Starfield:Left Behind

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Locate and heal a missing person for a settlement.
Location(s): None
ID: RQ_Settlement_Heal_01
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   


Mission Stages[edit]

Left Behind (RQ_Settlement_Heal_01)
Stage Finishes Mission Mission Entry
0(Heal: Quest Started.)
10(Heal: Player is in range.)
25(Heal: QuestGiver ForceGreeted Player.)
50(Heal: Quest Declined.)
100(Heal: Quest Accepted.)
A member of a group of <Alias.PluralName=QuestGiver> on <Alias=Planet> has gone missing after a recent incident. They asked me to see if I could locate <Alias.PronounObj=WoundedPerson> and bring <Alias.PronounObj=WoundedPerson> back safely.
125(Heal: Player entered the Dungeon.)
150(Heal: Wounded NPC ForceGreeted Player.)
200(Heal: Player doesn't have a med kit or medicine. (Completes Objective))
<Alias.Name=WoundedPerson> has been found severely wounded. <Alias.PronounCap=WoundedPerson> will need medical attention before <Alias.Pronoun=WoundedPerson> can move.
250(Heal: Player used Med Pack.)
260(Heal: Player used Skill (Medicine).)
300(Heal: Player healed Wounded Person. (Completes Second Objective))
I administered first aid to the <Alias.Name=WoundedPerson> and <Alias.Pronoun=WoundedPerson> can attempt to return to the group now.
450(Heal: Returned to the Settlement.)
475(Heal: QuestGiver ForceGreeted Player after returning to Settlement.)
500(Heal: Player returned to Quest Giver. (Completes Quest))
Everyone was relieved to see the missing <Alias.Name=WoundedPerson> back with the rest of the group.
800(Heal: Quest Giver is dead. (Fails Quest))
The <Alias.Name=QuestGiver> is dead.
850(Heal: Wounded NPC is dead. (Fails Quest))
The missing <Alias.Name=WoundedPerson> is dead.
950(Heal: Player left Planet. (Fails Quest))
990(Heal: Quest Failed!)
995(Heal: Quest Completed!)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage RQ_Settlement_Heal_01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest RQ_Settlement_Heal_01.
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