Icon
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Name
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Description
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Ranks
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Challenge
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Tier
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Ballistics
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Centuries of conflict have proven that when it comes to threat elimination, few things stack up to the reliable power of high-speed projectiles.
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- RANK 1 - Ballistic weapons do 10% more damage.
- RANK 2 - Ballistic weapons do 20% more damage.
- RANK 3 - Ballistic weapons do 30% more damage.
- RANK 4 - Ballistic weapons range is increased by 30%.
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- RANK 1 Challenge Progress - Kill 20 enemies with a ballistic weapon.
- RANK 2 Challenge Progress - Kill 50 enemies with a ballistic weapon.
- RANK 3 Challenge Progress - Kill 125 enemies with a ballistic weapon.
- RANK 4 Challenge Progress - Kill Kill 250 enemies with a ballistic weapon.
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Novice
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Dueling
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Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner.
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- RANK 1 - Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon.
- RANK 2 - Melee kills make you run 20% faster for 10 seconds.
- RANK 3 - Melee weapons do 50% more damage. Take 15% less damage while wielding melee weapon.
- RANK 4 - Melee kills heal you for 10% of your health.
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- RANK 1 Challenge Progress - Kill 20 enemies with a melee weapon.
- RANK 2 Challenge Progress - Kill 50 enemies with a melee weapon.
- RANK 3 Challenge Progress - Kill 125 enemies with a melee weapon.
- RANK 4 Challenge Progress - Kill 250 enemies with a melee weapon.
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Novice
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Lasers
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Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
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- RANK 1 - Laser weapons do 10% more damage.
- RANK 2 - Laser weapons do 20% more damage.
- RANK 3 - Laser weapons do 30% more damage.
- RANK 4 - Laser weapons have a 5% chance to set a target on fire.
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- RANK 1 Challenge Progress - Kill 20 enemies with a Laser weapon.
- RANK 2 Challenge Progress - Kill 50 enemies with a Laser weapon.
- RANK 3 Challenge Progress - Kill 125 enemies with a Laser weapon.
- RANK 4 Challenge Progress - Kill 250 enemies with a Laser weapon.
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Novice
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Pistol Certification
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Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential.
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- RANK 1 - Pistols do 10% more damage.
- RANK 2 - Pistols do 25% more damage.
- RANK 3 - Pistols do 50% more damage.
- RANK 4 - Pistol kills grant +25% critical hit chance for 5 seconds.
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- RANK 1 Challenge Progress - Kill 20 enemies with a Pistol.
- RANK 2 Challenge Progress - Kill 50 enemies with a Pistol.
- RANK 3 Challenge Progress - Kill 125 enemies with a Pistol.
- RANK 4 Challenge Progress - Kill 250 enemies with a Pistol.
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Novice
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Shotgun Certification
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The cornerstone of close quarters combat, or CQC, the shotgun has proven a simple, deadly weapon for hundreds of years.
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- RANK 1 - Shotguns do 10% more damage.
- RANK 2 - Shotguns do 20% more damage.
- RANK 3 - Shotguns do 30% more damage.
- RANK 4 - Shotgun kills grant a 5% chance to stun additional targets with shotguns for a limited time.
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- RANK 1 Challenge Progress - Kill 20 enemies with a Shotgun.
- RANK 2 Challenge Progress - Kill 50 enemies with a Shotgun.
- RANK 3 Challenge Progress - Kill 125 enemies with a Shotgun.
- RANK 4 Challenge Progress - Kill 250 enemies with a Shotgun.
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Novice
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Demolitions
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With the proper adjustment of chemical mixtures, coupled with modifications to the detonation mechanism, explosives can produce an even greater destructive yield.
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- RANK 1 - Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
- RANK 2 - Explosives do 25% more damage.
- RANK 3 - Reduce damage taken from explosives by 25%.
- RANK 4 - All previous bonuses are doubled.
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- RANK 1 Challenge Progress - Kill 20 enemies with explosives.
- RANK 2 Challenge Progress - Kill 50 enemies with explosives.
