Starfield:Social Skills

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This page lists Skills in the Social category.

Icon Name Description Ranks Challenge Tier
SF-skill-Commerce 4.png Commerce In the Settled Systems' free market economy, almost anyone with the right skillset can open and run a successful business.
  • RANK 1 - Buy for 5% less and sell for 10% more.
  • RANK 2 - Buy for 10% less and sell for 15% more.
  • RANK 3 - Buy for 15% less and sell for 20% more.
  • RANK 4 - Buy for 20% less and sell for 25% more.
  • RANK 1 Challenge Progress - Buy or sell 25 unique items.
  • RANK 2 Challenge Progress - Buy or sell 75 unique items.
  • RANK 3 Challenge Progress - Buy or sell 150 unique items.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Gastronomy 4.png Gastronomy Access to brand-new worlds means access to brand-new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.
  • RANK 1 - You can craft speciality food and drinks, and research additional recipes at a Research Lab.
  • RANK 2 - You can research and craft gourmet food and drinks.
  • RANK 3 - You can research and craft food and drink delicacies.
  • RANK 4 - Crafting food and drinks occasionally doesn't use up resources. You can research and craft exotic recipes.
  • RANK 1 Challenge Progress - Create 5 food or drink items.
  • RANK 2 Challenge Progress - Create 25 food and drink items.
  • RANK 3 Challenge Progress - Create 50 food and drink items.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Persuasion 4.png Persuasion In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.
  • RANK 1 - 10% increased chance of success when persuading someone.
  • RANK 2 - 20% increased chance of success when persuading someone.
  • RANK 3 - 30% increased chance of success when persuading someone.
  • RANK 4 - 50% increased chance of success when persuading someone.
  • RANK 1 Challenge Progress -
  • RANK 2 Challenge Progress -
  • RANK 3 Challenge Progress - Succeed in 10 speech challenges.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Scavenging 4.png Scavenging There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look.
  • RANK 1 - There's a chance you'll find extra credits when searching containers.
  • RANK 2 - There's a chance you'll find extra ammo when searching containers.
  • RANK 3 - There's a chance you'll find extra aid items, like Med Packs, or chems, when searching containers.
  • RANK 4 - Tracked resources will get highlighted when using the hand scanner.
  • RANK 1 Challenge Progress - Loot 25 containers.
  • RANK 2 Challenge Progress - Loot 75 containers.
  • RANK 3 Challenge Progress - Loot 150 containers.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Theft 4.png Theft While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone's person.
  • RANK 1 - Unlock the ability to pickpocket targets.
  • RANK 2 - 10% greater chance to successfully pickpocket.
  • RANK 3 - 30% greater chance to successfully pickpocket.
  • RANK 4 - 50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons.
  • RANK 1 Challenge Progress - Successfully pickpocket 5 times.
  • RANK 2 Challenge Progress - Successfully pickpocket 10 times.
  • RANK 3 Challenge Progress - Successfully pickpocket 20 times.
  • RANK 4 Challenge Progress -
Novice
SF-skill-Deception 4.png Deception Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset.
  • RANK 1 - Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective.
  • RANK 2 - Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective.
  • RANK 3 - Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective.
  • RANK 4 - Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective.
  • RANK 1 Challenge Progress - Convince 5 ships to surrender.
  • RANK 2 Challenge Progress - Convince 10 ships to surrender.
  • RANK 3 Challenge Progress - Convince 20 ships to surrender.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Diplomacy 4.png Diplomacy When a situation calls for words and not weapons, it's best to rely on those trained in statecraft and de-escalation.
  • RANK 1 - You can force a target NPC at or below your level to stop fighting for a while.
  • RANK 2 - You can force a target NPC up to 10 levels higher than you to stop fighting for a while.
  • RANK 3 - You can force a target NPC up to 20 levels higher than you to stop fighting for a while.
  • RANK 4 - You can force force target NPCs to permanently stop fighting (unless they're attacked again).
  • RANK 1 Challenge Progress - Successfully use Diplomacy on 5 different people.
  • RANK 2 Challenge Progress - Successfully use Diplomacy on 25 different people.
  • RANK 3 Challenge Progress - Successfully use Diplomacy on 50 different people.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Intimidation 4.png Intimidation The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.
  • RANK 1 - You can force (50% chance) a target NPC at or below your level to flee for a limited time (30s).
  • RANK 2 - You can force (50% chance) a target NPC up to 10 levels higher than you do flea for a limited time (30s).
  • RANK 3 - You can force (50% chance) a target NPC up to 20 levels higher than you to flee for a limited time (30s).
  • RANK 4 - Intimidated targets now flee for substantial amount of time (60s)
  • RANK 1 Challenge Progress - Successfully Intimidate 5 different people.
  • RANK 2 Challenge Progress - Successfully Intimidate 25 different people.
  • RANK 3 Challenge Progress - Successfully Intimidate 50 different people.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Isolation 4.png Isolation By eschewing team tactics and embracing the advantages of “lone wolf” operations, one can vastly improve their combat effectiveness.
