Starfield:A Tree Grows in New Atlantis

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Help Kelton Frush recover his tree sensors.
Mission Giver: Kelton Frush
Location(s): New Atlantis
ID: City_NA_Botany01
XP: 100
Credits ?: Side Small
Other Rewards: None
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Out On a Limb
Kelton with his tree

Quick Walkthrough[edit]

  1. Meet with Kelton Frush in New Atlantis' MAST District.
  2. Retrieve the 3 readily accessible bio sensors in New Atlantis.
  3. Talk to Jorden Anchali about the 4th bio sensor.
  4. Steal or buy the 4th bio sensor from Wen Tseng at UC Distribution.
  5. Return to Kelton.


An image of a biosensor next to a tree.
A Biosensor

Talk to Kelton Frush at the base of the large tree in the MAST district of New Atlantis. He seems to be used to people dismissing his work studying trees, however he believes that the large tree is in danger. He asks if you'd be willing to help him collect biosensors which he uses to collect "pertinent information" about the situation.

The first three bio sensors can be found in the following locations:

The 4th, however, seems to have been picked up by a local child and sold nearby to Wen Tseng at UC Distribution. She offers to sell it to you for Credit.png100, which is "What she paid for it plus a convenience fee". Either pay the fee, or steal the biosensor off a desk in the backroom.

Return to Kelton who (after he analyzes the data) informs you that the internal composition of the tree is changing, as evidenced by some low frequency sound waves. He will report his findings to MAST. This concludes the mission, and starts an activity to check in with him later.

Companion Affinity[edit]

There is one affinity event that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

If you tell Kelton you're working on retrieving his bio sensors.[affinity 1]




  1. If the player tells Kelton they're working on retrieving his bio sensors, Kelton tells off the player for not having all of the bio sensors in their possession yet. He proceeds to dramatically say that getting the bio sensors is critical, time-sensitive, and critical. All of this is over a tree.

Mission Stages[edit]

A Tree Grows in New Atlantis (City_NA_Botany01)
Stage Finishes Mission Mission Entry
10(player has spoken to Kelton, been given option to take quest)
20(player has accepted quest from Kelton)
A scientist in New Atlantis named Kelton Frush has asked me to assist him in his research. I need to collect sensors scattered around the city and bring them to him so he can analyze their recordings.
30(suburbs sensor acquired)
40(bridge sensor acquired)
42(residential location reached)
44(player spoke to Kelton about residential sensor, QT update to residential sensor)
50(residential sensor location acquired)
52(commercial sensor location reached, topic available on nearby actors)
54(player talked to Kelton about commercial beacon, objective updated)
56(Kid forcegreet done)
58(player has been directed to Wen Tseng)
60(Player talked to Wen, passed initial choice)
61(Player told Wen item was important)
62(Player told Wen item was junk)
63(Player told Wen item was none of her business)
65(Player bought Commercial sensor)
66(player used xenobiology skill check to convince Wen to hand over the sensor.)
68(Wen mentioned location of sensor)
69(Player stole sensor)
70(commercial sensor acquired)
100(All sensors acquired)
I've found all of the sensors Kelton asked me to acquire. I need to deliver them to him.
110(sensors delivered to Kelton Frush)
I've delivered the sensors to Kelton, and need to wait while he analyzes the data.
120(Kelton's analysis done, ready for dialogue)
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage City_NA_Botany01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest City_NA_Botany01.
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