Icon
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Name
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Description
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Ranks
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Challenge
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Tier
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Ballistic Weapon Systems
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While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.
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- RANK 1 - Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
- RANK 2 - Ballistic ship weapons have 20% increased damage and recharge 15% faster.
- RANK 3 - Ballistic ship weapons have 30% increased damage and recharge 30% faster.
- RANK 4 - Ballistic ship weapons do 50% more damage to individual systems.
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- RANK 1 Challenge Progress - Deal 1,000 damage to enemy ships with ballistic weapons.
- RANK 2 Challenge Progress - Deal 4,000 damage to enemy ships with ballistic weapons.
- RANK 3 Challenge Progress - Deal 10,000 damage to enemy ships with ballistic weapons.
- RANK 4 Challenge Progress -
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Novice
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Boost Pack Training
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Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.
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- RANK 1 - You can now utilize boost packs.
- RANK 2 - Using a boost pack expends 90% as much fuel.
- RANK 3 - Boost pack fuel regenerates more quickly.
- RANK 4 - Doubles previous bonuses.
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- RANK 1 Challenge Progress - Boost jump 10 times while in combat.
- RANK 2 Challenge Progress - Boost jump 25 times while in combat."
- RANK 3 Challenge Progress - Boost jump 50 times while in combat.
- RANK 4 Challenge Progress -
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Novice
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Piloting
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As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.
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- RANK 1 - You can now utilize ship thrusters.
- RANK 2 - 25% Increased ship turning rate and maneuverability.
- RANK 3 - Unlocks the ability to pilot Class B ships.
- RANK 4 - Unlocks the ability to pilot Class C ships.
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- RANK 1 Challenge Progress - Destryy 5 ships."
- RANK 2 Challenge Progress - Destroy 15 ships.
- RANK 3 Challenge Progress - Destroy 30 ships.
- RANK 4 Challenge Progress -
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Novice
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Security
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While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training
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- RANK 1 - You can attempt to a hack Advanced locks, and 2 auto attempts can be banked.
- RANK 2 - You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
- RANK 3 - You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
- RANK 4 - Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
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- RANK 1 Challenge Progress - Pick 5 locks.
- RANK 2 Challenge Progress - Pick 15 locks.
- RANK 3 Challenge Progress - Pick 30 locks.
- RANK 4 Challenge Progress -
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Novice
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Targeting Control Systems
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Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tackling systems can make them even more effective.
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- RANK 1 - Unlock ship targeting functionality.
- RANK 2 - Time to lock onto enemy ships reduced by 15%. Target-locked ships fire at you 25% slower.
- RANK 3 - Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
- RANK 4 - Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
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- RANK 1 Challenge Progress - Destroy 5 enemy ships while in targeting mode.
- RANK 2 Challenge Progress - Destroy 15 enemy ships while in targeting mode.
- RANK 3 Challenge Progress - Destroy 30 enemy ships while in targeting mode.
- RANK 4 Challenge Progress -
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Novice
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Energy Weapon Systems
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In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.
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- RANK 1 - Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
- RANK 2 - Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
- RANK 3 - Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
- RANK 4 - Energy ship weapons recharge 30% faster.
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- RANK 1 Challenge Progress - Deal 1,000 damage to enemy ships with Energy weapons.
- RANK 2 Challenge Progress - Deal 4,000 damage to enemy ships with Energy weapons.
- RANK 3 Challenge Progress - Deal 10,000 damage to enemy ships with Energy weapons.
- RANK 4 Challenge Progress -
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Advanced
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Engine Systems
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Space is both vast and dangerous, and the ability to push a ship's engine to increase speed can be done safely and effectively, with the right training.
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- RANK 1 - You ship's top speed is increased by 10%.
- RANK 2 - Ship boosts last 25% longer and the cooldown is 20% shorter.
- RANK 3 - Your ship's top speed is increased by 20%.
- RANK 4 - While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
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- RANK 1 Challenge Progress - Boost 5 times with your spaceship while in combat."
- RANK 2 Challenge Progress - Boost 25 times with your spaceship while in combat.
- RANK 3 Challenge Progress - Boost 50 times with your spaceship while in combat.
- RANK 4 Challenge Progress -
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Advanced
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Payloads
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Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.
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- RANK 1 - Ship cargo holds have 10% more capacity.
- RANK 2 - Ship cargo holds have 20% more capacity.
- RANK 3 - Ship cargo holds have 30% more capacity.
- RANK 4 - Ship cargo holds have 50% more capacity.
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- RANK 1 Challenge Progress - Make 10 grav jumps with 75% or more of maximum cargo capacity.
- RANK 2 Challenge Progress - Make 25 grav jumps with 75% or more of maximum cargo capacity."
- RANK 3 Challenge Progress - Make 50 grav jumps with 75% or more of maximum cargo capacity.
- RANK 4 Challenge Progress -
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Advanced
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Shield Systems
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Regardless of the power allocated by the reactor, a ship's shields can be further bolstered by direct manipulation of the system's hardware.
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- RANK 1 - Your ship has 20% increased shield capacity.
- RANK 2 - Your ship has 40% increased shield capacity.
- RANK 3 - Your ship has 80% increased shield capacity.
