Starfield:Drydock Blues: Deimos Staryard

Sandra requests large delivery of a random resource. Will pay double market rate.
Mission Giver: Sandra Fullerton
Location(s): Deimos Staryard
ID: See below
XP: 50
Credits ?: Value of resources you deliver.
Other Rewards: None
Questgiver Sandra Fullerton

This is a repeatable mission. You need to deliver an amount of a resource to Deimos Staryard in orbit of Mars. The requested amount can be 500, 2000 or 5000 pieces. The requested resource can be Aluminum, Argon, Chlorine, Copper, Iron, Lead, Nickel or Uranium.


This mission does not have a fixed id. A pool of five ids is shared between Starfield:Drydock Blues: Deimos Staryard, Starfield:Drydock Blues: Taiyo Astroneering Store, Starfield:Drydock Blues: Hopetech, Starfield:Drydock Blues: Trident Luxury Lines Staryard and Starfield:Drydock Blues: Stroud-Eklund Staryard.
Each time you accept one of these repeatable missions one of RAD06, RAD06_00, RAD06_01, RAD06_02 or RAD06_03 will randomly be picked as it's quest id.
Internally all five of these missions are called "Drydock Blues: <Alias=QuestGiverLocation>".

Mission StagesEdit

Drydock Blues: Deimos Staryard (See below)
Stage Finishes Mission Mission Entry
0(STAGE 0)
50(Learned about RAD06)
Staryards need a lot of specialized resources to make ships. You can find out more by talking to one of their representatives.
100(Quest Accepted)
You have an invoice to deliver some <Alias=ResourceName> to <Alias=QuestGiverLocation>. The <Alias=ResourceName> needs to be in my ship's cargo hold.
200(Full amount delivered)
300((QC) Resources Delivered)
You have delivered the shipment of <Alias=ResourceName> to <Alias=QuestGiverLocation>. Staryards are always looking for more resources, though.
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage See below stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest See below.
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