  • RANK 1 - Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew.
  • RANK 2 - Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew.
  • RANK 3 - Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew.
  • RANK 4 - Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew.
  • RANK 1 Challenge Progress - Kill 20 enemies while not in command of a follower.
  • RANK 2 Challenge Progress - Kill 50 enemies while not in command of a follower.
  • RANK 3 Challenge Progress - Kill 100 enemies while not in command of a follower.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Negotiation 4.png Negotiation In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results.
  • RANK 1 - You now have access to Bribery in speech challenges.
  • RANK 2 - Reduces bribery cost by 25%.
  • RANK 3 - Reduces bribery cost by 50%.
  • RANK 4 - Occasionally, bribery won't cost any money.
  • RANK 1 Challenge Progress - Bribe 3 times through persuasion.
  • RANK 2 Challenge Progress - Bribe 5 times through persuasion.
  • RANK 3 Challenge Progress - Bribe 10 times through persuasion.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Instigation 4.png Instigation When combat is required, it can be advantageous to convince others to do the fighting for you.
  • RANK 1 - You can force a target NPC at our below your level to attack their allies for a limited time.
  • RANK 2 - You can force a target NPC up to 10 levels higher than you to attack their allies for a limited time.
  • RANK 3 - You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time.
  • RANK 4 - Enemies affected by Instigation will attack their allies until they are dead.
  • RANK 1 Challenge Progress - Successfully Instigate 5 different people.
  • RANK 2 Challenge Progress - Successfully Instigate 25 different people.
  • RANK 3 Challenge Progress - Successfully Instigate 50 different people.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Leadership 4.png Leadership Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.
  • RANK 1 - Companions gain affinity 25% faster.
  • RANK 2 - Companions have 50 more health and 50kg more carrying capacity.
  • RANK 3 - Companions will occasionally heal you when you get low health (<= 30%).
  • RANK 4 - Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state.
  • RANK 1 Challenge Progress - Sprint 1,000 meters with an active follower.
  • RANK 2 Challenge Progress - Sprint 2,500 meters with an active follower.
  • RANK 3 Challenge Progress - Sprint 5,000 meters with an active follower.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Outpost Management 4.png Outpost Management While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type and specialized training.
  • RANK 1 - Additional cargo links can be placed at outposts.
  • RANK 2 - Additional robots can be constructed at outposts.
  • RANK 3 - Additional crew can be assigned at outposts.
  • RANK 4 - Outpost extractors produce twice as fast.
  • RANK 1 Challenge Progress - Build cargo links on 6 different planets.
  • RANK 2 Challenge Progress - Construct 8 robots at outposts.
  • RANK 3 Challenge Progress - Construct 10 crew stations at outposts.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Manipulation 4.png Manipulation Recent studies have shown that suggestions is not an art, but a science, and as such, can be weaponized to exert control over the susceptible.
  • RANK 1 - You can force a target NPC at or below your level to obey commands for a limited time.
  • RANK 2 - You can force a target NPC up to 10 levels higher than you to obey commands for a limited time.
  • RANK 3 - You can force a target NPC up to 20 levels higher than you to obey commands for a limited time.
  • RANK 4 - Manipulated targets now obey commands for a substantial amount of time.
  • RANK 1 Challenge Progress - Successfully Manipulate 5 different people.
  • RANK 2 Challenge Progress - Successfully Manipulate 25 different people.
  • RANK 3 Challenge Progress - Successfully Manipulate 50 different people.
  • RANK 4 Challenge Progress -
Master
SF-skill-Ship Command 4.png Ship Command They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.
  • RANK 1 - You can have up to four active crew members.
  • RANK 2 - You can have up to five action crew members.
  • RANK 3 - You can have up to six active crew members.
  • RANK 4 - You can have up to eight active crew members.
  • RANK 1 Challenge Progress - Destroy or board 5 ships with a crew of two or more.
  • RANK 2 Challenge Progress - Destroy or board 25 ships with a crew of four or more.
  • RANK 3 Challenge Progress - Destroy or board 50 ships with a crew of six or more.
  • RANK 4 Challenge Progress -
Master
SF-skill-Xenosociology 4.png Xenosociology While sentient life has yet to be discovered, the galaxy's alien species are generally intelligent enough to be susceptible to the power of suggestion.
  • RANK 1 - You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time.
  • RANK 2 - You can force a target alien creature up to 10 levels higher than you to flee for a limited time.
  • RANK 3 - You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time.
  • RANK 4 - You can force a target creature up to 10 levels higher than you to obey commands for a limited time.
  • RANK 1 Challenge Progress - Successfully use Pacify on 15 different aliens.
  • RANK 2 Challenge Progress - Successfully use Flee on 15 different aliens."
  • RANK 3 Challenge Progress - Successfully use Frenzy on 15 different aliens.
  • RANK 4 Challenge Progress -
Master