Starfield:Tech Skills

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This page lists Skills in the Tech category.

Icon Name Description Ranks Challenge Tier
SF-skill-Ballistic Weapon Systems 4.png Ballistic Weapon Systems While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.
  • RANK 1 - Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
  • RANK 2 - Ballistic ship weapons have 20% increased damage and recharge 15% faster.
  • RANK 3 - Ballistic ship weapons have 30% increased damage and recharge 30% faster.
  • RANK 4 - Ballistic ship weapons do 50% more damage to individual systems.
  • RANK 1 Challenge Progress - Deal 1,000 damage to enemy ships with ballistic weapons.
  • RANK 2 Challenge Progress - Deal 4,000 damage to enemy ships with ballistic weapons.
  • RANK 3 Challenge Progress - Deal 10,000 damage to enemy ships with ballistic weapons.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Boost Pack Training 4.png Boost Pack Training Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.
  • RANK 1 - You can now utilize boost packs.
  • RANK 2 - Using a boost pack expends 90% as much fuel.
  • RANK 3 - Boost pack fuel regenerates more quickly.
  • RANK 4 - Doubles previous bonuses.
  • RANK 1 Challenge Progress - Boost jump 10 times while in combat.
  • RANK 2 Challenge Progress - Boost jump 25 times while in combat."
  • RANK 3 Challenge Progress - Boost jump 50 times while in combat.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Piloting 4.png Piloting As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.
  • RANK 1 - You can now utilize ship thrusters.
  • RANK 2 - 25% Increased ship turning rate and maneuverability.
  • RANK 3 - Unlocks the ability to pilot Class B ships.
  • RANK 4 - Unlocks the ability to pilot Class C ships.
  • RANK 1 Challenge Progress - Destryy 5 ships."
  • RANK 2 Challenge Progress - Destroy 15 ships.
  • RANK 3 Challenge Progress - Destroy 30 ships.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Security 4.png Security While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training
  • RANK 1 - You can attempt to a hack Advanced locks, and 2 auto attempts can be banked.
  • RANK 2 - You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
  • RANK 3 - You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
  • RANK 4 - Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
  • RANK 1 Challenge Progress - Pick 5 locks.
  • RANK 2 Challenge Progress - Pick 15 locks.
  • RANK 3 Challenge Progress - Pick 30 locks.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Targeting Control Systems 4.png Targeting Control Systems Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tackling systems can make them even more effective.
  • RANK 1 - Unlock ship targeting functionality.
  • RANK 2 - Time to lock onto enemy ships reduced by 15%. Target-locked ships fire at you 25% slower.
  • RANK 3 - Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
  • RANK 4 - Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
  • RANK 1 Challenge Progress - Destroy 5 enemy ships while in targeting mode.
  • RANK 2 Challenge Progress - Destroy 15 enemy ships while in targeting mode.
  • RANK 3 Challenge Progress - Destroy 30 enemy ships while in targeting mode.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Energy Weapon Systems 4.png Energy Weapon Systems In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.
  • RANK 1 - Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
  • RANK 2 - Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
  • RANK 3 - Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
  • RANK 4 - Energy ship weapons recharge 30% faster.
  • RANK 1 Challenge Progress - Deal 1,000 damage to enemy ships with Energy weapons.
  • RANK 2 Challenge Progress - Deal 4,000 damage to enemy ships with Energy weapons.
  • RANK 3 Challenge Progress - Deal 10,000 damage to enemy ships with Energy weapons.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Engine Systems 4.png Engine Systems Space is both vast and dangerous, and the ability to push a ship's engine to increase speed can be done safely and effectively, with the right training.
  • RANK 1 - You ship's top speed is increased by 10%.
  • RANK 2 - Ship boosts last 25% longer and the cooldown is 20% shorter.
  • RANK 3 - Your ship's top speed is increased by 20%.
  • RANK 4 - While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.
  • RANK 1 Challenge Progress - Boost 5 times with your spaceship while in combat."
  • RANK 2 Challenge Progress - Boost 25 times with your spaceship while in combat.
  • RANK 3 Challenge Progress - Boost 50 times with your spaceship while in combat.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Payloads 4.png Payloads Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.
  • RANK 1 - Ship cargo holds have 10% more capacity.
  • RANK 2 - Ship cargo holds have 20% more capacity.
  • RANK 3 - Ship cargo holds have 30% more capacity.
  • RANK 4 - Ship cargo holds have 50% more capacity.
  • RANK 1 Challenge Progress - Make 10 grav jumps with 75% or more of maximum cargo capacity.
  • RANK 2 Challenge Progress - Make 25 grav jumps with 75% or more of maximum cargo capacity."
  • RANK 3 Challenge Progress - Make 50 grav jumps with 75% or more of maximum cargo capacity.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Shield Systems 4.png Shield Systems Regardless of the power allocated by the reactor, a ship's shields can be further bolstered by direct manipulation of the system's hardware.
  • RANK 1 - Your ship has 20% increased shield capacity.
  • RANK 2 - Your ship has 40% increased shield capacity.
  • RANK 3 - Your ship has 80% increased shield capacity.
  • RANK 4 - Your shields will occasionally (5%) resist 100% of all damage received.
  • RANK 1 Challenge Progress - Take 150 shield damage.
