Starfield:Ghost Hunt
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Official Summary[edit]
"The player has agreed to help the Eleos Retreat track down their kidnapper. The player heads to a nearby abandoned science facilty, only to find it empty, save for a broken slate. The player returns the slate to the Retreat staff, who are able to decipher it's encoding, and discover the kidnappers - plural - are a pair of Trackers Alliance bounty hunters. They then ask the player to confront them."
Mission Stages[edit]
Ghost Hunt (City_ER_Ghost) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
1 | (DEBUG: Jump the player to the outpost) | |
2 | (DEBUG: Jump the player back to the Retreat.) | |
5 | (DEBUG: Give the player the slate.) | |
100 | (P1: Player picked up quest from Sloan. Direct them to find the slate) I've agreed to help Sloan at the Eleos Retreat track down their kidnapper. I'm heading to an old surveillance and research facility to see what I can find. | |
200 | (P1: Player reached the quarters of the trackers. Change up the objective.) I've found what looks to be a set of recently used living quarters. This could be the home to our kidnapper. I should look around for clues. | |
300 | (P1: Player collected the slate. Direct them back to the Retreat) I've found an old slate, but it appears to be broken. I should take it back to the Retreat. Maybe they'll be able to make some use out of it. | |
305 | (P1: Player handed over the slate) I've handed over the slate to Sloan. I should listen in to see what they might be able to glean from it. | |
310 | (P2: Sloan gave the slate to Monika. Get back to that point if the player drops out.) | |
315 | (P2: Monika revealed it was multiple people. Turn on those hellos and get teh player back there if they drop) | |
320 | (P2: Group learned it was Trackers. Turn on those hellos.) | |
325 | (P2: Player hit second player dialogue choice. Get back there is they drop.) | |
330 | (P2: Player hit third player dialogue choice. Get them back there if they drop) |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage City_ER_Ghost stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest City_ER_Ghost
.