Starfield:Missed Beyond Measure
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Official Summary[edit]
"NOEL puts together a memorial service for the Companion who dies when the Hunter attacked. Depending on who died, differrent people are in attendance."
Quick Walkthough[edit]
- Wait 5 UT days in a chair, bed, or otherwise
- Return to the lodge
- Say a few words
- (Optional) speak with the other survivors
- Leave when you are ready
Mission Stages[edit]
Missed Beyond Measure (MQ206A) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
0 | (DEBUG STAGE) | |
1 | (DEBUG START AT LODGE) | |
5 | (After MQ204, wait until the player leaves the Lodge at least once before Noel forcegreets the player) | |
10 | (Talk to Noel) | |
12 | (Noel has forcegreeted) | |
15 | (Start Memorial Service Setup Timer (5 Game Days)) Noel is putting a memorial service together. I should keep an eye on when it's going to happen if I want to attend. | |
17 | (Player uses bed to skip time) | |
18 | (Pass time) | |
19 | (Pass time finished) | |
20 | (If player is already in the Lodge, advance quest) The memorial service is today. I should go to the Lodge if I want to attend. | |
30 | (Player arrives in the Lodge) | |
35 | (Shut down the transition scene) | |
40 | (Player talked to Aja at the Memorial) | |
41 | (Aja mentions Sebastian) | |
42 | (Aja mentions Ervin) | |
50 | (Player talked to Noel at the Memorial) | |
60 | (Player talked to Walter at the Memorial) | |
65 | (Vladimir gives player a drink) | |
70 | (Player talked to Vladimir Sall at the Memorial) | |
80 | (Player talked to Vasco at the Memorial) | |
90 | (Player talked to Sarah at the Memorial) | |
100 | (Player talked to Sam at the Memorial) | |
110 | (Player talked to Matteo at the Memorial) | |
120 | (Player talked to Lillian at the Memorial) | |
130 | (Player talked to Jacob at the memorial) | |
140 | (Player talked to Cora at the Memorial) | |
150 | (Player talked to Barrett at the Memorial Service) | |
170 | (Player talked to Andreja at the Memorial Service) | |
180 | (Player talked to Sona at the Memorial) | |
200 | (Player gave speech at the Podium) I should check in with everyone who's attending the memorial service. | |
210 | (Sarah gives a speech) The memorial service has started. I should say a few words at the podium. | |
220 | (Matteo Speech - Update objectives if Sarah is dead) The memorial service has started. I should say a few words at the podium. | |
230 | (Barrett gives a speech) | |
240 | (Walter gives a speech) | |
250 | (Speeches are done. Update packages) | |
300 | (Player talked to the Memorial Photo) | |
310 | (Player opted for moment of silence) | |
500 | (Player talked to everyone at the Memorial) | |
900 | (Player did NOT attend the Memorial Service) | |
1000 | (Quest Complete) The memorial service is over. |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage MQ206A stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest MQ206A
.
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