Starfield:Physical Skills

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This page lists Skills in the Physical category.

Icon Name Description Ranks Challenge Tier
SF-skill-Boxing 4.png Boxing Once considered a "sport of kings," boxing is still practiced as a recreation competitive activity, but its combat applications can't be denied.
  • RANK 1 - Unarmed attacks do 25% more damage. 25% less O₂ used when using a power attack.
  • RANK 2 - Unarmed attacks do 50% more damage. 50% less O₂ used when using a power attack.
  • RANK 3 - Unarmed attacks do 75% more damage. While in a fight and unwarmed, running consumes 30% less O₂.
  • RANK 4 - Unarmed attacks do 100% more damage and have a 15% chance to knock down opponents.
  • RANK 1 Challenge Progress - Kill 20 enemies with an unarmed attack.
  • RANK 2 Challenge Progress - Kill 50 enemies with an unarmed attack.
  • RANK 3 Challenge Progress - Kill 100 enemies with an unarmed attack.
Novice
SF-skill-Fitness 4.png Fitness In space, the greatest commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.
  • RANK 1 - You have 10% more oxygen available.
  • RANK 2 - You have 20% more oxygen available.
  • RANK 3 - You have 30% more oxygen available.
  • RANK 4 - Sprinting and power attacks now use 50% less oxygen.
  • RANK 1 Challenge Progress - Use up all available Oxygen 20 times.
  • RANK 2 Challenge Progress - Use up all available Oxygen 50 times.
  • RANK 3 Challenge Progress - Use up all available Oxygen 100 times.
Novice
SF-skill-Stealth 4.png Stealth For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.
  • RANK 1 - Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage.
  • RANK 2 - Adds a Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
  • RANK 3 - Adds a Stealth Meter. You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage.
  • RANK 4 - Adds a Stealth Meter. You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies.
  • RANK 1 Challenge Progress - Perform 10 sneak attacks.
  • RANK 2 Challenge Progress - Perform 20 sneak attacks.
  • RANK 3 Challenge Progress - Perform 40 sneak attacks.
Novice
SF-skill-Weight Lifting 4.png Weight Lifting Weight training can significantly increase one's ability to carry weapons and equipment, both in space and on the ground.
  • RANK 1 - Increase total carrying capacity by 10 kilograms.
  • RANK 2 - Increase total carrying capacity by 25 kilograms.
  • RANK 3 - Increase total carrying capacity by 50 kilograms.
  • RANK 4 - Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger.
  • RANK 1 Challenge Progress - Sprint for 1,000 meters while at 75% or more of your maximum load capacity.
  • RANK 2 Challenge Progress - Sprint for 2,500 meters while at 75% or more of your maximum load capacity.
  • RANK 3 Challenge Progress - Sprint for 5,000 meters while at 75% or more of your maximum load capacity.
Novice
SF-skill-Wellness 4.png Wellness By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.
  • RANK 1 - Increase your maximum health by 10%
  • RANK 2 - Increase your maximum health by 20%
  • RANK 3 - Increase your maximum health by 30%
  • RANK 4 - Increase your maximum health by 40%
  • RANK 1 Challenge Progress - Heal 200 damage.
  • RANK 2 Challenge Progress - Heal 500 damage.
  • RANK 3 Challenge Progress - Heal 1,000 damage.
Novice
SF-skill-Energy Weapon Dissipation 4.png Energy Weapon Dissipation Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.
  • RANK 1 - Energy damage is reduced 5%.
  • RANK 2 - Energy damage is reduced 10%.
  • RANK 3 - Energy damage is reduced 15%.
  • RANK 4 - 25% chance to reflect energy damage back to an attacker when your health is below 50%.
  • RANK 1 Challenge Progress - Take 150 points of energy damage.
  • RANK 2 Challenge Progress - Take 350 points of energy damage.
  • RANK 3 Challenge Progress - Take 750 points of energy damage.
Advanced
SF-skill-Environmental Conditioning 4.png Environmental Conditioning In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.
  • RANK 1 - Gain 10 resistance to Airborne environmental damage.
  • RANK 2 - Gain 10 resistance to Thermal environment damage.
  • RANK 3 - Gain 10 resistance to Corrosive and Radiation environmental damage.
  • RANK 4 - 7% Reduced chance to gain afflictions from environmental damage sources.
  • RANK 1 Challenge Progress - Take 100 environmental damage.
  • RANK 2 Challenge Progress - Take 250 environmental damage.
  • RANK 3 Challenge Progress - Take 500 environmental damage.
Advanced
SF-skill-Gymnastics 4.png Gymnastics From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability.
  • RANK 1 - Unlock the ability to combat slide. Take 15% less fall damage.
  • RANK 2 - Move faster in Zero-G. Take 20% less fall damage.
  • RANK 3 - Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some O₂ after mantling.
  • RANK 4 - Increase jump height. Run faster after combat sliding or mantling.
  • RANK 1 Challenge Progress - Take 100 fall damage.
  • RANK 2 Challenge Progress - Kill 5 enemies in Zero-G environments.
  • RANK 3 Challenge Progress - Kill 20 enemies in Zero-G environments.
Advanced
SF-skill-Nutrition 4.png Nutrition Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.
