Starfield:Bounty: The Starjacker

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SF-qico-TrackersAlliance.svg
Hunt down the notorious starjacker Hannibal Eutropio to prove your abilities to the Trackers Alliance.
Mission Giver: Agent No. 1
Location(s): Chop Shop
ID: SFTA00
Rewards
XP: 0
Credits ?: 0
Other Rewards: None
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The Trackers Alliance
   

Official Summary[edit]

"The player takes their first official mission for the Trackers Alliance. Their target, Hannibal Eutropiois wanted for stealing ships and operating an illegal chop shop somewhere. In order to find it, the player must find Hannibal's associate, Adrastos. The player is assigned a partner, Roach, to help them and evaluate their competency to become an official Tracker. Roach and the player track down Adrastos, find the Chop Shop, and then find Hannibal only to find out the whole time, Hannibal had been playing them, and he escapes yet again. However, Hannibal doesn't leave the player empty-handed, and despite their failure to catch Hannibal, they still become a Tracker."

Quick Walkthrough[edit]

Detailed Walkthrough[edit]

Mission Stages[edit]

Bounty: The Starjacker (SFTA00)
Stage Finishes Mission Mission Entry
100(Speak with Agent No. 1. Setup some ship stuff.)I've accepted my first bounty mission for the Trackers Alliance. Agent No. 1 wants me to report back to them for a briefing.
200(Speak with Roach)Agent No. 1 briefed me on the mission to find the wanted starjacker, Hannibal Eutropio. They also assigned me a partner, Roach. I need to speak with him.
300(Player spoke to Roach. Now go find Adrastos.)I spoke to Roach about plans for the mission to find Hannibal. First, we need to go out into the city and use my scanner to find Hannibal's associate, Adrastos.
350(Pop a quest target on Adrastos. Player must scan him)Roach seems to have noticed Adrastos. I should use my scanner on him to confirm.
358(Player Scanned Adrastos)I used my scanner and found Adrastos. Now to confront him and get some information out of him to lead us to his boss, Hannibal.
360(The player shot Adrastos)
400(Player found Adrastos. Now they must interrogate him.)Well, I found Adrastos. Time to interrogate him and get him to tell us where to find Hannibal.
410(The player downed Adrastos)I disabled Adrastos. Now to interrogate him, assuming he's still breathing.
500(Player interrogated Adrastos, now they must speak with Roach)Adrastos told us where Hannibal's chop shop is located. It seems like the best place to find Hannibal himself. Roach would like a word with me first, though. I sense he has a plan.
600(Player spoke with Roach. Now they must board the decoy ship.)Roach has updated his plan with the information we gathered from Adrastos. We're going to use a ship Roach acquired to approach the Chop Shop, and Adrastos is going to help us get aboard.
700(Player has the decoy ship, now they must go to the Andromas IV-a System)We have the ship we're going to use to infiltrate Hannibal's Chop Shop. We need to fly it to the chop shop orbiting Andromas IV-a.
810(The chop shop sends out a hail. Player must accept it.)We were hailed by the Chop Shop. I need to answer it so Adrastos can convince them to let us board.
850(The player must dock with the Chop Shop.)Lucky for us, the Chop Shop seems to have been expecting Adrastos, and has granted us clearance to dock with the station. We should waste no time docking with it.
900(The player must leave the ship and enter the shop.)We're docked with the chop shop. Adrastos is going to remain bound on board our ship while Roach and I head into the Chop Shop to find Hannibal.
1000(The player left their ship. Now they must find Hannibal in the Chop Shop)Roach and I have arrived on board the chop shop, which appears to have its gravity shut off. Now, to find Hannibal somewhere inside.
1051(Player found out Hannibal is in the loading bay. Switch the QT.)Hannibal came over the PA system calling for complete lockdown of the Chop Shop. Given Hannibal's insistence that the loading bay be particularly secured, Roach believes that's where we'll find him.
1100(Player encountered the loading bay door. They must now go check for an alternate route near the missile pod.)The Loading Bay door is sealed shut with no way to open it from this side. Roach has suggested finding another way around, possibly above us.
1150(The player checked the missile pod. They must gain access to the ship to fire it.)It looks like there's a detached missile pod that's still connected to its ship. If we can enter the ship, we might be able to use it to blow a hole in the wall and get to Hannibal.
1200(The player checked the ship only to find it locked. They must check the control room for a way into it.)The ship connected to the missile pod is locked up. We'll need to find a key. Roach thinks we may find some information about it in the control room.
1300(The player checked the control room terminal. They must find the ship key.)We found out that there's a key to the Sunsail ship in Hangar B. We can find the key in the living quarters that will let us get inside.
1400(The player has the ship key. They must now search the ship for a way to remotely fire the missile pod.)I've got the key to the Sunsail ship in Hangar B. We can use it to get on board and fire the missile pod that will hopefully give us another way into the loading bay.
1450(The player fired the Missile Pod )We were able to get inside the Sunsail ship in Hangar B and fired the detached missile pod wired up to it. It blew a hole that will allow us to access the loading bay.
1500(The player found Hannibal, now they must deal with him)We've found Hannibal, and he immediately surrendered. I should confront him and then we'll bring him in and collect our bounty.
00(Hannibal is escaping. Player is directed to the window to see.)That wasn't Hannibal after all. It was his underling, Deke, pretending to be Hannibal. The real Hannibal was Adrastos all along, and he got away with our ship!
1600(Hannibal got away, but he left a junker ship. Player must claim their reward from the container.)Hannibal got away with our ship. He was Adrastos the whole time. At least he left us a junker ship so we won't be stranded, along with some other toys. We should grab those and get out of here.
1800(Player claimed their reward. Now they need to claim the junker ship.)I got the key to the junker ship, and the other things Hannibal left behind for me. Time to claim the ship and get out of here.
1900(Player claimed the junker ship by sitting in the pilot seat. Player must return to Agent No. 1)We have a ship that technically works, but barely. We'll have to report back to Agent No. 1 at the Trackers Alliance HQ and tell them we failed to catch our target.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage SFTA00 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SFTA00.