Starfield:Automated Weapon Systems

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Automated Weapon Systems[edit]

Automated Weapon Systems
Form ID 0x0027B9ED
Editor ID Skill_AutomatedWeaponSystems
Category Tech
Skill Tier Master
Rank Stats
  • Rank 1 - Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
  • Rank 2 - Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
  • Rank 3 - Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted subsystems by 20%.
  • Rank 4 - Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems.
Rank Challenges
  • Rank 1 Challenge Progress - Spend a total of 12 Skill Points in the Tech tree.
  • Rank 2 Challenge Progress - Deal 1,000 damage to enemy ships with automated turret weapons.
  • Rank 3 Challenge Progress - Deal 4,000 damage to enemy ships with automated turret weapons.
  • Rank 4 Challenge Progress - Deal 10,000 damage to enemy ships with automated turret weapons.
Description
Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.
Automated Weapon Systems

Automated Weapon Systems is a Master Tech skill.


Automated Weapon Systems must be unlocked by spending 12 points in the Tech Skill Tree.

Skill Increases[edit]

The fastest way to quickly progress through the skill rank challenges would be to (?).

Gallery[edit]