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Confront a criminal and bring them in, dead or alive.
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Basic Crimes[edit]
(in progress) ScannerCrimeBasic01-50
Uncommon Crimes[edit]
- Serial Murder
- Assasination of a government official
- High treason for selling UC secrets
- High treason for selling Freestar secrets
- Violation of human autonomy
- Biomedical fraud resulting in patient death
- Mass murder
- Premeditated mass dismemberments
- Murder and identity theft of the deceased
- Inciting a riot resulting in the death of law enforcement
- Homicide of [REDACTED] during a public speech
- Maliciously manipulating the thoughts of a minor
- Unethical genetic research resulting in [REDACTED]
- Reprogramming robots for malicious intent
- Tampering with data to release multiple felons
- Poisoning a food factory, causing widespread illness.
- Consuming human flesh in public
- Knowingly selling faulty ship parts that stranded colonists
- Selling locations of isolated homesteads to pirates
- Trafficking outside of Neon
- Releasing Ashta inside of the city walls
- Claiming ownership of a planet and its inhabitants
- Extorting a colony resulting in multiple casualties
- Poisoning of law enforcement using tainted Terrabrew
- Smuggling Aurora in packages of CAN-uck! that were accidentally distributed
- Selling Ashta offspring under the label "ancient Earth dog"
- Destroying an entire planetary ecosystem
- Selling human organs to Chunks manufacturing facilities
- Hunting multiple alien species to extinction
- Manipulating the genome of colonists without consent
- Running a counterfeit Chunks operation
- Destroying court evidence via the waste management system
- Sacred object smuggling from ancient Earth
- Maliciously manipulating the beliefs of a group to cause harm
- Exploiting and entrapping Enlightened pilgrims
- Selling genetically modified human tissue as "Earth hamsters"
- Creating intentionally addictive pierogis, gazpacho, and kiffles
- Misappropriation of Chunks
- Selling "anti-gravity ships" that simply had no power
- Sabotaging space suits under the guise of "fashion"
- Claiming to be the "Emperor of Paradiso" and collecting taxes
- Selling alien detritus to outposts as potatoes
- Soliciting ships with fraudulent "extended warranty" offers
- Unethical bioengineering scams
- False imprisonment and explotation of colonial settlers
- Defrauding prospectors into indentured servitude
- Conspiracy to incite violence
- Ecclesiastical impersonation with intent to defraud
- Blackmail of judges on behalf of corporations
- Detonating EMP devices to disrupt robotic operation
- Excessive indecent exposure
- Obstructing an offficial proceeding
- Corporate espionage
- Undisclosed crimes against humanity
- De-facing an Enhance! client
- Attempted apocalypse with a celestial object
- Public indecency with a robot
- Malicious hacking of a Neuroamp implant
- Robot abandonment
- Distributing fraudulent corporate propaganda
- Intentionally smuggling heatleeches
- Aggravated assault with Chunks
- Insurrection Against a Governing Body
- Light treason
- Illegally piloting a space station
- Interception of encrypted hailing communications
- Distribution of an unknown toxic substance
- Excessive unabated shenaniganry
- Aggressive littering
- Bounty hunting under false pretensses
- Noise pollution over 180 dB with intent to harm
- Talking in a movie theater
- Evading contraband scans
- Assault with deadly micro-organisms
- Conspiracy to commit terrorism with a grav drive
- Fixing Red Mile competitions
- Public Intoxication
- DP, A&B, B&E, MS, and VOP
- Lewd Acts with a Heatleech
- Impersonating a Tracker
- Defacement of Public Property
- Jaywalking
Rare Crimes[edit]
- Impersonating a Robot
- Feeding Aurora to Wildlife
- Inciting ecoterrorism
- Selling fake "used ship" warranties
- Running an Ashta-fighting ring
Mission Stages[edit]
Bounty Hunter (SFBGS003_BountyScannerQuest) |
Stage |
Finishes Mission |
Mission Entry |
0 | | (Ready state.) |
1 | | (Debug - Moves Player to the Bounty Target) |
5 | | (Bounty Target Alias setup is finished.) |
30 | | (Display Bribe Option) |
55 | | (* Player used Bribe.) |
90 | | (Bounty Quest setup is complete. Waiting on Player...) |
100 | | (Target Scanned. Set when Player scans the NPC.) |
200 | | (Player talked to Bounty Target.) |
210 | | (Speech challenge success.) |
220 | | (Speech challenge fail.) |
230 | | (Quest Complete: Bribe accepted.) |
240 | | (Scene Complete.) |
425 | | (Target Flees.) |
430 | | (NPC fled successfully. Shutdown) |
450 | | (Start Combat. Set by dialogue OnPhase setstage.) |
475 | | (Attack Player.) |
500 | | (Target unconscious. Set by script when NPC is OnDying.) |
600 | | (Target Surrendered.) |
700 | | (Target Killed.) |
750 | | (Target is unconscious.) |
800 | | (Reward Player) |
850 | | (Player left area. Quest Complete.) |
900 | | (Bounty complete.) |
950 | | (Bounty failed.) |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
- Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage SFBGS003_BountyScannerQuest stage
, where stage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SFBGS003_BountyScannerQuest
.
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| Creation Missions | |
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| Board Missions | |
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