Starfield:Security (Tech Skill)

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Form ID 0x002CE2E2
Editor ID Skill_Security
Category Tech
Skill Tier Novice
Rank Stats
  • Rank 1 - You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
  • Rank 2 - You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
  • Rank 3 - You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
  • Rank 4 - Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
Rank Challenges
  • Rank 1 Requirement - None.
  • Rank 2 Challenge Progress - Pick 5 locks.
  • Rank 3 Challenge Progress - Pick 15 locks.
  • Rank 4 Challenge Progress - Pick 30 locks.
While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.

Security is a Novice Tech skill.

Security is automatically unlocked and can already be learned by using a skill point to learn it.
Security governs the ability to hack locks.


This skill is automatically learned with the following backgrounds:

Skill Usage[edit]

This page or section is incomplete. You can help by adding to it.
Discuss autoslotting and undo
For more information, see the help files, the style guide, and this article's talk page.
The lock hacking minigame

Locks come in several difficulty levels: Novice, Advanced, Expert, and Master. To enter the lock hacking mingame, the player must have digipicks, and, if the lock is Advanced or above, have the corresponding rank in the Security skill.

The minigame screen is divided in two parts. The left part shows the lock, and the right part shows keys which have to be slotted into the lock.

The lock is comprised of a number of concentric rings with holes; there are 1 to 4 rings depending on the lock's security level. The minigame's goal is to fill all holes in both rings. To do this, the player can select a key on the right side of the screen, then rotate it until all of its pegs are aligned with holes. Confirming will delete the key and plug the holes. A digipick is expended when the first key is slotted, and when the minigame is reset, for instance if the player notices they've reached an unwinnable state. Not all keys are always required to hack the lock, especially on higher difficulty locks.


  • Not all keys always need to be used.
  • You can generally solve the problem by only considering one ring at a time (the outer ring).
  • Count the number of slots in the ring, and the number of pegs on each key. This can help you determine which combinations of keys are possible. For instance, if the ring has 5 slots, and the keys have 2, 2, 3, and 4 pegs, you know the key with 3 pegs must be used, as well as one of the keys with 2 pegs.
  • Each key can be rotated without being slotted, and its position will be remembered if you switch to another key and come back to it. This way, you can position all keys needed for a given ring before committing.
  • If you have a security rank of 2 or above, the circles will become dark blue if the selected key can fit. Use this to quickly eliminate keys.

Skill Increases[edit]

The fastest way to quickly progress through the skill rank challenges would be to (?).

For the criminally-inclined, eight GalBank ATMs with Advanced locks in New Atlantis (four outside of GalBank's offices, four next to spaceport Transit) can provide some rapid advancement. If a bounty is undesirable, at least one rank of stealth may be recommended; and even then, at the time of this writing it appears that being fully hidden when starting to pick the lock does not guarantee avoidance of detection (perhaps because being very briefly noticed is quite common in the crowds and/or imperfections in the stealth skill's stealth bar UI), so saving first may be desirable.