Icon
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Name
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Description
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Ranks
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Challenge
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Tier
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Boxing
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Once considered a "sport of kings," boxing is still practiced as a recreation competitive activity, but its combat applications can't be denied.
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- RANK 1 - Unarmed attacks do 25% more damage. 25% less O₂ used when using a power attack.
- RANK 2 - Unarmed attacks do 50% more damage. 50% less O₂ used when using a power attack.
- RANK 3 - Unarmed attacks do 75% more damage. While in a fight and unwarmed, running consumes 30% less O₂.
- RANK 4 - Unarmed attacks do 100% more damage and have a 15% chance to knock down opponents.
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- RANK 1 Challenge Progress - Kill 20 enemies with an unarmed attack.
- RANK 2 Challenge Progress - Kill 50 enemies with an unarmed attack.
- RANK 3 Challenge Progress - Kill 100 enemies with an unarmed attack.
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Novice
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Fitness
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In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.
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- RANK 1 - You have 10% more oxygen available.
- RANK 2 - You have 20% more oxygen available.
- RANK 3 - You have 30% more oxygen available.
- RANK 4 - Sprinting and power attacks now use 50% less oxygen.
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- RANK 1 Challenge Progress - Use up all available Oxygen 20 times.
- RANK 2 Challenge Progress - Use up all available Oxygen 50 times.
- RANK 3 Challenge Progress - Use up all available Oxygen 100 times.
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Novice
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Stealth
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For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.
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- RANK 1 - Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
- RANK 2 - Adds a Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
- RANK 3 - Adds a Stealth Meter. You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
- RANK 4 - Adds a Stealth Meter. You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
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- RANK 1 Challenge Progress - Perform 10 sneak attacks.
- RANK 2 Challenge Progress - Perform 20 sneak attacks.
- RANK 3 Challenge Progress - Perform 40 sneak attacks.
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Novice
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Weight Lifting
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Weight training can significantly increase one's ability to carry weapons and equipment, both in space and on the ground.
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- RANK 1 - Increase total carrying capacity by 10 kilograms.
- RANK 2 - Increase total carrying capacity by 25 kilograms.
- RANK 3 - Increase total carrying capacity by 50 kilograms.
- RANK 4 - Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
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- RANK 1 Challenge Progress - Sprint for 1,000 meters while at 75% or more of your maximum load capacity.
- RANK 2 Challenge Progress - Sprint for 2,500 meters while at 75% or more of your maximum load capacity.
- RANK 3 Challenge Progress - Sprint for 5,000 meters while at 75% or more of your maximum load capacity.
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Novice
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Wellness
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By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.
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- RANK 1 - Increase your maximum health by 10%
- RANK 2 - Increase your maximum health by 20%
- RANK 3 - Increase your maximum health by 30%
- RANK 4 - Increase your maximum health by 40%
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- RANK 1 Challenge Progress - Heal 200 damage.
- RANK 2 Challenge Progress - Heal 500 damage.
- RANK 3 Challenge Progress - Heal 1,000 damage.
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Novice
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Energy Weapon Dissipation
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Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.
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- RANK 1 - Energy damage is reduced 5%.
- RANK 2 - Energy damage is reduced 10%.
- RANK 3 - Energy damage is reduced 15%.
- RANK 4 - 25% chance to reflect energy damage back to an attacker when your health is below 50%.
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- RANK 1 Challenge Progress - Take 150 points of energy damage.
- RANK 2 Challenge Progress - Take 350 points of energy damage.
- RANK 3 Challenge Progress - Take 750 points of energy damage.
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Advanced
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Environmental Conditioning
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In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.
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- RANK 1 - Gain 10 resistance to Airborne environmental damage.
- RANK 2 - Gain 10 resistance to Thermal environment damage.
- RANK 3 - Gain 10 resistance to Corrosive and Radiation environmental damage.
- RANK 4 - 7% Reduced chance to gain afflictions from environmental damage sources.
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- RANK 1 Challenge Progress - Take 100 environmental damage.
- RANK 2 Challenge Progress - Take 250 environmental damage.
- RANK 3 Challenge Progress - Take 500 environmental damage.
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Advanced
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Gymnastics
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From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability.
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- RANK 1 - Unlock the ability to combat slide. Take 15% less fall damage.
- RANK 2 - Move faster in Zero-G. Take 20% less fall damage.
- RANK 3 - Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O₂ after mantling.
- RANK 4 - Increase jump height. Run faster after combat sliding or mantling.
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- RANK 1 Challenge Progress - Take 100 fall damage.
- RANK 2 Challenge Progress - Kill 5 enemies in Zero-G environments.
- RANK 3 Challenge Progress - Kill 20 enemies in Zero-G environments.
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Advanced
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Nutrition
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Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.
