Starfield:Psyched

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Deliver psychological evaluation questionnaires to employees in Cydonia.
Mission Giver: Gilly Seong
Location(s): Cydonia at the Broken Spear
ID: City_CY_Psych01
Rewards
XP: 75
Credits ?: Side Small
Other Rewards: None
 
Gilly at the bar


Mission Stages[edit]

Psyched (City_CY_Psych01)
Stage Finishes Mission Mission Entry
10(DEBUG: Move to Andres)
20(DEBUG: Move to Hank)
30(DEBUG: Move to Leona)
40(DEBUG: Move to Samund)
100(Deliver Slates to Employees)
Gilly has asked me to deliver psychological evaluation questionnaires to some of the Deimos Staryards employees here on Cydonia, and return them to her once they are all completed.
110(Andres completed the Psych Eval)
120(Hank completed the Psych Eval)
121(Stage is set if Hank is killed or goes to jail (From City_CY_RedTape03, Stage 850, or 860))
130(Leona completed the Psych Eval)
140(Samund completed the Psych Eval)
200(Return to Gilly)
All of the Deimos employees have filled out their psychological evaluations. Time to return to Gilly.
201(Leona says a line)
202(Leona finishes her line)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage City_CY_Psych01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest City_CY_Psych01.
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