  • RANK 1 - Food and drink are 10% more effective
  • RANK 2 - Food and drink are now 20% more effective.
  • RANK 3 - Food and drink are now 30% more effective.
  • RANK 4 - Food and drink are now 50% more effective.
  • RANK 1 Challenge Progress - Consume 10 food or drinks.
  • RANK 2 Challenge Progress - Consume 30 food or drinks.
  • RANK 3 Challenge Progress - Consume 75 food or drinks.
Advanced
SF-skill-Pain Tolerance 4.png Pain Tolerance Pain hurts - but only if you're not strong enough to take it.
  • RANK 1 - Physical damage is reduced by 5%.
  • RANK 2 - Physical damage is reduced by 10%.
  • RANK 3 - Physical damage is reduced by 15%.
  • RANK 4 - 5% chance to ignore physical damage when your health is low.
  • RANK 1 Challenge Progress - Take 250 points of physical damage.
  • RANK 2 Challenge Progress - Take 500 points of physical damage.
  • RANK 3 Challenge Progress - Take 1,000 points of physical damage.
Advanced
SF-skill-Cellular Regeneration 4.png Cellular Regeneration Whether through secret experimentation or just plain healthy living, boosting the body's ability to naturally recover from injuries can mean the difference between life and death.
  • RANK 1 - 5% increased chance to recover from injuries naturally.
  • RANK 2 - 10% increased chance to recover from injuries naturally.
  • RANK 3 - 15% increased chance to recover from injuries naturally.
  • RANK 4 - 20% increased chance to recover from injuries naturally, and
    20% chance of not gaining an injury when you otherwise would.
  • RANK 1 Challenge Progress - Recover from 5 injuries.
  • RANK 2 Challenge Progress -
  • RANK 3 Challenge Progress - Recover from 30 injuries.
Expert
SF-skill-Decontamination 4.png Decontamination Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled System's unseen threats.
  • RANK 1 - 5% increased chance to recover from infections naturally.
  • RANK 2 - 10% increased chance to recover from infections naturally.
  • RANK 3 - 15% increased chance to recover from infections naturally.
  • RANK 4 - 20% increased chance to recover from infections naturally, and
    20% chance of not gaining an infection when you otherwise would.
  • RANK 1 Challenge Progress - Recover from 5 infections.
  • RANK 2 Challenge Progress - Recover from 15 infections.
  • RANK 3 Challenge Progress - Recover from 30 infections.
Expert
SF-skill-Martial Arts 4.png Martial Arts There are currently hundreds of marital arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, almost all effective in combat.
  • RANK 1 - 15% increased chance to crit with a melee or unarmed attack.
  • RANK 2 - 15% chance to disarm an opponent with a melee or unarmed power attack.
  • RANK 3 - While unarmed or wielding a melee weapon, take 10% less damage.
  • RANK 4 - Reflect 50% damage back when blocking a melee or unarmed attack.
  • RANK 1 Challenge Progress - Deal 250 damage with unarmed attacks.
  • RANK 2 Challenge Progress - Disarm 10 enemies using melee or unarmed attacks.
  • RANK 3 Challenge Progress - Disarm 30 enemies using melee or unarmed attacks.
Expert
SF-skill-Concealment 4.png Concealment Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.
  • RANK 1 - You no longer set off enemy mines. Ranged sneak attack do 2.5x normal damage and your melee sneak attacks do 4x normal damage.
  • RANK 2 - Running while sneaking doesn't affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage.
  • RANK 3 - You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage.
  • RANK 4 - Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage.
  • RANK 1 Challenge Progress - Perform 10 melee/unarmed sneak attacks.
  • RANK 2 Challenge Progress - Perform 30 melee/unarmed sneak attacks.
  • RANK 3 Challenge Progress - Perform 75 melee/unarmed sneak attacks.
Master
SF-skill-Neurostrikes 4.png Neurostrikes Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.
  • RANK 1 - 10% chance to stun an NPC with an unarmed attack.
  • RANK 2 - Unarmed attacks now do an additional 20 EM damage.
  • RANK 3 - 20% chance to stun an NPC with an unarmed attack.
  • RANK 4 - After stunning an enemy, you also knock down any enemies within close range.
  • RANK 1 Challenge Progress - Stun 10 enemies with an unarmed attack.
  • RANK 2 Challenge Progress - Stun 30 enemies with an unarmed attack.
  • RANK 3 Challenge Progress - Stun 75 enemies with an unarmed attack.
Master
SF-skill-Rejuvenation 4.png Rejuvenation Utilizing both ancient meditation techniques and newly developed breathing exercises, it's possible for one to actually trigger their body's natural healing ability.
  • RANK 1 - Slowly regenerate health outside of combat. (Rate: 0.5)
  • RANK 2 - Regenerate health much more quickly outside of combat. (Rate: 0.75)
  • RANK 3 - Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat. (Noncombat rate: 1.0, Combat rate: 0.5)
  • RANK 4 - Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat. (Noncombat rate: 2.0, Combat rate: 1.0)
  • RANK 1 Challenge Progress - Fall below 25% health 3 times and fully heal.
  • RANK 2 Challenge Progress - Fall below 25% health 8 times and fully heal.
  • RANK 3 Challenge Progress - Fall below 25% health 15 times and fully heal.
Master