and the Ecliptic mercenaries get to lie to their client about the ship being destroyed, and they get paid anyway.[affinity 1] |
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Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force.[affinity 2] |
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- ↑ The player just successfully negotiated with Ecliptic mercenaries to work out a beneficial deal for everyone involved. The player gets Jane's ship and pilot back, and the Ecliptic mercenaries get to lie to their client about the ship being destroyed, and they get paid anyway.
- ↑ Combat's about to start, so this should be real quick. The player decided to attack the Ecliptic mercenaries and take the ship back by force.
Mission Stages[edit]
Start-Up Stopped (City_CY_StartUp01) | ||
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Stage | Finishes Mission | Mission Entry |
1 | (Debug Stage: Move to Mercs' base) | |
2 | (Debug Stage: Move to Jane) | |
100 | (Find the lost ship) Jane's ship, the Berry Mule, and its pilot, Erick have gone missing. She has asked me to search their last known location, around Triton. | |
200 | (Hail the Berry Mule I) I've found the Berry Mule. I should try hailing it to see if I get a response. | |
201 | (The player asked about Ecliptic) | |
250 | (Dock with and enter the ship) I have permission from the Ecliptic Mercenary captain, Gustavo Valencia to dock with the Berry Mule and board. | |
300 | (Speak with the mercenary leader) Erick appears to be held captive. I should negotiate with Gustavo for his release and control of the ship. | |
301 | (Player approached Gustavo) | |
302 | (Gustavo started his greeting) | |
305 | (Player used the Starborn perk) | |
310 | (Speech Challenge Success) | |
311 | (The player suggests that Gustavo takes a piece of the ship to his client as evidence it was destroyed, and succeeds.) | |
320 | (Speech Challenge Failure) | |
330 | (Player convinced Gustavo to give up the ship) | |
340 | (Player gave up the ship, but got Erick) | |
350 | (Defeat the Mercenaries) | |
355 | (Some mercs are dead. Put QTs on the rest.) | |
360 | (Gustavo is dead) | |
370 | (Mercenaries are dead) | |
400 | (Free Erick) I've dealt with the Ecliptic mercenaries. Now to free Erick. | |
410 | (The player freed Erick) | |
500 | (Return to Jane) I've dealt with the situation as best I could. Now it's time to return to Jane and inform her about what happened. | |
501 | (Player started speaking to Jane to turn the quest in) | |
510 | (Player Arrived on Cydonia. Move Erick to Cydonia if not with the player.) | |
515 | (Player and Erick arrive in Cydonia. Set by the DefaultPassengerQuestscript.) | |
520 | (Erick arrives in Cydonia with the player using the default passenger script) | |
600 | (Player receives a discount from Jane. Update her vendor containers todisplay more items for sale.) | |
610 | (Player intimidated Jane for more money) |
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage City_CY_StartUp01 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest City_CY_StartUp01
.