- RANK 3 Challenge Progress - Kill 100 enemies with explosives."
- RANK 4 Challenge Progress -
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Advanced
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Heavy Weapons Certification
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Oversized weapons may prove cumbersome to wield, but their excessive damage output can't be ignored, especially in the hands of a trained combatant.
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- RANK 1 - Heavy weapons do 10% more damage.
- RANK 2 - Heavy weapons do 20% more damage.
- RANK 3 - Heavy weapons do 30% more damage.
- RANK 4 - Gain 25% Physical resistance while aiming down sights with a heavy weapon.
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- RANK 1 Challenge Progress - Kill 20 enemies with a heavy weapon."
- RANK 2 Challenge Progress - Kill 50 enemies with a heavy weapon.
- RANK 3 Challenge Progress - Kill 100 enemies with a heavy weapon.
- RANK 4 Challenge Progress - Kill 250 enemies with a Heavy weapon.
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Advanced
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Incapacitation
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EM weapons are generally employed to damage robots, but can also be used to render human beings unconsious.
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- RANK 1 - EM weapons do 5% more damage.
- RANK 2 - EM weapons do 10% more damage.
- RANK 3 - EM weapons do 15% more damage.
- RANK 4 - EM weapons have a 15% chance to do 300% EM damage.
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- RANK 1 Challenge Progress - Deal 400 EM damage.
- RANK 2 Challenge Progress - Deal 1,000 EM damage.
- RANK 3 Challenge Progress - Deal 2,500 EM damage.
- RANK 4 Challenge Progress -
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Advanced
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Particle Beams
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While considered by some to be exotic, particle weapons can be a devastating combat option, subjecting a target to multiple forms of damage.
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- RANK 1 - Particle beam weapons do 10% more damage.
- RANK 2 - Particle beam weapons do 20% more damage.
- RANK 3 - Particle beam weapons do 30% more damage.
- RANK 4 - Particle beam weapons have +5% crit chance.
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- RANK 1 Challenge Progress - Kill 20 enemies with a particle beam weapon.
- RANK 2 Challenge Progress - Kill 50 enemies with a particle beam weapon.
- RANK 3 Challenge Progress - Kill 100 enemies with a particle beam weapon.
- RANK 4 Challenge Progress -
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Advanced
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Rifle Certification
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Whether used for combat, hunting, or some other deadly purpose, the rifle has become a mainstay of Settled Systems weaponry.
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- RANK 1 - Rifles do 10% more damage.
- RANK 2 - Rifles do 20% more damage.
- RANK 3 - Rifles do 30% more damage.
- RANK 4 - Reload rifles 30% faster while you're standing still.
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- RANK 1 Challenge Progress - Kill 20 enemies with a Rifle.
- RANK 2 Challenge Progress - Kill 50 enemies with a Rifle.
- RANK 3 Challenge Progress - Kill 125 enemies with a Rifle.
- RANK 4 Challenge Progress - Kill 250 enemies with a Rifle.
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Advanced
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Marksmanship
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Perhaps no combat scenario is more frightening, or lethal, as a single-shot weapon wielded by someone skilled in critical shot placement.
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- RANK 1 - Increase critical hit chance with non-automatic ranged weapons by 3%.
- RANK 2 - Increase critical hit chance with non-automatic ranged weapons by 8%.
- RANK 3 - Increase critical hit chance with non-automatic ranged weapons by 15%.
- RANK 4 - Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
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- RANK 1 Challenge Progress - Deal 10 ranged critical hits.
- RANK 2 Challenge Progress - Deal 30 ranged critical hits.
- RANK 3 Challenge Progress - Deal 75 ranged critical hits.
- RANK 4 Challenge Progress -
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Expert
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Rapid Reloading
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In the chaos of combat, the seconds needed to reload your weapon could be the difference between life and death.
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- RANK 1 - Reload Ballistic weapons 30% faster.
- RANK 2 - Reload Energy and EM weapons 30% faster.
- RANK 3 - Reload Particle Beam weapons 30% faster. 50% chance to avoid getting interrupted while reloading.
