Starfield:Companion - Sam Coe

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Please add a description for this mission
Location(s): None
ID: COM_Companion_SamCoe
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   


Companion Affinity[edit]

There are multiple affinity events that can happen during this mission.


Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

⏫︎ Loves (+50 Affinity) Likes (+25 Affinity) Dislikes (-15 Affinity)⏬︎ Hates (-35 Affinity)

Affinity Event for use in dialogue responses to respond to something the player says.[affinity 1]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 2]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 3]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 4]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 5]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 6]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 7]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 8]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 9]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 10]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 11]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 12]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 13]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 14]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 15]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 16]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 17]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 18]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 19]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 20]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 21]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 22]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 23]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 24]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 25]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 26]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 27]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 28]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 29]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 30]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 31]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 32]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 33]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 34]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 35]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 36]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 37]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 38]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 39]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 40]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 41]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 42]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 43]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 44]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 45]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 46]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 47]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 48]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 49]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 50]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 51]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 52]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 53]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 54]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 55]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 56]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 57]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 58]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 59]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 60]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 61]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 62]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 63]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 64]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 65]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 66]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 67]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 68]

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Affinity Event for use in dialogue responses to respond to something the player says.[affinity 69]

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  1. Affinity Event for use in dialogue responses to respond to something the player says.
  2. Affinity Event for use in dialogue responses to respond to something the player says.
  3. Affinity Event for use in dialogue responses to respond to something the player says.
  4. Affinity Event for use in dialogue responses to respond to something the player says.
  5. Affinity Event for use in dialogue responses to respond to something the player says.
  6. Affinity Event for use in dialogue responses to respond to something the player says.
  7. Affinity Event for use in dialogue responses to respond to something the player says.
  8. Affinity Event for use in dialogue responses to respond to something the player says.
  9. Affinity Event for use in dialogue responses to respond to something the player says.
  10. Affinity Event for use in dialogue responses to respond to something the player says.
  11. Affinity Event for use in dialogue responses to respond to something the player says.
  12. Affinity Event for use in dialogue responses to respond to something the player says.
  13. Affinity Event for use in dialogue responses to respond to something the player says.
  14. Affinity Event for use in dialogue responses to respond to something the player says.
  15. Affinity Event for use in dialogue responses to respond to something the player says.
  16. Affinity Event for use in dialogue responses to respond to something the player says.
  17. Affinity Event for use in dialogue responses to respond to something the player says.
  18. Affinity Event for use in dialogue responses to respond to something the player says.
  19. Affinity Event for use in dialogue responses to respond to something the player says.
  20. Affinity Event for use in dialogue responses to respond to something the player says.
  21. Affinity Event for use in dialogue responses to respond to something the player says.
  22. Affinity Event for use in dialogue responses to respond to something the player says.
  23. Affinity Event for use in dialogue responses to respond to something the player says.
  24. Affinity Event for use in dialogue responses to respond to something the player says.
  25. Affinity Event for use in dialogue responses to respond to something the player says.
  26. Affinity Event for use in dialogue responses to respond to something the player says.
  27. Affinity Event for use in dialogue responses to respond to something the player says.
  28. Affinity Event for use in dialogue responses to respond to something the player says.
  29. Affinity Event for use in dialogue responses to respond to something the player says.
  30. Affinity Event for use in dialogue responses to respond to something the player says.
  31. Affinity Event for use in dialogue responses to respond to something the player says.
  32. Affinity Event for use in dialogue responses to respond to something the player says.
  33. Affinity Event for use in dialogue responses to respond to something the player says.
  34. Affinity Event for use in dialogue responses to respond to something the player says.
  35. Affinity Event for use in dialogue responses to respond to something the player says.
  36. Affinity Event for use in dialogue responses to respond to something the player says.
  37. Affinity Event for use in dialogue responses to respond to something the player says.
  38. Affinity Event for use in dialogue responses to respond to something the player says.
  39. Affinity Event for use in dialogue responses to respond to something the player says.
  40. Affinity Event for use in dialogue responses to respond to something the player says.
  41. Affinity Event for use in dialogue responses to respond to something the player says.
  42. Affinity Event for use in dialogue responses to respond to something the player says.
  43. Affinity Event for use in dialogue responses to respond to something the player says.
  44. Affinity Event for use in dialogue responses to respond to something the player says.
  45. Affinity Event for use in dialogue responses to respond to something the player says.
  46. Affinity Event for use in dialogue responses to respond to something the player says.
  47. Affinity Event for use in dialogue responses to respond to something the player says.
  48. Affinity Event for use in dialogue responses to respond to something the player says.
  49. Affinity Event for use in dialogue responses to respond to something the player says.
  50. Affinity Event for use in dialogue responses to respond to something the player says.
  51. Affinity Event for use in dialogue responses to respond to something the player says.
  52. Affinity Event for use in dialogue responses to respond to something the player says.
  53. Affinity Event for use in dialogue responses to respond to something the player says.
  54. Affinity Event for use in dialogue responses to respond to something the player says.
  55. Affinity Event for use in dialogue responses to respond to something the player says.
  56. Affinity Event for use in dialogue responses to respond to something the player says.
  57. Affinity Event for use in dialogue responses to respond to something the player says.
  58. Affinity Event for use in dialogue responses to respond to something the player says.
  59. Affinity Event for use in dialogue responses to respond to something the player says.
  60. Affinity Event for use in dialogue responses to respond to something the player says.
  61. Affinity Event for use in dialogue responses to respond to something the player says.
  62. Affinity Event for use in dialogue responses to respond to something the player says.
  63. Affinity Event for use in dialogue responses to respond to something the player says.
  64. Affinity Event for use in dialogue responses to respond to something the player says.
  65. Affinity Event for use in dialogue responses to respond to something the player says.
  66. Affinity Event for use in dialogue responses to respond to something the player says.
  67. Affinity Event for use in dialogue responses to respond to something the player says.
  68. Affinity Event for use in dialogue responses to respond to something the player says.
  69. Affinity Event for use in dialogue responses to respond to something the player says.

