Starfield:A Light in the Darkness

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SF-qico-Misc.svg
Sell your story to SSNN.
Mission Giver: Nadia Muffaz
Location(s): SSNN Building
ID: RAD02 (29EF60)
Rewards (For each of the six interviews)
XP: 50
Credits ?: Misc Tiny
Other Rewards: None
Rewards (After you gave six interviews)
XP: 300
Credits ?: Misc Large
   

Quick Walkthrough[edit]

  1. Complete a mission listed under Sellable Stories.
  2. Talk to Nadia Muffaz.
  3. Repeat until all 6 missions are completed.

Quick Walkthrough[edit]

Talk to Nadia Muffaz who wants information on the Crimson Fleet attack on Vectera, which you were present for as part of SF-qico-Constellation.svgOne Small Step. Tell her anything that you like, and receive a small reward.

As you complete each mission listed under Sellable Stories, return to Nadia, again telling her anything you like for a small reward. Multiple missions can be returned at once at any time after the mission completes.

After each mission is returned, the SSNN broadcasts will include information about the events of the mission.

After all 6 sellable stories are returned, you will receive a large bonus reward and this mission will be marked complete.

Sellable Stories[edit]

Bugs[edit]

Mission Stages[edit]

A Light in the Darkness (RAD02 (29EF60))
Stage Finishes Mission Mission Entry
0(STAGE 0)
1(ON START)
5(Tommy is queued up to talk to the player)
10(Tommy has forcegreeted)
A stranger wants to talk to me. I should see what he has to say.
25(Pointed to Nadia Muffaz)
Nadia Muffaz is a researcher for SSNN. She's looking for information on the attack on Vectera and is willing to pay for it.
50(Met Nadia Muffaz)
SSNN is the main news outlet in the Settled Systems. Their lead researcher, Nada Muffaz, is willing to pay me good money for stories I may encounter in my journeys.
100(=== MQ101 "One Small Step" Completed)
111(1st - Crimson Fleet attacked Constellation)
112(1st - No Idea)
113(1st - Crimson Fleet after minerals)
121(2nd - Anonymous)
122(2nd - Supervisor)
123(2nd - Miner)
124(2nd - Constellation/Miner)
131(3rd - PC led defense)
132(3rd - Team Effort)
133(3rd - Don't Remember)
134(3rd - Constellation helped)
199("One Small Step" Interviewed)
200(=== MQ202 "No Sudden Moves" Completed)
211(1st - No diea what was stolen)
212(1st - Giraffe Statue stolen)
213(1st - Artifact stolen)
221(2nd - Confirmed Zoo Gone Wild)
222(2nd - Denied Zoo Gone Wild)
250(Lied about the giraffe statue)
275(Player admits to robbing the Scow)
299("No Sudden Moves" Interviewed)
300(=== FC01 "Job Gone Wrong" Completed)
311(1st - Player mopped up survivors)
312(1st - Player was a hostage negotiator)
313(1st - Player worked with Rangers to arrest the Gang)
321(2nd - Rangers stopped massacre)
322(2nd - Rangers can't protect backyard)
399("Job Gone Wrong" Interviewed)
400(=== UC04 "Eye Witness" Completed)
411(1st - Personally killed Terrormorphs)
412(1st - Together wih SysDef)
413(1st - Vanguard Investigation)
421(2nd - PC Terrified)
422(2nd - Protect Civvies)
423(2nd - Felt Alive)
431(3rd - Can't Sleep)
432(3rd - TMD is here now)
433(3rd - Won't Rest)
499("Eye Witness" Interviewed)
500(=== FC09 "The Hammer Falls" Completed)
505(FC09 has been completed)
521(2nd - Failed Bribe)
522(2nd - Got what he deserved)
523(2nd - Cover up)
531(3rd - Other Scandals)
532(3rd - HopeTech is great)
533(3rd - Not my job)
599("The Hammer Falls" Interviewed)
600(=== CF08_Fleet - "Legacy's End" Completed)
621(2nd - Captured Vigilance)
622(2nd - SysDef Attacked)
623(2nd - Balance of Power)
624(2nd - SysDef underestimated)
631(3rd - Happy they attacked)
632(3rd - I'm a Pirate)
633(3rd - Cold Hard Credits)
699("Legacy's End" Interviewed - Crimson Fleet)
700(=== CF08_SysDef - "Legacy's End" Completed)
711(1st - Undercover)
721(2nd - Captured Key)
722(2nd - Treasure Trove)
723(2nd - Coordinated Effort)
731(3rd - Righting Wrongs)
732(3rd - Ikande Rocks)
733(3rd - PC Instrumental)
799("Legacy's End" Interviewed - SysDef)
8000(Ending Queued Up)
8100((QC) Last talk with Nadia)
I did my final interview with SSNN and Nadia Muffaz. Nadia gave me a nice bonus for all my help.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage RAD02 (29EF60) stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest RAD02 (29EF60).
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