- RANK 4 - 8% chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
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- RANK 1 Challenge Progress - Reload 30 empty magazines.
- RANK 2 Challenge Progress - Reload 75 empty magazines.
- RANK 3 Challenge Progress - Reload 150 empty magazines.
- RANK 4 Challenge Progress -
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Expert
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Sniper Certification
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Only a trained sniper truly understands all of the elements necessary to patiently and effectively neutralize a target at excessive range.
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- RANK 1 - Scoped weapons are 15% steadier and have 15% less sway.
- RANK 2 - You can hold your breath 100% longer with scoped weapons.
- RANK 3 - Headshots while aiming with a scoped weapon have a +25% critical hit chance.
- RANK 4 - Scoped weapons do 50% more damage while using the scope.
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- RANK 1 Challenge Progress - Kill 50 enemies using a scoped weapon.
- RANK 2 Challenge Progress - Kill 125 enemies with a scoped weapon.
- RANK 3 Challenge Progress - Kill 250 enemies with a scoped weapon.
- RANK 4 Challenge Progress -
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Expert
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Targeting
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While careful aiming is generally preferred in combat, "shooting from the hip" can prove a fast and deadly alternative with sufficient training.
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- RANK 1 - 5% increased accuracy and 10% increased range when shooting without aiming. Marks up to one enemy within 25m that damages you.
- RANK 2 - 10% increased accuracy and 20% increased range when shooting without aiming. Marks up to two enemies within 50m that damage you.
- RANK 3 - 15% increased accuracy and 30% increased range when shooting without aiming. Marks up to three enemies within 75m that damage you.
- RANK 4 - 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
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- RANK 1 Challenge Progress - Kill 50 enemies without aiming with a ranged weapon.
- RANK 2 Challenge Progress - Kill 125 enemies without aiming with a ranged weapon.
- RANK 3 Challenge Progress - Kill 250 enemies without aiming with a ranged weapon.
- RANK 4 Challenge Progress -
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Expert
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Armor Penetration
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By identifying gaps or weak points in body armor, an attacker can often gain a tactical advantage in combat.
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- RANK 1 - Attacks ignore 15% of a target's armor.
- RANK 2 - Attacks ignore 30% of a target's armor.
- RANK 3 - Attacks ignore 50% of a target's armor.
- RANK 4 - Enemy armor is decreased by 25% for 6 seconds after a critical hit.
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- RANK 1 Challenge Progress - Kill 20 enemies with a non-automatic weapon.
- RANK 2 Challenge Progress - Kill 50 enemies with a non-automatic weapon.
- RANK 3 Challenge Progress - Kill 100 enemies with a non-automatic weapon.
- RANK 4 Challenge Progress -
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Master
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Crippling
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Specifically targeting the pressure points and neves of various limbs can disable an opponent, limiting their combat effectiveness.
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- RANK 1 - Human enemies have a 30% increased chance to enter a downed state after taking enough damage.
- RANK 2 - Humanoid enemies have a 50% increased chance to not naturally recover from a downed state.
- RANK 3 - Human enemies now can enter a downed state earlier.
- RANK 4 - Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.
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- RANK 1 Challenge Progress - Put 20 enemies into the bleedout state.
- RANK 2 Challenge Progress - Put 50 enemies into the bleedout state.
- RANK 3 Challenge Progress - Put 100 enemies into the bleedout state.
- RANK 4 Challenge Progress -
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Master
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Sharpshooting
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For those who specialize in precise targeting that maximizes damage, combat is often a quickly efficient affair.
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- RANK 1 - Increase headshot critical damage by 50% with ranged weapons.
- RANK 2 - Increase critical damage to enemy legs by 50% with ranged weapons.
- RANK 3 - Increase all critical damage to enemies by 50% with ranged weapons.
- RANK 4 - Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
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- RANK 1 Challenge Progress -
- RANK 2 Challenge Progress -
- RANK 3 Challenge Progress -
- RANK 4 Challenge Progress -
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Master
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