Mission Stages[edit]

Companion - Sam Coe (COM_Companion_SamCoe)
Stage Finishes Mission Mission Entry
100(Scene 01 - Memory Value chosen)
105(SG01 - Chose "Parents want children to learn from mistakes")
110(SG01 - Chose to joke about Cora)
115(SG01 - Chose "Stay out of parenting")
120(SG01 - Chose "Doing a good job")
200(Scene 02 - Memory Value chosen)
205(SG02 - Chose "Cora is thriving")
210(SG02 - Chose "Part Time Cora Elsewhere")
215(SG02 - Chose "Bad idea to be on the ship")
300(Scene 03 - Memory Value chosen)
305(SG03 - Chose "Lillian is part of Cora's life")
310(SG03 - Chose "Give Lillian a chance")
315(SG03 - Chose "Better Cora is with us")
320(SG03 - Chose "Neutral Response")
450(SG04 - Post)
500(Scene 05 - Memory Value Chosen)
505(SG05 - Chose "Better for it")
510(SG05 - Chose "Stupid stuff")
515(SG05 - Chose "Truly live = make mistakes")
600(Scene 06 - Memory Value Chosen)
605(SG06 - Chose "Jacob might surprise")
610(SG06 - Chose "Shoot him down")
615(SG06 - Chose "It's Cora's Choice")
620(SG06 - Chose "Jacob's Bad News")
650(Start Personal Quest)
700(Romance Choice Made)
705(Romance - Chose "You did all the hard work. I just listened.")
710(Romance - Chose "We're both the lucky ones. Lucky to find each other.")
715(Romance - Chose "Someone's feeling sappy today.")
750(Finish up "Family Matters")
798(SG07 - Cora isn't near Sam)
799(SG07 - Cora is near Sam)
800(Scene 07 - Memory Value Chosen)
801(First Talk w/Sam)
802(Talked with Cora)
803(Cora Gave Blessing)
805(SG07 - Chose "Your blessing means the world to me.")
810(SG07 - Chose "This is so awkward.")
815(SG07 - Chose "I could never replace Lillian, but maybe one day...")
820(SG08 Scenes completed)
825(Start up Commitment Quest)
5000(Anger Scene - Speech Challenge Win)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage COM_Companion_SamCoe stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest COM_Companion_SamCoe.
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