Starfield:Job Gone Wrong

From Starfield Wiki
Jump to: navigation, search
This page is currently being completed as part of the Starfield Mission Project.
The page is being written in several stages. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.
Detail
Basic Info: Checked by Digmaster

Image: not present

Quick Walkthrough: Checked by Digmaster

Walkthrough: not present

Links: Checked by Digmaster
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
 
SF-qico-Freestar Rangers.svg
Solve a hostage crisis and stop a bank robbery
Mission Giver: Guard at entrance to Akila City
Location(s): Akila City
ID: FC01
Rewards
XP: 150
Credits ?: Faction Small plus Credit.png1,000 if you are FC Settler
Other Rewards: None
← Previous Concurrent Next →
Deputized
   

Quick Walkthrough[edit]

  1. Talk to the guard at the entrance to the city
  2. Talk to Daniel Blake
  3. Talk to the robbers
  4. Talk to Daniel (if the robbers agreed to release the hostages, the quest is complete)
  5. Talk to the robbers or enter the bank
  6. Kill the robbers
  7. Talk to Daniel

Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

The player used Diplomacy perk to offer to end a hostage situation with diplomacy[affinity 1]

⏫︎

Confronted with a hostage situation the player said "The time for negotiation is over. You know what needs to be done." This implies the player is willing to use violence and kill the hostage-takers.[affinity 2]

-

The player used the soldier perk and promised to clear out the enemies before they know what hit them. This is very risky because the enemies have hostages.[affinity 3]

-

The companion reacts to the player having just persuaded some hostage-takers to release their hostages and surrender peacefully.[affinity 4]

Confronted with a kidnapping situation, the player just said "If people are in trouble, I want to help."[affinity 5]

  1. The player used Diplomacy perk to offer to end a hostage situation with diplomacy
  2. Confronted with a hostage situation the player said "The time for negotiation is over. You know what needs to be done." This implies the player is willing to use violence and kill the hostage-takers.
  3. The player used the soldier perk and promised to clear out the enemies before they know what hit them. This is very risky because the enemies have hostages.
  4. The companion reacts to the player having just persuaded some hostage-takers to release their hostages and surrender peacefully.
  5. Confronted with a kidnapping situation, the player just said "If people are in trouble, I want to help."

Mission Stages[edit]

Job Gone Wrong (FC01)
Stage Finishes Mission Mission Entry
0(Debug stage)
50(Staging step)
100(Guard greeted)
A guard in Akila City warned me about a hostage situation at GalBank. If I want to help, I need to talk to Marshal Blake, head of the Freestar Rangers.
105(Advance to Blake)
110(Talk to Blake)
120(Start robber warning scene)
200(Blake greeted)
203(Blake forcegreet off)
205(Blake Greet01 re-entry)
210(Player agrees to help)
Some bank robbers are holed up in GalBank with hostages. I need to find out what the robbers want.
300(Robber leader greeted)
305(Bullock Greet01 Re-entry)
310(Learned name)
320(Earned robber trust)
330(SCZero win)
340(SCZero lose)
345(SC Zero done)
350(SC1 win)
I was able to persuade the bank robbers to release their hostages and surrender. I need to let Marshal Blake know.
355(Blake FG off)
360(SC1 lose)
370(Companion react surrender scene)
400(Return to Blake)
410(BlakeGreeted02)
450(SC2 win)
460(SC2 lose)
470(Lock hacked)
500(Going in)
I need to get into GalBank so I can take out the bank robbers and free the hostages. I can ask to see the hostages and make sure they're safe, or sneak in through the back.
510(Enter GalBank peacefully)
515(Warned no weapons)
517(Weapon allowed)
520(Show hostages)
525(Jed into headtrack pkg)
530(Refused bank entry)
540(Kill robbers)
545(Player got gun)
550(Push robbers into combat)
555(Start bank mgr scene)
560(Shoot Crowley)
570(Kill Crowley)
600(Bank robbers down)
610(Blake greeted)
650(Alt ending)
2000(Complete quest)
2010(Log - surrendered)
Members of the Shaw Gang tried to rob the GalBank in Akila City. Caught in the act, they took hostages and locked themselves inside. I was able to persuade the bank robbers to release their hostages and surrender.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage FC01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest FC01.
This Starfield-related article is a stub. You can help by expanding it.