Starfield:Companion - Andreja

From Starfield Wiki
Jump to: navigation, search
This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
 
Please add a description for this mission
Location(s): None
ID: COM_Companion_Andreja
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   


Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 1]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 2]

-

-

-

Andreja Only[affinity 3]

-

-

-

Andreja Only[affinity 4]

-

-

-

Andreja Only[affinity 5]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 6]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 7]

-

-

-

Andreja Only[affinity 8]

-

-

-

Andreja Only[affinity 9]

-

-

-

Andreja Only[affinity 10]

⏬︎

-

-

-

Andreja Only[affinity 11]

-

-

-

Andreja Only[affinity 12]

-

-

-

Andreja Only[affinity 13]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 14]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 15]

-

-

-

Andreja Only[affinity 16]

-

-

-

Andreja Only[affinity 17]

-

-

-

Andreja Only[affinity 18]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 19]

-

-

-

Andreja Only[affinity 20]

-

-

-

Andreja Only[affinity 21]

-

-

-

Andreja Only[affinity 22]

-

-

-

Andreja Only[affinity 23]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 24]

-

-

-

Andreja Only[affinity 25]

-

-

-

Andreja Only[affinity 26]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 27]

-

-

-

Andreja Only[affinity 28]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 29]

-

-

-

Andreja Only[affinity 30]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 31]

-

-

-

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 32]

-

-

-

ANDREJA ONLY[affinity 33]

-

-

-

ANDREJA ONLY[affinity 34]

-

-

-

ANDREJA ONLY[affinity 35]

-

-

-

ANDREJA ONLY[affinity 36]

-

-

-

ANDREJA ONLY[affinity 37]

-

-

-

ANDREJA ONLY[affinity 38]

-

-

-

ANDREJA ONLY[affinity 39]

-

-

-

ANDREJA ONLY[affinity 40]

-

-

-

ANDREJA ONLY[affinity 41]

-

-

-

ANDREJA ONLY[affinity 42]

-

-

-

  1. Affinity Event for use in dialogue responses to respond to something the player says.
  2. Affinity Event for use in dialogue responses to respond to something the player says.
  3. Andreja Only
  4. Andreja Only
  5. Andreja Only
  6. Affinity Event for use in dialogue responses to respond to something the player says.
  7. Affinity Event for use in dialogue responses to respond to something the player says.
  8. Andreja Only
  9. Andreja Only
  10. Andreja Only
  11. Andreja Only
  12. Andreja Only
  13. Andreja Only
  14. Affinity Event for use in dialogue responses to respond to something the player says.
  15. Affinity Event for use in dialogue responses to respond to something the player says.
  16. Andreja Only
  17. Andreja Only
  18. Andreja Only
  19. Affinity Event for use in dialogue responses to respond to something the player says.
  20. Andreja Only
  21. Andreja Only
  22. Andreja Only
  23. Andreja Only
  24. Affinity Event for use in dialogue responses to respond to something the player says.
  25. Andreja Only
  26. Andreja Only
  27. Affinity Event for use in dialogue responses to respond to something the player says.
  28. Andreja Only
  29. Affinity Event for use in dialogue responses to respond to something the player says.
  30. Andreja Only
  31. Affinity Event for use in dialogue responses to respond to something the player says.
  32. Affinity Event for use in dialogue responses to respond to something the player says.
  33. ANDREJA ONLY
  34. ANDREJA ONLY
  35. ANDREJA ONLY
  36. ANDREJA ONLY
  37. ANDREJA ONLY
  38. ANDREJA ONLY
  39. ANDREJA ONLY
  40. ANDREJA ONLY
  41. ANDREJA ONLY
  42. ANDREJA ONLY

Mission Stages[edit]

Companion - Andreja (COM_Companion_Andreja)
Stage Finishes Mission Mission Entry
2(*STARTUP: Add bonus Affinity)
11(Player said Constellation had good reason to check up on Andreja)
12(Intro01 - player chose "following orders")
13(Intro01 - player chose "Constellation meant well")
50(Intro Scene 01 done)
60(Intro02 - player chose "Argos Extractors")
61(Intro02 - player evaded answer about his life before constellation)
62(Intro02 - player answered "none of your business")
90(Intro02 - player said he wouldn't tell Vlad about Andreja)
91(Intro02 - player was non-committal about telling Vlad about Andreja)
92(Intro02 - player said he was inclined to tell Vlad about Andreja)
95(Player hit the "don't tell Vladimir" part of the intro)
100(Intro Scene 02 done)
101(Player told Vlad about his meeting with Andreja)
150(re-entry stage for Story Scene 01)
155(Story01 - player chose "charm isn't everything")
160(Story01 - player chose "have my back")
165(Story01 - player chose "Don't worry")
200(re-entry for Story02)
205(Story02 - player chose "reason to get out of bed")
210(Story02 - player chose "goals are important")
215(Story02 - player chose "time for fun")
300(re-entry for Story03)
305(Story03 - player chose "going it alone")
310(Story03 - player chose "surrounded by others")
315(Story03 - player chose "never mattered")
350(Story03 - Post)
400(re-entry for Story04)
405(Player chose "can't believe you didn't tell me")
410(player chose "sounds impressive")
415(Player chose "don't care about your past")
420(player jokes "now I have to kill you")
505(Story05 - player chose "I'm not going anywhere")
510(Story05 - player chose "we can make this work")
515(Story05 - player chose "worked up over nothing.")
600(re-entry for Story06)
750(Finish up personal quest)
1000(Player Knows Andreja is House Va'ruun)
1500(Andreja has told player she won't enter romantic relationship if they are otherwise involved)
2000(Story06 - Start Commitment quest)
5000(Anger Scene - Speech Challenge Win)
5010(Anger Scene - Speech Challenge Lose)
  • The following empty mission stages were omitted from the table: 0.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage COM_Companion_Andreja stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest COM_Companion_Andreja.
This Starfield-related article is a stub. You can help by expanding it.