  • RANK 2 Challenge Progress - Take 350 shield damage.
  • RANK 3 Challenge Progress - Take 750 shield damage.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Missile Weapon Systems 4.png Missile Weapon Systems In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician.
  • RANK 1 - Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%.
  • RANK 2 - Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%.
  • RANK 3 - Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%.
  • RANK 4 - Ship missiles have a 20% Increased Range, Travel Speed, and Reload Speed.
  • RANK 1 Challenge Progress - Damage 1,000 damage to enemy ships with missile weapons.
  • RANK 2 Challenge Progress - Damage 4,000 damage to enemy ships with missile weapons.
  • RANK 3 Challenge Progress - Damage 10,000 damage to enemy ships with missile weapons.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Particle Beam Weapon Systems 4.png Particle Beam Weapon Systems Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.
  • RANK 1 - Ship particle beam weapons do 10% more damage, and Targeting mode is reduced by 10%
  • RANK 2 - Ship particle beam weapons do 20% more damage, and Targeting mode is reduced by 20%
  • RANK 3 - Ship particle beam weapons do 30% more damage, and Targeting mode is reduced by 30%,
  • RANK 4 - 30% increased critical hit chance with ship particle beam weapons.
  • RANK 1 Challenge Progress - Damage 1,000 damage to enemy ships with particle beam weapons.
  • RANK 2 Challenge Progress - Damage 4,000 damage to enemy ships with particle beam weapons.
  • RANK 3 Challenge Progress - Damage 10,000 damage to enemy ships with particle beam weapons.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Robotics 4.png Robotics In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
  • RANK 1 - You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.
  • RANK 2 - You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time.
  • RANK 3 - You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time.
  • RANK 4 - You can force a target robot up to 10 levels higher than you to obey commands for a limited time.
  • RANK 1 Challenge Progress - Destroy 5 robots.
  • RANK 2 Challenge Progress - Destroy 25 robots.
  • RANK 3 Challenge Progress - Destroy 50 robots.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Starship Design 4.png Starship Design As with "car culture" on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships.
  • RANK 1 - Allows the installation of improved ship modules.
  • RANK 2 - Allows the installation of superior ship modules.
  • RANK 3 - Allows the installation of cutting-edge ship modules.
  • RANK 4 - Allows the installation of experimental ship modules.
  • RANK 1 Challenge Progress - Install 5 unique ship modules.
  • RANK 2 Challenge Progress - Install 15 unique ship modules.
  • RANK 3 Challenge Progress - Install 30 unique ship modules.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Starship Engineering 4.png Starship Engineering It takes skilled hands to not only make a ship's systems more resistant to damage, but to repair those systems efficiently when damage does occur.
  • RANK 1 - All ship systems repair 10% faster.
  • RANK 2 - All ship systems have 25% increased damage mitigation.
  • RANK 3 - All ship systems repair 25% faster.
  • RANK 4 - Occasionally (10%), repairing one block of a system will repair the entire system.
  • RANK 1 Challenge Progress - Use 5 ship repair kits,
  • RANK 2 Challenge Progress - Use 10 ship repair kits,
  • RANK 3 Challenge Progress - Use 15 ship repair kits,
  • RANK 4 Challenge Progress -
Expert
SF-skill-Automated Weapon Systems 4.png Automated Weapon Systems Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
  • RANK 1 - Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
  • RANK 2 - Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
  • RANK 3 - Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub-systems by 20%.
  • RANK 4 - Ship turret weapons recharge 40% faster and do 20% more damage to target sub-systems.
  • RANK 1 Challenge Progress - Deal 1,000 damage to enemy ships with automated turret weapons.
  • RANK 2 Challenge Progress - Deal 4,000 damage to enemy ships with automated turret weapons.
  • RANK 3 Challenge Progress - Deal 10,000 damage to enemy ships with automated turret weapons.
  • RANK 4 Challenge Progress -
Master
SF-skill-Boost Assault Training 4.png Boost Assault Training Combat training with boost packs allow for more shock and awe tactics.
  • RANK 1 - Nearby enemies take damage when you boost and have a chance to catch on fire.
  • RANK 2 - Chance to knockdown nearby enemies when you boost.
  • RANK 3 - Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty.
  • RANK 4 - While hovering, time slows down and the world moves 70% slower around you.
  • RANK 1 Challenge Progress - Deal 200 damage to enemies using the boost pack.
  • RANK 2 Challenge Progress - Knockdown 20 enemies with a boost.
  • RANK 3 Challenge Progress - Deal 500 damage to enemies using the boost pack.
  • RANK 4 Challenge Progress -
Master
SF-skill-EM Weapon Systems 4.png EM Weapon Systems In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage.
  • RANK 1 - EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
  • RANK 2 - EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
  • RANK 3 - EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
  • RANK 4 - EM ship weapons have a small chance of instantly disabling enemy engines.
  • RANK 1 Challenge Progress - Deal 1000 damage to enemy ships with EM weapons
  • RANK 2 Challenge Progress - Deal 4000 damage to enemy ships with EM weapons.
  • RANK 3 Challenge Progress - Deal 10000 damage to enemy ships with EM weapons
  • RANK 4 Challenge Progress -
Master