Starfield:Skills

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Skill up!

Skills provide a variety of benefits to your character. Your Background gives you three starting Novice skills. You gain a skill point every time you level up. There are 82 Skills, each with 4 Ranks, organized in 4 Tiers (novice, advanced, expert, master) across 5 Categories (physical, social, combat, science, tech), for a total of 328 skill ranks. Because you start with 3 skill ranks at level 1, you could unlock every skill rank by level 325, assuming you also complete all Skill Challenges.

While the first rank of each Skill has no Challenge, each subsequent rank requires completing a relevant challenge before a skill point can be spent to rank up. Progress towards the next rank is only tracked when the previous rank is unlocked. For example, killing enemies with Ballistic weapons will not count towards the Ballistics Rank 2 Challenge until Rank 1 is acquired.

Similarly, while Novice Tier skills are available at start, each higher tier requires 4 points spent in any lower tiers of the same category before unlocking. For example, Master Science skills are only available after 12 ranks of Novice, Advanced, and/or Expert are earned, in any combination; starting skills count towards this total.

Skill ranks can be visually differentiated based on the border of the skill. A darkened icon with a gray border means the skill is still locked. If the icon has a gray border and gray design it is Rank 0, a colored design means Rank 1. If the icon has two gray borders it is Rank 2. Finally Rank 3 and 4 have a gold border with one or two lines respectively.


Unlocking New Mechanics[edit]

Several skills unlock entirely new mechanics and abilities instead of just providing a small stat boost. These include

  • Stealth -- The first tier provides a stealth meter, without which you will have no obvious indicator of how close you are to being detected while sneaking.
  • Theft -- The first tier gives you the ability to pickpocket. Beyond the more obvious benefits from the theft itself, you will not be able to do any quest objective that requires you to pickpocket without this, requiring you to do other, potentially less desirable options instead.
  • Intimidation -- Grants the intimidation ability to force enemies to flee.
  • Negotiation -- The first tier is required to unlock bribery options.
  • Manipulation -- Gives you the ability to command a targeted NPC.
  • Xenosociology -- Grants the ability to make hostile Fauna stop attacking, flee, attack for you, or follow your commands.
  • Gymnastics -- Grants the ability to combat slide.
  • Concealment -- Makes you incapable of setting off mines, allows you to run while sneaking with no extra chance of detection, gives you a chameleon-like cloak while still, and makes enemies lose track of you if you start sneaking.
  • Rejuvenation -- Grants you automatic health recovery.
  • Demolitions -- The first tier gives you a visible trajectory arc for thrown grenades.
  • Piloting -- Grants you access to ship thrusters for better maneuvering, and unlocks Class B and C ships.
  • Boost Pack Training -- First tier grants you the ability to use your boost pack.
  • Security -- Lets you access higher tier locks.
  • Targeting Control Systems -- Grants you access to the ship targeting function, without which damaging specific components is very difficult.
  • Engine Systems -- The highest tier causes all enemies to disengage from you whenever you boost.

Physical Skills[edit]

There are sixteen Physical Skills:

Skill Tier Skill Name
Novice
Boxing
Fitness
Stealth
Weight Lifting
Wellness
Advanced
Energy Weapon Dissipation
Environmental Conditioning
Gymnastics
Nutrition
Pain Tolerance
Expert
Cellular Regeneration
Decontamination
Martial Arts
Master
Concealment
Neurostrikes
Rejuvenation

Social Skills[edit]

There are sixteen Social Skills:

Skill Tier Skill Name
Novice
Commerce
Gastronomy
Persuasion
Scavenging
Theft
Advanced
Deception
Diplomacy
Intimidation
Negotiation
Isolation
Expert
Instigation
Leadership
Outpost Management
Master
Manipulation
Ship Command
Xenosociology

Combat Skills[edit]

There are seventeen Combat Skills:

Skill Tier Skill Name
Novice
Ballistics
Dueling
Lasers
Pistol Certification
Shotgun Certification
Advanced
Demolitions
Heavy Weapons Certification
Incapacitation
Particle Beams
Rifle Certification
Expert
Marksmanship
Rapid Reloading
Sniper Certification
Targeting
Master
Armor Penetration
Crippling
Sharpshooting

Science Skills[edit]

There are sixteen science skills:

Skill Tier Skill Name
Novice
Astrodynamics
Geology
Medicine
Research Methods
Surveying
Advanced
Botany
Scanning
Spacesuit Design
Weapon Engineering
Zoology
Expert
Astrophysics
Chemistry
Outpost Engineering
Master
Aneutronic Fusion
Planetary Habitation
Special Projects

Tech Skills[edit]

There are seventeen Tech Skills:

Skill Tier Skill Name
Novice
Ballistic Weapon Systems
Boost Pack Training
Piloting
Security
Targeting Control Systems
Advanced
Energy Weapon Systems
Engine Systems
Payloads
Shield Systems
Expert
Missile Weapon Systems
Particle Beam Weapon Systems
Robotics
Starship Design
Starship Engineering
Master
Automated Weapon Systems
Boost Assault Training
EM Weapon Systems

Cut Skills[edit]

  • Mindfulness, EM damage can wreak havoc on synaptic pathways, leading to unconsciousness, but it's possible for a trained mind to withstand those effects.
  • Textiles, Access to new materials, creative design, and advancements in manufacturing allow one to create clothing that is the pinnacle of both form and function.