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- RANK 1 - Food and drink are 10% more effective
- RANK 2 - Food and drink are now 20% more effective.
- RANK 3 - Food and drink are now 30% more effective.
- RANK 4 - Food and drink are now 50% more effective.
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- RANK 1 Challenge Progress - Consume 10 food or drinks.
- RANK 2 Challenge Progress - Consume 30 food or drinks.
- RANK 3 Challenge Progress - Consume 75 food or drinks.
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Advanced
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Pain Tolerance
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Pain hurts - but only if you're not strong enough to take it.
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- RANK 1 - Physical damage is reduced by 5%.
- RANK 2 - Physical damage is reduced by 10%.
- RANK 3 - Physical damage is reduced by 15%.
- RANK 4 - 5% chance to ignore physical damage when your health is low.
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- RANK 1 Challenge Progress - Take 250 points of physical damage.
- RANK 2 Challenge Progress - Take 500 points of physical damage.
- RANK 3 Challenge Progress - Take 1,000 points of physical damage.
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Advanced
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Cellular Regeneration
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Whether through secret experimentation or just plain healthy living, boosting the body's ability to naturally recover from injuries can mean the difference between life and death.
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- RANK 1 - 5% increased chance to recover from injuries naturally.
- RANK 2 - 10% increased chance to recover from injuries naturally.
- RANK 3 - 15% increased chance to recover from injuries naturally.
- RANK 4 - 20% increased chance to recover from injuries naturally, and
20% chance of not gaining an injury when you otherwise would.
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- RANK 1 Challenge Progress - Recover from 5 injuries.
- RANK 2 Challenge Progress -
- RANK 3 Challenge Progress - Recover from 30 injuries.
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Expert
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Decontamination
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Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled System's unseen threats.
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- RANK 1 - 5% increased chance to recover from infections naturally.
- RANK 2 - 10% increased chance to recover from infections naturally.
- RANK 3 - 15% increased chance to recover from infections naturally.
- RANK 4 - 20% increased chance to recover from infections naturally, and
20% chance of not gaining an infection when you otherwise would.
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- RANK 1 Challenge Progress - Recover from 5 infections.
- RANK 2 Challenge Progress - Recover from 15 infections.
- RANK 3 Challenge Progress - Recover from 30 infections.
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Expert
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Martial Arts
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There are currently hundreds of marital arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, almost all effective in combat.
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- RANK 1 - 15% increased chance to crit with a melee or unarmed attack.
- RANK 2 - 15% chance to disarm an opponent with a melee or unarmed power attack.
- RANK 3 - While unarmed or wielding a melee weapon, take 10% less damage.
- RANK 4 - Reflect 50% damage back when blocking a melee or unarmed attack.
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- RANK 1 Challenge Progress - Deal 250 damage with unarmed attacks.
- RANK 2 Challenge Progress - Disarm 10 enemies using melee or unarmed attacks.
- RANK 3 Challenge Progress - Disarm 30 enemies using melee or unarmed attacks.
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Expert
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Concealment
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Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.
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- RANK 1 - You no longer set off enemy mines. Ranged sneak attack do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
- RANK 2 - Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
- RANK 3 - You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
- RANK 4 - Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
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- RANK 1 Challenge Progress - Perform 10 melee/unarmed sneak attacks.
- RANK 2 Challenge Progress - Perform 30 melee/unarmed sneak attacks.
- RANK 3 Challenge Progress - Perform 75 melee/unarmed sneak attacks.
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Master
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Neurostrikes
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Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.
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- RANK 1 - 10% chance to stun an NPC with an unarmed attack.
- RANK 2 - Unarmed attacks now do an additional 20 EM damage.
- RANK 3 - 20% chance to stun an NPC with an unarmed attack.
- RANK 4 - After stunning an enemy, you also knock down any enemies within close range.
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- RANK 1 Challenge Progress - Stun 10 enemies with an unarmed attack.
- RANK 2 Challenge Progress - Stun 30 enemies with an unarmed attack.
- RANK 3 Challenge Progress - Stun 75 enemies with an unarmed attack.
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Master
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Rejuvenation
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Utilizing both ancient meditation techniques and newly developed breathing exercises, it's possible for one to actually trigger their body's natural healing ability.
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- RANK 1 - Slowly regenerate health outside of combat. (Rate: 0.5)
- RANK 2 - Regenerate health much more quickly outside of combat. (Rate: 0.75)
- RANK 3 - Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat. (Noncombat rate: 1.0, Combat rate: 0.5)
- RANK 4 - Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat. (Noncombat rate: 2.0, Combat rate: 1.0)
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- RANK 1 Challenge Progress - Fall below 25% health 3 times and fully heal.
- RANK 2 Challenge Progress - Fall below 25% health 8 times and fully heal.
- RANK 3 Challenge Progress - Fall below 25% health 15 times and fully heal.
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Master
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