- RANK 4 - Your shields will occasionally (5%) resist 100% of all damage received.
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- RANK 1 Challenge Progress - Take 150 shield damage.
- RANK 2 Challenge Progress - Take 350 shield damage.
- RANK 3 Challenge Progress - Take 750 shield damage.
- RANK 4 Challenge Progress -
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Advanced
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Missile Weapon Systems
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In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician.
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- RANK 1 - Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%.
- RANK 2 - Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%.
- RANK 3 - Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%.
- RANK 4 - Ship missiles have a 20% Increased Range, Travel Speed, and Reload Speed.
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- RANK 1 Challenge Progress - Damage 1,000 damage to enemy ships with missile weapons.
- RANK 2 Challenge Progress - Damage 4,000 damage to enemy ships with missile weapons.
- RANK 3 Challenge Progress - Damage 10,000 damage to enemy ships with missile weapons.
- RANK 4 Challenge Progress -
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Expert
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Particle Beam Weapon Systems
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Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.
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- RANK 1 - Ship particle beam weapons do 10% more damage, and Targeting mode is reduced by 10%
- RANK 2 - Ship particle beam weapons do 20% more damage, and Targeting mode is reduced by 20%
- RANK 3 - Ship particle beam weapons do 30% more damage, and Targeting mode is reduced by 30%,
- RANK 4 - 30% increased critical hit chance with ship particle beam weapons.
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- RANK 1 Challenge Progress - Damage 1,000 damage to enemy ships with particle beam weapons.
- RANK 2 Challenge Progress - Damage 4,000 damage to enemy ships with particle beam weapons.
- RANK 3 Challenge Progress - Damage 10,000 damage to enemy ships with particle beam weapons.
- RANK 4 Challenge Progress -
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Expert
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Robotics
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In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
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- RANK 1 - You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.
- RANK 2 - You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time.
- RANK 3 - You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time.
- RANK 4 - You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
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- RANK 1 Challenge Progress - Destroy 5 robots.
- RANK 2 Challenge Progress - Destroy 25 robots.
- RANK 3 Challenge Progress - Destroy 50 robots.
- RANK 4 Challenge Progress -
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Expert
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Starship Design
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As with "car culture" on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships.
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- RANK 1 - Allows the installation of improved ship modules.
- RANK 2 - Allows the installation of superior ship modules.
- RANK 3 - Allows the installation of cutting-edge ship modules.
- RANK 4 - Allows the installation of experimental ship modules.
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- RANK 1 Challenge Progress - Install 5 unique ship modules.
- RANK 2 Challenge Progress - Install 15 unique ship modules.
- RANK 3 Challenge Progress - Install 30 unique ship modules.
- RANK 4 Challenge Progress -
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Expert
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Starship Engineering
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It takes skilled hands to not only make a ship's systems more resistant to damage, but to repair those systems efficiently when damage does occur.
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- RANK 1 - All ship systems repair 10% faster.
- RANK 2 - All ship systems have 25% increased damage mitigation.
- RANK 3 - All ship systems repair 25% faster.
- RANK 4 - Occasionally (10%), repairing one block of a system will repair the entire system.
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- RANK 1 Challenge Progress - Use 5 ship repair kits,
- RANK 2 Challenge Progress - Use 10 ship repair kits,
- RANK 3 Challenge Progress - Use 15 ship repair kits,
- RANK 4 Challenge Progress -
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Expert
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Automated Weapon Systems
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Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
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- RANK 1 - Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
- RANK 2 - Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
- RANK 3 - Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub-systems by 20%.
- RANK 4 - Ship turret weapons recharge 40% faster and do 20% more damage to target sub-systems.
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- RANK 1 Challenge Progress - Deal 1,000 damage to enemy ships with automated turret weapons.
- RANK 2 Challenge Progress - Deal 4,000 damage to enemy ships with automated turret weapons.
- RANK 3 Challenge Progress - Deal 10,000 damage to enemy ships with automated turret weapons.
- RANK 4 Challenge Progress -
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Master
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Boost Assault Training
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Combat training with boost packs allow for more shock and awe tactics.
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- RANK 1 - Nearby enemies take damage when you boost and have a chance to catch on fire.
- RANK 2 - Chance to knockdown nearby enemies when you boost.
- RANK 3 - Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty.
- RANK 4 - While hovering, time slows down and the world moves 70% slower around you.
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- RANK 1 Challenge Progress - Deal 200 damage to enemies using the boost pack.
- RANK 2 Challenge Progress - Knockdown 20 enemies with a boost.
- RANK 3 Challenge Progress - Deal 500 damage to enemies using the boost pack.
- RANK 4 Challenge Progress -
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Master
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EM Weapon Systems
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In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage.
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- RANK 1 - EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
- RANK 2 - EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
- RANK 3 - EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
- RANK 4 - EM ship weapons have a small chance of instantly disabling enemy engines.
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- RANK 1 Challenge Progress - Deal 1000 damage to enemy ships with EM weapons
- RANK 2 Challenge Progress - Deal 4000 damage to enemy ships with EM weapons.
- RANK 3 Challenge Progress - Deal 10000 damage to enemy ships with EM weapons
- RANK 4 Challenge Progress -
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Master
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